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Station camping

Author
Bean Eoner
Native Freshfood
Minmatar Republic
#1 - 2012-08-09 12:04:12 UTC  |  Edited by: Bean Eoner
I would love to see the devs find a way to help us weaker guys against station campers in nulsec.

nuff said...I dont wish to complain. :-) Lag causes players to die when they exit the station. I dont care how well you got yourself setup for insta warp, your not going to beat somebody who is looking for your name to popup on the overview while your lagged on your screen with a BLACK screen.

So, to the guy in nulsec, and you know who you are, thanks, I needed the insta pop to highsec. I was headed back there anyways. :-) I am just glad I didnt have all that loot from the station on my ship for you to grab. Blink

And, to you guys who tried the bubble trap at the station...cheers!

What point of having a Cloaking device when you cant use it leaving a station? This is the only time I am vulnerable to getting popped. If I didnt need to go into the station for a mission, you would have had to work at finding me with your probes. Is this what they call carebear campers?

Anyways, I love the game but come on, whats a guy gotta do? BTW, Guardian Angels got good sh** in their store, and I do mean gooooood stuff.

Would be nice to see Guardian Angels a little closer to hisec or at least a few more than what I saw on the map.

Forgive my noobiness, but I am working on that. Twisted

ooo btw, they got L4 security missions there...woohoo
Michael Harari
Genos Occidere
HYDRA RELOADED
#2 - 2012-08-09 12:23:27 UTC
You are invulnerable when undocking from a station, precisely because of the loading issue.
Zwo Zateki
Doomheim
#3 - 2012-08-09 12:31:31 UTC
You ARE invulnerable after undock unless you turn. It is possible to insta-stop and redock if you are close enough to station.

http://cvmkr.com/R4JG

Exploited Engineer
Creatively Applied Violence Inc.
#4 - 2012-08-09 15:28:00 UTC
Zwo Zateki wrote:
You ARE invulnerable after undock unless you turn. It is possible to insta-stop and redock if you are close enough to station.


Not invulnerable, afaik, but untargettable.
Pipa Porto
#5 - 2012-08-09 23:49:59 UTC
Exploited Engineer wrote:
Zwo Zateki wrote:
You ARE invulnerable after undock unless you turn. It is possible to insta-stop and redock if you are close enough to station.


Not invulnerable, afaik, but untargettable.


Untargetable, undamageable, unbumpable. Sounds a lot like being invulnerable.

EvE: Everyone vs Everyone

-RubyPorto

Nadia Gallen
Dark-Rising
Wrecking Machine.
#6 - 2012-08-10 10:43:31 UTC
If you are that worried about getting shoot at when undocking, you have room for 3 characters on your account.


Train one of those up for a cloakie sneaker, deploy him in the same system with your station, have him somewhere out in space, and simply log him on if you have the feeling the station is under observation by hostiles.

Warp to your sweetspot aka observation spot somewhere around the station. And if the station is bubbled to hell, and titans, supers and the kitchensink are sitting on the undock, there is a good chance they are camping the station and you can go make yourself a sandwich and watch a movie.
Afriq Darente
No Luck Corp
Kenshin Shogunate.
#7 - 2012-08-10 11:57:15 UTC
Here's a high tech piece of equipment CCP could deploy to foil station campers, a freakin window!!
Zicon Shak'ra
The Scope
Gallente Federation
#8 - 2012-08-10 12:35:52 UTC
Michael Harari wrote:
You are invulnerable when undocking from a station, precisely because of the loading issue.


/thread

There is no excuse for dying in a station camp, unless someone lands a really lucky/pro bump on you, or there are hundreds of pilots camping you, creating lag. Redocking is about the simplest and safest thing ever.

Wormholes are cool, m'kay?

Sentamon
Imperial Academy
Amarr Empire
#9 - 2012-08-10 19:09:09 UTC
Afriq Darente wrote:
Here's a high tech piece of equipment CCP could deploy to foil station campers, a freakin window!!


Lmao ... yup, it would have made a lot more sense then silly invulnerabilities.

~ Professional Forum Alt  ~

Cray47
Pandemic Horde Inc.
Pandemic Horde
#10 - 2012-08-11 08:39:59 UTC
Nadia Gallen wrote:
If you are that worried about getting shoot at when undocking, you have room for 3 characters on your account.


Train one of those up for a cloakie sneaker, deploy him in the same system with your station, have him somewhere out in space, and simply log him on if you have the feeling the station is under observation by hostiles.

Warp to your sweetspot aka observation spot somewhere around the station. And if the station is bubbled to hell, and titans, supers and the kitchensink are sitting on the undock, there is a good chance they are camping the station and you can go make yourself a sandwich and watch a movie.


yep. It's important to have alternatives that you can switch to when other players don't let you do what you have intended to do. This way you'll save yourself a lot of frustrations.

tl;dr; Always have plan A, B and C.

