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Player Features and Ideas Discussion

 
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[Winter] Existing destroyer rebalancing

First post
Author
Tyranis Marcus
Bloody Heathens
#61 - 2012-08-10 06:28:30 UTC
CCP Ytterbium wrote:
Jarvin Xadi wrote:
Confirmation: do you mean the small laser turrets called medium lasers, or the medium laser turrets that go up to heavy? I assume you mean the former, but with the slightly irritating nameing convention for lasers, its worth checking.


We are talking about the small sized turrets here, that like to call themselves "medium" just to confuse everyone. We should probably rename them to something that actually match their proper size.


Now there's a set of name changes that would be truly worthwhile. Discussing lasers with players who don't use them is a royal pita the way it is now. Please, don't stop with just the frigate sized ones, either.

Do not run. We are your friends.

Takeshi Yamato
Ministry of War
Amarr Empire
#62 - 2012-08-10 06:32:51 UTC  |  Edited by: Takeshi Yamato
Kethry Avenger wrote:
So instead of Medium Beam and Pulse. How about Small Overcharged Beam/Pulse?


How about

Small 10 Megawatt Pulse Laser
Medium 50 Megawatt Pulse Laser
Large 250 Megawatt Pulse Laser

Or something like that. I'm not sure what power would be appropriate for their size and destructive power. A megawatt is a quite a bit of power. Most nuclear power plants output between 500 and 1000 Megawatt.
Paul Clancy
Korpu no Byakko
#63 - 2012-08-10 06:35:02 UTC
CCP Ytterbium wrote:



CORMORANT:

Swapped one medium for one low slot, altered fittings to compensate. Capacitor, agility and signature radius were inconsistent with other Caldari ships and have been adjusted.



  • Fittings: 68 PWG (+13), 168 CPU (-15)





But Cormorant have 215 CPU now in TQ?

168+15 =/= 215
Ruareve
Caldari Provisions
Caldari State
#64 - 2012-08-10 09:19:01 UTC
I think the changes to the Cormorant need some adjusting. Keep the 4 mid slots and drop the utility high for an extra low slot. The Corm is a shield boat but with only 3 mids there's no room to fit a tank, web, scram and prop.

If the destroyer is supposed to be anti-frigate it needs to be able to catch and hold the smaller ships before bringing it's superior firepower on target. Unless of course you mean for the corm to be fit with an armor plate as tank, in which case I wonder why it's in the Caldari line up.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

CCP Ytterbium
C C P
C C P Alliance
#65 - 2012-08-10 10:16:13 UTC
Fixed typos with missile explosion radius and wrong CPU numbers on the Cormorant.
Madner Kami
Durendal Ascending
#66 - 2012-08-10 11:32:17 UTC
Takeshi Yamato wrote:
How about

Small 10 Megawatt Pulse Laser
Medium 50 Megawatt Pulse Laser
Large 250 Megawatt Pulse Laser

Or something like that. I'm not sure what power would be appropriate for their size and destructive power. A megawatt is a quite a bit of power. Most nuclear power plants output between 500 and 1000 Megawatt.


Megawatts are so Earth 20th Century. Even a Civilian Gatling Laser pumps out energy in the Gigawatt-ranges.

CCP Ytterbium wrote:
Fixed typos with missile explosion radius and wrong CPU numbers on the Cormorant.


(o.-)b
Vaal Hadren
Imperial Academy
Amarr Empire
#67 - 2012-08-10 12:32:14 UTC
I know that Interdictors are not 'technically' Destroyers (and quite potentially you'll get to those down the track) but as they share the same hull could you at least bring the signature radius into line with whatever you do with the TI variant (in the meantime)? It would take mere minutes I'm sure (4 hulls).

I don't want to hear that Interdictors are nothing other than suicide bubble dispensers from the community BTW. Because they suck currently, though fulfill that role, doesn't mean that's how it should stay. So please desist. One of the biggest disappointments with the last destroyer tweaks was the complete indifference to the related Interdictor.

Ytterbium?

