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new POSes and wormholes - what do w-space dwellers need?

First post
Author
Dino Boff
The Scope
Gallente Federation
#121 - 2012-08-10 11:50:27 UTC  |  Edited by: Dino Boff
All those complains about docking, are you just trolling two step? When do we ever fight at a POS? Fight in wh space happen on sites, on WH or at POCOs. The only time we fight at a POS is when we bash them and the only thing we kill there, mostly, are capital that committed to the fight.

How is dockable POS going to change that?

About the other complains. It will allow defenders to hide their numbers and their fleet composition. But the hunters have such an advantage in w-space, that that change is a good thing imho.

The only challenges with the new POS are how do we find them and can any cloues be given on how active they are. CCP needs to find a design solution for those challenges.
kapolov
Doomheim
#122 - 2012-08-10 12:08:55 UTC
Dino Boff wrote:
All those complains about docking, are you just trolling two step? When do we ever fight at a POS? Fight in wh space happen on sites, on WH or at POCOs. The only time we fight at a POS is when we bash them and the only thing we kill there, mostly, are capital that committed to the fight.

How is dockable POS going to change that?

About the other complains. It will allow defenders to hide their numbers and their fleet composition. But the hunters have such an advantage in w-space, that that change is a good thing imho.

The only challenges with the new POS are how do we find them and can any cloues be given on how active they are. CCP needs to find a design solution for those challenges.


I hope they make you sing something extremely embarrassing on TS or at least punch you in the neck.
Senn Denroth
Lazerhawks
L A Z E R H A W K S
#123 - 2012-08-10 12:20:25 UTC
kapolov wrote:
I hope they make you sing something extremely embarrassing on TS or at least punch you in the neck.


Dino doesn't use teamspeak.

Hint: Use your main account to post next time so people actually pay attention to what you're saying.

On the subject at hand, I look forward to see what you have to say about the new mechanics Two Step, and fixing many of the challenges behind said changes (at least I hope the players are listened to about their concern).
IgnasS
Pator Tech School
Minmatar Republic
#124 - 2012-08-10 12:45:47 UTC
Dino Boff wrote:
All those complains about docking, are you just trolling two step? When do we ever fight at a POS? Fight in wh space happen on sites, on WH or at POCOs. The only time we fight at a POS is when we bash them and the only thing we kill there, mostly, are capital that committed to the fight.

How is dockable POS going to change that?

About the other complains. It will allow defenders to hide their numbers and their fleet composition. But the hunters have such an advantage in w-space, that that change is a good thing imho.

The only challenges with the new POS are how do we find them and can any cloues be given on how active they are. CCP needs to find a design solution for those challenges.


What? I really hope you're just trolling...
Sedilis
Lead Farmers
#125 - 2012-08-10 12:47:02 UTC  |  Edited by: Sedilis
Two step wrote:

W-space is about lack of information, and making people work hard just to survive there. The exact mechanics of a forcefield or no forcefield has nothing at all to do with the reason people enjoy living in w-space. I'd challenge *anyone* to ask people for their top 10 reasons they like w-space and see POSes *anywhere* on that list.


Completely true.


As the leader of a large wpsace corp, and the guy responsible for housing our members all I really want is secure storage for our members without having to jump through hoops to turn a completely broken system into half broken one as we do right now.

My concern with having ships moored at a docking ring is how scaleable that will be. Lets say you have 20 people living at a POS and each of them has 10 ships (a conservative number). That is 200 ships they would need to moor. While that would look cool it's going to be hell to load grid.

Equally having ships and their pilots disappear into the POS like being fully docked at a station would present us with a major intel gathering problem and could worsen the issue of people hiding from PvP. I don’t really care about docking games because you already have forcefield games and we rarely fight on a POS.

Some kind of secure SMA where you can only remove your own ships sounds like the best option but there are good technical reasons why that's really hard to do (you ship is destroyed by the server when docking / stored and no longer belongs to you). The idea of the docking ring is to keep the ship in space and retain the owner.

I’m ok with not having a force field surrounding the whole pos; that is going to be difficult if you can build your POS into whatever shape you want. But having a force field module you can build in at strategic points to enable ships to safeup would be solve a lot of the issues raised. Unless you can fully dock (and I hope you can’t) you will need somewhere to safely warp into when you log on.

@NPC forum alts. You've views don't count unless you post with your main.
Rek Seven
University of Caille
Gallente Federation
#126 - 2012-08-10 12:56:22 UTC
Dino Boff wrote:

The only challenges with the new POS are how do we find them and can any cloues be given on how active they are. CCP needs to find a design solution for those challenges.


You use dscan to pinpoint the pos to a moon and then you click warp... Blink
Dino Boff
The Scope
Gallente Federation
#127 - 2012-08-10 13:40:25 UTC
The new pos might be anchored anywhere
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#128 - 2012-08-10 13:47:25 UTC
If I have to drop combat probes to find someones POS, the sneaky factor goes to 0, and wh space goes to ****.

No trolling please

TheGunslinger42
All Web Investigations
#129 - 2012-08-10 14:40:30 UTC
Bane Nucleus wrote:
If I have to drop combat probes to find someones POS, the sneaky factor goes to 0, and wh space goes to ****.


Have to reveal yourself to find a pos.
Finding pos is meaningless because 2000 carebears are docked in a "dock" module and you can't see them
welcome to wormholes 2.0, everything is awful edition

I'm also not quite sure what "need" there is to allow POS to be put up anywhere at all, rather than requiring them being on a moon.
corbexx
Sebiestor Tribe
Minmatar Republic
#130 - 2012-08-10 14:48:11 UTC
well i'd rather wait for more info on stuff before making judgements ccp is pretty terrible for changing stuff at the last minute.

