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DEV RESPONCE REQUESTED: Amarr Rookie ships and cynos

First post
Author
ps3ud0nym
Dixon Cox Butte Preservation Society
#121 - 2012-08-10 18:25:12 UTC
Sarik Olecar wrote:
Not sure if this has been pointed out, but you can buy and sell rookie ships on the open market. So you're hardly 'locked into it'. I can sell you my Reaper if you'd like, only 100 ISK!



It has been pointed out, and having them provided by NPCs is one of the solutions I have suggested (Several times). Rookie ships aren't provided to players equally as they are spawned when you enter station in a pod with no active ships. That short circuits any market unless they are provided by NPCs at all stations including in SOV space.
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#122 - 2012-08-10 18:27:19 UTC  |  Edited by: Sabrina Solette
Sarik Olecar wrote:
Not sure if this has been pointed out, but you can buy and sell rookie ships on the open market. So you're hardly 'locked into it'. I can sell you my Reaper if you'd like, only 100 ISK!



Not sure why they've done that, iirc years ago you could sell them, but then they stopped it for some reason.

Probably people raising isk by destroying them and getting a new one, rinse and repeat.
Tiberious Thessalonia
True Slave Foundations
#123 - 2012-08-10 18:28:04 UTC
Here is why people will make Amarrian characters despite the fact that they have tiny cargo bays (a fact put into place because Amarrian ships tend to have smaller cargo bays on average).

Amarrians can wear hooded robes.

GG
Natsett Amuinn
Caldari Provisions
Caldari State
#124 - 2012-08-10 18:32:43 UTC
ps3ud0nym wrote:
Andski wrote:
ps3ud0nym wrote:
Only idiots light cynos in force recons.

It is good that you recognize that it is a disadvantage and it only applies to Amarr! Thank you for validating my entire point. =)


I'm an idiot for lighting a cyno in a ship that can hold enough LO3 for more cyno activations than any other cruiser/frigate and is only tied down for 5 minutes as opposed to 10. Good to know.

And sure it's a "disadvantage" but it's far from a significant one.


Yes. You are. Please let me know where you live and I will come and show you why it is a bad idea. I am certainly not opposed to force recon kills! =D

It is still a disadvantage and the change needed to fix it is also far from a significant one. 5.2 m3 of cargo space.

You really need to ask were a goon lives?

CCP should send you a personal email, "dear sir, you're a douche." and be done with it.
Or they should just make it so that no rookie ships can be used to light cynos, so that you stop being a little pussy. Serious ***** move on your part, talking **** whle you fly around in a rookie ship to light a cyno. Coward.

ps3ud0nym
Dixon Cox Butte Preservation Society
#125 - 2012-08-10 18:35:49 UTC
Tiberious Thessalonia wrote:
Here is why people will make Amarrian characters despite the fact that they have tiny cargo bays (a fact put into place because Amarrian ships tend to have smaller cargo bays on average).

Amarrians can wear hooded robes.

GG



I know you meant it as a joke, but you actually hit the nail right on the head. At the time of character creation, new players make choices based on aesthetics not on game mechanics. It is the only metric that they have to base their decisions on at that point. The problem is there is now a game mechanics portion involved as well and it is a choice that is non-revocable later in the game. Forcing a non-revocable choice on a player before they are given the information to make an informed decision is very bad design and burdens the new character experience.

It is the reason that the races were changed to be all the same in the first place.
ps3ud0nym
Dixon Cox Butte Preservation Society
#126 - 2012-08-10 18:37:20 UTC  |  Edited by: ps3ud0nym
Natsett Amuinn wrote:
ps3ud0nym wrote:
Andski wrote:
ps3ud0nym wrote:
Only idiots light cynos in force recons.

It is good that you recognize that it is a disadvantage and it only applies to Amarr! Thank you for validating my entire point. =)


I'm an idiot for lighting a cyno in a ship that can hold enough LO3 for more cyno activations than any other cruiser/frigate and is only tied down for 5 minutes as opposed to 10. Good to know.

And sure it's a "disadvantage" but it's far from a significant one.


Yes. You are. Please let me know where you live and I will come and show you why it is a bad idea. I am certainly not opposed to force recon kills! =D

It is still a disadvantage and the change needed to fix it is also far from a significant one. 5.2 m3 of cargo space.

You really need to ask were a goon lives?

CCP should send you a personal email, "dear sir, you're a douche." and be done with it.
Or they should just make it so that no rookie ships can be used to light cynos, so that you stop being a little *****. Serious ***** move on your part, talking **** whle you fly around in a rookie ship to light a cyno. Coward.



You might wish to take some reading comprehension lessons. Thank you for supporting exactly the ideas I have suggested to fix the issue. Good to see you have come around to my point of view!

