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Escort Carriers

Author
Loius Woo
Sebiestor Tribe
Minmatar Republic
#161 - 2012-08-10 15:59:11 UTC
Ive been thinking and would like to propose the following changes based on feedback.

Escort Carriers:
Tech one ships with a designed role of combat support to BS gangs. Skills, capabilities, bonuses are as described in the OP but with the following changes:
Remove role bonus to fit capital repair, remove racial bonus to specific capital repair modules.
Remove ship maintenance bay.
ADD bonus of 7.5% per level to drone effectiveness. Drone effectiveness is defined as damage for combat drones, repair amount for logistics drones, Jam strength for ECM drones, SIg Radius boost for TP drones, web amount for Web drones...you see where this is headed? All the drones get 7.5% more per level at what they do.

Intended use is as listed in the original post, but without the ability to allow fittings changes, and without the ability to provide large logistics. The boost to drone effectiveness means that ANY drone is (at max level) 37.5% more effective than drones from another platform. This means the these ships can fill a wide variety of roles including some logistics from logistics drones, some ECM or EWAR from drones, some extra damage from damage drones, etc. The high slots would be used for utility like nuets or smart bombs or even large repair modules (but with no bonuses toward them). The corp hanger allows them to provide things like cap boosters, ammo, nannite repair paste, etc to their gang.


Assault Carriers:
Tech two ships with a designed role of dealing damage via drones. Skills would be Racial Escourt Carrier 5, Drone Interfacing 5, Drone Navigation 5, Assault Carrier 1.
No role bonus to fit capital repair
No ship maintenance bay.
ADD 99% reduction in CPU need of warfare link modules.
ADD T2 resists.
ADD Racial Resist bonus 5% per level
Remove drone effectiveness bonus, replace with 15% per level bonus to drone damage.
ADD 5% per level to drone control range.
Add 1 low slot to all to allow drone damage mod.

Intended use is as a gank ship with high DPS and pretty good damage. Having all of your gank in drones means that your weapons can be destroyed however and that keeps these ships from being overpowered. The extra resists would give them a really good buffer tank. And with the 15% boost to damage per level, a max level pilot with all ten drones out would be doing as much damage as 17.5 drones from other platforms. In addition, the range bonus makes them able to use their drones from very very far away. The warfare link module allows this ship to plus up a gang in the same way a T1 battlecruiser can, but note that it cannot use more than one at a time, so it is NOT a command ship. Other high slots would be for combat utility most likely like smart bombs or nuets.

Support Carriers:
Tech two ship with a designed role of support and logistics for sub capital and capital fleets. Skills should be Racial Escort Carrier 5, Drone interfacing 5, Repair Drone Operation 5, Logistics 4, Support Carrier 1.
Retain bonus to fit capital repair modules
Receive NO bonus to repair amount or range.
Nerf capacitor so that the ONLY way to run the capital repairers is with capital energy transfers from real capitals.
ADD Ship maintenance bay with the size listed on the OP.
ADD bonus, 20% per level to non-combat drone effectiveness.
ADD bonus -10% per level to logistics drone cycle duration.

Intended use is as a support/logistics carrier for BS gangs by providing ship fitting capabilities to re-ship in mid roam and also provides some logistics capabilities or other capabilities for any drones that are not "Combat Drones" this includes Combat Utility Drones, Logistics Drones, EWAR drones, etc. The 20% per level means that non combat drones are as effective as a double number of un-bonused drones, add in the 10% per level to logistics drone duration and 10 logistics drones become as effective as 40 logistics drones from a different platform making these ships good at logistics for sub battleship gangs, and decent for battleships as well. If I have done the math right, the Logistics cruiser would still be better suited.
10 Heavy Armor Maintenance Bots=1800 armor per 2.5 second cycle=720DPS reps with the drawbacks that they cannot be changed from one target to another quickly since they have to travel, and the enemy can shoot them.
In order to get the same repair from a logistics cruiser, you can put 4 large remote armor repair modules on the same target, the target can be switched quickly with the drawback that the logi can be jammed.