Pretty please.
Yuri Intaki
Nasranite Watch
#68 - 2012-08-10 14:09:02 UTC
Just slap a new slot to every destroyer and be done with it. I mean, if recent t1 attack frigate changes are any indication "anti frigate platform" is not something destroyers will do very well. I mean, condor should be able to kill most of them these days.
Intaki Kauyon
Aliastra
Gallente Federation
#69 - 2012-08-10 14:26:43 UTC
I agreew with Yuri.

Condor can basically take any of these destroyers. Are we going form anti-frig platform to just higher DPS than a combat frig?

I think the problem with the Catalyst is still ... anything you think you can do with the Catalyst, the Thrasher does better. Sure on EFT a blaster Cat is high DPS. But in what normal fight can a destoryer approach the target and close within 1KM and not move?The answer is few.

The catalyst orbits and it basically cuts its DPS in half. Not to mention closing the gap takes forever for most fights the destoryer should be in. And for a ship that needs to close the gap, it doesn't have the mids to be tackle.

It's just not a perferred ship. If you have have Small Projectiles to V, there is still no reason with these changes to be in a Catalyst is the bottom line. Thrasher is still the better of the Dessies. Corm at least holds the snipe role.

The Catalyst needs more PG and a 3rd Mid slot.
Connall Tara
State War Academy
Caldari State
#70 - 2012-08-10 14:44:58 UTC  |  Edited by: Connall Tara
Ok, once again I wade in for the glory of the caldari race!

cormorants... first off, am I completely against the new cormorant slot layout? honestly no. the Advantages of the 8/3/2 layout are pretty damn apparent when you look at the thrasher which has been, and in terms of general usage still is, the best of the destroyer line combining tank, firepower, range and speed into a single powerful and respected death dealer which often means the end of all T1 frigates it can catch in both its autocannon and its artillery variations, producing a very effective and much loved ship for us rvb types.

making a cormorant simmilar to this would only be an advantage from a purely game play oriented point of view allowing me to in some ways produce a platform easily the equal of the mighty thrasher with a MWD, MSE scrambler in the mids and a damage control/magstab affair in the lows with my turrets turned over to glorious double range bonused blasters.

the new changes aren't BAD.

but they don't feel caldari.

this is my big quibble, at the current moment, for all its faults and foibles the cormorant is a very caldari ship. It fits in with the combat principles of the caldari race wonderfully with wondrous range bonuses, the tracking to make railguns effective and the mids to make its self a fearsome support platform in smaller gang engagements or the ultimate fleet harrasser with its 100km railguns of death defending fleets from rogue interceptors, EAF frigs and other sniper platforms. its filling a fantastic niche in the caldari ship line, an underused one perhaps, but in the hands of someone who knows exactly what they want to do with the hull? unsurpassed.

My concern is that while the new layout is by all means good, DAMN good, it'll lose some of that magic which makes the cormorant so unique. as an avid cormorant enthusiast I have to side with the other individuals in this thread and get on my knees and beg that the cormorant can retain its glorious 4th mid, even at the expense of a 2nd low, which in my mind is not critical to solving that faults the cormorant has at the current moment.

what faults the ship does have are... well... being adressed with your other changes. the biggest issue with the cormorant In my mind has always been the weak power grid which severely limmits its ability to fit both a shield tank and hybrid weapons, forcing the player to either compromise with smaller guns or sacrifice the single lowslot for an MAPC often to the annoyance of the pilot as you'll STILL have the better part of a 3rd of your cpu just sitting there not being used unless you fit out the rest of your mids with spads of Ewar. the proposed powergrid boost and CPU reduction solves this problem magnificently giving the caldari pilot the ability to fit both an MSE and a damage control without being shackled with electron blasters unless they give up rigging. the move of putting a mid into a low of course also helps with this problem but its more overkill relative to the issue at hand and kind of robs the cormorant of its.... cormorantness.

As mentioned previously an easy solution to keeping everyone happy would be to remove the utility highslot, which we often don't have the power grid to use, and move it down to the low saving the mid. while this would solve the problem I think its again a bit overkill to solve the cormorants flaws and ccp would be much better served by maintaining the slot layout and instead giving the cormorant an extra turret in addition to the PG/CPU rebalance.

