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off grid bonus nerf

Author
Kalla Vera Quiroga
Strategic Exploration and Development Corp
Silent Company
#101 - 2012-08-10 23:57:30 UTC
I think that if you're bringing and fleet booster, you and your fellows have the capacity to defend him, like PoS owners, they should be prepared and well armed to defeat any attacker aiming for a PoS, if you can't, then the PoS or fleet booster should be as good as dead. This is what should be important in an engagement with on-grid boosting.

"On grid" can be also a shallow term, a grid can be 4000km wide, I would suggest that if they are going to add on-grid boosting mechanics, that the minimum range to be no more than 4AU farther than the ships being boosted. This should help scanners get a more accurate idea where their boosters are.
Alavaria Fera
GoonWaffe
#102 - 2012-08-11 00:00:20 UTC
Kalla Vera Quiroga wrote:
I think that if you're bringing and fleet booster, you and your fellows have the capacity to defend him, like PoS owners, they should be prepared and well armed to defeat any attacker aiming for a PoS, if you can't, then the PoS or fleet booster should be as good as dead. This is what should be important in an engagement with on-grid boosting.

I would be interested to see what happens to a (brick-fit) command ship when it has 200 sets of 1400mm artillery trained on it with coordinated F1 pressing.

Can someone with EFT warrior ability tell me if it'll survive? Pick your favorite command ship.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kalla Vera Quiroga
Strategic Exploration and Development Corp
Silent Company
#103 - 2012-08-11 00:27:46 UTC  |  Edited by: Kalla Vera Quiroga
Alavaria Fera wrote:
Kalla Vera Quiroga wrote:
I think that if you're bringing and fleet booster, you and your fellows have the capacity to defend him, like PoS owners, they should be prepared and well armed to defeat any attacker aiming for a PoS, if you can't, then the PoS or fleet booster should be as good as dead. This is what should be important in an engagement with on-grid boosting.

I would be interested to see what happens to a (brick-fit) command ship when it has 200 sets of 1400mm artillery trained on it with coordinated F1 pressing.

Can someone with EFT warrior ability tell me if it'll survive? Pick your favorite command ship.


If my research is correct will an artillery maelstrom fit be able to pick a 200 sig Tech 3 ship at 300 km away, considering grids in blob battles can go up to the thousands, no one is going to bother reaching a ship a thousand kilometers away from the battle.
Soon Shin
Scarlet Weather Rhapsody
#104 - 2012-08-11 00:28:24 UTC
Watch out.

I know GridFu.
Nicholas Tong
Doomheim
#105 - 2012-08-11 00:33:51 UTC
Kalla Vera Quiroga wrote:
Alavaria Fera wrote:
Kalla Vera Quiroga wrote:
I think that if you're bringing and fleet booster, you and your fellows have the capacity to defend him, like PoS owners, they should be prepared and well armed to defeat any attacker aiming for a PoS, if you can't, then the PoS or fleet booster should be as good as dead. This is what should be important in an engagement with on-grid boosting.

I would be interested to see what happens to a (brick-fit) command ship when it has 200 sets of 1400mm artillery trained on it with coordinated F1 pressing.

Can someone with EFT warrior ability tell me if it'll survive? Pick your favorite command ship.


If my research is correct will an artillery maelstrom fit be able to pick a 200 sig Tech 3 ship at 300 km away, considering grids in blob battles can go up to the thousands, no one is going to bother reaching a ship a thousand kilometers away from the battle.


But that would be too smart to do, keep quiet around these forums ok?
Goremageddon Box
Guerrilla Flotilla
#106 - 2012-08-11 01:27:31 UTC
They also sais tjey would buff cs so they dont melt on the field.
KIller Wabbit
MEME Thoughts
#107 - 2012-08-11 01:46:37 UTC
See the CSM Summit notes, around page 130 +/- 5 pages
Lady Naween
Ministry of War
Amarr Empire
#108 - 2012-08-11 02:08:36 UTC
Dbars Grinding wrote:
Do you know how long it takes to fkin train for a tengu + links????? wtb sp refund if this happens.


http://eveboard.com/pilot/Lady_Naween

yeah I know.

whats your point again?