Intended use as a support to capital fleets would be as additional repair capability. If cap is balanced correctly, then a single capital energy transfer from a real carrier should allow these ships to provide much increased remote repair capacity. This role would only be viable when receiving energy from capital ships though.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#162 - 2012-08-10 16:09:30 UTC
Liliana Rahl wrote:
Fighter mechanics don't need a change. They work fine as they are currently implemented.

This ship does not need fighters. Simple as that. If you really want fighters, get a carrier or supercarrier.

No to fighters, anything this ship has should be able to be used in hisec, so let it use drones.

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Loius Woo
Sebiestor Tribe
Minmatar Republic
#163 - 2012-08-10 16:10:26 UTC
Skippermonkey wrote:
Liliana Rahl wrote:
Fighter mechanics don't need a change. They work fine as they are currently implemented.

This ship does not need fighters. Simple as that. If you really want fighters, get a carrier or supercarrier.

No to fighters, anything this ship has should be able to be used in hisec, so let it use drones.


This comment is from pretty far back and the fighters were already removed from the OP.
Hans Zwaardhandler
Resilience.
The Initiative.
#164 - 2012-08-10 16:28:38 UTC
Escort and support carriers are looking good so far, but I have to ask, why give gang link bonuses to the Assault carrier instead of the support carrier or something else along those lines? Why not give it a bonus towards drone enhancing mods such as range, navigation, and such, instead of the gang links. Additionally, I assume that these carriers are going to be packing a heavy tank, bridging the gap between battleship and carrier with the Assault carrier of course having perhaps the closest between the two in terms of defensive capability.
Bloodpetal
Tir Capital Management Group
#165 - 2012-08-10 16:30:29 UTC

I'd like to see more Mid-Size Caps i.e Orca, Freighter size stuff that is combat ready as stepping stones up.

I unfortunately don't think that a light carrier adds anything to this potential, and I think we need a more unique role concept.

Where I am.

Loius Woo
Sebiestor Tribe
Minmatar Republic
#166 - 2012-08-10 16:34:51 UTC
Hans Zwaardhandler wrote:
Escort and support carriers are looking good so far, but I have to ask, why give gang link bonuses to the Assault carrier instead of the support carrier or something else along those lines? Why not give it a bonus towards drone enhancing mods such as range, navigation, and such, instead of the gang links. Additionally, I assume that these carriers are going to be packing a heavy tank, bridging the gap between battleship and carrier with the Assault carrier of course having perhaps the closest between the two in terms of defensive capability.


Giving gang links to the support carrier would give it too many hats to wear IMO. The Assault carrier is meant to be a brawling kind of ship with straight damage and a little extra range on its brethren. Also, the T2 resists coupled with the base stats being 1.5 times that of a battleship gives it the highest EHP of any sub capital ship in Eve currently. I didn't want to boost the drones MORE than they already are because I felt it would be a bit OP.

Just doing the math, an Assault Carrier would already be able to out DPS most BS's just by using drones, and they can do it from like 100+Km and are pretty immune to EWAR. If I added drone hit points or speed boosts to them, I think it would be a bit much.

Besides, just consider that an assault carrier with 10 light drones would melt whole gangs of T2 frigs.

The gang link for the assault carrier was also to give it something to bring to a gang of BS's that the gang wouldn't get from other battleship class vessels but only able to use one means it is still better to bring a command ship if your gang is big enough.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#167 - 2012-08-10 16:36:29 UTC
Bloodpetal wrote:

I'd like to see more Mid-Size Caps i.e Orca, Freighter size stuff that is combat ready as stepping stones up.

I unfortunately don't think that a light carrier adds anything to this potential, and I think we need a more unique role concept.



Like what?

I am already working on a light dreadnaught idea....

But please don't just come in and say "I think this idea doesn't add anything, we need something better" without stating WHY it adds nothing and without proposing the something different.
Hans Zwaardhandler
Resilience.
The Initiative.
#168 - 2012-08-10 16:58:51 UTC
Loius Woo wrote:
Hans Zwaardhandler wrote:
Escort and support carriers are looking good so far, but I have to ask, why give gang link bonuses to the Assault carrier instead of the support carrier or something else along those lines? Why not give it a bonus towards drone enhancing mods such as range, navigation, and such, instead of the gang links. Additionally, I assume that these carriers are going to be packing a heavy tank, bridging the gap between battleship and carrier with the Assault carrier of course having perhaps the closest between the two in terms of defensive capability.