It maintains the cormorants current slot layout while providing a slight dps buff to the hull. snipers would recieve a little extra dps from the extra turret but the constraints of fitting would go a fair way to preventing this becoming too powerful (and still balancing the cormorant by not permitting it to have a prop mod if it wants the 100km fit of death layout) Its dps would at best still be only comparable to the autocannon thrasher on a good day but still remaining unique enough to be distinct from its minmatar sister ship. (due to the lack of a damage bonus in favour of tracking and optimal, which is awesome by the by, please keep ^_^)

ytterbium? fozzie? please don't take my wondercorm away from me? please don't just make it a thrasher with blasters?

let caldari pilots know the glory of the 4 mids, let them learn that its not always purely about having more firepower or tank than everyone else, that sometimes its the Ewar that matters, let the cormorant remain the only shield destroyer with a utility midslot for a web, tracking disruptor or sensorbooster. let the pilot discover the joy of beating a thrasher thanks to fighting like a caldari pilot, with range mobility and Ewar being the tipping points of battle. please let it remain the scourge of slicers everywhere and the gurilla destroyer of choice for the embattled rvb pilot who has no friends to support him as the other side camp the gates in his system, his only friends being a folder of bookmarks a few hundred rounds of spike S.

please keep it a cormorant Blink

(for additional motivation please refer to link)

http://c0117602.cdn.cloudfiles.rackspacecloud.com/b93e925b-9983-4ca5-b399-fe3effc0c9e0.jpg

Naomi Knight - "You must be CCP Rise alt , that would explain everything"

Sofia Wolf
Ubuntu Inc.
The Fourth District
#71 - 2012-08-10 15:56:31 UTC
CCP Ytterbium wrote:

  • All light missile variations: explosion radius reduced from 50 to 40, damage increased by 10%
  • [/list]


    IIRC in old rebalancing thread there was strong consensus that light missiles need increased rate of fire, so it would probably be more useful if you would increase rate of fire for all light missile launchers instead of incising damage and decreasing explosion radius.

    Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

    Deena Amaj
    Native Freshfood
    Minmatar Republic
    #72 - 2012-08-10 19:10:58 UTC
    Reppyk wrote:
    The cormorant was a bad destroyer, now it's the worst. Sad

    Option 1 : 8 turret slots.
    Option 2 : give her 6 launcher slots. Yes they don't have any hull bonus, but it could be fun.



    Sounds like fun to me.

    confirthisposmed

    I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

    Michael Harari
    Genos Occidere
    HYDRA RELOADED
    #73 - 2012-08-10 19:45:20 UTC
    Intaki Kauyon wrote:

    The catalyst orbits and it basically cuts its DPS in half. Not to mention closing the gap takes forever for most fights the destoryer should be in. And for a ship that needs to close the gap, it doesn't have the mids to be tackle.




    Maybe if you are orbiting a warrior ii with your mwd on. Blasters have excellent tracking now, remember?

    Also, the rail catalyst can be flow much like an artywolf.


    Imo
    - give the cormorant the old merlin shield boost bonus
    - give the catalyst a 2nd drone, maybe even a drone hp bonus as a role bonus
    - the thrasher is fine
    - the coercer should get a 2nd mid slot, with extra room to fit it
    Takeshi Yamato
    Ministry of War
    Amarr Empire
    #74 - 2012-08-10 20:27:05 UTC
    By the way, in the discussion about the Cormorant, it's important to keep in mind that Caldari will get a missile based destroyer which will be able to fit rockets and melt hulls in the 15 km range (assuming the usual 50% range bonus).
    Veshta Yoshida
    PIE Inc.
    Khimi Harar
    #75 - 2012-08-10 20:27:40 UTC
    Why is it that they must come hell or high water be the same across the board? Is it to make potential future balancing easier or something?

    Coercer is by and large fine as is .. the second midslot is a waste of balancing/trap if you ask me. Think out of the box instead damnit, make it into the glass-cannon extraordinaire that it was originally intended to be.

    Remove the capacitor usage bonus, replace with 7.5%/lvl damage bonus and a slight bump in base capacitor ..

    Why you ask?: Prior to tiericide started, the Coercer was more than capable of winning solo fights, tackle be damned. The fact that 99% of all people think that "He has no tackle = I can leave if it goes awry" combined with a well timed heated gun rack burned through just about anything fielded against it (in its weightclass, incl. 400mn plate auto-Trash).
    Tiericide is increasing speed and EHP across all target hulls, hence the bump to damage with nothing further really needed as it should remain the connoisseur's choice .. let the peasants fly Trash.

