These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Inferno 1.2 Feedback

First post First post
Author
Seleia O'Sinnor
Drop of Honey
#281 - 2012-08-11 14:08:00 UTC
New Search:
Please expand all categories when the search yields more than one category, else it's a clickfest in finding the stuff instead of just scrolling.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Khaim Khal
Perkone
Caldari State
#282 - 2012-08-11 14:20:07 UTC
CCP Explorer wrote:
You trained the skill for the old effect, we re-balanced the game so that a skill isn't needed anymore and changed the effect of the skill to a new effect. You can still accomplish what you trained the skill for and now you can accomplish something new as well. You are better off after than before.


Yes, but I'm now much worse off relative to someone who didn't train the skill at all. It's like if you took the Trajectory Analysis skill, replaced it with "+5% range with meta-1 turrets", and gave the old bonus to everyone for free.

I think people would be complaining less if they had been given a skill they would have trained anyway. The new skill is so overspecialized that many players just don't care about it. You may as well have given Black Ops pilots a mining boost, or miners a tracking speed bonus. It's not that it's useless, it's just the wrong bonus for the player that receives it.

Basically, players feel like they've been hit with a bait-and-switch: they paid for one skill (with training time == subscription time == money) but now have a completely different skill that they don't really want. We expect to be scammed by other players; we don't expect CCP to scam us too!
Bloodpetal
Tir Capital Management Group
#283 - 2012-08-11 14:23:49 UTC  |  Edited by: Bloodpetal
Khaim Khal wrote:

Basically, players feel like they've been hit with a bait-and-switch: they paid for one skill (with training time == subscription time == money) but now have a completely different skill that they don't really want. We expect to be scammed by other players; we don't expect CCP to scam us too!


Seriously, what the hell are you guys going off about?

How is a racial segregation skill useful? It doesn't save you money, it adds an artificial limittation, it doesn't give you any skill in any ship type. It was only ever used ONCE EVER when creating a corporation when you installed it to the Corporation settings. Which half the time was done by another alt toon who had trained all corp skills to max.

I don't care how useful you think the Ally discount is for yourself, the last skill is absolutely freaking useless, so by all standards any change, no matter how useless you think it is, equals ZERO loss because you can't go any lower.

Leave the freakin devs alone about this nonsense.

Where I am.

Josef Djugashvilis
#284 - 2012-08-11 14:37:53 UTC
Aura is a lovely lady, but I do not wish to see her every time I log on.

Is there a way to 'disable' her?

This is not a signature.

mkint
#285 - 2012-08-11 15:12:23 UTC
CCP Punkturis wrote:
mkint wrote:
CCP Punkturis wrote:
KIller Wabbit wrote:
Urgg Boolean wrote:
Maybe someone already asked this, but what happened to the switch to make "shift-click" windows the default? If it's there, I can't find it...


They hid it in each individual inventory window. Hash stack in upper left corner of the window.

I thought it was supposed to be a global switch in the Esc configuration space, but noooooo, they have to get their digs in.



it is a global "switch" but to make it more obvious we put in the settings for the window (if you change it in one inventory window it also changes in the other). we have window based settings in this exact place for a lot of windows. Fleet window, EVEMail, Drone window, Overview to name a few so it shouldn't be a total surprise to find settings options there.

I for one, have harder time finding settings in the esc menu all the time since there are more tabs there and a bunch of settings, but if you like to be angry about the placement of this, it's fine by me.

You see, that shows the inconsistency between how devs see the inventory versus how players see it. Players see inventory as a universal tool that is incorporated into everything they do, so they assume there should be a global setting in the escape menu.

Devs see inventory as a hammer... something you take out occasionally on your bi-annual "play EVE" day. Something you use so rarely that you'd hide the configuration for it not even in every inventory window but only "secondary" inventory windows.

No wonder it failed so badly, and continues to fail.


first of all, it's in every window, not just the secondary - not sure why you're saying different, maybe you just like to say random things that aren't true, maybe you haven't tried it out yourself.

and I think putting the settings in the window that you have open all the time says exactly the opposite of what you're saying. instead of hiding it in the esc menu where you'd configure it once (like for example UI Scaling, or take high quality screenshots) we put it in the window where you can constantly see it. I've given my reason for putting it there (both here and in my previous post), I get that you'd rather like it in some column in some tab in the esc menu and we're just going to have to agree on disagreeing where to put it.

hope you just use the setting if you like, and not, if you don't like it, regardless of where it's located.

