These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

DEV RESPONCE REQUESTED: Amarr Rookie ships and cynos

First post
Author
MIrple
Black Sheep Down
Tactical Narcotics Team
#21 - 2012-08-09 19:23:18 UTC
Cadfael Maelgwyn wrote:
Because using a T1 frigate for cynos is too much of a burden.


Its not. Having to take the LO out of a ship to jump it via carrier and then forgetting to put it back in is a PITA
Xiang Jing
State War Academy
Caldari State
#22 - 2012-08-09 19:25:01 UTC  |  Edited by: Xiang Jing
I'm a newbie and even I am blown away by this.

A) There's been a dev response
B) Why would CCP essentially remove functionality like this from just one race's rookie ship and leave it for the other three? They wouldn't and didn't.
C) Even if somehow, Amarr rookie ships lost the ability completely, what's stopping you from buying a different ship to cyno?
Pipa Porto
#23 - 2012-08-09 20:01:02 UTC
ps3ud0nym wrote:
ITT: many people show they don't know how to read. DEV response requested. Not pubbie sperg wanted.


Virgil Travis wrote:
Try here


Since you're far too lazy to click a link.

CCP Fozzie wrote:
When it comes down to it, cyno lighting on rookie frigates is an activity that we don't explicitly design for. We have no problem with people doing it but we will not guarantee that all the design decisions we make will support it.

In this case we built the rookie frigates to highlight the differences in the races' ship design philosophies, by making the rookie frigates a scaled down version of the kind of stat progressions you'll run into at higher tiers. Amarr ships tend to have slightly smaller cargoholds than other races since they don't need the space for ammo.

In the end we gave all the rookie ships (including the Impairor) a significant buff to cyno lighting since they no longer need MAPCs. The buff to that specific use was not intentional but it was something we knew would be happening and we were fine with it. The Impairor got slightly less of a buff for cyno lighting than the others, but once again I consider that fine since lighting cynos isn't a core use for the ship.

In the end my advice is to stock some expanded cargoholds with your cyno gens and celebrate that you no longer need the more expensive MAPCs.

EvE: Everyone vs Everyone

-RubyPorto

Haquer
Vorkuta Inc
#24 - 2012-08-09 20:10:43 UTC
ps3ud0nym wrote:
ITT: many people show they don't know how to read. DEV response requested. Not pubbie sperg wanted.


Tribal Band member calling people pubbies?

Nice one!

I remember you from TEST jabber. You are the biggest sperg on the internet who is full of the dumbest ideas known to man. Biomass your character.
ps3ud0nym
Dixon Cox Butte Preservation Society
#25 - 2012-08-09 20:21:24 UTC
Xiang Jing wrote:
I'm a newbie and even I am blown away by this.

A) There's been a dev response
B) Why would CCP essentially remove functionality like this from just one race's rookie ship and leave it for the other three? They wouldn't and didn't.
C) Even if somehow, Amarr rookie ships lost the ability completely, what's stopping you from buying a different ship to cyno?


A) I am talking to the Dev right now.

B) Not sure, but they did.

C) Why should only one race have to do this while all the others don't?
ps3ud0nym
Dixon Cox Butte Preservation Society
#26 - 2012-08-09 20:27:14 UTC
Haquer wrote:
ps3ud0nym wrote:
ITT: many people show they don't know how to read. DEV response requested. Not pubbie sperg wanted.


Tribal Band member calling people pubbies?

Nice one!

I remember you from TEST jabber. You are the biggest sperg on the internet who is full of the dumbest ideas known to man. Biomass your character.


Well, apparently I am much more famous than you. What is it like being completely and totally inconsequential?
Vertisce Soritenshi
The Scope
Gallente Federation
#27 - 2012-08-09 20:56:23 UTC
I am here to spurge in the OP's thread.

Maybe using ships intended for cyno's is what CCP wants you to do?

