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Tooltip update today!

First post First post
Author
Viscount Hood
Deep Core Mining Inc.
Caldari State
#41 - 2012-08-10 14:05:10 UTC
Seeing the tool-tip for guns is quite useful especially when changing to different ammo or crystals like I do with lasers, however in mid and low rank items it doesn't really give any useful info. I point over to the MWD it says it a mwd, but I know that as I fitted it and having been in the game for some time I know what all the fittings do. So it would be nice to turn some of the tool tips off e.g. like on low and mid slots - is that doable?

Forum Harlot
Doomheim
#42 - 2012-08-10 14:15:10 UTC
The tooltip with its current delay is virtually useless to me. The information I need takes far too long to show up. I kinda found this useful yesterday, now it just shows up when it's already too late.

One hand giveth, the other taketh away?
Lyron-Baktos
The Scope
Gallente Federation
#43 - 2012-08-10 14:17:59 UTC
love the changes. tool tip is still a tad big though
BoBoZoBo
MGroup9
#44 - 2012-08-10 14:38:36 UTC  |  Edited by: BoBoZoBo
Hey Soundwave. Love the idea of the tooltips but yeah, they could use some modifications. You already mentioned a few such as delay, toggle and the need to tighten up the info a bit, as info is too spread out and we dont really need the icons repeated.

One thing I can see off the bat: CONSISTENCY
DPS info is great for the weapons, but that "effect" info should be carried out to things like:


  • mining/gas laser yield
  • ab/mwd final total speed
  • salvage/hack/arch access difficulty
  • others


Just the effect of the modul's main function that has all ship/rig and implant bonuses taken into account.
I think this could help improve the intended purpose of the pop-up tool-tips.

Primary Test Subject • SmackTalker Elite

Mag's
Azn Empire
#45 - 2012-08-10 14:38:43 UTC
Option to turn it off please. Thank you.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

feihcsiM
THE B0YS
#46 - 2012-08-10 14:43:17 UTC
CCP Soundwave wrote:
Hey everyone

We launched the new tooltips a few days ago and we’ve gotten a lot of feedback. Getting quick access to useful information is pretty awesome and I’d love to extend this type of functionality to other modules down the road.

There are a few issues we need to deal with though, primarily relating to the speed at which it pops up and the positioning of the box. We’re going to add two things today: First of all, we’re going to add a one second delay when hovering over modules, so the pop-up is less intrusive. Secondly, we’re going to move the tooltip away from the module you hover over. These two changes should make the feature more useful and hopefully less intrusive for the players that are not interested in constantly seeing the tooltip.

Other changes we’re looking at:

Global tooltip delay setting: This would be an option to set a global delay to ALL tooltips, somewhere in the 0-3 second range. It would be located in the escape menu and is in my opinion the ideal solution. The downside is that it will affect a lot of different tooltips and making sure it works correctly across the game takes a bit of time.

Disabling tooltips completely. This would basically be a button that lets you disable all tooltips in the game by selecting it. That means no more stuff popping up anywhere, giving you a cleaner UI if you feel the tips aren't helpful anymore.

Re-vamping the size and content of the window. I’m wondering if we shouldn’t condense the gun and ammo part of the tooltip into a better format, so the tooltip still contains the same information, but takes up less space.

Disabling the module tooltip only. Adding an option to disable a single type of window isn't the best solution. We already have a myriad of options regarding the HUD and adding another one isn't really ideal. This is really using a chainsaw on the problem and while it definitely remains an option, it's certainly the least attractive one. If the more graceful solutions aren't enough though, we can revert to this.

Anyway, the delay and position change is being implemented today. Feedback is appreciated while we consider the longer term options.


Awesome, thanks for the quick patch!

Also, I just can't read a Soundwave post without it being in his icelandic accent... Big smile

It's the end of the world as we know it and I feel fine.

ISD TYPE40
Imperial Shipment
Amarr Empire
#47 - 2012-08-10 15:23:59 UTC
Thread cleaned again. Please note that personal attacks and foul language are in breach of the forum rules. In future please remain on topic and post responsibly - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Murashu
Dead and Delirious
Brotherhood of Spacers
#48 - 2012-08-10 15:32:23 UTC
I love having the data that the tooltips now provide and the delay helps make them less annoying for people who don’t want to see them.