    In short: True Amarrians (and we Khanids) don't need no stinking tackle just a metric ton of dps!

    PS: Yes, I know this will get flamed to hell and back because the majority are unable to perform with aid in the form of bondage tackle, so sue me .. the Empress got my back!
    Zarnak Wulf
    Task Force 641
    Empyrean Edict
    #76 - 2012-08-10 20:29:27 UTC  |  Edited by: Zarnak Wulf
    I have an open mind to any suggestions or ideas posted here. Having said that, the Thrasher really is the golden standard that all the other dessies get compared to - and come in lacking against. The Thrasher is the only destroyer with a damage bonus. This is huge. If you really wanted to balance the playing field while keeping racial flavour you should:

    Coercer:
    7 High/ 7 Turrets
    2 Mid
    4 Low
    Bonuses - Optimal, Damage, Cap Use(?)

    Catalyst:
    7 High/ 7 Turrets
    3 Mid
    3 Low
    Bonuses - Optimal, Damage, Tracking

    Cormorant:
    7 High/ 7 Turrets
    4 Mid
    2 Low
    Bonuses - Optimal, Optimal, Damage

    Thrasher:
    As is.

    This in effect gives each destroyer an effective 8.75 turrets (more DPS then before) and allows them to be competitive in their own right. Losing a turret on the catalyst and coercer frees up alot of grid.
    Takeshi Yamato
    Ministry of War
    Amarr Empire
    #77 - 2012-08-10 20:53:25 UTC
    Veshta Yoshida wrote:
    Coercer is by and large fine as is .. the second midslot is a waste of balancing/trap if you ask me. Think out of the box instead damnit, make it into the glass-cannon extraordinaire that it was originally intended to be.


    If you look back a bit you can see in one of my posts that the Coercer will still make an excellent glass cannon while being able to fit a warp disruptor.

    And personally I'm not a fan of the 1 mid Coercer. It works, but only in gangs and against ignorant opponents that underestimate it.


    Liang Nuren
    No Salvation
    Divine Damnation
    #78 - 2012-08-10 21:07:51 UTC
    Zarnak Wulf wrote:
    I have an open mind to any suggestions or ideas posted here. Having said that, the Thrasher really is the golden standard that all the other dessies get compared to - and come in lacking against. The Thrasher is the only destroyer with a damage bonus. This is huge. If you really wanted to balance the playing field while keeping racial flavour you should:

    Coercer:
    7 High/ 7 Turrets
    2 Mid
    4 Low
    Bonuses - Optimal, Damage, Cap Use(?)

    Catalyst:
    7 High/ 7 Turrets
    3 Mid
    3 Low
    Bonuses - Optimal, Damage, Tracking

    Cormorant:
    7 High/ 7 Turrets
    4 Mid
    2 Low
    Bonuses - Optimal, Optimal, Damage

    Thrasher:
    As is.

    This in effect gives each destroyer an effective 8.75 turrets (more DPS then before) and allows them to be competitive in their own right. Losing a turret on the catalyst and coercer frees up alot of grid.


    There' s something to be said for that utility high, but this is an alright solution.

    I'm an idiot, don't mind me.

    sten mattson
    Red Sky Morning
    The Amarr Militia.
    #79 - 2012-08-10 21:24:28 UTC
    the changes look great, except the loss of the 4th low for the coercer , im gonna miss it.

    but if it means that it gets that second midslot , HURAY!

    also @zarnak wulf :the dessies need that tracking bonus , dont neglect that!

    IMMA FIRING MA LAZAR!!!

    Zarnak Wulf
    Task Force 641
    Empyrean Edict
    #80 - 2012-08-10 22:33:24 UTC
    I would argue that the Corm does not need a tracking bonus. With four mids and two lows it can get away without one. It is ideal at range but with TC, webs, or TE it should work. Plus I would point out that a tracking bonus is not very Caldari.

    As for the Coercer - optimal, tracking, damage? Others will be more familiar with its cap then me.