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new POSes and wormholes - what do w-space dwellers need?

First post
Author
Malcom Vincent
Generic Alt Corporation 421
#101 - 2012-08-09 11:58:42 UTC
I'd like to swap T3 subs around via a drydock or something and have clone access.

But I don't want station games, for that priviledge.

Upstarting Blogger: Ormehullet Guides and more is coming

Starbuck Raider
Perkone
Caldari State
#102 - 2012-08-09 13:18:56 UTC  |  Edited by: Starbuck Raider
I'm pretty depressed by what I see happening here and I wonder, Two Step, if you actually — albeit just for a moment — step outside the debate and look at what this amounts to with an objective eye, you would see the great travesty in the making that the chorus of w-space players here do. I wonder also if you might have the character to truly question, of yourself, if — sucked in by the trappings of CCP 'stakeholding' — you may actually have lost the very perspective that galvanized this community to elect you. I'm direct on this point because it matters; on this most fundamental issue to your term; you've got it wrong; CCP have got it wrong, and this is what you should be telling them with every fibre of your mandate. For this is a move to completely shelve the long-promised POS re-vamp and replace it with a straight dump of the existing station/docked game code with a bit of new artwork and a few bells and whistles, and it stands to ruin one of the fundamentals; one of the things that makes w-space w-space.

It's pretty jaw-dropping to a lot of us that you want a dump in w-space.
Sun Win
#103 - 2012-08-09 14:55:54 UTC
Two step wrote:
I also wanted to respond to one specific point from Chitsa and Rroff:
Chitsa Jason wrote:
Forcefield is one of the integral parts in w-space. It lets you be in space and have a buffer from the hostile environment. It also allows you to manage your POS without fear of being ganked by some random cloaky SB


I think this is 100% wrong. W-space is about lack of information, and making people work hard just to survive there. The exact mechanics of a forcefield or no forcefield has nothing at all to do with the reason people enjoy living in w-space. I'd challenge *anyone* to ask people for their top 10 reasons they like w-space and see POSes *anywhere* on that list. POSes (in their current form) are something we all *suffer* through in order to live in w-space, not the reason w-space is good. People like w-space because of the small gang fights, or because there is no local, or because the PVE is harder than most k-space, they don't love bouncing off POS mods when trying to warp or having to enter a POS password every single time you want to pick up some ammo.


The first half of your post is about the conveniences that docking would add to w-space. In the second half you say that w-space is about making people work hard to survive there.

You are right that POSes are something we suffer but an inadvertent balance has come with them that it's important not to lose.

1. The lack of station services play a role in w-space by giving us a reason to make runs to k-space either as individuals or with convoys of haulers. This window of vulnerability is an important opportunity for predators living down the pipe. Every service you add to w-space reduces the reasons to go, and so reduces the chance of those encounters.

2. Building up a database of POS locations and owners is an important intel activity and part of how a well organised corp masters w-space. It's important to keep that valuable and part of that is knowing which POSes are on and offline. Don't need a force field for this, do need something.

3. "Ship on scan…it's in a POS…piloted." D-scan is our local. In w-space, you are cloaked, you are logged out, or you are on d-scan. The ability to gather this intel is a critical part of hunting in w-space. Having this small bit of intel is what allows hunters to decide to sit and watch and wait and see if the residents do anything. If a populated new POS is indistinguishable from an empty new POS, this will also be a huge loss.

4. One POS per moon gives corps some chance to exert special control in a place where sovereignty doesn't exist. If we are allowed to put POSes anywhere in space, this will mean an enormous change in w-space life. I have no idea how to predict the consequences of it.

5. For defenders, being able to d-scan from a safe position is also a valuable form of intel. Docked characters can't scan. This is a huge change.

There are a lot of things we suffer through with POSes that are bad UI, or weird systems hacked together that could use some improvement. But there are other inconveniences that are gameplay elements. It's critical that CCP and you be at least conscious of those things and the changes you are bringing with docking anywhere on any grid POSes.

One of the most frustrating things about the CSM minutes is we hear a lot of talk about features and ideas without hearing the why. What are the problems that these new features are trying to solve? Maybe, like the force field thing you guys talked about this stuff and it all got NDA'd, but from the outside, it's hard to understand whether a change is good or bad without knowing what it's trying to do and what's been taken into account in thinking about it.

When I joined KILL, they told us, "Living in w-space is like a camping expedition." Every change that makes living in w-space more like living in k-space is a change that weakens the character of w-space. This needs to be considered and planned for.