My biggest issue with the entire UI is the lack of uniformity in how the info is displayed. I know different Devs work on different areas of the UI and it is quite apparent when you look at each of the different parts of the UI.

When CCP Optimal removed the date from the Neocom he said it was “because we don't feel that the information being displayed is important enough to justify taking up valuable screen space.” (Screw the folks who don’t live in Iceland) When they finally got around to adding it back they made it a tooltip, an extremely compact tooltip. Hover your mouse over the time and compare the date tooltip to the new ones released this week. Although it still annoys the hell out of me that just because CCP Optimal doesn’t care what day it is in game and I now have to take extra steps when creating WH bookmarks, I do think the new date tooltip should be the standard for all in game tooltips. There are no wasted spaces before or after the text, no extra line spaces, just the info you need.

The other issue is all the hidden menus. Most people know when they press ESC they can see most of the setting options, but many people have no clue about the hidden menus in the fleet window, drone window, inventory window, chat window, the overview, I’m drawing a blank on what to call it but there’s another hidden menu near your capacitor/shield/armor/hull readout, and I'm sure I'm missiing others since I'm at work and can't look at my screen. You have all of these different areas that you can adjust your game settings and each one looks different than the other and works in different ways.

I would love to see you guys go thru all the options/settings/tooltips and come up with a common format that works for most of the windows. We know one format won’t work for everything, but they could be much more standardized than they are now.

Again great job on the tooltips so far.
Rroff
Antagonistic Tendencies
#49 - 2012-08-10 15:59:41 UTC
Oh nice the delay means they don't distractingly popup when I'm quickly swapping between modules and which locked ship/item has focus :D customizable delay would be nice as it is they could popup just a little quicker for me when I need the data on them but still long enough delay they don't popup when I don't want them to.

Great job so far tho and nice to see such a quick response to sorting the immediate problem I was having with them.
Mishra Ninghor
The Scarlet Storm
#50 - 2012-08-10 16:31:04 UTC  |  Edited by: Mishra Ninghor
Seeing devs communicate this directly with players is truely wonderful. xD

Though yes, adjustable tooltip delay, compacted tooltip or showing on GUI, all great. Current implementation needs some work but seeing devs working to find solutions and listening to ideas like this is really reassuring.

As a side note, missile "optimal" range is quite far off from reality because it doesn't travel in a straight line and needs some time to get going. For torps for instance 39,5km does in practice turn in to something like 32-33 km. For me I know this is just the way it is, but if the intention is to help newer players then it wouldn't hurt to communicate this mechanic in a better way.
Jim Era
#51 - 2012-08-10 16:54:19 UTC
Please, please disable it.
Since I heard about the new tooltips, I haven't even logged in due to fear of seeing them and biomassing.
Let me know when they are fixed, and I'll be back in action.

Wat™

CCP karkur
C C P
C C P Alliance
#52 - 2012-08-10 16:59:28 UTC
Jim Era wrote:
Please, please disable it.
Since I heard about the new tooltips, I haven't even logged in due to fear of seeing them and biomassing.
Let me know when they are fixed, and I'll be back in action.

Wow, you are easily scared Smile (not sure if serious though)
Don't be scared, they are not evil... log in and give them a try and at check out for yourself it they really will ruin your game Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Jim Era
#53 - 2012-08-10 17:09:58 UTC  |  Edited by: Jim Era
I refuse, saw screenshots of how clunky and huge they were, I just don't even want to deal with them (got a long skill in que I think)
*not like I am capable of doing anything in-game anyways :P

I don't mind tooltips, they are actually helpful, especially when detailed, but these were over the top, more black space than information...which the information provided wasn't that useful :/ annnnd I hate to admit it, but I hate using my Fkeys, so I frequently mouse my modules so they would pop up and confuse the hell out of me.
Couldn't the tooltip just be along the lines of the "show info' options


EDIT: I'm not mad, just offering feedback

Wat™

Krann
Trout Mask Replicants
#54 - 2012-08-10 17:11:09 UTC
Krann wrote:
With the new module tooltips is there a way to turn them off?




CCP Explorer wrote:
We updated the new module button tooltips today, Friday, in Inferno 1.2.2, based on your feedback.

Please find information on the new and updated tooltips in this post from CCP Soundwave: https://forums.eveonline.com/default.aspx?g=posts&t=142498

We'd love to hear your feedback on today's update in that thread.


