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Crime & Punishment

 
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What Concord does when there's crime @ 2 locations simultaneously?

Author
Shameless Avenger
Can Preachers of Kador
#1 - 2012-08-01 03:44:53 UTC
?

1) Concord drones split and warp to both locations?
2) More drones spawn and deal with both locations?
3) Concord drones visit one locations and first and then the other one?

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Pipa Porto
#2 - 2012-08-01 04:02:22 UTC
2 Spawns. 1 for each.

EvE: Everyone vs Everyone

-RubyPorto

CorInaXeraL
The Dresdeneers
#3 - 2012-08-01 04:09:21 UTC
0.1isk the orders for donuts.

Also file petitions with their labor union.

Or just spawn multiple times. I've seen that happen, too.
Astroniomix
School of Applied Knowledge
Caldari State
#4 - 2012-08-01 04:12:21 UTC
CorInaXeraL wrote:
0.1isk the orders for donuts.

Also file petitions with their labor union.

Or just spawn multiple times. I've seen that happen, too.

IIRC you get one spawn per person commiting a crime. (if CONCORD is already in system then the first person to commit a crime gets that one and if someone else goes GCC while CONCORD is en route to the first evildoer, they get a fresh spawn)
Gronn
Sebiestor Tribe
Minmatar Republic
#5 - 2012-08-01 15:25:33 UTC
It would be pretty wild if there were a finite amount of Concord per system, but I guess that would defeat the reason for having Concord in hisec...
GhostDragoon
Imperial Academy
Amarr Empire
#6 - 2012-08-12 06:14:09 UTC
When people commit crimes they basically trigger a non-stop spawn from concord until they die, regardless of location, or number of locations / grids involved in crimes. They ramp up DPS, etc. as needed until their target is dead. If more ppl comit crimes, they spawn more to deal with them. Exact damage ramping information and numbers per spawn, etc. could be checked on the test server for almost no cost.
Pipa Porto
#7 - 2012-08-12 06:57:09 UTC  |  Edited by: Pipa Porto
GhostDragoon wrote:
When people commit crimes they basically trigger a non-stop spawn from concord until they die, regardless of location, or number of locations / grids involved in crimes. They ramp up DPS, etc. as needed until their target is dead. If more ppl comit crimes, they spawn more to deal with them. Exact damage ramping information and numbers per spawn, etc. could be checked on the test server for almost no cost.


Cascade Imminent doesn't have any idea how CONCORD works. News at 11.


The CONCORD ships show up after a delay based on Sec Level of the System.
The Cruisers do piddling DPS (won't go through your shields), but Neut, Web, Scram, ECM, etc. as soon as they show up.
The Commander (BS) takes ~10s to lock, then sets your HP to 0.
You blow up.

EvE: Everyone vs Everyone

-RubyPorto