TL;DR sometimes limitations and inconveniences are a positive design element
TheGunslinger42
All Web Investigations
#104 - 2012-08-09 15:11:19 UTC
I think we can summarise this thread with "If you got POS problems I feel bad for you son, I got 99 problems but a forcefield aint one"

or alternatively, I got 99 problems and shite docking mechanics is all of them
Meytal
Doomheim
#105 - 2012-08-09 21:28:47 UTC
What do w-space dwellers need? Until now, many of us have been approaching this from a single point of view: our own. Overwhelmingly, that point of view expressed in the forums has been PVP-oriented. But the ideas under discussion would appear to provide benefits primarily for those averse to combat encounters. Think about it:

- Wormhole stabilizers would guarantee a route out of deep W-space, instead of potentially going days bumping into dead-end routes filled with hostiles who want to shoot you.

- With permanent W-space connections, the NAPfest found in Nullsec can now finally make its way into W-space as you make connections between your allies permanent. If someone DOES try to invade, not only can you field all of your capital ships in defense, but so can your allies. And they can support you at a moment's notice, instead of spending hours to roll their statics to find you or traveling from one side of k-space to the other to reach you.

Your attackers can only field whatever they can fit through the random hole they found into your artificial constellation. Forget about any more embarrassing Clarion Call encounters happening ever again. The blob makes its way into w-space.

- Removing towers and force-fields and changing to a docking mechanic means you can hide your online forces, as well as play docking games to frustrate your aggressor, who wants to shoot you.

- The availability of station services means there is less of a need to visit K-space, and less reason to traverse potentially hostile connecting systems, full of people who want to shoot you.

- Multiple towers in one location, combined with stabilized constellations, means no one will ever be able to drive the new w-space coalitions out. If your sticks-of-death can't sway your attackers, the blob will. Fewer people will bother trying to shoot you.


Now I see why some are in favour of the ideas and why some are not. Most of the people I see posting in opposition to these ideas are active PvP-oriented corps. They are out hunting for targets, searching for the weak, the unprepared, and even other hunters. They (we) want to shoot you. That PVP perspective seems to be what EVE is supposed to be about.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#106 - 2012-08-09 22:14:09 UTC
I have lived for quite a long-time in w-space … solo for the vast majority of it. The main things I enjoyed about w-space were the income, the tougher combat PvE, and the fact that you lived (and died) by your wits and skills. It’s only very recently that I’ve started to engage in, and enjoy, the more PvP oriented activities … and I don’t live in w-space right now.

I agree with the earlier postings that POSes are not one of the great things about w-space. They are simply a vehicle that helps accommodate many of our w-space goals. There’s lots of things I’d like to see improved with POSes - mainly around fine tuning of access privileges, repackaging, and refitting T3s - but by-and-large they do their job pretty well.

The other suggestions (WH stabilization FFS, stations etc) kinda mess with my brain.
It seems to me that some ppl are wanting what they see as the benefits of w-space (perhaps the great income), without having to learn about and work within the more challenging aspects of the unknown. The lack of local is fantastic and adds a delightful 'edge' to most everything you do in w-space; the fact that your WH is gonna expire at some point within a sometimes-known range provides strategic and tactical benefits to ppl who understand the dynamics, plan, and prepare; the fact that you always have some combo of statics (going to different uncontrollable locations) and incoming K162s adds spice and variety to your w-space existence.
This, along with the huge variety in disposition of w-space denizens – one day my static-neighbours are helping escort my haulers thru their C2 and the next day I connect to a viper infested system who deploy fleets 24/24 to try kill my ppl – makes w-space, as it is right now, a great part of eve.
CCP please don’t mess with the ‘unknown’ elements of w-space just coz some ppl find it a bit challenging. By all means tidy-up POS dynamics but don’t wow our w-space – please keep the great dangerous unknown great, dangerous, and unknown.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Pink Marshmellow
Caucasian Culture Club
#107 - 2012-08-09 22:25:56 UTC
Thinking about Forcefields, what do you think about its removal?

Im a bit half and half about the situation. The radius of forcefields around poses makes a lot of weapon systems and ships unable to hit the tower.

But at the same time it provides a niche for certain weapon systems like torpedoes.
Two step
Aperture Harmonics
#108 - 2012-08-09 22:37:44 UTC
Meytal wrote:

pile of trolling snipped


Yeah, because what this thread really needs is more total exaggeration and a few terrible ideas.

As I said, I need to write up a longer blog post to more fully explain my ideas, which I will try to do this weekend. I think people are worrying *far* too much about docking games, and things like contracts would simply make it more convenient for people to live in w-space. Note that I didn't say *easier*, but some of you people are acting like fighting against the UI is a lot more fun than fighting people.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Gnaw LF
Viziam
Amarr Empire
#109 - 2012-08-10 01:22:44 UTC  |  Edited by: Gnaw LF
Two step wrote:
Meytal wrote:

pile of trolling snipped


Yeah, because what this thread really needs is more total exaggeration and a few terrible ideas.

