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War dec griefing!

Author
Butzewutze
Doomheim
#21 - 2012-08-09 15:27:13 UTC
Claudia Heti wrote:
I am here to ask what everyone thinks about corps who war dec a mining/indy corp/alliance to stop them from doing their normal activities like mining, misisoning, ratting ect. and also so they can get a few easy kills in between.


A "industry" corp that is unable to defend itself is fail in a pvp game. U know this is a PVP game, right? Maybe u don't want to take part in pvp but others will for sure. If i would be in your shoes i would think about how to defend my corp, with mercs or with combatskills for example. If u jump into the sea with a wound, well knowing that there are many sharks around... u dont blame the shark if u get bitten. You blame the idiot who went swimming.

Claudia Heti wrote:
Also for allot of new players it can be somewhat scary for them as they will just sit in the station all day because they are too scared to undock incase they get blown up. Not only new players are affected, people who have just skilled in the indy side of things won't exactly be up for undocking to get blown up either cause they may not have the skills to fight back or just not have experience to fight the attackers. This is not a fun way to play the game.


Again, "all" players have the same problems that u experience now. Why should ccp make a change for you if others dont have problems with that? Train your newbies, tell them that this is not a sologame and that this is not 100% about industry. You have to defend yourself or your mates sooner or later. Better learn that quick.

Claudia Heti wrote:
Now I know it's not just us it is happening to, it is happening to many many other corps/alliances and to be honest it is really really annoying allot of us.


Then u should look for another game?

Claudia Heti wrote:
I know there may be allot of people against me on this but this has to stop, it has gone too far now. This ontop of hulkageddon is making miners angry and frustrated. Personally for me the game is no longer fun, I know many people who feels the same way and it is all because of these idiots who think it is fun to grief us and other miners alike.


The only problem i see here is that u think wrong about this game and that u suddenly realized that this is not "hello kitty online".


Claudia Heti
The Knights of Valhalla
#22 - 2012-08-09 15:32:52 UTC
I should probably state this is based on a personal problem but not all the scenarios apply to us, like the sitting docked up, we are fully willing to stand up for ourselfs. What I am trying to say is we shouldn't be forced to PvP, we enjoy doing other things but can't do it if we are war deced.
Tippia
Sunshine and Lollipops
#23 - 2012-08-09 15:35:37 UTC
Claudia Heti wrote:
What I am trying to say is we shouldn't be forced to PvP
Actually, you pretty much should. It's one of the cornerstones of the game. If you want to do those other things, you have to take the necessary steps to secure your playground, because no matter what, PvP is everywhere and combat will always be a possibility whether you personally want to engage in it or not.
Micheal Dietrich
Kings Gambit Black
#24 - 2012-08-09 15:35:41 UTC
Nobody is forcing you to pvp. You have many options available and you are intentionally marking them as invalid to make your situation seem more dire than it really is.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Anslo
Scope Works
#25 - 2012-08-09 15:37:30 UTC  |  Edited by: Anslo
Don't listen to any of them. They all just want to help their fellow PVP neanderthal buddies get kills.

1) Just don't play, or play on alts. They'll get bored and frustrated. Tough for them.

2) Warp stabs. Sacrifice a little performance for some good old fashioned warp stabalizers, especially on blockade runners and the like!

3) If you need things moved, hire Red Frog Freight or other trusted moving services.

4) Do NOT trust mercs. They can just take your money and run or help the other guys. No predictability with pvp-tards.

5) If mining, ensure you are 32km+ away from the belt warp in zone and always alligned somewhere, gate or otherwise. Dock, jump in pods, move 4 systems away, and do something else. Done. Deny them any pleasure :) If they can try to force you from enjoying PvE, you can try to force them to be unable to PvP.

6) Get in a pod and fly a few systems away, buy another ship, and continue in your life. Simply treat the little worms like the street rats they are, a minor annoyance at BEST.

7) If you're REALLY desperate, and I don't suggest this highly if you're new, live in a wormhole for a bit or a far off nul sec system with no traffic. There's so much empty nul sec that no one will really bother you, same with wormholes. Just keep your directional scanner active for combat probes and all ships aligned and you're just peachy.

8) JUMP CLONES ARE YOUR FRIEND! Train a couple clones up in different corners of high sec. If they're still willing to fly 45+ jumps away just to MAYBE be able to kill you, then you just prove how pathetic they really are.

[center]-_For the Proveldtariat_/-[/center]

Micheal Dietrich
Kings Gambit Black
#26 - 2012-08-09 15:41:42 UTC
Anslo wrote:

5) Get in a pod and fly a few systems away, buy another ship, and continue in your life. Simply treat the little worms like the street rats they are, a minor annoyance at BEST.


Yeah that will delay me for all of 2 minutes. There is no where you can go where somebody like me can't find you. As long as you're online I will track you.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Anslo
Scope Works
#27 - 2012-08-09 15:43:33 UTC
Micheal Dietrich wrote:
Anslo wrote:

5) Get in a pod and fly a few systems away, buy another ship, and continue in your life. Simply treat the little worms like the street rats they are, a minor annoyance at BEST.


