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EVE Online: Inferno 1.2 Issues

First post
Author
Brainless Bimbo
Pator Tech School
Minmatar Republic
#261 - 2012-08-09 13:20:54 UTC
Daenna Chrysi wrote:
Jake Rivers wrote:
Sniper Elly wrote:
why only 8500 m3 in ore cargo on hulk when lvl 3 mining mission got 9000 m3 What?



From now on when you are doing the level 3 mining mission you will need a support fleet, so find some players to help you mine that out, you will need a orca to provide boosts and someone to do hauling and fresh crystal deliveries.


or just mine in a retriever or mack...


or have empty and expanded cargo bay for 500m³ of ore..


already dead, just haven´t fallen over yet....

Merritoff
Zod's Minions
#262 - 2012-08-09 13:29:31 UTC
SillyWaif wrote:
Hi,

*) I was told that if you undock and you are really really lucky you can see space... if the tooltips are not blocking the view Roll
OFF Switch maybe? And when in doubt the game puts them in the left top corner, so I still can enjoy them.

*) Still not working properly: fire missiles , do damage, missiles hit .... the sequence might be a little off there Roll

*) My drones are fleet-members now and they do not show up in my fleet window! What's up with that? Roll
Hamsters playing with crayons are messing up the colors.

and more about your 'new features' later ... Ugh


All drones within the fleet are colored purple - which is what I would normally see for Fleeted ships. Historially they would be green for myself or blue for a fleet member. Can this color system be restored please.
Kato Paeo
Salty Vultures
#263 - 2012-08-09 13:30:23 UTC
Brainless Bimbo wrote:
Kato Paeo wrote:
Desmont McCallock wrote:
Plagioclase refined gives 512 and Scordite gives 416 units of Pyerite. Use EVEMon 1.7.2 to verify this.


I stand corrected. /Fail

Yeeh, but...


Scordite is 0·15 m³

Plagioclase is 0·35 m³

therefore space wise, time wise and reality based maths says Scordite gives more

Scordite is best for Pyerite

Q.E.D.




Thanks for making me feel a little less dumb ;)
Eshnala
TURN LEFT
#264 - 2012-08-09 13:43:19 UTC
Merritoff wrote:

All drones within the fleet are colored purple - which is what I would normally see for Fleeted ships. Historially they would be green for myself or blue for a fleet member. Can this color system be restored please.


^this

Switching the color of drone brackets within a fleet to the same color as the fleetmembers are makes it very hard to keep an good overview of the fight in space.

Maybe give an option to set the color for drones seperatly?
Kaivaja
State War Academy
Caldari State
#265 - 2012-08-09 13:53:34 UTC
Brainless Bimbo wrote:
[quote=Kato Paeo]
therefore space wise, time wise and reality based maths says Scordite gives more

Scordite is best for Pyerite

It take the same time to fill a jetcan with scordite and another can with plagioglace. One full jetcan of scordite will refine to 229029 units of pyerite (+ other stuff). One full jetcan of plagioglace will refine to 120807 units of pyerite (+ other stuff). Bimbo sure knows what he is talking about here.

Desmont McCallock
#266 - 2012-08-09 14:21:50 UTC
Still the description of Plagioclase is correct, which is what we originally debated for.
Bruce Blacky
Blacky Invention Research Development YinYang
#267 - 2012-08-09 14:38:37 UTC
Desmont McCallock wrote:
Still the description of Plagioclase is correct, which is what we originally debated for.



originally this thread is about inferno 1.2 issues....just to be nitpicking :P

cheers
Bruce
Lair Osen
#268 - 2012-08-09 15:02:44 UTC
Attention Devs!!!
Ore Hold Bug
Ore/Ice comes out but doesn't go back in

Aurorah Akika wrote:
Mackinaws can not place ore back into the ore hold that is over ~29k m³ even though it can hold 35k m³ with skills.


Valrune Tal wrote:
There seems to be an issue with the ore hold on my retriever, i tried to load raw ore from my item hanger into my ore hold and it wont hold its capacity i can load about 19.000m3 and after that no matter how much ore i try to put in it brings up the stack split option, when i hit OK to split it it wont put it in my ore hold even manually spliting the stack and trying to put in the pre-split stack does not work.... help? lolz thanks =D


Lair Osen wrote:
Ore Hold Issue
i just mined 25 ice blocks in my retriever and took them out into main hangar.
when i tried to put them back in it said "No more units in source location" and only allows me to put 23 of them back in

Lucas Quaan
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#269 - 2012-08-09 15:07:44 UTC
CCP Fozzie wrote:
Lucas Quaan wrote:
The Tutorial button on the Neocom keeps reappearing, no matter how many times I try to remove it. Is my client haunted and could you please make it stop?


Ok we're looking into this, but in the meantime we do have a workaround:

-First open the tutorials menu, which can be found from the top right of each tutorial window or from the help button in the neocom.
http://i.imgur.com/2G7Dd.jpg

-Then open the basic tutorial dropdown, double click on the last entry "Career agents".
http://i.imgur.com/kEUuC.jpg

-Finally click "Next" on the tutorial three times to finish the section.

The game now considers your character done the tutorial and won't bug you with it again.


The fact that people have to do this with every alt they create is not intended and we're working on it, but at least this will get it out of your way in the meantime.