As I said, I need to write up a longer blog post to more fully explain my ideas, which I will try to do this weekend. I think people are worrying *far* too much about docking games, and things like contracts would simply make it more convenient for people to live in w-space. Note that I didn't say *easier*, but some of you people are acting like fighting against the UI is a lot more fun than fighting people.



People might not like to fight against the UI but what they love to do is fight against each other. You have multiple pages of explanations and discussions on how the changes proposed in CSM minutes will reduce the potential for fun fights. Might I recommend that you focus on that? Tell us how new POSes and how your ideas will bring us more pew instead of little gimmicks like Contracts and Markets.
Meytal
Doomheim
#110 - 2012-08-10 01:47:33 UTC
Two step wrote:
Yeah, because what this thread really needs is more total exaggeration and a few terrible ideas.

Indeed. This thread is already full of terrible ideas. It's why many posters are trying to change your stance on them.


I'm sorry that you feel I'm trolling.
I'm sorry that you feel it's acceptable to give up essentials of w-space in exchange for docking games, and k-space services, and other ideas that were discussed. I guess disagreeing and saying it's not acceptable is now trolling. I guess I'll need to troll some more then.

You said it's acceptable to give up some things that are absolutely vital to the pvp lifestyle in w-space -- and PvE to a lesser degree -- in order to obtain some list of benefits that either are not w-space specific, or would even be detrimental to our (PvP) way life in w-space. I hope from this thread, even if you ignore me, that you see that you are in the minority. Unfortunately, your voice will ring louder to CCP than ours will, even though this is supposed to be a PVP-focused game. So if you jump to accept scraps on our behalf, they'll never give us what we're looking for, and perhaps even take away what little we do have.

Yes, these are just "ideas" and not (necessarily) set in stone. However, history has shown that CCP will ignore even some of the loudest protests against features they have already spent dev time on. The only chance to change their course of action is to yell and scream really loud now, possibly before they've moved too far along their path. But if it's just the community speaking against it, and you go along with it, CCP will ignore us. So if it means I will have to prod you and try to make you realize what CCP is suggesting and what you are willing to accept is NOT what the w-space community wants, then I'll do that. Even if you refuse to believe I'm doing anything but trolling. You can ignore me, but you can't ignore everyone if you expect to be CSM again.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#111 - 2012-08-10 02:51:31 UTC
Gnaw LF wrote:



People might not like to fight against the UI but what they love to do is fight against each other. You have multiple pages of explanations and discussions on how the changes proposed in CSM minutes will reduce the potential for fun fights. Might I recommend that you focus on that? Tell us how new POSes and how your ideas will bring us more pew instead of little gimmicks like Contracts and Markets.


THIS. 99% of the people in wormhole space don't give a rats rectum about docking, markets, etc... We care about changing T3 subs, making pos security better and having a place for us to store our crap. Forcefields don't need to be gone for that to happen. Docking doesn't need to take place for that to happen. It honestly seems like CCP wants to reinvent the wheel, when it isn't really needed.

The whole K.I.S.S attitude should apply here (Keep It Simple Stupid) Wormhole space is one of the few places in Eve that isn't butchered to all hell. Let's keep it that way.

No trolling please

Sith1s Spectre
Imperial Academy
Amarr Empire
#112 - 2012-08-10 03:09:20 UTC
Bane Nucleus wrote:
Gnaw LF wrote:



People might not like to fight against the UI but what they love to do is fight against each other. You have multiple pages of explanations and discussions on how the changes proposed in CSM minutes will reduce the potential for fun fights. Might I recommend that you focus on that? Tell us how new POSes and how your ideas will bring us more pew instead of little gimmicks like Contracts and Markets.


THIS. 99% of the people in wormhole space don't give a rats rectum about docking, markets, etc... We care about changing T3 subs, making pos security better and having a place for us to store our crap. Forcefields don't need to be gone for that to happen. Docking doesn't need to take place for that to happen. It honestly seems like CCP wants to reinvent the wheel, when it isn't really needed.

The whole K.I.S.S attitude should apply here (Keep It Simple Stupid) Wormhole space is one of the few places in Eve that isn't butchered to all hell. Let's keep it that way.



This pretty much sums it up nicely

Resident forum troll and fashion consultant

Marsan
#113 - 2012-08-10 03:14:41 UTC
jonnykefka wrote:


I'm a little unsure about the "market" and "contracts" part, but everything else looks good in principle. The concept of player markets in w-space is...weird. I suspect it would be about as rare as player-owned freeports in nullsec, and far more dangerous for the person owning the POS because you're basically advertising "lots of crap in this pinata, come get some". Not inherently opposed, even an in-corp market would be useful for paying for corp mods.


