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Strip miners deactivating

Author
Deanne Sheriff
Garoun Investment Bank
Gallente Federation
#1 - 2012-08-09 01:56:07 UTC
Why do the strip miners deactivate even though my ore bay isn't full and there are plenty of ore left in the roid that I am mining? At least, I'm assuming there is plenty of ore left based on my using a survey scanner. I'm not moving and I have auto-reload set to on.

Styth spiting
Brutor Tribe
Minmatar Republic
#2 - 2012-08-09 02:02:19 UTC
Deanne Sheriff wrote:
Why do the strip miners deactivate even though my ore bay isn't full and there are plenty of ore left in the roid that I am mining? At least, I'm assuming there is plenty of ore left based on my using a survey scanner. I'm not moving and I have auto-reload set to on.




Are you getting Orca boosts? Chances are when the Orca leaves to do a drop off at station when your cycle finishes you are out of range of the roids. Orca's don't give boosts while in warp, station, etc. This only matters when a cycle starts/stops though.
dukonata
Southern Cross Mining
#3 - 2012-08-09 02:29:19 UTC

i thought the auto-reload only loads the mining crystals back in, not actually start the cycle again.
Deanne Sheriff
Garoun Investment Bank
Gallente Federation
#4 - 2012-08-09 02:46:12 UTC
Styth spiting wrote:
Deanne Sheriff wrote:
Why do the strip miners deactivate even though my ore bay isn't full and there are plenty of ore left in the roid that I am mining? At least, I'm assuming there is plenty of ore left based on my using a survey scanner. I'm not moving and I have auto-reload set to on.




Are you getting Orca boosts? Chances are when the Orca leaves to do a drop off at station when your cycle finishes you are out of range of the roids. Orca's don't give boosts while in warp, station, etc. This only matters when a cycle starts/stops though.


No Orca boost. Just soloing in my retriever. I'm using t2 crystals and the damage is .4
Styth spiting
Brutor Tribe
Minmatar Republic
#5 - 2012-08-09 03:43:08 UTC
This happens when the cycle ends right, and not 1/2 way though? Nothing ends a cycle 1/2 though that I know of (other than init warp, show blowing up).

Is your cargo hold maxed out with 0m3 space (filled totally with mining crystals for example)? Not sure but you may need to have at least 1m3 space available perhaps? I recall someone in our alliance commenting on needing some space available but not sure if this was mining related, just something that seems could be similar.

And does this happen every cycle? Is there no message at all displayed? I've never toggled auto settings for strips so no clue what it needs to be set to. If it was a cargo space or distance issue you should receive a warning.
Idont Getitatall
Doomheim
#6 - 2012-08-09 03:57:43 UTC
Happened to me couple times too now, using retriever and strip miner I`s, sometimes after a full cycle the next cycle just wont start.
Deanne Sheriff
Garoun Investment Bank
Gallente Federation
#7 - 2012-08-09 08:10:41 UTC
Styth spiting wrote:
This happens when the cycle ends right, and not 1/2 way though? Nothing ends a cycle 1/2 though that I know of (other than init warp, show blowing up).

Is your cargo hold maxed out with 0m3 space (filled totally with mining crystals for example)? Not sure but you may need to have at least 1m3 space available perhaps? I recall someone in our alliance commenting on needing some space available but not sure if this was mining related, just something that seems could be similar.

And does this happen every cycle? Is there no message at all displayed? I've never toggled auto settings for strips so no clue what it needs to be set to. If it was a cargo space or distance issue you should receive a warning.


My cargo hold has tons of space. It doesn't happen every cycle. It just deactivates whenever. I haven't sat there and watched the cycle everytime though. It's a bit too monotonous to wait a couple minutes for that
Ucankurbaga
Deep Core Mining Inc.
Caldari State
#8 - 2012-08-09 12:36:22 UTC
Capacitor running out?
TheSkeptic
Federal Navy Academy
Gallente Federation
#9 - 2012-08-09 12:56:41 UTC
Maybe it's a stealth mechanic put in place to stop people AFK mining.

Client idle for too long?!? stop the strip miners!

...

stoicfaux
#10 - 2012-08-09 14:19:10 UTC
TheSkeptic wrote:
Maybe it's a stealth mechanic put in place to stop people AFK mining.

Client idle for too long?!? stop the strip miners!


Needs more cowbell conspiracy.

