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Want to try and set up a sniper Brutix armor tank.

Author
Dagda 420
Templis Arcanium
#1 - 2012-08-10 19:23:59 UTC
I am wonndering if this is a viable option, I have looked on serveral of the EvE "fitting" sites and haven't seen much in the way of a sniping armor tanked Brutix. I was wonndering if anyone had any suggested fits for this. I am not so much worried about pve fits as I am PVP fits.

Thanks,

Dagda~
Noisrevbus
#2 - 2012-08-10 21:56:00 UTC  |  Edited by: Noisrevbus
Is there a particular reason you are going for the Brutix, or are you just looking for an eligable sniping platform within the same access level?

You can set it up in many ways, but the averages would be something like 250 dps @ 90+X, 400 dps @ 60, 40k tank or thereabout.

You'd do better in a Myrm, and you'd definately do better in a Domi.

One thing often forgotten or omitted when people discuss ships and stare themselves blind on a certain ship or class is that other ships and classes have much better skill-fitting options so whenever you can fly a top notch Brutix setup you'd be able to fly a decent Domi setup long before that and even when decent the Domi will see much better performance.

A Dominix with Tech I (Navy) sentries is without doubt the best aimpoint for a beginning Gallente sniper pilot.
Lin-Young Borovskova
Doomheim
#3 - 2012-08-10 22:18:21 UTC
Quote:
Want to try and set up a sniper Brutix armor tank


You can't.

I'm not even trolling, witch is a flash news, but the fact you can't is a simple and obvious.

brb

Taoist Dragon
x Never Regret x
#4 - 2012-08-10 22:31:05 UTC
Lin-Young Borovskova wrote:
Quote:
Want to try and set up a sniper Brutix armor tank


You can't.

I'm not even trolling, witch is a flash news, but the fact you can't is a simple and obvious.


Yes you can.

It might not be the best performing but you can certainly set one up. Big smile

That is the Way, the Tao.

Balance is everything.

Lin-Young Borovskova
Doomheim
#5 - 2012-08-10 22:32:39 UTC
Taoist Dragon wrote:
Lin-Young Borovskova wrote:
Quote:
Want to try and set up a sniper Brutix armor tank


You can't.

I'm not even trolling, witch is a flash news, but the fact you can't is a simple and obvious.


Yes you can.

It might not be the best performing but you can certainly set one up. Big smile


With 125mm or 150's....awesome sniping 200dps'ish sniper Brutix you have there !! -Hey my base Vexor does better !!

brb

Hrett
The Scope
Gallente Federation
#6 - 2012-08-10 22:37:59 UTC  |  Edited by: Hrett
I fly a 250mm SHIELD rail Brutix in pvp. Mine is shield fit but doesn't require an ACR. Mids are LSE, MWD, point and invuln or sebo. Lows are 2x mfs, TE, PDU, DCU. Swap in a nano to taste. Rigs you can fit extenders or the hybrid tracking ones or a polycarbon or other astronautic rig. With a sebo+spike it gets ~75-80ish optimal. ~500ish DPS with Antimatter or Javelin. It doesn't have the awesome slot layout of the cane, but as a pure damage ship, it beats it hands down. Faster cycle time on the guns makes it a good Anti ECM boat because you can switch targets much faster.

I also EFTed an armor one before, but it's just not as good. Lows would be 3xhardners, rep (or eanm), DCU. But you have to fit a cap booster in the mids and use an ACR and I think you would have to downgrade to 200s if you want a rep. The buffer sucks because a plate would slow you down and a lack of damage mods kills the strength of the ship.

I am an armor whore, but the armor fit just doesn't work nearly as well or I would be flying it. The shield one is a good small nano gang DPS ship though.

I also fit an LASB one last night that I think will be superior to both, but I haven't flown it yet.

If you find a good armor fit, let me know. ;)

spaceship, Spaceship, SPACESHIP!

