These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Why changes to mining ships aren't that good (opinions welcome!!)

Author
Thunder Fenix
Imperial Academy
Amarr Empire
#1 - 2012-08-10 10:24:54 UTC  |  Edited by: Thunder Fenix
Premise:

I'M NOT a miner.
I HATE mining.

The facts:

Ppl kept moaning about paper tank of mining ships (and they had quite right in my opinion, it's silly to lose a 180m ship due to a crap destroyer worth 3m in high sec) and about too much difference between T1 and T2 variant and again they were right.
CCP finally want to follow feedback and change this: GREAT! beside, as too often, they did it in the wrong way .
Why?

previously mining barges were ly beyond their T2 equivalent now they're too close, (there are plenty option in the middle, why such horrorific boos of barges?):

Retriever vs Mackinaw

retriever with 3x T2 ice harvester upgs and 1x ice harvester rig gets only 3 cubes less than same fitted mackinaw per hour what's the point of using the mack now? it has almost double tank than retriever yes, but for 3 cubes/h there's absolutly no reason to risk a 160M ship (and prices are even doubling)

even with this setup mackinaw has less yeld than old version: why? with the pos fuel block change u alredy forced many ppl to ice mine quite a bit more, now more again. And pls don't say "u have more tank and more ore space, can't expect same yeld" 'cause insted of force us u should just had to introduce the CHANCE of have more tank at the expense of yeld, who wants to have same yeld than before should be able to, thus of course sacrifiying tank and having similar ehp than before

that's still doable, an idea could be to increase bonus that ice harvester rig do and get mack's yeld as was before, adding a drawback on shield ehp

Ore hold: like this couldn't be enough they have now a massive ore hold, with 31k ore hold (bit less for retriever) afk ice miners love u now.

Covetor vs Hulk

here isn't as bad change as for mack/retriever still T1 is a bit too much close to T2 (about 9% yeld difference) but here again we've got more tank and less yeld: as above let us choose if we want more tank or same yeld as before

Ore hold isn't bad it keeps 2 cycles fair enough, maybe cargo could be slightly bigger to hold few more crystals (smth like 450 m3) not a big issue of course actually can still do its job.

I don't understand why the ice miner bonuses on both those ships, each class (with its variations) should have specific role like is for any other kind of ship. The strange thing is that even with the ice bonuses they're so far from retriever/mack (and that's right) that it's completely unuseful ice mine with em: just get rid of such bonuses.

Procurer vs Skiff

Yeld difference between those two seems nice (around 24%), making it worth risk T2 variant. No idea if CCP reduced yeld if compared with "old" versions but guess so.
Ore hold seems a bit too big but surely not as absurd as the retriever/mack one
With a very quick fit i've got 75k ehp and 140 dps cap stable omni-tank sing T2 mods only, pretty sure could be improved of quite a bit: i know it's meant to be used in 0.0 but isn't too much?
Again ice mining bonuses seems pretty unuseful expecially if u consider now u need same lvl of mining barge/exhumer skill to fly em all: why should u use procurer and covetor if with exaclty same skill (and almost same cost for the ship) u can use retriever that has way more yeld?


I'm playing eve since 2007 and i keep seeing CCP to "flatten it", every expansion they add always more things u can do and that's definitely great, but they also reduces the number of ways u might choose to do em and this isn't really a good thing.
Pls let player more "manouver space", that's what i would see on the game that, despite of everything's happening, i still love.

I apologize to everyone for the epitaph, just wanted to be more specific i could.


Addendum:

This change won't surely help to lower crazy mineral prices, u see this right?
Timmeh Timmehhh
State War Academy
Caldari State
#2 - 2012-08-10 10:37:57 UTC
Timmeh?
Lexmana
#3 - 2012-08-10 10:43:27 UTC  |  Edited by: Lexmana
I know it is hard when you finally have to make meaningful choices. A mackinaw has about twice the tank, more utility, 20% more ore hold and 5% more yield than a retriever. Better in every single way especially for the "autonomy" role it has been assigned but as you say more expensive. Do you think it is worth it?
Tolkenmoon
Hogan's Heroes
#4 - 2012-08-10 10:43:30 UTC
The thing that always got me was that ORE are located in the outer ring areas, which is a dangerouse place yet they had ships that mine with paper thin tanks, they have been changed now but i still dont think its enough on some of there ships.

Also i can get my Rohk to out mine and have a better tank than the Skiff, doesn't have as large cargo hold but you can stagger the miners and put it straight into a can or Orca.
Lexmana
#5 - 2012-08-10 10:51:18 UTC
Tolkenmoon wrote:
Also i can get my Rohk to out mine and have a better tank than the Skiff, doesn't have as large cargo hold but you can stagger the miners and put it straight into a can or Orca.