As for where you live.. I take it you just sit in VFK and do.. well not much of anything then. Good for you, credit to team. If I see you light a cyno in a force recon, I will be popping it as an educational experience. If you don't like it, you can ***** to Monty or Mittens about it and see how far it gets you. Likely just a warning not to be a moron and give our enemies kills by doing stupid **** like lighting cynos in force recons (covert cynos excepted).
Natsett Amuinn
Caldari Provisions
Caldari State
#127 - 2012-08-10 18:38:41 UTC
ps3ud0nym wrote:
Natsett Amuinn wrote:
ps3ud0nym wrote:
Andski wrote:
ps3ud0nym wrote:
Only idiots light cynos in force recons.

It is good that you recognize that it is a disadvantage and it only applies to Amarr! Thank you for validating my entire point. =)


I'm an idiot for lighting a cyno in a ship that can hold enough LO3 for more cyno activations than any other cruiser/frigate and is only tied down for 5 minutes as opposed to 10. Good to know.

And sure it's a "disadvantage" but it's far from a significant one.


Yes. You are. Please let me know where you live and I will come and show you why it is a bad idea. I am certainly not opposed to force recon kills! =D

It is still a disadvantage and the change needed to fix it is also far from a significant one. 5.2 m3 of cargo space.

You really need to ask were a goon lives?

CCP should send you a personal email, "dear sir, you're a douche." and be done with it.
Or they should just make it so that no rookie ships can be used to light cynos, so that you stop being a little *****. Serious ***** move on your part, talking **** whle you fly around in a rookie ship to light a cyno. Coward.



You might wish to take some reading comprehension lessons. Thank you for supporting exactly the ideas I have suggested to fix the issue. Good to see you have come around to my point of view!

7 pages.
of you crying.
Over a cargo expander.

You go you!
ps3ud0nym
Dixon Cox Butte Preservation Society
#128 - 2012-08-10 18:43:07 UTC
Natsett Amuinn wrote:


7 pages.
of you crying.
Over a cargo expander.

You go you!


If I was, you would be right to ridicule me. Unfortunately you are the only one making that argument so you are currently bashing yourself.
Jypsie
Wandering Star Enterprises
#129 - 2012-08-10 18:43:16 UTC
Theron Urian wrote:
ps3ud0nym wrote:
Theron Urian wrote:
ps3ud0nym wrote:
Theron Urian wrote:
Caldari need to train small projectile skill to fit auto cannons on there ships. The noob ships are not made to fit cyno just like the Ibis is not designed to fit auto cannons. But the ibis can fit auto cannons with a few minutes of train time just like the Amarr can fit a cyno with a expanded cargo and some train time.

Do you not realize you are crying over spilled milk?



So, which of those fitting decisions did you make before loading a station environment for the first time?

You are talking about ship balance. If that is what gets your rocks off, you can continue to do so. But keep in mind that you are arguing against a point that i am not making. This has to do with racial balance and has nothing to do with in-game ship balance.


You are crying over literally 20 minutes of train time and one simple T1 mod, that will put you right back to where you want to be! OH NO Amarr are a half a hour behind on a noobie cyno alt!

I cant do it any more, I am done. Your ignorance knows no bounds. I hope you never breed for the sake of the world.


So.. how much training time does it take to make it so that a different newbie ship appears in my hanger when I arrive in my pod in a new station?

I am sure the person who made the argument you just shot down is an idiot. Good thing it isn't an argument that I made.


Seriously I just read that and I forgot math, not just like 2+2 or Pi but like all the math I had ever known.

Reading your posts makes my brain hurt, as if your ignorance can be contracted over the internet. I believe we have a new scientific phenomenon.


Truth
ps3ud0nym
Dixon Cox Butte Preservation Society
#130 - 2012-08-10 18:44:39 UTC
Jypsie wrote:


SNIP

Truth



Ahhh the ad hominem attack. Last resort of those who know they have no rebuttal. Thanks for letting me know you agree with me!
Tiberious Thessalonia
True Slave Foundations
#131 - 2012-08-10 18:53:16 UTC
The problem that you seem to be missing here is that -it is not a big deal-. By the time you're using Cyno's, you probably have the money to buy a spare cargo expander.

No one, ever, is going to make the decision of what race of character to make based on that races noobship. It is not going to happen. If someone DID make that decision based on that races noobship (and more specifically the fact that that ship requires a not expensive at all cargo expander to fit enough fuel to light a cyno field), I am going to laugh at them. I will do so heartilly and gladly. It's a really dumb concern, as should be made clear to you by the fact that in this entire 7 page thread and all the threads you made before it (and have risked being forum banned for by reposting the same thread over and over) has agreed with you, in whole or in part.

CCP has said they want the noobships to be tiny little tastes of what the ships of that race are like. This means you get a smaller cargohold than average with an Amarrian one.