A CCP investigator can turn off the auto-repeat on your high slot modules as a means of checking whether you are just afk or a bot . If you re-enable them immediately, you're a bot. If you leave them off for hours, then you're a stupid bot. If you re-enable them within a minute of them shutting off, you're a smart bot that tries to look like an afk player. If you re-enable them when your ore bay would be full and then comment in local about how you wish Eve had sound so you could hear whether the lasers were active, then you're a player.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Ginger Barbarella
#11 - 2012-08-09 17:19:49 UTC
Deanne Sheriff wrote:
Why do the strip miners deactivate even though my ore bay isn't full and there are plenty of ore left in the roid that I am mining? At least, I'm assuming there is plenty of ore left based on my using a survey scanner. I'm not moving and I have auto-reload set to on.



It must be your hair.

"Blow it all on Quafe and strippers." --- Sorlac

Frostys Virpio
KarmaFleet
Goonswarm Federation
#12 - 2012-08-09 20:08:22 UTC
stoicfaux wrote:
TheSkeptic wrote:
Maybe it's a stealth mechanic put in place to stop people AFK mining.

Client idle for too long?!? stop the strip miners!


Needs more cowbell conspiracy.

A CCP investigator can turn off the auto-repeat on your high slot modules as a means of checking whether you are just afk or a bot . If you re-enable them immediately, you're a bot. If you leave them off for hours, then you're a stupid bot. If you re-enable them within a minute of them shutting off, you're a smart bot that tries to look like an afk player. If you re-enable them when your ore bay would be full and then comment in local about how you wish Eve had sound so you could hear whether the lasers were active, then you're a player.




What sound would they put?

Constant star war lightsaber moving sound maybe?
Dorian Wylde
Imperial Academy
Amarr Empire
#13 - 2012-08-10 03:12:10 UTC
Theres a bug with the new ore holds not filling up all the way, ccp is patching it tomorrow. That's most likely the problem, the game thinks your hold is full when it really isn't.
Idris Helion
Doomheim
#14 - 2012-08-10 14:45:40 UTC
Dorian Wylde wrote:
Theres a bug with the new ore holds not filling up all the way, ccp is patching it tomorrow. That's most likely the problem, the game thinks your hold is full when it really isn't.


This must be the problem, because I had the same thing happen to me a couple of times last night on different mining ships.
Che M'uash
Ministry of War
Amarr Empire
#15 - 2012-08-13 14:31:08 UTC
That's reminds me, when did the strip miner sound go away? I'm just getting back into EVE after being gone for a year and a half, do I'm guessing it was a while ago.
Miranda Starborn
Beehive Technologies
#16 - 2012-08-13 14:49:31 UTC  |  Edited by: Miranda Starborn
Deanne Sheriff wrote:
Why do the strip miners deactivate even though my ore bay isn't full and there are plenty of ore left in the roid that I am mining? At least, I'm assuming there is plenty of ore left based on my using a survey scanner. I'm not moving and I have auto-reload set to on.


There are many reason why the strip miners may deactivate before the ore bay is full and hard to tell why it happen for you based on the information you provided.

Some common reason are:

1. current roid mined was poped (seams unlikely in your case)
2. barge drifted out of max distance (seams unlikely in your case)
3. low skilled character cause cap to run out
4. crystal burnt out and was auto replaced (I would guess on this one in your case)

Edit note: Perhaps I did not read your question properly; did all stripes deactivate for you?
Velicitia
XS Tech
#17 - 2012-08-13 15:27:54 UTC
stoicfaux wrote:
TheSkeptic wrote:
Maybe it's a stealth mechanic put in place to stop people AFK mining.

Client idle for too long?!? stop the strip miners!


Needs more cowbell conspiracy.

A CCP investigator can turn off the auto-repeat on your high slot modules as a means of checking whether you are just afk or a bot . If you re-enable them immediately, you're a bot. If you leave them off for hours, then you're a stupid bot. If you re-enable them within a minute of them shutting off, you're a smart bot that tries to look like an afk player. If you re-enable them when your ore bay would be full and then comment in local about how you wish Eve had sound so you could hear whether the lasers were active, then you're a player.




Wait, EVE has sound?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tanlinara
LightBender Mining and Research Corp
#18 - 2012-08-14 05:03:47 UTC
The retriever doesnt have enough capacitor capacity /recharge fast enough if you are running any tanking modules.

I had a dcu 11,invul field 11 running and had it run out several times depending how things cycle. I even tried stagerring the strips by almost half a cycle , but even that doesnt always work depending when the rocks pop.

Retriever out mined my procurer not by a lot but was such a pain in the butt dropping the tank modules or strips i went back to the procurer.