Lin-Young Borovskova
Doomheim
#7 - 2012-08-10 22:42:54 UTC
Hrett wrote:
I fly a 250mm SHIELD rail Brutix in pvp. Mine is shield fit but doesn't require an ACR. Mids are LSE, MWD, point and invuln or sebo. Lows are 2x mfs, TE, PDU, DCU. Swap in a nano to taste. Rigs you can fit extenders or the hybrid tracking ones or a polycarbon or other astronautic rig. With a sebo+spike it gets ~75-80ish optimal. ~500ish DPS with Antimatter or Javelin. It doesn't have the awesome slot layout of the cane, but as a pure damage ship, it beats it hands down. Faster cycle time on the guns makes it a good Anti ECM boat because you can switch targets much faster.

I also EFTed an armor one before, but it's just not as good. Lows would be 3xhardners, rep (or eanm), DCU. But you have to fit a cap booster in the mids and use an ACR and I think you would have to downgrade to 200s if you want a rep. The buffer sucks because a plate would slow you down and a lack of damage mods kills the strength of the ship.

I am an armor *****, but the armor fit just doesn't work nearly as well or I would be flying it. The shield one is a good small nano gang DPS ship though.

I also fit an LASB one last night that I think will be superior to both, but I haven't flown it yet.

If you find a good armor fit, let me know. ;)



Problem one: OP wants an ARMOR SNIPER FIT

From there your fit is not bad, but just not on topic. You can't fit a full T2 250's rack and decently use ship bonus for armor tank your Brutix, this is just impossible.

brb

Hrett
The Scope
Gallente Federation
#8 - 2012-08-10 22:47:00 UTC
That is what I said - armor doest work.

spaceship, Spaceship, SPACESHIP!

Ryelek d'Entari
Horizon Glare
#9 - 2012-08-10 23:04:01 UTC
Brutix doesn't have any range bonus. Also, ~medium railguns~. So, square peg, round hole, there's a reason you don't see any fits for that.

The answer is: use a talos instead. Or as mentioned above a sentry dominix. Or even better yet a naga, or tornado (I know, crosstraining). Sounds to me like a lack of ship, large gun, or shield tanking skills (or RP?) are limiting you from using a proper (read: non-gallente) sniping platform.

That said, if you really want to create a sniping armor tanked brutix...

(1) rails in highs
(2) tracking computers, sebos, MWD in mids.
(3) mag stabs, tracking enhancer, DC in lows... good luck with a plate

Take it for a spin and see how it does. If you're going to do something oddball, be prepared to experiment and get blown up a lot. Brutix doesn't have enough PG to fit a full rack of long range rails, MWD, and a decent plate tank. Hell with maxed skills you can't even fit 7 250mm rails and a MWD without fitting mods.

So, I think you're left pretty much with this:


[Brutix, sniper, comedy]

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Reinforced Bulkheads II
Reinforced Bulkheads II

Experimental 10MN MicroWarpdrive I
Sensor Booster II, Targeting Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

250mm Railgun II, Spike M
250mm Railgun II, Spike M
250mm Railgun II, Spike M
250mm Railgun II, Spike M
250mm Railgun II, Spike M
250mm Railgun II, Spike M
250mm Railgun II, Spike M

Medium Ancillary Current Router I
Medium Hybrid Collision Accelerator I
Medium Polycarbon Engine Housing I


Hornet EC-300 x5




~40k EHP, ~275dps/1k volley @ ~80km, ~1km/s, ~10s align

u c wat i did there.


Seriously, use a talos or naga, you'll easily be able to put together something with twice the DPS and 3x the alpha* from longer range, and be able to actually, y'know, kite stuff and fit something remotely resembling a proper tank (it'll be small, but at least it can be repped).

*not even exaggerating a little. Talos can easily be fit to put out 500+ dps and ~3000 alpha @ 80km
Taoist Dragon
x Never Regret x
#10 - 2012-08-10 23:22:15 UTC
Lin-Young Borovskova wrote:
Taoist Dragon wrote:
Lin-Young Borovskova wrote:
Quote:
Want to try and set up a sniper Brutix armor tank


You can't.

I'm not even trolling, witch is a flash news, but the fact you can't is a simple and obvious.


Yes you can.

It might not be the best performing but you can certainly set one up. Big smile


With 125mm or 150's....awesome sniping 200dps'ish sniper Brutix you have there !! -Hey my base Vexor does better !!


There you go I bolded and underlined the important part just in case you missed it. Shocked

That is the Way, the Tao.

Balance is everything.