I don't see a reason to waste more of my time to talk about a placement of a setting (since in the grand sceme of things I find it pretty minor) so this will be my final word on it.

I say it's in the secondary window because that's the only place I could find it. A fresh, unstacked, primary window had no ≡ menu. The only reason I looked there was because after not seeing it in the primary one, I remembered a devpost saying that's where it was (though I admittedly could be remembering wrong.)

Whether or not it's better in the escape menu or not is, of course, debatable. And probably a waste of time. However, the difference between the inventory and the overview/drone/fleet windows is that inventory is a thing you use no matter what your profession, and can easily have a dozen open. The others only ever have a maximum of 1 open at a time. And that's the core of the problem... every other window that has that menu style is a very specialized window that is used in very specific circumstances. Inventory is used for absolutely everything. And the devs who work on inventory just don't seem to get how important it is. It's almost like they don't play EVE enough to have ever even used the inventory before crapping on it.

also: whether or not putting the settings for anything in individual windows is the optimal solution is also debatable. Several times a day, I'm telling rookies about the ≡ menus for various things. I mean, for now it works in most cases, but it's still a pretty weird way of handling settings. I'm not sure I can name any other software in the world that behaves the same way. It adds complexity where you don't really need complexity.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Balane
#286 - 2012-08-11 16:00:46 UTC
First off, apologies if this has already been covered but....

Is it just missing from the description or does the Hulk not have a role bonus like the other Exhumers?

"Apologies for my spelling, English is my first language"

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#287 - 2012-08-11 16:03:03 UTC
Balane wrote:
First off, apologies if this has already been covered but....

Is it just missing from the description or does the Hulk not have a role bonus like the other Exhumers?



No role bonus.

The roll bonus on the other 2 is just to bring their output up to 3 strip miner equivalents.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ribikoka
Royal Amarr Institute
Amarr Empire
#288 - 2012-08-11 20:42:15 UTC
Zed Jackelope wrote:
CCP Explorer wrote:
Zamrikus wrote:
CCP Greyscale says this....really now?

I'm just trying to explain why the patchnotes say what they do. We understand that some players will be unhappy with this as they feel that some skills they've trained are less useful to them. This is however something that happens pretty much every time we make any serious balance changes, and it's been long-standing policy that we don't reimburse skill points due to this kind of change. We appreciate that this is not to everyone's liking but we currently feel it's the best way to deal with these situations overall.

I would have never trained the skill ethnic relations was changed to.
You trained the skill for the old effect, we re-balanced the game so that a skill isn't needed anymore and changed the effect of the skill to a new effect. You can still accomplish what you trained the skill for and now you can accomplish something new as well. You are better off after than before.


Nope... re-balancing a skill is one thing. You basically deleted a skill and put a different on in its place. There should've been a sp refund for this skill. If people wanted the new skill, they would've used the refund on it.


+1
Khaim Khal
Perkone
Caldari State
#289 - 2012-08-11 20:44:24 UTC
Bloodpetal wrote:
Khaim Khal wrote:

Basically, players feel like they've been hit with a bait-and-switch: they paid for one skill (with training time == subscription time == money) but now have a completely different skill that they don't really want. We expect to be scammed by other players; we don't expect CCP to scam us too!


Seriously, what the hell are you guys going off about?

How is a racial segregation skill useful? It doesn't save you money, it adds an artificial limittation, it doesn't give you any skill in any ship type. It was only ever used ONCE EVER when creating a corporation when you installed it to the Corporation settings. Which half the time was done by another alt toon who had trained all corp skills to max.


I'm going to be generous and assume I failed to explain myself properly.

No one is upset that they removed the old Ethnic Relations. The skill sucked - you're completely right about that. However, back when there was an artificial limitation, some people trained it anyways because they wanted to grow their corp. That wasn't stupid - given the game as it existed, it was a reasonable thing to do.