[u]Hi[/u]

Katalci
Kismesis
#11 - 2012-08-12 05:59:01 UTC
If you die to a station camp, you deserve it, especially with the reduced 10 second session change timer. Just dock.
TotalRapeage
Brutor Tribe
Minmatar Republic
#12 - 2012-08-12 15:26:39 UTC
Well, although there are ways around not getting killed while undocking from a camped station. It's like anything else in Eve, nothing is 100% safe. I mean after all even cloakie/nullified t3's die to gate camps every now and then.

If the stars are aligned against you, and you happen to undock from a kickout station that's bubble camped and you lag out long enough not to be able to stop your ship from getting out of redock range, I guess it just wasn't your day.

Pipa Porto
#13 - 2012-08-12 16:54:25 UTC
TotalRapeage wrote:
Well, although there are ways around not getting killed while undocking from a camped station. It's like anything else in Eve, nothing is 100% safe. I mean after all even cloakie/nullified t3's die to gate camps every now and then.

If the stars are aligned against you, and you happen to undock from a kickout station that's bubble camped and you lag out long enough not to be able to stop your ship from getting out of redock range, I guess it just wasn't your day.


Who docks in a kickout station?

EvE: Everyone vs Everyone

-RubyPorto

Hiyora Akachi
Blood Alcohol Content
T O P S H E L F
#14 - 2012-08-13 21:49:16 UTC
CCP. We need windows.
Exploited Engineer
Creatively Applied Violence Inc.
#15 - 2012-08-13 22:09:54 UTC
Hiyora Akachi wrote:
CCP. We need windows.


Or, better yet, have the game switch to an outside view of the station before undocking, and then you get to decide whether you actually undock your ship.
Pipa Porto
#16 - 2012-08-13 22:31:17 UTC
Exploited Engineer wrote:
Hiyora Akachi wrote:
CCP. We need windows.


Or, better yet, have the game switch to an outside view of the station before undocking, and then you get to decide whether you actually undock your ship.


You're invulnerable for 30s. You can redock in 10s. That's your safe outside view.

EvE: Everyone vs Everyone

-RubyPorto

Substantia Nigra
Polaris Rising
Goonswarm Federation
#17 - 2012-08-15 02:50:18 UTC  |  Edited by: Substantia Nigra
Bean Eoner wrote:

I would love to see the devs find a way to help us weaker guys against station campers in nulsec.


TLDR? Move on, nothing of interest here.

I have spent a fair bit of time in areas of NPC nullsec with lots of station (and gate, and planet etc etc) camping activities. Indeed, every time I go run a pirate epic arc again I head back to just such an area. I have lost two ships on a station undock ... the first a frigate when I stupidly hit my MWD to try burn away from incoming bombs, the second another frigate popped by an instacane when I undocked from an unfamiliar hisec station and spent a second or two aligning before I warped out.

IMHO there’s a lot you can do to help yourself. You don’t need to beg CCP to intercede on your behalf. Here's my tips and ideas on how you can help yourself in these nasty situations.

Learn about the grid around objects in space

Especially important for instawarp bookmarks (vide infra) and understanding bubble dynamics. Gridfu may well become an important term in your understanding.

If you are ongrid with a station, whatever the distance in km, you will be able to 'see' ships, guns, cans (etc) that are at the station, on your main screen and your overview, and your directional scanner will show them at a distance rather than at "-". Being able to 'see' the station itself is irrelevant because it is set to be seen from wherever you are, ongrid or offgrid.

Learn about undock dynamics and their variation

Stations differ to one another, just as stargates do. Learn about the basics and how things vary. Especially learn about undock invulnerability periods, undock direction variability, and what can and cannot happen on an undock.

Learn about bubbles

They are awesomely powerful tools, but understanding their dynamics and their limitations can help you reduce their awesomeness as applied to you. For example: If your warp destination is offgrid to the bubble, and if you are not actually in the bubble, then you can warp thru the bubble to your destination.

Having already learnt about the grid, you will appreciate that it is possible to have an object a long way away (e.g. thousands of km) and yet still be on-grid with it.

Learn about your Directional Scanner

Especially useful when approaching a potentially hostile station (or gate) for the very first time. Also essential for many other parts of life in dangerous space.

Make some undock 'instawarp' bookmarks

These are absolute must have items in all areas of space (e.g. including the Jita IV 4 undock), and you do not even need to dock to build them. To make one without first docking just work out the undock line (gotta love those amarr stations for this bit) and use your mainscreen graphics to move yourself to a suitable undock location. I usually make an initial one just barely ongrid (e.g. 300km out), then dock, and undock warping to it. Then as soon as the warp stops, and my ship slows, I manually set full speed ahead and continue until I have a decent offgrid instawarp.

The benefit of doing this is that you can make your bookmark in the perfect middle location, whereas some actual undockings will steer you towards one extreme in the range of undock directions.

These bookmarks are great protection against fast-lockers camping the undock and evil ppl who try and undock with you. They're also essential additions to the other methods you might employ.
They're also very useful, providing you have a very-much-offgrid one, when your undock is imperfectly bubbled ... you often find yourself able to just warp thru the bubble to your bookmark.