Hrett
The Scope
Gallente Federation
#11 - 2012-08-11 01:28:01 UTC
It's certainly valid to tell him to fly other races/ships because they are better, but he asked about the Brutix.

I know it may sound strange to some, but not everyone min/maxes every ship or fit. Some of us fly 'gimped' ships because they are of our favorite race or - heaven forbid - we just like the look of a ship and want to make it work.

spaceship, Spaceship, SPACESHIP!

Taoist Dragon
x Never Regret x
#12 - 2012-08-11 01:36:06 UTC
Hrett wrote:
It's certainly valid to tell him to fly other races/ships because they are better, but he asked about the Brutix.

I know it may sound strange to some, but not everyone min/maxes every ship or fit. Some of us fly 'gimped' ships because they are of our favorite race or - heaven forbid - we just like the look of a ship and want to make it work.


Flying a ship because I like the look of it or the weapon system or just because I can is one of the best reason to fly them IMHO.

Min/maxing players should go play wow or such mmo's!

That is the Way, the Tao.

Balance is everything.

Da Archangel
Da Archangels
#13 - 2012-08-11 13:25:55 UTC
Since I dont see anyone else saying it, go for a Ferox and its range bonus. But either way you gotta drop the idea of it being armor tanked...
Lili Lu
#14 - 2012-08-11 14:48:21 UTC  |  Edited by: Lili Lu
See, and here is part of the problem. CCP is rebalancing with an eye toward enabling people to fill combat roles. But at the same time they are still stuck in thinking those roles should be exclusive to each race. Very stupid game design.

It's ok even good to make the races have better or easier abilities at certain roles otherwise why have races at all. But to lock races into roles and exclude all the others will not make newer players happy. Vets can crosstrain, nbd, even if an irritant. But new players choose a race and then later discover the roles they like or are better at. However, if they are stuck with a weapon system or race that has no meaningful adaptibility to that role or confined to a weapon system and ship bonuses that are heavily disadvantaged to that role it makes for an unhappy customer.

The rebalancing team needs to rethink their stupid fixation on close range armor brawlers (actually also being supplanted by asb tankers in small gangRoll) and long reange shield snipers. Allow the grid for someone to fit (with a little help) their long range guns and a 1600 and a mwd and make a Brutix sniper. I Know boy do I know they haven't reached BCs yet. Wish they would not be so anal about the progression. But from looking at the frig and destroyer rebalancing of the last year I am quite disappointed and suspect they have not realized that their continued fixation on racial role exclusivity will harm the game.

So it seems nothing has changed with their preconceived racial straightjacketed design approach. My favorite example of this was from a few years ago when they redid the bonuses on the blockade runners. I mentioned in a thread at the time that noone was going to put an active armor repper in a low slot or even an active shield repper in a mid, that these ships don't tank and certainly not active tank. That people either filled their lows with agility/speed mods or cargo expanders, and their mids with shield resist/buffer or ewar in case they wouldn't cloak in time or got decloaked. A dev actually responded (can't remember which one) and said they were sticking with racial bonuses. They dogmatically stuck to "racial" "tanking" bonuses Lol So now we have active armor tanking blockade runnersStraightWhat? Unfortunately that attitude seems as alive and well as ever.

To the OP - you simply can't get enough grid on the brutix for 250s, 1600, and mwd unless you want to sacrifice multiple rig and maybe a low to fitting mods. So you are stuck with a weak shield Brutix, a tricked up senty Myrm and no mobility or sacrificial sentry drones, or you train large rails and fit a Talos with them. It will lack the range bonus of the Naga but it will still be using the base longest range guns. And you will still want to shield fit it anyway. Unfortunaely armor sniping is no longer supported with this game (since the death of the old sniper BS paradigm with probing changes). And anyway until they change the mobility penalties on plates and sentries, just train shield skills.