Yes I will jump for joy when offgrid boosting is gone.
Alavaria Fera
GoonWaffe
#109 - 2012-08-11 03:33:43 UTC  |  Edited by: Alavaria Fera
Nicholas Tong wrote:
Kalla Vera Quiroga wrote:
Alavaria Fera wrote:
Kalla Vera Quiroga wrote:
I think that if you're bringing and fleet booster, you and your fellows have the capacity to defend him, like PoS owners, they should be prepared and well armed to defeat any attacker aiming for a PoS, if you can't, then the PoS or fleet booster should be as good as dead. This is what should be important in an engagement with on-grid boosting.

I would be interested to see what happens to a (brick-fit) command ship when it has 200 sets of 1400mm artillery trained on it with coordinated F1 pressing.

Can someone with EFT warrior ability tell me if it'll survive? Pick your favorite command ship.


If my research is correct will an artillery maelstrom fit be able to pick a 200 sig Tech 3 ship at 300 km away, considering grids in blob battles can go up to the thousands, no one is going to bother reaching a ship a thousand kilometers away from the battle.


But that would be too smart to do, keep quiet around these forums ok?

Oh, because FCs wouldn't start having probers around that can handle such an important target?

My my. I guess we *have* devolved to F1 pressing.


Would such a ship be requiring the optimal setup + virtue implants to probe out? Specify a fit thanks.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Inxentas Ultramar
Ultramar Independent Contracting
#110 - 2012-08-11 06:02:04 UTC
Am I the only one that doesn't really care about this, because he is on-grid anyway?
Solj RichPopolous
Silent Havok.
H A R D L I N E R S
#111 - 2012-08-11 06:28:22 UTC
Inxentas Ultramar wrote:
Am I the only one that doesn't really care about this, because he is on-grid anyway?


I dont care as i boost in empire from neutral alt.

Secondly if i boost in low sec its on a station undock.

Third your tornado suicide gank fleet will miss all their shots on something running an AB with evasive maneuvers and rapid deployment.

0.0 idc bout just a bunch of idiots with bubbles who dont know what they are doing outside blob form. Plus high and low has enough fun to satisfy me with new war system.
rofflesausage
State War Academy
Caldari State
#112 - 2012-08-11 12:08:53 UTC  |  Edited by: rofflesausage
I'm going to throw another point in there I've not seen yet.

For me, I don't really have an issue with off-grid boosting as such - I don't actually feel that's the heart of the problem. The issue for me is the number of people a single person can boost.

I think that boosting could be used to help smaller fleets / make blobs logistically a little harder and encourage small scale warfare a bit more.

Simple quick example: A fleet booster can only boost up to X number of people before the boosts start diminishing. 20 or so should do it.

This would have the upshot of smaller fleets getting a bit of an edge against blobs and actively encourage engagement of them, while huge fleets would have to be split up for maximum boosts. This means the usual issues kick in: People quiting / disconnecting / harder to warp to people not in the same fleet / more chance for spys who can turn the links off mid battle / more boosting ships needed and so on......

So for me, use any changes as a way of boosting small scale engagements / diversity in fleets.
DelBoy Trades
Trotter Independent Traders.
Stealth Alliance
#113 - 2012-08-11 14:08:15 UTC
If they do nerf this, I hope we'll be offered an SP return. I specifically created an alt, then proceeded to train it for 18 months to get max leadership skills, all tech 3 max skilled and command ships V. That pilot will become absolutely useless to me if they nerf offgrid boosting.

Yes offgrid boosting provides a big advantage, but it's an advantage everyone can have if they just put in some time, effort and isk. I don't see why those of us who can be bothered to train a boosting alt has to suffer because other space-plebs can't afford, or be bothered to do so.

Damn nature, you scary!

Keno Skir
#114 - 2012-08-11 14:26:15 UTC
Notta Monsta wrote:
If that happens I will have an off grid booster account that will never be used again.. But on the bright side I will save 500 mill ISK per month since I will no longer need to PLEX it.


