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Hulk nerf

Author
zoni Ishikela
State War Academy
Caldari State
#61 - 2012-08-08 22:56:40 UTC
I think the biggest nerf is that it nails the bots, for a while anyway and THAT is a good thing in my book.

I actually look forward to mining with these changes and I wish there were in place when I first started training for this stuff, er. two years ago now...

Z.

Grouchtor
Sebiestor Tribe
Minmatar Republic
#62 - 2012-08-08 23:52:07 UTC
The Hulk change blows red monkey a$$.
CCP you have nicely fuxxored my livelyhood.
XXX
Derath Ellecon
University of Caille
Gallente Federation
#63 - 2012-08-09 00:52:47 UTC
Grouchtor wrote:
The Hulk change blows red monkey a$$.
CCP you have nicely fuxxored my livelyhood.
XXX


Confirming that mining rots the brain
Darth Snuggles
Doomheim
#64 - 2012-08-09 01:33:21 UTC
My God, what a flood of salty sweetness... Keep it going, kids... I need my pool filled by Friday for a block party. Cool
Styth spiting
Brutor Tribe
Minmatar Republic
#65 - 2012-08-09 02:48:16 UTC
It simply amazes me how many miners are ignorant to the mining mechanics prior to today's patch. People who are saying hulks were nerfed, or that these changes are bad for miners are either stupid, or have no understanding of what these new changes mean for miners.

Ok, so lets break things down pre-patch and compare them to ships are they are today.

1) Hulks have more yield prior to patch.

a) In fact now that hulks no longer need medium cargohold optimizations you can now use a medium drone mining augmenter I, which increases your yield by 600,000 +/- isk per hour, which is yet more isk per hour to the all ready increase in yield.

b) Prior to patch people would outfit their hulks for max tank. This setup would yield 3% LESS yield per cycle than a covetor (fitted for max yield, and implants), meaning flying a hulk was a waste when you could be in a ship that cost 10x less.

A hulk fitted for tank pre-patch would yield less than a skiff post-patch. Meaning now if you need to be concerned with tank a skiff yield more than what a pre-patch tank would have yielded, but with much more tank, and at 1/3rd the price.

2) Hulk and cargo hold space.

a) Prior to patch people would outfit their hulks for max cargo hold. Again this setup would yield 3% LESS yield per cycle than a covetor (fitted for max yield and implants). But you could hold several cycles worth of ore (4 if I recall).

b) For those who have all ready forgotten, the hulks cargo hold was small to begin with. Even with medium cargo hold optimization I's the hulk could hold about 1 cycle of ore (when fitted for yield) or maybe 2 cycles if you were not using mining drones II and only had a few mining crystals in your cargo hold.

A hulk fitted for cargo hold per-patch would yield less than a Mackinaw post-patch. This means if you want to AFK/idle mine and not worry about cycles or you are solo mining and don't want to jet can the mackinaw with its 30,000m3 cycle not only yields more than a pre-patch Hulk, it also has a huge cargo hold compared to a hulk fitted for space, at a much cheaper price tag.

2) Solo mining.
a) per-patch solo players would either jetcan, fit their ship for cargo space, or mine to station Jetcanning still required 3 or more trips per hour hauling to station. Well guess what. With the mackinaw the time saved per hour out yields a hulk jet canning. And it obviously out yields a hulk mining to station, and now you have no worries about having your cans flipped.

b) Dual boxing players who use an Orca/Hulk setup will now yield FAR greater per hour dual mining in mackinaws. The only benefit to the oOca/Hulk combo was the ability to mine directlly into the Orca, while the boosts made it worth the loss in per hour yield. Well now using 2 mackinaws you can increase your hourly yield and make 2 station trips for every 1 orca station trip you would have needed in the past, with an obviously much cheaper, easier to train to setup for higher yields.

3) Ice mining
a) Ice mining is better in every way. Really no reason to compare per-patch data. Its better.


So to summarize every situation per-patch you would fit your hulk for (yield, cargohold, tank) is now better in every way possible. Want tank? Well you have a really cheap; almost disposable ship that yields more and has more tank. Want cargohold? You now have a ship that yields more with a much larger cargo hold. Want yield? You now have a ship that yields more. Do you dual box? Well you're going to yield more and do less work.

So there you have it. Now I want each of you to smack yourselves in the head, say "Oh this update is awesome!" and if need be dance around the room
Sith1s Spectre
Imperial Academy
Amarr Empire
#66 - 2012-08-09 03:29:31 UTC
Came looking for miner tears..

Left with a full cup.

MMM salty goodness

Resident forum troll and fashion consultant

Salpad
Carebears with Attitude
#67 - 2012-08-09 03:41:44 UTC
moronv wrote:
so will rigs increase the 28k ore hold or is 28k the max


No, I have no information saying that CCP has introduced new rig types that act on the size of the ore bay, instead of the cargo bay.
Asklepiodes
Bre-X Heavy Industries
#68 - 2012-08-09 10:12:58 UTC  |  Edited by: Asklepiodes
Styth spiting wrote:
Lots of words.