Regardless, at some point you need 2 races trained anyway. Don't go amarr as they are just as shield gimped. Train minmatar or caldari. Some day an armor sniper may be viable again. But the game is frankly tilted toward shield atm. Don't beat your head against a wall in-game. Just do it here on the forums.P
Dan Osiris
Never Not Contract
#15 - 2012-08-11 16:07:30 UTC
sniper and tank are two words that are not synonymous with each other D:
Lili Lu
#16 - 2012-08-11 16:25:16 UTC  |  Edited by: Lili Lu
Dan Osiris wrote:
sniper and tank are two words that are not synonymous with each other D:

I think you mean they do not synch well, which is somewhat true if you view sniping as extreme range. But, I suppose kiter is a better word to use than sniper. And in that regard a shield tanked kiter is very possible and very popular.Blink An armor kiter on the other hand
Noisrevbus
#17 - 2012-08-11 17:48:05 UTC  |  Edited by: Noisrevbus
Lili you have this idiosyncrasy of omitting part of your balance concerns, steeped in popularity. Remember when we discussed it in the BC-thread? I don't think all of what you are saying is wrong, but you are repeating the same thing here, and until you learn to pay more mind to it, it will countinue to come back and snap at your behind.

Take the kiting-analogy you made here for example. You are omitting that the reason a kiter kite is not necessarily because it would be "better", a kiter tend to kite as he must because he would not be able to brawl to his opponent. Shield give less raw buffer than armor and so the balance between armor and buffer naturally become a shield ship kiting and an armor ship rushing. You can factor in Gallente bonuses on top of that and you would not be wrong. It's just not so simple to assume as that is all it is to it.

Similar concerns were raised in the Deimos threads that kept popping up throughout 2010-2011, where people argued that the Deimos should be at least as fast as the Vagabond, or faster so they could catch them with ease. A Deimos will never kite a Vagabond, not because his weapons are bad, but because he become the natural predator - and on the offensive - when they meet. I'm uncertain if that's a good illustration, it's hard to explain in brief, but try to see the implicit.

There are plenty of armor-based sniping or midrange-kiting concepts around. PL have been finally dusting off the old drone-sniping concepts now, you have other good groups like RnK running their own armor-based sniping contingency and you also have armor kiting examples such as how Brick use their Oracles. With PL doing it now, i predict that it won't take long until the popular outlook on drone-sniping (which i have been arguing for uphill) swing and "people" will begin to overrate it instead. PL have a tendency to do that, introduce "smart solutions from smaller scale" to the masses.

Much of your concerns still seem steeped in the choices beginning players make and the availability of doing popular things in highly accessible ships. That goes back to the OP's question and my initial post in this thread. Is there a specific reason for him wanting to snipe in a Brutix, or someone else alluding that doing so should be better than 250 over 90 or similar?

Instead of spending time arguing about the ships in the BC class, maybe you should spend your effort discussing the tutorials or overview provided through other game information. The concerns are after all mostly limited to choices people have made and then regret when they realize they wanted to do something else, or wanted their ship to do something else that another ship in respective hierarchy do. To me that have more to do with poor, unimformed choices than a necessity that we should void certain ships and setup choices of drawbacks (mostly because other drawbacks are not as obvious, or popularily exploited; eg., "missiles have no tracking issues").

You need to see past that.
Lili Lu
#18 - 2012-08-11 18:10:32 UTC  |  Edited by: Lili Lu
Noisrevbus wrote:
Lili you have this idiosyncrasy of omitting part of your balance concerns, steeped in popularity.

and you poo poo popularity and bring up anecdotes. Pretty much the only empirical evidence we have is eve-kill stats. They show usage. That usage relflects choices players have made based on utility, survivability, and other factors. Popularity as you like to cast it really has far less to do with it.

Noisrevbus wrote:
Take the kiting-analogy you made here for example. You are omitting that the reason a kiter kite is not necessarily because it would be "better", a kiter tend to kite as he must because he would not be able to brawl to his opponent. Shield give less raw buffer than armor and so the balance between armor and buffer naturally become a shield ship kiting and an armor ship rushing.
and yet thanks to the new asbs some of those shield ships can switch to a brawler fit unlike their armor counterparts.

Noisrevbus wrote:
There are plenty of armor-based sniping or midrange-kiting concepts around. PL have been finally dusting off the old drone-sniping concepts now, you have other good groups like RnK running their own armor-based sniping contingency and you also have armor kiting examples such as how Brick use their Oracles.

Certainly "elite" player groups can max skill less common modalities and know what situations they might work in and when to gtfo or not egage with it. Their experimentation is great for the game. But that experimentation does not so readily change the relative balances of ships and ship abilities as you profess. Your fixations slap your behind.