Giving gang links to the support carrier would give it too many hats to wear IMO. The Assault carrier is meant to be a brawling kind of ship with straight damage and a little extra range on its brethren. Also, the T2 resists coupled with the base stats being 1.5 times that of a battleship gives it the highest EHP of any sub capital ship in Eve currently. I didn't want to boost the drones MORE than they already are because I felt it would be a bit OP.

Just doing the math, an Assault Carrier would already be able to out DPS most BS's just by using drones, and they can do it from like 100+Km and are pretty immune to EWAR. If I added drone hit points or speed boosts to them, I think it would be a bit much.

Besides, just consider that an assault carrier with 10 light drones would melt whole gangs of T2 frigs.

The gang link for the assault carrier was also to give it something to bring to a gang of BS's that the gang wouldn't get from other battleship class vessels but only able to use one means it is still better to bring a command ship if your gang is big enough.


Makes more sense at this point, and I assume that the carriers can be either buffer or active tanked in whatever the pilot of said ship prefers. I may not agree with the idea of having gang links on an assault carrier rather than a support carrier, but that doesn't matter all that much to be frank.
Omnathious Deninard
University of Caille
Gallente Federation
#169 - 2012-08-10 17:00:18 UTC
The proposed idea that support carriers would need capital energy transfers makes them useless in high sec, that us the point behind this thread high sec carriers, the cost of the t2 assault carrier with unbonused links means everyone would use Command Ships for there boosting. Without any sort of drone HP boost smart bombs would rip apart all drones that came near the ships. No speed boost makes heavys useless also. They have said during the test of the DDA that it is impossible to reduce drone cycle time.
Support carrier would work well as
CHA, SMA, 7.5% racial ewar, 15% racial logistic drone repair amount.
Assault carrier
10% drone damage and HP, 10% drone mwd velovity , resist bonus caldari/amarr rep bonus gallente/minmatar

If you don't follow the rules, neither will I.

Loius Woo
Sebiestor Tribe
Minmatar Republic
#170 - 2012-08-10 17:09:56 UTC
Omnathious Deninard wrote:
The proposed idea that support carriers would need capital energy transfers makes them useless in high sec, that us the point behind this thread high sec carriers, the cost of the t2 assault carrier with unbonused links means everyone would use Command Ships for there boosting. Without any sort of drone HP boost smart bombs would rip apart all drones that came near the ships. No speed boost makes heavys useless also. They have said during the test of the DDA that it is impossible to reduce drone cycle time.
Support carrier would work well as
CHA, SMA, 7.5% racial ewar, 15% racial logistic drone repair amount.
Assault carrier
10% drone damage and HP, 10% drone mwd velovity , resist bonus caldari/amarr rep bonus gallente/minmatar


I disagree with you entirely.

Capital energy transfer means that in 0.0 fleets, they are likely to be used for capital repair, in BS gangs, they would likely be support and drone based logistics. This means basically two ships in one depending on the fitting and the intended use. unbonused links on the assault means that there is an additional use for the utility highs (no launcher or turret hard points remember). Command ships are for larger gangs or for specific boosting roles. The single unbonused link on the assault is for that little extra.

The drones shouldn't get a hit point bonus because the amount of damage they do means they should be vulnerable. Besides, not everyone fits smart bombs. No speed boost means the heavies are good for shorter range engagements or slow opponents (like other high damage weapon types), giving them a speed buff makes then OP.

If it is in fact impossible to reduce drone cycle time (I doubt anything to do with computer code is impossible to change) then the buff could be altered to change rep amount further, or increase rep range so they start earlier, or any number of things.

Restricting the drone buffs to racial types is too restrictive IMO. Who would fly the Minmatar one if you only get a boost to TP drones?

10% Bonus to drone damage on the assault is not enough. Its meant to be a gank ship.