I prefix the name of these bookmarks with "!" so they sort to the top of the bookmarks window I have open: e.g. "! VI 1 RFAD exit: 1400km instawarp". That way I don't have to fuss around, under duress, to find them.

Make some station 'perch' bookmarks

Never warp directly to a potentially hostile nullsec station. Build yourself some 'perch' bookmarks, around 300km from the station away from any likely warp-lines ... usually above and below are good (altho pretty predictable). 300km is almost always ongrid and is a distance that allows you to warp to an object at-100km and then warp back out if you need ... it just keeps your options open.

When you are inbound to the station always warp to that perch bookmark first.

Use permanently undocked cloaky alts as scouts

I often have a covops alt undocked fulltime when I am working in the nastier areas of NPC null. I warp them to a perch near the station, to observe, before I consider undocking.

I log them out at a safespot when I am done.

Ctrl-space

It's an uber tool, providing you don't get stopped outside the redock zone of the station. If you're undocking blind (no-one watching the outside of the station for you) then hitting ctrl-space will stop you immediately and will not disrupt your undock invulnerability. You can then have a good look around and, if you're not comfortable, wait for 10s to have passed and redock without anyone getting a lock on you.

continued ...

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Substantia Nigra
Polaris Rising
Goonswarm Federation
#18 - 2012-08-15 02:50:57 UTC  |  Edited by: Substantia Nigra
... continued

Undock invulnerability

I've never tested it to the max, but you can actually cruise quite a long way from the station before you lose that 30s period of invulnerability. I don't know if you'd be able to clear a dictor bubble (doubt it) but I use this dynamic when there are ppl sitting on the undock trying to bump and then kill. Stay calm, don't touch anything (especially don't touch ctrl-space), and let your invulnerable ship slide on past them ... and then warp to an undock instawarp bookmark.

As often as not hasty dictor pilots apply their bubbles so they do not catch the immediate undock zone. If that is the case, and you need to check quickly before you get too far out, then you will usually be able to warp thru the bubble to an instawarp bookmark ... providing that bookmark is offgrid.

Patience v short attention spans

Sometimes your best option is just to outwait them. If campers are getting very few kills or near-kills they are likely to move on to try something else. Sometimes I go afk, and sometimes I logout. If I can I also watch the station exterior to see when they've broken up their camp ... or just rely on 'local' to tell me they've quit the system.

Tech 3 ships

It's not always viable but I also use T3s a lot in these circumstances. For example when I am running the pirate epic arcs I setup a quiet station as my home base and use a covops, nullified, stabbed, nano loki to go to and from the agents' stations ... which are much more often camped. When undocking the loki into a hostile bubble camp I use the methods mentioned above ... drift under undock invulnerability and then warp to my undock instawarp bookmark, cloaking on the way.

I then head to the quieter base station and swap to the frigate I plan to run the mission with.

A suitably setup T3 is virtually unstoppable in these situations.


Good luck. As you will see, with a little knowledge, care, skill, and patience you should be able to regularly turn the tables on those station campers.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Josef Djugashvilis
#19 - 2012-08-15 08:25:14 UTC
Nadia Gallen wrote:
If you are that worried about getting shoot at when undocking, you have room for 3 characters on your account.


Train one of those up for a cloakie sneaker, deploy him in the same system with your station, have him somewhere out in space, and simply log him on if you have the feeling the station is under observation by hostiles.

Warp to your sweetspot aka observation spot somewhere around the station. And if the station is bubbled to hell, and titans, supers and the kitchensink are sitting on the undock, there is a good chance they are camping the station and you can go make yourself a sandwich and watch a movie.


I have always thought the fact that you need an alt to undock in hostile space is a fault with Eve's gameplay.

There should be a way to tell if you are being station camped wothout resorting to the use of alts.

This is not a signature.

Pipa Porto
#20 - 2012-08-15 10:51:17 UTC
Josef Djugashvilis wrote:
Nadia Gallen wrote:
If you are that worried about getting shoot at when undocking, you have room for 3 characters on your account.


Train one of those up for a cloakie sneaker, deploy him in the same system with your station, have him somewhere out in space, and simply log him on if you have the feeling the station is under observation by hostiles.

Warp to your sweetspot aka observation spot somewhere around the station. And if the station is bubbled to hell, and titans, supers and the kitchensink are sitting on the undock, there is a good chance they are camping the station and you can go make yourself a sandwich and watch a movie.


I have always thought the fact that you need an alt to undock in hostile space is a fault with Eve's gameplay.

There should be a way to tell if you are being station camped wothout resorting to the use of alts.


It's called undocking. Or looking at Local.

If you docked in a Kickout station, it's called the 12 P's.
Piss poor planning promotes piss poor performance, piss poor performance promotes pain.

EvE: Everyone vs Everyone

-RubyPorto

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