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Dear CCP - EvE-sourced dollars and potential Dust failcascade

First post
Author
James 315
Experimental Fun Times Corp RELOADED
CODE.
#161 - 2012-08-11 18:19:26 UTC
Jett0 wrote:
Is it too extreme to think that Dust player data might end up different than most FPSs? CCP already has one game that defies normal trends and market logic.

Random theorycrafting on Dust longevity:

  • Dust on PC is a possibility. Targeting one platform first is a good idea because it focuses on the fundamentals, which CCP has been burned in the past for not doing.
  • If Dust is successful, maybe Microsoft will quit being so stubborn with its policies, and CCP will be the first company to advertise "360 vs PS3 gamers. Settle it here." Everyone wins.
  • Unreal Engine is very flexible. I imagine UE4 Dust on PS4 will happen eventually. Then you won't need compatibility.
  • Not sure about Vita's netplay capabilities, but full Dust on Vita seems possible. Another industry first.
  • Slow and steady is great MMO design philosophy, and I'm glad CCP is taking this approach. Dust will probably have an initial spike, then level off. But those players might come back years later to see what's new, like they do with EVE.
  • Graphics and presentation can always be polished. As long as gameplay fundamentals are there, CCP has a winner.

Disclosure: Haven't played Dust. Really want to. Glad the MAG community has somewhere to go...

I think it's going to depend on whether Dust players have an impact on the larger EVE world, and whether that draws them in.
Denidil
Cascades Mountain Operatives
#162 - 2012-08-11 18:31:23 UTC
As stated previously - i hope i am wrong. i hope that Dust is fabulously successful, comes to xbox 360 and/or PC, and much ownage is had.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Jett0
Ministry of War
Amarr Empire
#163 - 2012-08-12 02:15:12 UTC
James 315 wrote:
I think it's going to depend on whether Dust players have an impact on the larger EVE world, and whether that draws them in.

Agreed. I'm thinking this won't be a problem though. Even if it becomes niche, I assume the link will slowly grow in depth.

Does anyone remember how awesome CoD4 was in 2007? The gameplay was fast and polished, but console shooters had been at that point for a while. What I remember everyone talking about was the RPG-like levels and unlocks. In fact, it's become such an industry standard that no one today thinks of it as "having RPG elements," but as a requirement for any decent multiplayer shooter.

Haven't played, but what I understand is that Dust has a really deep skill tree that has progression-by-time, like EVE, as well as progression-by-play, like CoD. I think it's brilliant. Great Pavlovian reward structure, with tangible benefits. You level while you're playing, and you level while you're not playing. I can't imagine why shooter fans wouldn't get hooked.

Occasionally plays sober

True Sight
Deep Freeze Industries
#164 - 2012-08-12 03:17:21 UTC
Denidil wrote:
So CCP, you've used our subscription money to siphon away to create dust. A free to play shooter with a cash store that you hope will pay for itself and become a meaningful part of the EvE Universe. This is a laudable goal - creating a more complete game ecosystem. Fleet (EvE) does the flying and MI (Dust) does the dying and all that. It even sounds like fun. If it were a done right I wouldn't even begrudge you using our subscription dollars from EvE to do it - if it would eventually pay for itself. If it did eventually pay for itself EvE would get that money back, and that money would get spent improving EvE in the long run.


Think about what you are saying here. This is pretty much how EVERY SINGLE COMPANY ON THE PLANET WORKS.

Microsoft uses its profit from selling Windows 7 to pay for development for Windows 8
Lamborgini use the profit from selling its top of the line sports car to develop the next top of the line sports car
Game developers use their profits to fund the creation of their next games, which funnily enough.. can then make a profit

Denidil wrote:
However you made a grave mistake in your demographics and market research and the conclusions you have drawn from it.


Medal of Honor, Battlefield, Gears of War etc etc disagree with you. Even if you were right about the bits you say below about attrition etc, if they sell enough units to cover development costs and make a profit, then they have win-win. Maybe in 2 years time they'll make a Dust 515 for the Playstation 4, which is entirely interoperable with 514 and EVE, just with newer graphics, some new guns etc, which they will then sell again for a profit....