And, the point of the thread was NOT high sec carriers, it was MOBILE carrier-like ships to bridge the gap between BS's and Capitals. Thats a big difference.
Omnathious Deninard
University of Caille
Gallente Federation
#171 - 2012-08-10 17:20:49 UTC
If you are in null sec with capitals, fighting capitals, then you would have triage carriers to rep.
Without a speed bonus fast ships will take your drone for a ride then blow them up very quickly, heavies can't go 20k without getting destroyed.
The idea behind racial ewar bonuses is that it makes the ships unique to each race, like auto cannons, or beam weapons.
A 10% damage increase gives sentries the ability to do 900 dps before DDAs.
There is no gap between BS and caps, they have mentioned that there are removing the battleships V requirement for capital ships. This thread would make an interesting new battleship, and then a new type of t2 battleship. Capital carriers are fine, supers need a little bit of a look, but that is another thread.

If you don't follow the rules, neither will I.

Hans Zwaardhandler
Resilience.
The Initiative.
#172 - 2012-08-10 17:23:03 UTC
Well, it would take just one eight highslot smartbomb equipped battleship to destroy the flock of drones that you have, and that will be hard to come up against unless they have fighter sized HP. Not suggesting that they be switched out for fighters, just saying that their survivability will be quite low.

Perhaps a hitpoint bonus for drones with the escort and support carriers, rather than the assault carrier (since of course it is built primarily around brawling and the sort.)
Loius Woo
Sebiestor Tribe
Minmatar Republic
#173 - 2012-08-10 17:28:15 UTC
Omnathious Deninard wrote:
If you are in null sec with capitals, fighting capitals, then you would have triage carriers to rep.
Without a speed bonus fast ships will take your drone for a ride then blow them up very quickly, heavies can't go 20k without getting destroyed.
The idea behind racial ewar bonuses is that it makes the ships unique to each race, like auto cannons, or beam weapons.
A 10% damage increase gives sentries the ability to do 900 dps before DDAs.
There is no gap between BS and caps, they have mentioned that there are removing the battleships V requirement for capital ships. This thread would make an interesting new battleship, and then a new type of t2 battleship. Capital carriers are fine, supers need a little bit of a look, but that is another thread.


You are missing the entire point.

I have been at BS 5 on my main for over a year and I am not yet into a capital ship. Why? Because the skills needed to get into a capital and fit capital modules takes so long that it is not worth the time when I could be getting more bang for my buck with filling out my sub cap skills.

Also, you never see a fleet battle of a bunch of battleships and a could of capitals, or vice versa. Capital fleets and support fleets have different voice channels and chat channels and FCs most of the time.

There is no blending of the two. ONce you get into a capital, you don't deal with sub caps as much.

The advanced spaceship command skill is a filler to make it take longer to get to capitals. Not a useful skill.

So, there is a gap.


Yes, if you are in null sec with capitals, you will have capital reps. Agreed. But your capital reps on the carriers can't follow the support fleet around at all if they have to jump over one gate. This bridges that gap a little bit in a small way.

Racial wear doesn't make them different, it makes Caldari OP ECM boats, and Minmatar useless. The distinction between racials should be in how they are tanked and fitted.

I still think that an assault carrier with a speed boost and drone hit point boost makes them OP. You disagree. Lets agree to disagree.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#174 - 2012-08-10 17:31:32 UTC  |  Edited by: Loius Woo
Hans Zwaardhandler wrote:
Well, it would take just one eight highslot smartbomb equipped battleship to destroy the flock of drones that you have, and that will be hard to come up against unless they have fighter sized HP. Not suggesting that they be switched out for fighters, just saying that their survivability will be quite low.

Perhaps a hitpoint bonus for drones with the escort and support carriers, rather than the assault carrier (since of course it is built primarily around brawling and the sort.)


A full wrack of smart bombs will destroy a flock of assault frigs too...but that doesn't mean that assault frigs need a buff to cruiser or BC hit points.

Yes, a lack of drone hit point bonus means that they are vulnerable to smart bombs. That means that the 1000+ DPS that they can get has a good HARD counter to it.