But the old way was bad, and it's good that they changed it. What do you do with characters who have the skill? Well, there are two solutions. You can laugh at them for wasting skill points ("ha ha, you invested in a game mechanic that we changed!") or you can give them a refund. CCP decided on option 1, except instead of just erasing the points, they forced you to take a useless skill so you would never forget how you got screwed.
Long Muppet
Caldari Provisions
Caldari State
#290 - 2012-08-11 21:03:44 UTC
It looks like many people are unable to export their overview settings.
Uriskall Kafshaz
Ministry of War
Amarr Empire
#291 - 2012-08-11 21:05:50 UTC
EvilEvilEvilEvil how in the world can i turn off this horrible Module mouseover enhancement..... it messing up my grove ... please have an op out of this feature ... or a turn off in esc Menu or something .... take it off EvilEvilEvilEvilEvil
Ibeau Renoir
The Scope
Gallente Federation
#292 - 2012-08-11 22:06:51 UTC
Zamrikus wrote:
I would have never trained the skill ethnic relations was changed to.

How can you remove a skill that had to be trained and replace it with a skill no one will train, as far as game balancing goes, you add this next to useless skill instead of changing or adding things that need to be changed.

I would like my SP back this is NOT a skill I trained for, this is a new skill, you REMOVED the old skill.
It's a rank 2 skill. HTFU.

Ceci n'est pas un sig.

Ephemeral Waves
Alfonso's Volunteers
#293 - 2012-08-11 22:32:33 UTC
CCP Explorer wrote:
Zamrikus wrote:
CCP Greyscale says this....really now?

I'm just trying to explain why the patchnotes say what they do. We understand that some players will be unhappy with this as they feel that some skills they've trained are less useful to them. This is however something that happens pretty much every time we make any serious balance changes, and it's been long-standing policy that we don't reimburse skill points due to this kind of change. We appreciate that this is not to everyone's liking but we currently feel it's the best way to deal with these situations overall.

I would have never trained the skill ethnic relations was changed to.
You trained the skill for the old effect, we re-balanced the game so that a skill isn't needed anymore and changed the effect of the skill to a new effect. You can still accomplish what you trained the skill for and now you can accomplish something new as well. You are better off after than before.


You are deliberately being obtuse. You removed a skill that was required for any CEO that wanted more than 3 people in his or her corp. You have replaced it with a skill that is useless to anybody that isn't in Privateers and are not giving people the option to have their SP back.

This is not "re-balancing". You did this with learning skills. Do you remember what you did with those SP? Yes, you refunded them.

Get off your high horse. Admit you screwed the pooch and fix the problem that you created.
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#294 - 2012-08-12 03:37:41 UTC
Great work with the UI! The fixes and improvements in this patch showed how iteration could be a very good thing.Cool
rodyas
Tie Fighters Inc
#295 - 2012-08-12 03:46:35 UTC
Ephemeral Waves wrote:
CCP Explorer wrote:
Zamrikus wrote:
CCP Greyscale says this....really now?

I'm just trying to explain why the patchnotes say what they do. We understand that some players will be unhappy with this as they feel that some skills they've trained are less useful to them. This is however something that happens pretty much every time we make any serious balance changes, and it's been long-standing policy that we don't reimburse skill points due to this kind of change. We appreciate that this is not to everyone's liking but we currently feel it's the best way to deal with these situations overall.

I would have never trained the skill ethnic relations was changed to.
You trained the skill for the old effect, we re-balanced the game so that a skill isn't needed anymore and changed the effect of the skill to a new effect. You can still accomplish what you trained the skill for and now you can accomplish something new as well. You are better off after than before.


You are deliberately being obtuse. You removed a skill that was required for any CEO that wanted more than 3 people in his or her corp. You have replaced it with a skill that is useless to anybody that isn't in Privateers and are not giving people the option to have their SP back.

This is not "re-balancing". You did this with learning skills. Do you remember what you did with those SP? Yes, you refunded them.

Get off your high horse. Admit you screwed the pooch and fix the problem that you created.


For someone who supposedly never has to worry about a wardec, you seem to be getting pretty angry. You might actually need that new skill, so might be best to hold on to it.

Signature removed for inappropriate language - CCP Eterne

Alestrix
Planetary Aquisitions
#296 - 2012-08-12 03:55:54 UTC  |  Edited by: Alestrix
I have a question for you devs. Why make the Mackinaw have a role bonus that equals 3 strip miners while only using 2? Why not just give it a third? To top that off you gave it a gigantic increase in ore cargo space. And in doing all this for that ship, you changed the Hulk and now I have less than half the ore hold space as I previously did.
I would understand the change more if you left the Mackinaw with its 2 strip miners and a giant ore hold. But to purposely give us private miners the shaft and tell us to pay out anouther 150 million or so Isk is just down right rude and inconsiderate to a customer.