Noisrevbus wrote:
Much of your concerns still seem steeped in the choices beginning players make and the availability of doing popular things in highly accessible ships. That goes back to the OP's question and my initial post in this thread. Is there a specific reason for him wanting to snipe in a Brutix, or someone else alluding that doing so should be better than 250 over 90 or similar.

Instead of spending time arguing about the ships in the BC class, maybe you should spend your effort discussing the tutorials or overview provided through other game information. The concerns are after all mostly limited to choices people have made and then regret when they realize they wanted to do something else, or wanted their ship to do something else that another ship in respective hierarchy do. To me that have more to do with poor, unimformed choices than a necessity that we should void certain ships and setup choices of drawbacks (mostly because other drawbacks are not as obvious, or popularily exploited; eg., "missiles have no tracking issues").

You need to see past that.

The problem with this is that I really do not see how CCP can create a good enough tutorial program to teach new players combat roles that will approximate pvp. And if it could, how long would it take? Would anyone be that patient? Or would they just say sod it and head into player corp and pvp anyway. It takes a fair amount of time to discover that tempermentally, and even physically with your brain and fingers, you are better suited for some roles over others. If you initial choices were not conducive to that/those roles it is a pita. Far better for the game to be flexible enough to allow some ships in those roles no matter what race you start with, and to allow more complexity for later down the road than to have the game be an easy thing to figure out (i.e. if you want to do x train race x and use ship x). Far better if the game allows viable switchups such that you can make ship y, which normally does y, actually do x, thus making the game less predictable and the combat more complex and fun for everyone.

The current rebalancing appears to be headed more in the direction of to do x train race x and use it's ships that do x. Where it is providing flexibility is unfortunately unidirectional (right now pretty much all favoring shield tanking). What the op essentially was asking was does all kiting/sniping have to be shield? Sadly the answer atm is yes. Sure you could pursue a heavy skilling into tech II sentry drones but that would not relieve you of the sentry drone immobility. And for newer players they are not going to find many groups directing them to train ishtars and oracles. Far easier to direct them to train Drakes HML II and Nagas, Tornados, etc.
Takeshi Yamato
Ministry of War
Amarr Empire
#19 - 2012-08-11 18:23:00 UTC  |  Edited by: Takeshi Yamato
Lili Lu wrote:

The problem with this is that I really do not see how CCP can create a good enough tutorial program to teach new players combat roles that will approximate pvp.


Giving all NPCs sleeper AI and reducing their numbers while giving them stronger ships would help teach new players certain aspects of combat better.

Incursions also teach players how to work with logistic ships.
Lili Lu
#20 - 2012-08-11 18:32:29 UTC  |  Edited by: Lili Lu
Takeshi Yamato wrote:
Lili Lu wrote:

The problem with this is that I really do not see how CCP can create a good enough tutorial program to teach new players combat roles that will approximate pvp.


Giving all NPCs sleeper AI and reducing their numbers while giving them stronger ships would help teach new players certain aspects of combat better.

Incursions also teach players how to work with logistic ships.

True. But the frustration level of sleeper AI in a tutorial, well . . And incursions do necessitate group play. However, they also now demand better skills or you will just get out dps'd by the more skilled gangs.

If the noob ships got rr bonuses (or at least there were civilian rr modules) or there were tech I logi frigates and the tutorials required use of eve voice and a fleet of those new players maybe.

As it stands now you don't really get the full spread of combat role experience until you get into tech II cruisers (no logi frigate and eaf being so weak). As for the combat roles, as I said, why can't amarr have a range bonused beam platform in the frigate line, etc.? Why are we putting 10% range bonuses on the already longest base range weapons? Why are plates still it seems dooming a ship to very poor mobility?

I would simply like CCP trully to allow all roles within each race (and thus weapon line) even as some reamin more easily suited for those roles than others.

edit - One thing they have done that I give credit for is the new ewar bonus on the newb ships. But logi still lacking. Can't wait for them to buff the frig and cruiser ewar ships (except the ecm boats being such murder on low sensor strength of frigs and cruisers) and the tech I cruiser logis. Would be nice to have a logi frig, honorable frig and dessy fights do sometimes happen P.
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