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high sec ice ?

First post
Author
Ladie Harlot
Viziam
Amarr Empire
#61 - 2011-10-12 10:23:11 UTC
Malcanis wrote:
Two out of the 9 CSMs are in Goonswarm.

Which is disappointing. We're shooting for 8/9 next time. Trebor can stay so we can continue to make fun of "crowdsourcing".

The artist formerly known as Ladie Scarlet.

Malcanis
Vanishing Point.
The Initiative.
#62 - 2011-10-12 10:41:48 UTC
Ladie Harlot wrote:
Malcanis wrote:
Two out of the 9 CSMs are in Goonswarm.

Which is disappointing. We're shooting for 8/9 next time. Trebor can stay so we can continue to make fun of "crowdsourcing".


It'll be interesting to see if those who were hurfblurfing about the "unfairness" of the "nullse control" of the CSM will succeed in mobilising hi-sec dwellers to actually click a button on a web page for CSM 7.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#63 - 2011-10-12 10:48:46 UTC
CCP Zymurgist wrote:
In CCP Greyscale's blog he discussed moving Ice to null sec as part of the 0.0 Industry revamp. It hasn't been decided yet if this will happen or not. I suggest checking out the archived Features and Ideas forum for some more info on what was discussed.


I suggest that the fact that you guys have not given a definitive "No" so far means that you truly still have your heads up your ass as far as giving the player base what they want.

internet spaceships

are serious business sir.

and don't forget it

J'Poll
School of Applied Knowledge
Caldari State
#64 - 2011-10-12 11:01:12 UTC
Zendoren wrote:
My vote is to take away Belt Ice in high and low sec and move it to probeable grav sites. However for this to be a success, ice needs to be worth mining and as it stands right now (Goon ganking aside) Ice is not worth mining.

TL;DR
1) ice as Grav sites in empire space.
2) Reduce Iso requirements for POS and increase requirements for capital ships (adjust Iso's m3 also)
3) make ice depletable.


I can agree with this in a certain degree.

I would say make Ice more rare in high-sec, so less Ice holding systems, with that drop or lower the Ice related fuels for POS and increase the required isotopes to jump capitals.

But I totally agree that Ice belts should be depletable like the normal asteroid belts. This means those botters won't perma mine Ice and also that the market will change but not collapse as there will still be Ice on the high-sec markets (though in less quantities). If you do this and also increase the number of belts in low-sec / null-sec then players are more likely to move there as mining a rarer product to sell in highsec will mean big profits.

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pussnheels
Viziam
#65 - 2011-10-12 11:12:02 UTC  |  Edited by: pussnheels
To the OP i suggest you really read the devblog link CCp Zymmie posted and the feed back threads

You will notice that the large majority of people are against removing them and posted some good valid reasons against removing them

So i don't think they will be removed , tho i do suspect you will not find them in belts anymore

Besides can you imagine all the whine of those carrier pilots who have to mine their own ice

Goons Delenda Est

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Junglistbeast
Perkone
Caldari State
#66 - 2011-10-12 12:37:30 UTC
Move it out of High-Sec....

Why are so many people disinclined to explore the other areas of space in the game?

Want to get rich? Take risks!

Low-sec needs a boost, we need more people here and if that means miners to shoot, or combat pilots defending them then i say good!

0.0 needs a boost to indy capabilities, if moving Ice there means hat more indy types have to move there to do what they want. then win-win they make isk doing what they enjoy, 0.0 pilots get more of an industrial base in thier space. More targets to kill etc.

Botting is a seperate issue, what stops them farming ice in high-sec over 0.0 and low now? 0.0 bots aren't mining ice (mostly)!

Too many people wanting to play a Multiplayer game solo!
CCP Phantom
C C P
C C P Alliance
#67 - 2011-10-12 12:47:25 UTC
Thread cleaned.

CCP Phantom - Senior Community Developer

Ingvar Angst
Nasty Pope Holding Corp
#68 - 2011-10-12 13:54:42 UTC
CCP Phantom wrote:
Thread cleaned.


Does this mean CCP actually reads the concerns of people regarding threads like these and take them into consideration? One would hope so.

There are some severe cause/effect issues that would arise if ice were removed from highsec. I'm sure people have already covered the problems with maintaining pos's in high sec simply due to the massive spike in fuel prices, but even more importantly (to me) is the massive shockwaves this would have on wormhole life. You see, the first point I'd like to offer is this: People won't decide to go mine ice in low or null sec. They do so in high sec because that's simply who they are. They have no interest in areas of the game that are more dangerous; it's not a fault, it's their nature. You can't take the sand out of someone's sandbox and force them to play in someone else's... they'll simply take their bucket and shovel and go home. So what happens... well, obviously fuel dwondles and prices spike because there will be considerably less available on the market. This dramatically affects wormholes... areas of pure null space with no access to ice at all. The cost to maintain a pos in there would skyrocket, which would eventually drive many smaller corporations simply doing their own thing in the frontiers of Eve out. Will they go to null instead? No. Wormhole dwellers are the antithesis of null dwellers, favoring smaller yet more dangerous aspects of the game, the opposite of what null offers. Many will simply leave, leaving fewer wealthier corps existing in holes. Now... the cost of maintaining their pos's is still spiking, that needs to be made up somehow. The only way that can happen is on a resource that wormholes have primary control over... T3 ships and products. You'll see a massive spike on T3 ship and subroutine costs. I heard tengus were once a billion or so isk... imagine looking at that as cheap? Yeah... it'll happen as a matter of survival.