Contracts and market make a lot more sense for deep c4-6 holes than for c1-3 or even C4-6 with c1-3 statics. It's also not needed for the small tight corp but for large corp or alliance wormholes. It's not uncommon for miners to need ore hauled to HS or ships/ammo/fuel to be imported. This would make it easier for your alliance haulers, fuel vendor, arms merchants and drug dealers to provide services to the corp/alliance.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#114 - 2012-08-10 03:48:16 UTC  |  Edited by: Bane Nucleus
That just sounds like a poor attempt to make life easier in wormhole space. If you are going to want to make life that easy in deep wh space, I want to able to cap escalate in my c2 lol

No trolling please

MadbaM
Viziam
Amarr Empire
#115 - 2012-08-10 07:31:15 UTC  |  Edited by: MadbaM
Everyone is saying the same thing over and over, and I'm sorry to say Two Step i don't think you have done a very good job of addressing the issues or the people purposing them.

Honestly i hate to say it but your personal opinions of what will be lost or gained about loosing FF from W-Space an't what should be discussed, all i care about is that you openly recognize our concerns and do what you where elected to do by the community and raise them to CCP. And for CCP to recognize our concerns and address them accordingly explain your reasons or restrictions.

I understand that the WH community isn't the only people affected by this change or anywhere even close to the biggest affected community. But it will affect us the most of all the other EVE players, the ability to run operate and use a pos as a tool to conduct operations and a tool to gather intel on others operations is of paramount importance. As may others have said information about your potential victims / stalkers should be available for the people that have the commitment to seek it. Transparency!!

And no one as far as i can see in the thread has spoken out against the off hand comment that cloaking stations may be possible but id like to just say no no no no.

I feel this thread is just going to get more railroaded, id love to speak to you and other interested CSM members in an open discussion but i understand probably not going to be a realistic possibility. But hey its a 2013 project so in CCP time we have another 3 years to discuss the changes and get them right.
Myz Toyou
Nekkid Inc.
#116 - 2012-08-10 07:51:30 UTC  |  Edited by: Myz Toyou
Meytal wrote:
rubbish


No wonder you hide behind an NPC alt, get out.


Seems I got trolled, good job 8/10 Oops
Aedeal
Bangarang Inc
#117 - 2012-08-10 07:52:44 UTC
Starbuck Raider wrote:
I'm pretty depressed by what I see happening here and I wonder, Two Step, if you actually — albeit just for a moment — step outside the debate and look at what this amounts to with an objective eye, you would see the great travesty in the making that the chorus of w-space players here do. I wonder also if you might have the character to truly question, of yourself, if — sucked in by the trappings of CCP 'stakeholding' — you may actually have lost the very perspective that galvanized this community to elect you. I'm direct on this point because it matters; on this most fundamental issue to your term; you've got it wrong; CCP have got it wrong, and this is what you should be telling them with every fibre of your mandate. For this is a move to completely shelve the long-promised POS re-vamp and replace it with a straight dump of the existing station/docked game code with a bit of new artwork and a few bells and whistles, and it stands to ruin one of the fundamentals; one of the things that makes w-space w-space.

It's pretty jaw-dropping to a lot of us that you want a dump in w-space.



Nope. You can sit inside a station and you can't get your stuff destroyed if you don't undock. Don't undock to defend your pos, you loose stuff. *THAT* is your difference. They change that, then they really change the meaning of W-Space
Sun Win
#118 - 2012-08-10 09:00:43 UTC
Looking forward to the blog, two-step. I hope that as you explain the benefits of the proposed new POS, that you'll address what effect it'll have on d-scan. Right now, in w-space, you are cloaked, you are logged out, or you are on d-scan, and if you are siting safe in aforce field, then you cannot be cloaked. So you can be hidden or you can be invulnerable, but not both.

Wil the new POS preserve this? If not, how will the new POS improve on this dynamic of WH life?
Rek Seven
University of Caille
Gallente Federation
#119 - 2012-08-10 10:32:34 UTC
Since POS's are vital to w-space dwellers, they should be designed around w-space and not null sec.

I would rather have force fields that docking games.
Rek Seven
University of Caille
Gallente Federation
#120 - 2012-08-10 10:39:07 UTC
Two Step, do you know if the new POS's are being designed to incorporate any future WIS gameplay? I want to play space poker with my corp mates while we wait for scouts the report on potential targets. Cool

Also, please remember to ask ccp to let us swap to a different clone in w-space (not jump to empire)