This doesn't work for me, the button keeps reappearing on the next login, so I guess you need to actually do the tutorial and fly to the agent systems. It's ok though, I can live with it for now. Thank you for looking at it.
Cyxopyc
Republic University
Minmatar Republic
#270 - 2012-08-09 15:17:43 UTC
Lair Osen wrote:
Attention Devs!!!
Ore Hold Bug
Ore/Ice comes out but doesn't go back in

Aurorah Akika wrote:
Mackinaws can not place ore back into the ore hold that is over ~29k m³ even though it can hold 35k m³ with skills.


Valrune Tal wrote:
There seems to be an issue with the ore hold on my retriever, i tried to load raw ore from my item hanger into my ore hold and it wont hold its capacity i can load about 19.000m3 and after that no matter how much ore i try to put in it brings up the stack split option, when i hit OK to split it it wont put it in my ore hold even manually spliting the stack and trying to put in the pre-split stack does not work.... help? lolz thanks =D


Lair Osen wrote:
Ore Hold Issue
i just mined 25 ice blocks in my retriever and took them out into main hangar.
when i tried to put them back in it said "No more units in source location" and only allows me to put 23 of them back in



I've seen a cargo hold problem like this with my Anshar where there was obviously enough room but the client simply wouldn't allow the items to be moved into the Anshar's cargo bay. It happened weeks ago before these latest patches. I chocked it up as an EVE feature and found a work around.
Desmont McCallock
#271 - 2012-08-09 15:23:25 UTC
Bruce Blacky wrote:
Desmont McCallock wrote:
Still the description of Plagioclase is correct, which is what we originally debated for.



originally this thread is about inferno 1.2 issues....just to be nitpicking :P

cheers
Bruce
Indeed. But Kato Paeo thought that the Plagioclase description was wrong and is an issue.
zerokmatrix
Federation Mission Acedemy
#272 - 2012-08-09 16:56:59 UTC
Since the patch in PI, the area where you click on an icon to select it is offset to the left.

This seems more pronounced on the ECU's icons and gets worse the further you zoom out making selection for only a small zoom out tricky.

If you hold the mouse pointer over an icon and move it to the left, the icon stays "selected", even past the left hand edge of the icon.

But if you move the mouse pointer to the right, the icon is "deselected" even before the the pointer gets to the right hand edge of the icon.

i have cleared my cache and it definitely did not do this before the 1.2 patch

PS.

Vegann
Parallax Enterprises
#273 - 2012-08-09 18:02:26 UTC
All this new mining stuff adds up to a PILE OF CRAP. With same orca boosts as before, with the new accelerator rig, with 3 Ice Harvester II's, IT TAKES 16 SECONDS LONGER TO GET 4 PCS OF ICE.
Penny Ibramovic
Wormhole Engineers
#274 - 2012-08-09 18:09:19 UTC
Khioshi wrote:
There is a quite dangerous bug with fleet/win/squad warps right now.
On occation on selected bookmark types the fleet/wing/squad-warp will not work.


Confirming that this is still happening.

I tried to warp a squad member and he never got the command. Warping directly to the bookmark worked, but any attempt at warping to range resulted in my ship getting the command but not the squad member.

Also, the patch notes call them bookmarks. I thought they were supposed to be locations now.
Lin-Young Borovskova
Doomheim
#275 - 2012-08-09 18:47:19 UTC
CCP Affinity wrote:
kevs5678 wrote:
kevs5678 wrote:
Exploration & Deadspace

• Some DED 3/10 sites allowed battleships to enter, now they cannot

Was the intention to not allow Battlecruisers too ?

e.g

Angel repurposed outpost will now not allow a hurricane, yet it willl allow a loki or tengu and other Tech 3 strategic cruisers which are surely stronger and carry more firepower.

Seems pretty silly TBH



Is it possible for a dev to answer this so we know if this is a bug or is it intended ? so all us non tech3 explorers know whats happening Thx



Not bugged and working as intended, however, for a future patch I want to look through all the ship types permitted into each site and make sure that still makes sense. As I'm sure we can all agree, letting Loki's in but not Hurricane's makes no sense!



Loki being CRUISER hull why shouldn't be able to go there?

brb

Blacksmoke16
Imperial Academy
#276 - 2012-08-09 18:47:52 UTC
Galmas wrote:
When you use the F1 keys to activate/deactivate a module in space the info popup about the module (the one you get when hover ing the mouse over a fitted module) shows in the top left corner covering most of the solar system name and the E button.


This is highly annoying, any plans to fix it?
Nunesamaniac
Federal Navy Academy
Gallente Federation
#277 - 2012-08-09 18:54:08 UTC
After updating I am seeing odd audio issues. While playing sometimes my sound will cut out and in on its own. I can get the sound back on by going into the audio menu and turning sound off and then back on. This however is just a temporary fix as it cuts back out again usually within 15 minutes. This issue has been happening to my friend as well.
Draconus Lofwyr
The Scope
Gallente Federation
#278 - 2012-08-09 18:58:29 UTC
the Aura tutorial icon on the neocom bar can not be permanently removed. if deleted, it comes back after next login. I am quite a bit past needing to run the tutorials and its in the way. This changed with the last patch. Please fix.
Rengerel en Distel
#279 - 2012-08-09 20:02:47 UTC
Not sure if this has been mentioned, as the search feature keeps bugging for me, but the My Filters options is still expanded every time i dock and open inventory. I know this was said to have been fixed a few patches ago, but it's still not fixed.

With the increase in shiptoasting, the Report timer needs to be shortened.

Roime
Mea Culpa.
Shadow Cartel
#280 - 2012-08-09 20:07:16 UTC
The tool-tips block the actually important Right-click menus, if your HUD is aligned to top.

Can't see what I'm choosing when I try to swap ammo. Instead I get to see a big, black box full of redundant info.



.