Love the delay, thanks for the work.
Ione Hawke
Darkness Industries
#55 - 2012-08-10 17:25:15 UTC  |  Edited by: Ione Hawke
CCP Soundwave wrote:
Hey everyone

(snip)

Other changes we’re looking at:

[A] Global tooltip delay setting: This would be an option to set a global delay to ALL tooltips, somewhere in the 0-3 second range. It would be located in the escape menu and is in my opinion the ideal solution. The downside is that it will affect a lot of different tooltips and making sure it works correctly across the game takes a bit of time.

[.B] Disabling tooltips completely. This would basically be a button that lets you disable all tooltips in the game by selecting it. That means no more stuff popping up anywhere, giving you a cleaner UI if you feel the tips aren't helpful anymore.

[C] Re-vamping the size and content of the window. I’m wondering if we shouldn’t condense the gun and ammo part of the tooltip into a better format, so the tooltip still contains the same information, but takes up less space.

[D] Disabling the module tooltip only. Adding an option to disable a single type of window isn't the best solution. We already have a myriad of options regarding the HUD and adding another one isn't really ideal. This is really using a chainsaw on the problem and while it definitely remains an option, it's certainly the least attractive one. [b]If the more graceful solutions aren't enough though, we can revert to this.

Anyway, the delay and position change is being implemented today. Feedback is appreciated while we consider the longer term options.


(added letters to original post to be able to refer)
Just my quick opinion
In general I like the tooltips.

A: dont really care, 1 or 2s delay should be fine.

B: seems like shooting at mosquito with a bazooka.
otoh, after quickly reviewing where tooltips are displayed. In most places the tooltip doesnt really seem to add anything and just displays redundant info for the veteran player. (stuff like "Fitting" when you hover over the fitting icon, not particular useful). Being able to see wallet balance in tooltip and the new module tooltips seem to be some of the few places with relevant info in the tooltip. Perhaps an "enable expert tooltips" option that disables all tooltips that just give the function name (+shortcut, you can look those up in shortcut configuration menu after all) would make for a cleaner overall UI. Alternatively an "enable newbie tooltips" :) option that causes all tooltips to display some more information might be useful too.

C: awesome, more condense info in smaller space is win!

D: meh, not ideal for reasons you mention.
Angerlach Ferr
Molden Heath Mineral Reserve
#56 - 2012-08-10 18:01:07 UTC
"Disabling the module tooltip only."

... this may seem like a "chainsaw" approach from your perspective but I sure would like to have the option to disable it

(I admit to being an old player who liked a lot of stuff the way it was... many of the new things seem to me as "fixes" of stuff that wasn't broken... for example the new inventory... where I really thin the new tree is great, but I am missing the tabs VERY MUCH - and to be able to search within cans was sometihng much more needed regarding inventory than mch of what was done in it... in fact when I heard of the "new inventory" I was actually expecting a revamp on the Assets... not what I got :-P )
Arec Bardwin
#57 - 2012-08-10 18:13:08 UTC
A lot of constructive suggestions in this thread!

This has probably already been mentioned, but turret tracking is just as informative as optimal/falloff, especially when TDed.
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#58 - 2012-08-10 18:42:01 UTC
CCP Soundwave wrote:

Re-vamping the size and content of the window. I’m wondering if we shouldn’t condense the gun and ammo part of the tooltip into a better format, so the tooltip still contains the same information, but takes up less space.


This was the biggest complaint i saw in most of the threads...it more or less blotted out most of the module it was popping up for and then most of the rest of the modules on your hud. And again, some of the issue is it is repeating info already displayed on gun/launcher (ammo type and amount)

The current delay was not the solution. It takes sooo long trying to see crystal dmg now.

Moving the tooltip to ABOVE the module...that helped alot, it got it out of the way.

Now can you please get rid of all the fancy pictures and just give us the info...we don't tooltip to see a picture of the module icon we are mousing over...we tooltip to see INFO...not pictures.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Smoking Blunts
ZC Omega
#59 - 2012-08-10 18:47:47 UTC
so the on/off option, where did it go?

OMG when can i get a pic here

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#60 - 2012-08-10 18:50:07 UTC
Smoking Blunts wrote:
so the on/off option, where did it go?

Not yet implemented.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.