Also can sell the useless char for big bucks if you can do it quick right before main announcement. Buy a char that isnt nerfed into the ground, have you seen the new starter ships? Pirate
Togg Bott
Sebiestor Tribe
Minmatar Republic
#115 - 2012-08-11 15:11:04 UTC
Damn... yall sound worse than a bunch of whiny miners. so i'll tell you the same thing thats been said to miners. HTFU and fit a damn tank.

and yes, i fly commandships. and i do it ON-F*****-Grid.
Alavaria Fera
GoonWaffe
#116 - 2012-08-11 15:13:31 UTC
rofflesausage wrote:
I'm going to throw another point in there I've not seen yet.

For me, I don't really have an issue with off-grid boosting as such - I don't actually feel that's the heart of the problem. The issue for me is the number of people a single person can boost.

I think that boosting could be used to help smaller fleets / make blobs logistically a little harder and encourage small scale warfare a bit more.

Simple quick example: A fleet booster can only boost up to X number of people before the boosts start diminishing. 20 or so should do it.

This would have the upshot of smaller fleets getting a bit of an edge against blobs and actively encourage engagement of them, while huge fleets would have to be split up for maximum boosts. This means the usual issues kick in: People quiting / disconnecting / harder to warp to people not in the same fleet / more chance for spys who can turn the links off mid battle / more boosting ships needed and so on......

So for me, use any changes as a way of boosting small scale engagements / diversity in fleets.

I guess there's no need to worry about training fleet command V then.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

rofflesausage
State War Academy
Caldari State
#117 - 2012-08-11 16:01:43 UTC
Alavaria Fera wrote:
rofflesausage wrote:
I'm going to throw another point in there I've not seen yet.

For me, I don't really have an issue with off-grid boosting as such - I don't actually feel that's the heart of the problem. The issue for me is the number of people a single person can boost.

I think that boosting could be used to help smaller fleets / make blobs logistically a little harder and encourage small scale warfare a bit more.

Simple quick example: A fleet booster can only boost up to X number of people before the boosts start diminishing. 20 or so should do it.

This would have the upshot of smaller fleets getting a bit of an edge against blobs and actively encourage engagement of them, while huge fleets would have to be split up for maximum boosts. This means the usual issues kick in: People quiting / disconnecting / harder to warp to people not in the same fleet / more chance for spys who can turn the links off mid battle / more boosting ships needed and so on......

So for me, use any changes as a way of boosting small scale engagements / diversity in fleets.

I guess there's no need to worry about training fleet command V then.


Of course there is. Diminishing returns with higher numbers doesn't mean no benefit at all.

Besides, there are going to be times that having a large fleet (thus, FC V being needed) is logistically needed more than boosts. I don't really see the issue with having to choose a big fleet and reduced boosts, or multiple fleets each with their own booster for maximum gain - which has a few logistical constraints. It's my entire point really.
Mag's
Azn Empire
#118 - 2012-08-11 16:03:23 UTC
I don't agree with this change but if it happens, so be it.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Alavaria Fera
GoonWaffe
#119 - 2012-08-11 17:28:59 UTC  |  Edited by: Alavaria Fera
rofflesausage wrote:
Alavaria Fera wrote:
rofflesausage wrote:
I'm going to throw another point in there I've not seen yet.

For me, I don't really have an issue with off-grid boosting as such - I don't actually feel that's the heart of the problem. The issue for me is the number of people a single person can boost.

I think that boosting could be used to help smaller fleets / make blobs logistically a little harder and encourage small scale warfare a bit more.

Simple quick example: A fleet booster can only boost up to X number of people before the boosts start diminishing. 20 or so should do it.

This would have the upshot of smaller fleets getting a bit of an edge against blobs and actively encourage engagement of them, while huge fleets would have to be split up for maximum boosts. This means the usual issues kick in: People quiting / disconnecting / harder to warp to people not in the same fleet / more chance for spys who can turn the links off mid battle / more boosting ships needed and so on......

So for me, use any changes as a way of boosting small scale engagements / diversity in fleets.

I guess there's no need to worry about training fleet command V then.


Of course there is. Diminishing returns with higher numbers doesn't mean no benefit at all.

Besides, there are going to be times that having a large fleet (thus, FC V being needed) is logistically needed more than boosts. I don't really see the issue with having to choose a big fleet and reduced boosts, or multiple fleets each with their own booster for maximum gain - which has a few logistical constraints. It's my entire point really.

Considering we have tons of skirmish FCs, I'd heartily support this, actually.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?