The way it is written, with full skills, a full flight of 10 sentry drones shooting at a large slow target (like another BS) would be putting out more DPS at longer range than ANY OTHER SHIP IN EVE minus capitals. And that is ok for a T2 battleship+ sized ship that is designed to be a gank boat, but that needs to be mitigated by some weaknesses. If you leave sentries undefended or send heavies after a smart bomb BS then you deserve to have your DPS cut to nothing and lose.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#175 - 2012-08-10 17:41:24 UTC
tbh.... we have carriers and supercarriers

we dont need a 'drone-superbattleship' or 'mini carrier'

now, a mini dread with no jump drive and 1/2 the dps of a sieged dread would go down a treat!

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Hans Zwaardhandler
Resilience.
The Initiative.
#176 - 2012-08-10 17:44:39 UTC
There's a fine difference between assault frigates and heavy drones, mostly being that quite a few assault frigates with microwarp drives can push several kilometers a second, while a heavy drone can barely push a kilometer a second, and as low as a fifth or less than that of the speed of an assault frigate, which by that time, the large smartbombs will have cut them to ribbons and destroyed them all most likely.

I am not suggesting that the extra hitpoints be given to the drones that the assault carrier would use, but rather the escort and the support carriers, which would be using (for the most part) other drones rather than heavies and sentries for the most part.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#177 - 2012-08-10 18:15:34 UTC
Skippermonkey wrote:
tbh.... we have carriers and supercarriers

we dont need a 'drone-superbattleship' or 'mini carrier'

now, a mini dread with no jump drive and 1/2 the dps of a sieged dread would go down a treat!


That would be a different type of ship for sure, and I have been thinking about how to implement such an idea.

However, saying "we don't need...." isn't helpful.

I have said many times and in many ways why this ship class would add something to the game. Do we NEED it? No. We also don't NEED more destroyers, or the Tier 3 BCs or marauders... But they ADD to the game.

So just because you wouldn't want to fly one doesn't mean we shouldn't ever have them.

As for the light dreads there are a few problems, and I will throw them out here cause I am interested in your thoughts, but I don't want to totally derail this thread.

Problem 1. What to call them. I would like to rename current dreads as SuperDreadnaughts. and make the new ones Dreadnaughts. Light dreads seems like a poor choice and heavy battleship seems kinda meh...

Problem 2. How to arm them and manage it well. First inclination I had was to have capital weapons with no siege mode. Then I thought what about battleship weapons WITH siege mode... The intended use of the "light dread" is to have a ship that excels at shooting BS's and is capable of putting stress on capitals while also being able to travel through gates instead of using jump drives. So the problem with capital weapons and no siege mode is that the DPS is pretty lackluster and the tracking is terrible. The problem with a siege mode of battleship weapons is that then the light dreads lose much of their mobility. I am not sure of any other method for achieving the desired effect, but I am sure there are some. Either way presents challenges for balance.

Now, back to Escort Carriers.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#178 - 2012-08-10 18:17:01 UTC
Hans Zwaardhandler wrote:


I am not suggesting that the extra hitpoints be given to the drones that the assault carrier would use, but rather the escort and the support carriers, which would be using (for the most part) other drones rather than heavies and sentries for the most part.


This I can agree with somewhat. Perhaps a 7.5% per level boost in drone durability and MWD speed. Would that do it? Just for the Tech one version.
Hans Zwaardhandler
Resilience.
The Initiative.
#179 - 2012-08-10 18:31:24 UTC
Loius Woo wrote:
Hans Zwaardhandler wrote:


I am not suggesting that the extra hitpoints be given to the drones that the assault carrier would use, but rather the escort and the support carriers, which would be using (for the most part) other drones rather than heavies and sentries for the most part.


This I can agree with somewhat. Perhaps a 7.5% per level boost in drone durability and MWD speed. Would that do it? Just for the Tech one version.


Would be good, maybe give a more minor one to t2 drones (5% or so), but other than that it seems pretty good.
Faelzeth
Federal Navy Academy
Gallente Federation
#180 - 2012-08-10 19:13:35 UTC
I support this idea, adding Light Carriers would create more ship roles and further diversify combat.