Yeah that will delay me for all of 2 minutes. There is no where you can go where somebody like me can't find you. As long as you're online I will track you.


Fine. There's plenty of other ways I can deal with you. But just to annoy you further I could just keep flying away or jump clone~, I don't care :) If you're willing to fly 45+ jumps just to try to maybe get a kill well...you got some issues ;)

[center]-_For the Proveldtariat_/-[/center]

Tippia
Sunshine and Lollipops
#28 - 2012-08-09 15:44:13 UTC
Anslo wrote:
Don't listen to any of them.
Why not? Unlike your advice, what others have said might actually work… Lol
Anslo
Scope Works
#29 - 2012-08-09 15:46:22 UTC  |  Edited by: Anslo
Tippia wrote:
Anslo wrote:
Don't listen to any of them.
Why not? Unlike your advice, what others have said might actually work… Lol


My ways work just as well as "fighting back" or hiring mercs. If they aren't pvp centered, then they won't fight effectively and just end up on a KB. Maybe they can't afford mercs, and if they can there's no guarantee they'll keep their end of the bargain. And disbanding a corp is just shameful, it makes the griefers win.

My methods allow them to continue playing while avoiding the griefers relatively easy, while your "methods" just seem like passe pro-pvp solutions to get them killed or shamed faster.

[center]-_For the Proveldtariat_/-[/center]

Simetraz
State War Academy
Caldari State
#30 - 2012-08-09 15:50:00 UTC  |  Edited by: Simetraz
Claudia Heti wrote:
I should probably state this is based on a personal problem but not all the scenarios apply to us, like the sitting docked up, we are fully willing to stand up for ourselfs. What I am trying to say is we shouldn't be forced to PvP, we enjoy doing other things but can't do it if we are war deced.


Change locations, set the people who war dec'd you on a watch list so you know when they log on.
There are multiple ways to deal with war dec's that are within the rules, and you don't have to fight if you don't want too.

BUT

This is a PvP game so you are forced to interact with other players.
If that means setting up jump clones a jumping to another region of space when you get war dec'd then that is your call.
Get creative but this is an online game
Tippia
Sunshine and Lollipops
#31 - 2012-08-09 15:50:33 UTC  |  Edited by: Tippia
Anslo wrote:
My ways work just as well as "fighting back" or hiring mercs.
…except that none of your suggestions help them do what they want, whereas hiring mercs might actually keep the opposing party off their backs. They could also just buy them off. Put another way: your ways don't work and stand no chance of working for the OP's purposes; the other ideas actually do.

If they want to be absolutely free of wardecs, there is only one way. If they want to get out of one right now, there is also only one way (ok, two… but the other one is a bit delayed).
Micheal Dietrich
Kings Gambit Black
#32 - 2012-08-09 15:50:37 UTC
Anslo wrote:
Micheal Dietrich wrote:
Anslo wrote:

5) Get in a pod and fly a few systems away, buy another ship, and continue in your life. Simply treat the little worms like the street rats they are, a minor annoyance at BEST.


Yeah that will delay me for all of 2 minutes. There is no where you can go where somebody like me can't find you. As long as you're online I will track you.


Fine. There's plenty of other ways I can deal with you. But just to annoy you further I could just keep flying away or jump clone~, I don't care :) If you're willing to fly 45+ jumps just to try to maybe get a kill well...you got some issues ;)



Go ahead and keep flying, it just means that I am preventing you from doing anything else which is what I would probably be getting paid to do.

Jump clone, fly out to the ass end of the verse, whatever, as long as you are online I will track you down. High sec, low sec, null sec, wormholes, missions, or complexes, if someone says they want these players dead then nothing will stop me from accomplishing that.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Aruken Marr
The Scope
Gallente Federation
#33 - 2012-08-09 15:51:05 UTC  |  Edited by: Aruken Marr
Anslo wrote:
Tippia wrote:
Anslo wrote:
Don't listen to any of them.
Why not? Unlike your advice, what others have said might actually work… Lol


My ways work just as well as "fighting back" or hiring mercs. If they aren't pvp centered, then they won't fight effectively and just end up on a KB. Maybe they can't afford mercs, and if they can there's no guarantee they'll keep their end of the bargain. And disbanding a corp is just shameful, it makes the griefers win.

My methods allow them to continue playing while avoiding the griefers relatively easy, whiel your "methods" just seem like passe pro-pvp solutions to get them killed or shamed faster.


Your attitude is all wrong. If they fly cheap and don't give a **** i.e. are comfortable with the fact that pvp is an area of the game theyre not good at but can be with practice much like everybody else who has ever played this game then why should they care if they end up on a kb. throw 10 noob **** fit frigates at a BC the worse that could happen is they'd lose 10 **** fit frigates obviously the best case would be that 10 low skill carebears just face raped a ~leet~ pvp hisec war ******.

edit- your advice, despite being practical, is bad and you should feel bad.
Anslo
Scope Works
#34 - 2012-08-09 15:52:06 UTC
Tippia wrote:
Anslo wrote:
My ways work just as well as "fighting back" or hiring mercs.
…except that none of your suggestions help them do what they want, whereas hiring mercs might actually keep the opposing party off their backs. They could also just buy them off.