Harden The **** Up.
Tiberious Thessalonia
True Slave Foundations
#132 - 2012-08-10 19:00:20 UTC
Another quick note: Every Amarrian character is going to have Hull Upgrades I trained.
ps3ud0nym
Dixon Cox Butte Preservation Society
#133 - 2012-08-10 19:06:11 UTC  |  Edited by: ps3ud0nym
Tiberious Thessalonia wrote:
The problem that you seem to be missing here is that -it is not a big deal-. By the time you're using Cyno's, you probably have the money to buy a spare cargo expander.

No one, ever, is going to make the decision of what race of character to make based on that races noobship. It is not going to happen. If someone DID make that decision based on that races noobship (and more specifically the fact that that ship requires a not expensive at all cargo expander to fit enough fuel to light a cyno field), I am going to laugh at them. I will do so heartilly and gladly. It's a really dumb concern, as should be made clear to you by the fact that in this entire 7 page thread and all the threads you made before it (and have risked being forum banned for by reposting the same thread over and over) has agreed with you, in whole or in part.

CCP has said they want the noobships to be tiny little tastes of what the ships of that race are like. This means you get a smaller cargohold than average with an Amarrian one.

Harden The **** Up.


Please show me where I even once complained that it would be too expensive. Nice strawman. Plan to plant some corn in that bullshit as well? None of the points that you just shot down I made and have anything at all to do with what I am talking about.

Good job arguing with yourself. You are very good at playing make believe.
Tiberious Thessalonia
True Slave Foundations
#134 - 2012-08-10 19:07:00 UTC
Then what is your issue? Fit a damned cargo extender and move on with your life.
Theron Urian
Caldari Provisions
Caldari State
#135 - 2012-08-10 19:13:49 UTC
Tiberious Thessalonia wrote:
Then what is your issue? Fit a damned cargo extender and move on with your life.


We just cant hope to win when she is playing a different game with her own rules, where some great injustice has been done to the Amarr race.

She wants it so you can switch what noob ships you get as default, or to improve the ships cargo by a miniscule amount.

We have given her a solution, but its not the one she wants so she continues to cry and ***** about it while saying we aren't solving the problem she is addressing.
ps3ud0nym
Dixon Cox Butte Preservation Society
#136 - 2012-08-10 19:13:53 UTC
Tiberious Thessalonia wrote:
Then what is your issue? Fit a damned cargo extender and move on with your life.



Dear god. Are you completely unable to read? I have repeated my point in every single post I have made.

1) The change only effects people who rolled Amarr as their base race and is therefore unbalanced
2) The place where the player is forced to make a irrevocable choice that has consequences in terms of game mechanics is at a point where the player does not have enough information to make the decision.

Please tell me which of these two points your comment addresses and how either of them has anything to do with in-game fitting? At that point the player has been given the information they need to make a informed choice, the problem is they are unable to change it now that they have that information.
Theron Urian
Caldari Provisions
Caldari State
#137 - 2012-08-10 19:15:19 UTC  |  Edited by: Theron Urian
ps3ud0nym wrote:
Tiberious Thessalonia wrote:
Then what is your issue? Fit a damned cargo extender and move on with your life.



Dear god. Are you completely unable to read? I have repeated my point in every single post I have made.

1) The change only effects people who rolled Amarr as their base race and is therefore unbalanced
2) The place where the player is forced to make a irrevocable choice that has consequences in terms of game mechanics is at a point where the player does not have enough information to make the decision.

Please tell me which of these two points your comment addresses and how either of them has anything to do with in-game fitting? At that point the player has been given the information they need to make a informed choice, the problem is they are unable to change it now that they have that information.


It is such a miniscule little difference its not even worth mentioning yet alone a cry baby thread!

Buy a single T1 mod and you can do the same thing evrey one else can.
ps3ud0nym
Dixon Cox Butte Preservation Society
#138 - 2012-08-10 19:15:30 UTC
Theron Urian wrote:
Tiberious Thessalonia wrote:
Then what is your issue? Fit a damned cargo extender and move on with your life.


We just cant hope to win when she is playing a different game with her own rules, where some great injustice has been done to the Amarr race.

She wants it so you can switch what noob ships you get as default, or to improve the ships cargo by a miniscule amount.

We have given her a solution, but its not the one she wants so she continues to cry and ***** about it while saying we aren't solving the problem she is addressing.


You have given a solution to a problem you have made up out of whole cloth. You then pretend that I made that argument and then whine that I don't agree with you?

I think you need to step away from EVE for a while and join the real world. You seem to have lost connection to reality.
Syler Puuntai
Nomadic Asylum
#139 - 2012-08-10 19:16:52 UTC
To make this short, all ships are not the same. Deal with it.
Patrakele
Sebiestor Tribe
Minmatar Republic
#140 - 2012-08-10 19:17:31 UTC
I don't even.....