Joran Jackson
The Red Circle Inc.
Ministry of Inappropriate Footwork
#131 - 2012-08-10 15:00:22 UTC  |  Edited by: Joran Jackson
Gnaw LF wrote:

People might not like to fight against the UI but what they love to do is fight against each other. You have multiple pages of explanations and discussions on how the changes proposed in CSM minutes will reduce the potential for fun fights. Might I recommend that you focus on that? Tell us how new POSes and how your ideas will bring us more pew instead of little gimmicks like Contracts and Markets.


QFT, sums it up nicely.
Tommassino Preldent
Aliastra
Gallente Federation
#132 - 2012-08-10 15:30:27 UTC
Im not sure if anybody thought about this, but... How is gonna rorqual compression work without a force field?
Gnaw LF
Viziam
Amarr Empire
#133 - 2012-08-10 15:38:55 UTC  |  Edited by: Gnaw LF
corbexx wrote:
well i'd rather wait for more info on stuff before making judgements ccp is pretty terrible for changing stuff at the last minute.




I have to say that the wait and see approach is pretty bad, as others have pointed out any company that has invested man hours into creating and polishing a feature will be extremely reluctant to change it. That is why you have people voicing their opinions and ideas right now, there is nothing wrong with that. Add to all this the fact that CSM minutes have been released to the public with a significant delay (understandably) and we have already heard an interview with a dev during the ATX tourney where he mentioned removal of Force Fields. So yeah, at this point we do not know how far along the new POS system is in the design cycle.

What we probably need is an organized petition to CCP to pick a w-space system at random and install a statue to something, later on we can all temp blue each other, scan each other into the system and shoot the dammned thing. In all seriousness though, I do not think we are asking for much here. We just want the devs to provide us with better info as to the reasons for FF removal, then simply keep us in the loop on the choices taken for the new POS design.
Indo Nira
The Scope
Gallente Federation
#134 - 2012-08-10 16:34:46 UTC  |  Edited by: Indo Nira
well.. i think i know why twostep doesn't see docking in whspace as an issue, maybe aharm is moving into nullsec? :D or maybe hs even
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#135 - 2012-08-10 18:52:34 UTC
Two Step has been bought out by the rest of the CSM O_O CONSPIRACY!

No trolling please

Archdaimon
Merchants of the Golden Goose
#136 - 2012-08-10 19:20:49 UTC
Things we need:

Being able to check online/offline towers through dscan
Being able to check online players, unless cloaked, through dcan, also in poses
Being unable to play docking games

If that is sorted in the new pos system, I'd welcome it greatly.

Other things to consider:

If a Pos can be placed anywhere but moons, wh defenses can be extreme
If a pos can be placed anywhere but moons, poses will be placed far far out in system (The old fighter lost connection tricky thingy)
If Poses can be placed so far away from moons through that trick, they can no longer be traced through d-scan. Very big issue.

Hope you get it sorted

Cheers
Arch.

Wormholes have the best accoustics. It's known. - Sing it for me -

Indo Nira
The Scope
Gallente Federation
#137 - 2012-08-10 21:16:22 UTC
Archdaimon wrote:
Things we need:

Being able to check online/offline towers through dscan




come one, why are you so lazy?!?! you can already do that, with adding forcefields to the overview....

i'll give you a guide, on one of your overview tabs (the scouting one) add forcefields from filters, then, when you're dscanning for poses ( you know how to do that, right) lower the angle so that you can only see the towers from a single planet (let's say you're doing this from the sun). if the planet has a pos on one of it's moons with no forcefields, it's offline, if it doesn't, it's not. boom, fixed.

P.S. if a planet has more then one pos, warp to the planet at 100 or whatever pleases you, turn on moon brackets (shift+alt+x i think) and do the same, but looking at the moons.

P.P.S. stop asking for handouts, do your work as a scout.
jonnykefka
Adhocracy Incorporated
Adhocracy
#138 - 2012-08-10 22:40:11 UTC
Indo Nira wrote:
Archdaimon wrote:
Things we need:

Being able to check online/offline towers through dscan




come one, why are you so lazy?!?! you can already do that, with adding forcefields to the overview....


Indeed, we can, the point is that the new POSes (which are supposedly ditching FFs) may NOT allow us to, and we don't want to lose it.
Archdaimon
Merchants of the Golden Goose
#139 - 2012-08-10 23:20:51 UTC
Indo Nira wrote:
Archdaimon wrote:
Things we need:

Being able to check online/offline towers through dscan




come one, why are you so lazy?!?! you can already do that, with adding forcefields to the overview....

i'll give you a guide, on one of your overview tabs (the scouting one) add forcefields from filters, then, when you're dscanning for poses ( you know how to do that, right) lower the angle so that you can only see the towers from a single planet (let's say you're doing this from the sun). if the planet has a pos on one of it's moons with no forcefields, it's offline, if it doesn't, it's not. boom, fixed.

P.S. if a planet has more then one pos, warp to the planet at 100 or whatever pleases you, turn on moon brackets (shift+alt+x i think) and do the same, but looking at the moons.

P.P.S. stop asking for handouts, do your work as a scout.


Someone really did not read the thread now did he?
At least we agree :D

Wormholes have the best accoustics. It's known. - Sing it for me -

Madner Kami
Durendal Ascending
#140 - 2012-08-11 02:01:39 UTC  |  Edited by: Madner Kami
Tommassino Preldent wrote:
Im not sure if anybody thought about this, but... How is gonna rorqual compression work without a force field?


Either in the asteroid field, where you'll sit to boost your mining operations as some people demand (see the current ganglink grid-only discussions), in another vulnerable position somewhere in space or not at all. In other words it goes the same way as any non-covertopsable industry without FFs: Down the gutter.