If they want to be absolutely free of wardecs, there is only one way. If they want to get out of one right now, there is also only one way (ok, two… but the other one is a bit delayed).


Hiring mercs is risky business, unnecessarily so. They are in no way obligated to keep their contract. Even if they do, they could just hold you for ransom for more, raise prices, etc. My ways allow them to avoid the enemy or fly right through them while stabbed and tanked, while continuing to move on with their life.

[center]-_For the Proveldtariat_/-[/center]

Muscaat
EVE Markets
#35 - 2012-08-09 15:53:36 UTC
Tippia wrote:
What's an “allot”?

Other than that, working as intended. There are a number of mechanics and strategies in place to deal with it. If you don't want to deal with wardecs, then don't have a corp.


AlotBlink
Anslo
Scope Works
#36 - 2012-08-09 15:55:11 UTC
Micheal Dietrich wrote:

Go ahead and keep flying, it just means that I am preventing you from doing anything else which is what I would probably be getting paid to do.

Jump clone, fly out to the ass end of the verse, whatever, as long as you are online I will track you down. High sec, low sec, null sec, wormholes, missions, or complexes, if someone says they want these players dead then nothing will stop me from accomplishing that.


Well ok lol, have fun!

Aruken Marr wrote:

Your attitude is all wrong. If they fly cheap and don't give a **** i.e. are comfortable with the fact that pvp is an area of the game theyre not good at but can be with practice much like everybody else who has ever played this game then why should they care if they end up on a kb. throw 10 noob **** fit frigates at a BC the worse that could happen is they'd lose 10 **** fit frigates obviously the best case would be that 10 low skill carebears just face raped a ~leet~ pvp hisec war ******.


If they don't want to PvP, they shouldn't have to. Why should they be forced to pad their KB?

[center]-_For the Proveldtariat_/-[/center]

Micheal Dietrich
Kings Gambit Black
#37 - 2012-08-09 15:55:24 UTC
Anslo wrote:
Tippia wrote:
Anslo wrote:
My ways work just as well as "fighting back" or hiring mercs.
…except that none of your suggestions help them do what they want, whereas hiring mercs might actually keep the opposing party off their backs. They could also just buy them off.

If they want to be absolutely free of wardecs, there is only one way. If they want to get out of one right now, there is also only one way (ok, two… but the other one is a bit delayed).


Hiring mercs is risky business, unnecessarily so. They are in no way obligated to keep their contract. Even if they do, they could just hold you for ransom for more, raise prices, etc. My ways allow them to avoid the enemy or fly right through them while stabbed and tanked, while continuing to move on with their life.


Helps if you hire the mercs who value their reputation.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Tippia
Sunshine and Lollipops
#38 - 2012-08-09 15:55:58 UTC  |  Edited by: Tippia
Anslo wrote:
Hiring mercs is risky business, unnecessarily so. They are in no way obligated to keep their contract.
Sure. You have to shop around and get some references, but hey, that's the game (until they implement kill payments). If they feel uncomfortable with that, they can try paying the aggressor directly to kill the war.

Quote:
My ways allow them to avoid the enemy or fly right through them while stabbed and tanked, while continuing to move on with their life.
Not really, no. Your ways allow them to fly around a bit. It doesn't let them do the things the OP listed (mine, mission, rat).

Quote:
If they don't want to PvP, they shouldn't have to.
Because that's the game. It's all PvP. If they want to avoid combat, there are ways of doing that, but it doesn't seem like the OP is willing to take those steps, but there is no way — and will never be a way — to completely distance yourself from PvP in EVE.

Muscaat wrote:
It took this long for someone to drag that one out? EVE forums, I am disappointed. Cry
Butzewutze
Doomheim
#39 - 2012-08-09 15:57:36 UTC
Claudia Heti wrote:
I should probably state this is based on a personal problem but not all the scenarios apply to us, like the sitting docked up, we are fully willing to stand up for ourselfs. What I am trying to say is we shouldn't be forced to PvP, we enjoy doing other things but can't do it if we are war deced.


Welcome to EVE. Here you are forced to pvp. You have to understand that u have influence on the Market, this market is pvp driven. You can't just take the reward but ignoring the other side that is pvp.
Anslo
Scope Works
#40 - 2012-08-09 15:57:57 UTC
Tippia wrote:
Anslo wrote:
Hiring mercs is risky business, unnecessarily so. They are in no way obligated to keep their contract.
Sure. You have to shop around and get some references, but hey, that's the game (until they implement kill payments). If they feel uncomfortable with that, they can try paying the aggressor directly to kill the war.

Quote:
My ways allow them to avoid the enemy or fly right through them while stabbed and tanked, while continuing to move on with their life.
Not really, no. Your ways allow them to fly around a bit. It doesn't let them do the things the OP listed (mine, mission, rat).


You're telling me that jump cloning 40 jumps away would not allow them to mine or mission? Living in a wormhole or nul wouldn't either?

Playing on alts to do the same thing wouldn't as well? Warp stabs won't let them fly around to trade?

[center]-_For the Proveldtariat_/-[/center]