Hopefully CCP actually has someone that sits down and really, really thinks out the long term rippling effect decisions like this will have on the whole of the game. You need someone that's simply doesn't declare "Gee, it'll make more people go to null!" without actually considering human nature and reality. Removing ice from high sec would cause irreparable damage to the economy, high sec pos life and wormhole life. Such an ill-fated concept needs to be allowed to die an ignoble and lonely death.

Six months in the hole... it changes a man.

Mr LaboratoryRat
Confederation of DuckTape Lovers
#69 - 2011-10-12 14:00:57 UTC
The ice need to be sepparated in good ice and bad ice, bad ice keeps in high sec, good ice gets in 0.0. This requirs a whole ice belt overhaul witch is easy done with some scripting...
Ingvar Angst
Nasty Pope Holding Corp
#70 - 2011-10-12 14:15:10 UTC
Mr LaboratoryRat wrote:
The ice need to be sepparated in good ice and bad ice, bad ice keeps in high sec, good ice gets in 0.0. This requirs a whole ice belt overhaul witch is easy done with some scripting...


There's already "better" ice in null than in high sec.

Six months in the hole... it changes a man.

Victor Dathar
Goosefleet
#71 - 2011-10-12 15:07:26 UTC
What about yellow snow?

^^^ lol that post is so bad you should get back 2 GBS m8 o7

@grr_goons : Wisdom, Insight, GBS Posts

Weaselior
GoonWaffe
Goonswarm Federation
#72 - 2011-10-12 16:02:05 UTC
Ingvar Angst wrote:
Mr LaboratoryRat wrote:
The ice need to be sepparated in good ice and bad ice, bad ice keeps in high sec, good ice gets in 0.0. This requirs a whole ice belt overhaul witch is easy done with some scripting...


There's already "better" ice in null than in high sec.


emphasis on the quotes

0.0 isotope ice is never ever ever worth mining and I don't think the dark glitter stuff that's 0.0 only is either

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Akara Ito
Phalanx Solutions
#73 - 2011-10-12 16:13:56 UTC
Terminal Entry wrote:
Just remove all Ice from the game and have POSes powered from a reactor, just like the capacitor is in ships.

The less 'Logistics-Online' the better.



Guess what the reactors would be fuelled with ?Roll
Ingvar Angst
Nasty Pope Holding Corp
#74 - 2011-10-12 16:20:55 UTC
Akara Ito wrote:
Terminal Entry wrote:
Just remove all Ice from the game and have POSes powered from a reactor, just like the capacitor is in ships.

The less 'Logistics-Online' the better.



Guess what the reactors would be fuelled with ?Roll


Enriched Uranium, water, robotics and mechanical parts? (Can't really justify oxygen here...)

Six months in the hole... it changes a man.

Tallian Saotome
Nuclear Arms Exchange Inc.
#75 - 2011-10-12 16:55:25 UTC
Akara Ito wrote:
Terminal Entry wrote:
Just remove all Ice from the game and have POSes powered from a reactor, just like the capacitor is in ships.

The less 'Logistics-Online' the better.



Guess what the reactors would be fuelled with ?Roll

SCIMITARS!!!!

Inappropriate signature removed, CCP Phantom.

Mr LaForge
Deep Core Mining Inc.
Caldari State
#76 - 2011-10-12 16:55:45 UTC
Victor Dathar wrote:
What about yellow snow?


Would be unfair to the other colors.

Stuff Goes here

Sarrgon
Avalonians United
#77 - 2011-10-12 18:20:09 UTC
How about depletable Ice roids in high sec, unlimited Ice like it is now in 0.0and low sec. So people still can get some ice in high sec, but not unlmited like it is now. Which would mean most of the ice would have to come from 0.0, some would come from low sec and hi sec.
Circumstantial Evidence
#78 - 2011-10-12 18:31:07 UTC
Ingvar Angst
Nasty Pope Holding Corp
#79 - 2011-10-12 19:05:41 UTC
Sarrgon wrote:
How about depletable Ice roids in high sec, unlimited Ice like it is now in 0.0and low sec. So people still can get some ice in high sec, but not unlmited like it is now. Which would mean most of the ice would have to come from 0.0, some would come from low sec and hi sec.


That would likely still fail to push people into null. There's a reason people aren't in null sec. They don't want to be. Period. The whole mega-alliance supercap flavor simply doesn't suit most people. You can't take away the sand from some people's sandbox and think they'll go play in sandboxes they don't like. So, with a decreased supply of ice fuels, you'll wind up with the same problem of pos's becoming more and more expensive to maintain, negatively affecting high sec research and wormholes in general. T3 prices will still skyrocket, etc. etc.

If you make high sec and wormholes dependant on low and null sec in order to survive... well, it'll be bad. Devastatingly so.

Six months in the hole... it changes a man.

Ladie Harlot
Viziam
Amarr Empire
#80 - 2011-10-12 19:25:19 UTC
Ingvar Angst wrote:
If you make high sec and wormholes dependant on low and null sec in order to survive... well, it'll be bad. Devastatingly so.

That's fine.

The artist formerly known as Ladie Scarlet.