Spurge complete. Thank you for your time.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Lilianna Star
Vagrant Empress
#28 - 2012-08-09 20:58:11 UTC
So...how long does it take to train up an impairor?
ps3ud0nym
Dixon Cox Butte Preservation Society
#29 - 2012-08-09 21:06:06 UTC  |  Edited by: ps3ud0nym
Vertisce Soritenshi wrote:
I am here to spurge in the OP's thread.

Maybe using ships intended for cyno's is what CCP wants you to do?

Spurge complete. Thank you for your time.


Then perhaps it should be taken away from ALL rookie ship rather than effecting a single race only?

Lilianna Star wrote:
So...how long does it take to train up an impairor?


I think you mean a ship other than Impairor. Unfortunately that isn't the right question as the ability being lost isn't one you can train to get back. The question is how can an Amarr player train to get free, ready to go, cyno ships when they dock like the rest of the races?
Pipa Porto
#30 - 2012-08-09 21:11:53 UTC
ps3ud0nym wrote:
Vertisce Soritenshi wrote:
I am here to spurge in the OP's thread.

Maybe using ships intended for cyno's is what CCP wants you to do?

Spurge complete. Thank you for your time.


Then perhaps it should be taken away from ALL rookie ship rather than effecting a single race only?

Lilianna Star wrote:
So...how long does it take to train up an impairor?


I think you mean a ship other than Impairor. Unfortunately that isn't the right question as the ability being lost isn't one you can train to get back. The question is how can an Amarr player train to get free, ready to go, cyno ships when they dock like the rest of the races?


Umm, you're not losing any ability. You just aren't gaining one.

And Amarr players could go with Cyno 5, if the 2500 isk for a Cargo Expander 1 is too expensive.

EvE: Everyone vs Everyone

-RubyPorto

ps3ud0nym
Dixon Cox Butte Preservation Society
#31 - 2012-08-09 21:21:01 UTC  |  Edited by: ps3ud0nym
Pipa Porto wrote:
ps3ud0nym wrote:
Vertisce Soritenshi wrote:
I am here to spurge in the OP's thread.

Maybe using ships intended for cyno's is what CCP wants you to do?

Spurge complete. Thank you for your time.


Then perhaps it should be taken away from ALL rookie ship rather than effecting a single race only?

Lilianna Star wrote:
So...how long does it take to train up an impairor?


I think you mean a ship other than Impairor. Unfortunately that isn't the right question as the ability being lost isn't one you can train to get back. The question is how can an Amarr player train to get free, ready to go, cyno ships when they dock like the rest of the races?


Umm, you're not losing any ability. You just aren't gaining one.

And Amarr players could go with Cyno 5, if the 2500 isk for a Cargo Expander 1 is too expensive.


The expense isn't the issue unless CCP plans to seed expanded cargo hold 1s as an NPC item on the market in both NPC and SOV space. As this affects only a single race, it is very unlikely you will see them stocked regularly anywhere. People who know better will simply stop rolling Amarr characters period. As it stands, all the starter races are equal and can do the same things out of the box, except Amarr. I wouldn't recommend anyone roll an Amarr character right now as it only gives a disadvantage when compared to the other races. It isn't like you can't FLY Amarr if you want. Just train the skills. However, if you ROLL Amarr, you will forever be at a disadvantage when compared to the other races for cynoing and there is nothing you can do about it. So you are better off taking any race other than Amarr as a starter race.

But lets talk about Cyno V. If you aren't Amarr, you can do it with Cyno IV. That means you have a character that has less than 900K SP which is covered by your default clone. That means you can jump to ANY station and it doesn't matter if it has medical facilities or not. As soon as you have Cyno V, you go over that 900K limit and now can only jump to stations with medical facilities due to the need to upgrade your clone.

Again, much more risk for no reward and only a single race affected.
Denidil
Cascades Mountain Operatives
#32 - 2012-08-09 21:23:06 UTC
ps3ud0nym wrote:
I would like to have a response to this from a Dev. I want to know if taking away the ablity to use the Impairor as a cyno ship while leaving the other race's rookie ships able to do so was intentional. If so, is CCP going to give those effected by this change (who might have capitals trapped because they can't cyno to their alts any more) the ability to change their base race?


they're already said FIT A CARGO EXTENDER.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Mag's
Azn Empire
#33 - 2012-08-09 21:26:12 UTC
So, what's the issue again?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Pipa Porto
#34 - 2012-08-09 21:29:17 UTC
Mag's wrote:
So, what's the issue again?