Are you saying that miners still have the option to use a rokh with meaningful trade offs? That is outrageous.
Tippia
Sunshine and Lollipops
#6 - 2012-08-10 11:09:19 UTC
Thunder Fenix wrote:
Ppl kept moaning about paper tank of mining ships (and they had quite right in my opinion, it's silly to lose a 180m ship due to a crap destroyer worth 3m in high sec)
Maybe they should have actually fitted a tank instead of just moaning about it. That would had solved the problem quite nicely.

Quote:
retriever with 3x T2 ice harvester upgs and 1x ice harvester rig gets only 3 cubes less than same fitted mackinaw per hour
Does that include travel time?

Quote:
I don't understand why the ice miner bonuses on both those ships, each class (with its variations) should have specific role like is for any other kind of ship.
They do: the role of the Hulk and Covetor is high-efficiency fleet mining. The T2 version gives you more of it, much like how the assault frigates give you more boom than the attack T1 frigates; how EAS give more annoyance than the ewar-specced T1 frigates; and how interceptors gives provides better tackle than the updated speedy T1 frigates.

Quote:
I'm playing eve since 2007 and i keep seeing CCP to "flatten it", every expansion they add always more things u can do and that's definitely great, but they also reduces the number of ways u might choose to do em
This update turned all six mining barges into viable options rather than have one that rule them all. It icreased the number of ways you can choose to do things. That is, indeed, a good thing.
Lexmana
#7 - 2012-08-10 12:47:06 UTC  |  Edited by: Lexmana
Tippia wrote:
This update turned all six mining barges into viable options rather than have one that rule them all. It icreased the number of ways you can choose to do things. That is, indeed, a good thing.

Don't forget the Rokh ... yeah I know it is not technically a barge but it is still a viable option for max tank with decent yield but small cargo if that is how you want to play.
Rats
Federal Navy Academy
Gallente Federation
#8 - 2012-08-10 12:59:04 UTC
Thunder Fenix wrote:
Premise:

I'M NOT a miner.
I HATE mining.



So why post, especially when there are a million ( over estimated for dramatic license) other threads on this by those that do.

Tal

I Fought the Law, and the Law Won... Talon Silverhawk

Lord Amaterasu
Aves Autem Obumbratio
#9 - 2012-08-10 13:09:45 UTC
the only problem I see is the lack of rigs for common ore.

Long live the Empress Catiz of Amarr!!

Sarik Olecar
Royal Amarr Institute
Amarr Empire
#10 - 2012-08-10 13:16:13 UTC
I honestly don't give an eff about yield. I just wanna park my Mack for an hour and come back with a hold full of ice. Thus, the new changes are awesome...

Hows my posting? Call 1-800-747-7633 to leave feedback.

Thunder Fenix
Imperial Academy
Amarr Empire
#11 - 2012-08-10 13:31:09 UTC
Tippia wrote:
Thunder Fenix wrote:
Ppl kept moaning about paper tank of mining ships (and they had quite right in my opinion, it's silly to lose a 180m ship due to a crap destroyer worth 3m in high sec)
Maybe they should have actually fitted a tank instead of just moaning about it. That would had solved the problem quite nicely.

Quite agree on that, even if as far as i know even losing 1x mining upg u wouldn't get a decent tank. Problem is that market "settled" itself on that situation and change yeld of that ships will have conseguences

Quote:
retriever with 3x T2 ice harvester upgs and 1x ice harvester rig gets only 3 cubes less than same fitted mackinaw per hour
Does that include travel time?

No travel time it's not included but for ppl with orca or hauler support guess it matters a lot

Quote:
I don't understand why the ice miner bonuses on both those ships, each class (with its variations) should have specific role like is for any other kind of ship.
They do: the role of the Hulk and Covetor is high-efficiency fleet mining. The T2 version gives you more of it, much like how the assault frigates give you more boom than the attack T1 frigates; how EAS give more annoyance than the ewar-specced T1 frigates; and how interceptors gives provides better tackle than the updated speedy T1 frigates.

yes jsut difference between T1 and T2 was previously too high now it's too small (beside procurer/skiff)

Quote:
I'm playing eve since 2007 and i keep seeing CCP to "flatten it", every expansion they add always more things u can do and that's definitely great, but they also reduces the number of ways u might choose to do em
This update turned all six mining barges into viable options rather than have one that rule them all. It icreased the number of ways you can choose to do things. That is, indeed, a good thing.


This update turned T1 mining ships into viable option yes and that's good indeed, but they also reduced the convenience of using T2 versions, even more 'cause they instead of just making T1s closer to T2 they also reduced T2 mining power. that's why i don't like this change, there is no way to be as efficient as before even at your own risk if u want too, that's a fact.
Alredy ore/ice have crazy price due to removal of T1 junk drops (that i agree), the pos fuel change and of course player speculation on that, they also made new cutting-edge mining ships less efficient: how do u think market will react?