Edit... Do not get me wrong. I really do like rebalancing things and making specific roles for things. Just that I had the Hulk cause it mined more than the Mack and had really good storage (with cargo mods, which are useless now) Now I feel like I was an idiot who just bought a Tengu contract with skillbooks instead of subsystems from a scammer. Only It was CCP that did the scamming and they didn't even give me a choice on weather to accept the contract.
Alestrix
Planetary Aquisitions
#297 - 2012-08-12 04:07:56 UTC
CCP Greyscale wrote:
James Selkirk wrote:
Rapid patch deployment: check Smile
Client patched cleanly: check Smile
Patch works: check Smile

"Ethnic Relations skill changed into Diplomatic Relations. The old effect of segregating corporations by races is gone, so all corporations can have all races, always. The skill now reduces the cost to hire allies in war. The skill will not be reimbursed as it is not being removed, but changed." (Italics added)

So, Ethnic Relations has a changed name and a changed function, yet somehow this does not count as removing a skill and adding a whole different skill. Because I trained Ethnic Relations to have a multicultural corporation, not to hire allies in wars I'm not about to get into.


From a technical perspective, it's the same type with the same internal ID number. To count as removing a skill and adding a whole different skill - again, from a technical perspective - it'd mean deleting the old skill and adding a new one with a different ID.



So if you just Gave a Loki the same Internal ID number as an Ibis, so when you loaded the game you would have an Ibis instead of your Loki. Then I guess you really didn't take away one ship and give a completely different one in its place?

That statement with the ID numbers is just an arrogant way of telling them the way you got around refunding SP's.
It didnt answer the question. I agree. I trained this skill because it was REQUIRED to start a corp if I wanted other people to join from other empires. Now that that requirement is no longer needed than the SP's should be refunded and id I want the new skill that was added I will put them into that.
That or give me a refund in $$ prorated to the amount of time it took me to train that skill to the level it was at. As I paid you while I was training that skill instead of other skills.
Lokitaur
#298 - 2012-08-12 05:06:33 UTC  |  Edited by: Lokitaur
I am not sure if it was intended, but when shortcut/hot-keyed modules are activated without manually clicking them onscreen, the tooltip continues to display itself overtop all the modules until you hover over it with the cursor again to clear it out. This can be a little bit of a pain, as it blocks our ability to see what modules are cycling right away as I am trying to manually pilot in space or click targets on the overview. I hope this can be changed so that the tooltips only appear upon manual mouseover, right click, or better positioning of the info tooltips.

I saw a post by Soundwave about giving us options in the settings menu to change how the tooltips behave, and that they may be trimmed down to take up less space. Hopefully a mix of these alterations will satisfy most players. I have to say, I appreciate the innovative work done to give us more info on the tooltips--especially how they change dynamically to our ammo, skills, etc. This is very helpful on newer characters who have not maxed out all skill point levels to fall into the standard t2 ammo range parameters yet. It is great to not have to open the tactical overlay to see optimal range anymore. Nice idea at the core, and I hope some tweaks in the option menus to allow players to customize settings, or even toggle it off when needed, can make these features reach their full potential. Thanks, Devs.
Andski
Science and Trade Institute
Caldari State
#299 - 2012-08-12 05:31:06 UTC
Alestrix wrote:
That or give me a refund in $$ prorated to the amount of time it took me to train that skill to the level it was at. As I paid you while I was training that skill instead of other skills.


It's a rank 2 skill representing a week of training at level 5. My Nyx alt has ~8M skillpoints in drone skills that have been absolutely useless since Crucible, representing 4-5 months of training. I'm not bitter nor am I demanding SP reimbursement.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Stefan1978
Deep Core Mining Inc.
Caldari State
#300 - 2012-08-12 06:58:37 UTC
Seleia O'Sinnor wrote:
New Search:
Please expand all categories when the search yields more than one category, else it's a clickfest in finding the stuff instead of just scrolling.




Great Idea. I Love it.