Someone's upset that instead of having to fit a 500k Isk MAPC to Noobship Cyno, they have to fit a 2k Isk Cargo Expander to Noobship cyno.

EvE: Everyone vs Everyone

-RubyPorto

ps3ud0nym
Dixon Cox Butte Preservation Society
#35 - 2012-08-09 21:30:40 UTC  |  Edited by: ps3ud0nym
Denidil wrote:
ps3ud0nym wrote:
I would like to have a response to this from a Dev. I want to know if taking away the ablity to use the Impairor as a cyno ship while leaving the other race's rookie ships able to do so was intentional. If so, is CCP going to give those effected by this change (who might have capitals trapped because they can't cyno to their alts any more) the ability to change their base race?


they're already said FIT A CARGO EXTENDER.



Are you going to fly out to the edge of the map to provide one? If I am not amarr, I don't have to fit anything extra. I can just pod jump to any station I have a cyno and fuel at and jump with no changes necessary.

The cargo expander is not a valid solution in any way at all. If you honestly think it is, then I am pretty sure you have never dealt with nul-sec logistics for an alliance before if you have ever even jumped a capital at all, which I doubt.
Mag's
Azn Empire
#36 - 2012-08-09 21:33:48 UTC
Pipa Porto wrote:
Mag's wrote:
So, what's the issue again?


Someone's upset that instead of having to fit a 500k Isk MAPC to Noobship Cyno, they have to fit a 2k Isk Cargo Expander to Noobship cyno.
That's awful. CCP are evil at times I tell ya, they really are. Sad

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

ps3ud0nym
Dixon Cox Butte Preservation Society
#37 - 2012-08-09 21:34:42 UTC
Mag's wrote:
Pipa Porto wrote:
Mag's wrote:
So, what's the issue again?


Someone's upset that instead of having to fit a 500k Isk MAPC to Noobship Cyno, they have to fit a 2k Isk Cargo Expander to Noobship cyno.
That's awful. CCP are evil at times I tell ya, they really are. Sad


You work extremely hard at missing the point. Did you have to have training to be that stupid or does it come naturally to you?
Mag's
Azn Empire
#38 - 2012-08-09 21:38:23 UTC
ps3ud0nym wrote:
Mag's wrote:
Pipa Porto wrote:
Mag's wrote:
So, what's the issue again?


Someone's upset that instead of having to fit a 500k Isk MAPC to Noobship Cyno, they have to fit a 2k Isk Cargo Expander to Noobship cyno.
That's awful. CCP are evil at times I tell ya, they really are. Sad


You work extremely hard at missing the point. Did you have to have training to be that stupid or does it come naturally to you?
All natural. We must be identical twins. Big smile

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Xiang Jing
State War Academy
Caldari State
#39 - 2012-08-09 23:01:47 UTC
ps3ud0nym wrote:


A) I am talking to the Dev right now.

B) Not sure, but they did.

C) Why should only one race have to do this while all the others don't?


Cool, glad to hear. Hope it goes well.

But

B) They didn't permanently remove it, which was my point. The ability is still readily accessible.

C) CCP explained it as a way to learn the Amarr ship traits. Less cargo space, in this example. They want the rookie ships to reflect that. Seems reasonable to me, if maybe a bit inelegant.
Tarsus Zateki
Viziam
Amarr Empire
#40 - 2012-08-10 00:49:19 UTC
ps3ud0nym wrote:
ITT: many people show they don't know how to read. DEV response requested. Not pubbie sperg wanted.


I assume your deplorable level of literacy is the reason you couldn't find CCP's email address. Its a far more effective means to get in touch with developers instead of making demands on a forum where they are in no way obligated to respond to your incompetent attempt at a troll post.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.