Thunder Fenix
Imperial Academy
Amarr Empire
#12 - 2012-08-10 13:35:12 UTC
Rats wrote:
Thunder Fenix wrote:
Premise:

I'M NOT a miner.
I HATE mining.



So why post, especially when there are a million ( over estimated for dramatic license) other threads on this by those that do.

Tal



'Cause i simply like the game and want to keep it as good as possible?

but of course u can't look after your own interests

Sarik Olecar wrote:
I honestly don't give an eff about yield. I just wanna park my Mack for an hour and come back with a hold full of ice. Thus, the new changes are awesome...



Exaclty what CCP should avoid to do: encouraging AFK ppl

Thanks CCP
James 315
Experimental Fun Times Corp RELOADED
CODE.
#13 - 2012-08-10 14:52:45 UTC
Sarik Olecar wrote:
I honestly don't give an eff about yield. I just wanna park my Mack for an hour and come back with a hold full of ice. Thus, the new changes are awesome...

What does it say about your hobby that you want to minimize the time you spend on it? What?
Corina Jarr
en Welle Shipping Inc.
#14 - 2012-08-10 14:58:12 UTC
James 315 wrote:
Sarik Olecar wrote:
I honestly don't give an eff about yield. I just wanna park my Mack for an hour and come back with a hold full of ice. Thus, the new changes are awesome...

What does it say about your hobby that you want to minimize the time you spend on it? What?

Its a bad hobby?


Though honestly, I enjoy ore mining in a Fleet.


I have yet to find a way to enjoy Ice mining. Maybe some drugs woudl help.
Countess Kari
Disciples Of Rebellion
#15 - 2012-08-10 15:02:55 UTC
Lord Amaterasu wrote:
the only problem I see is the lack of rigs for common ore.


My only problem is that the T2 rigs (currently $160m for the pair) that were installed a year ago, are now not what I would use after the patch, and I was not offered a choice to remove them.

Since CCP made all these changes, which I think are fair, they should have thought about how ships were configured and allowed users to make a one time change, or at least stripped the now useless rigs off the ships and put them in the players cargo.

My 2 Cents.
Sarik Olecar
Royal Amarr Institute
Amarr Empire
#16 - 2012-08-10 15:03:45 UTC
James 315 wrote:
Sarik Olecar wrote:
I honestly don't give an eff about yield. I just wanna park my Mack for an hour and come back with a hold full of ice. Thus, the new changes are awesome...

What does it say about your hobby that you want to minimize the time you spend on it? What?


Honestly as a game, I can't stand EVE. After I lost the adrenaline from PvP EVE became really bland. However, I quite enjoy the metagaming and community, so now I just do semi-afk activities like mining and station trading while I troll the forums and play other games...

Hows my posting? Call 1-800-747-7633 to leave feedback.

Dave Stark
#17 - 2012-08-10 15:33:22 UTC
Thunder Fenix wrote:
Premise:

I'M NOT a miner.
I HATE mining.

The facts:
[pure bollocks here]


you are not a miner, you do not mine.
your facts are simply outdated and incorrect.

please, never post again.
Dave Stark
#18 - 2012-08-10 15:35:10 UTC
Lord Amaterasu wrote:
the only problem I see is the lack of rigs for common ore.

how is that a problem in any way what so ever? which ship lost it's ore bonus? oh wait... none of them.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#19 - 2012-08-10 15:37:45 UTC
Thunder Fenix wrote:
even with this setup mackinaw has less yeld than old version: why? with the pos fuel block change u alredy forced many ppl to ice mine quite a bit more, now more again. And pls don't say "u have more tank and more ore space, can't expect same yeld" 'cause insted of force us u should just had to introduce the CHANCE of have more tank at the expense of yeld, who wants to have same yeld than before should be able to, thus of course sacrifiying tank and having similar ehp than before


Obvoiusly u didnt do your math right. Atm with same skills i mine lots more than i did before patch. around 10 cubesx hour more.
Tnx but dont flame iwhen u didnt do your homework.

BALEX, bringing piracy on a whole new level.

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#20 - 2012-08-10 15:42:09 UTC
Countess Kari wrote:
Lord Amaterasu wrote:
the only problem I see is the lack of rigs for common ore.


My only problem is that the T2 rigs (currently $160m for the pair) that were installed a year ago, are now not what I would use after the patch, and I was not offered a choice to remove them.

Since CCP made all these changes, which I think are fair, they should have thought about how ships were configured and allowed users to make a one time change, or at least stripped the now useless rigs off the ships and put them in the players cargo.

My 2 Cents.


Ah mate if they coded and programmed the rigs refund whenever they changed smth in EVE we would still be in 2005.
Get over it farm 1 day more and buy the rigs

BALEX, bringing piracy on a whole new level.

123Next page