I'm presuming you're addressing your comments to high sec miners as they seem totally wrong when put in the context of 0.0.

Most of the 0.0 fleets I see are literally that ... fleets. That bears no relation to 1-2 character mining. In 0.0 you usually have say 2 people running between them a rorqual booster, orca hauler and then 4-5 miners each. Everyone else will usually pile in with pure miners to the point where you need a second orca hauler. Its also done in anomalies.

With bubbles and bridges personal tanks are essentially irrelevant as you'll die if you're tackled - you literally just need enough tank for 1 ship to tank the rats. In fact most of the fleets I've seen recently just use a cloud of shield drones from several miners and everyone else is full mining setup (the "tank" will have a light meta 4 shield tank and the resist/sig links on the rorqual) . Depending on the gang and how many hours they're planning to use some of the fleets I see barely use mining drones at all and almost univerally don't use mining implants except for in the rorquals as unlike in high sec we do stand a good chance of losing the pod if we lose the ship.

Statistically for us in 0.0 the patch doesn't look great at all - the changes to hulks don't really help us at all and in fact have irritating downsides such as the limitation on crystal storage. Irritating but not game breakers as we'll just switch to using the orca's for storage of crystals I suspect. Of course the orca pilots won't like it as it means instead of warping well away from us and mass tractoring cans in (much safer for them in 0.0) they'll have to come to literally by the miners.

I guess if CCP's goal was to push people to mine greater volumes in high sec then I'm sure it will succeed and I could almost hear every afk miner and macro miner crying tears of joy when they read the changes. If it was to boost mining eve wise and give people more options than just the hulk it patently fails as far as career 0.0 miners go.

PS: I'm getting very varying comments on yields from different people in 0.0 as regards ice with the change from macks to hulk's so not commenting on that side as I suspect its down to people's varying setups but that will get sorted over the next couple of weeks.
moronv
Doomheim
#69 - 2012-08-09 10:34:51 UTC
Hold on folks, i have changed my mind. Took my 2 macks out with 35k m3 hold and full orca booster and guess what.............i am raking in much more than i did with hulks. 35 mill an hour with hulks, 50 mill an hour with macks. I love this change
Daedra Blue
The Scope
Gallente Federation
#70 - 2012-08-09 11:05:56 UTC
moronv wrote:
Hold on folks, i have changed my mind. Took my 2 macks out with 35k m3 hold and full orca booster and guess what.............i am raking in much more than i did with hulks. 35 mill an hour with hulks, 50 mill an hour with macks. I love this change


Always try before you buy, ..... or whine.
Dave Stark
#71 - 2012-08-09 12:14:43 UTC  |  Edited by: Dave Stark
moronv wrote:
Hold on folks, i have changed my mind. Took my 2 macks out with 35k m3 hold and full orca booster and guess what.............i am raking in much more than i did with hulks. 35 mill an hour with hulks, 50 mill an hour with macks. I love this change


then you're doing something wrong, you'll never mine more with a mackinaw than you can with a hulk, even after the patch.

oh wait, i remember now you were the guy leaving your orca in a pos and mining with expanded hulks, that's what you were doing wrong. never mind.
moronv
Doomheim
#72 - 2012-08-09 12:27:48 UTC
Dave stark wrote:
moronv wrote:
Hold on folks, i have changed my mind. Took my 2 macks out with 35k m3 hold and full orca booster and guess what.............i am raking in much more than i did with hulks. 35 mill an hour with hulks, 50 mill an hour with macks. I love this change


then you're doing something wrong, you'll never mine more with a mackinaw than you can with a hulk, even after the patch.

oh wait, i remember now you were the guy leaving your orca in a pos and mining with expanded hulks, that's what you were doing wrong. never mind.


Are you saying i was mining with a wrong setup or i was mining wrong with the way you setup.
With a mack you can fit 3 mining upgrades with fully fitted orca and skills this out mines (fills a mack 35k m3 in 15 minutes) a hulk that is fitted for mining to pos. I used to mine with max fitted cargo hulks and not for max yield as my method is for the most relaxing way to mine.
TheSkeptic
Federal Navy Academy
Gallente Federation
#73 - 2012-08-09 12:59:41 UTC
moronv wrote:
Well it looks like my playing days are over, The Hulk has finally been nerfed. Max Ore cargo 8,500 m3 cant expand it any bigger
so when my 3 accounts expire it will be goodbye eve. Well done ccp


so long o/

Don't let the door hit you on the way out

...

Motoko Kusanagui
Doomheim
#74 - 2012-08-09 15:23:50 UTC
Guys come on read and try to understand before you come and make angry threads.

moronv wrote:
Hold on folks, i have changed my mind. Took my 2 macks out with 35k m3 hold and full orca booster and guess what.............i am raking in much more than i did with hulks. 35 mill an hour with hulks, 50 mill an hour with macks. I love this change


Oh good you did it, better late than never.
Mr Beardsley
Royal Amarr Institute
Amarr Empire
#75 - 2012-08-09 18:58:54 UTC  |  Edited by: Mr Beardsley
CCP needs to offer some sort of rig buy-back program when they do major changes like this. The Hulk was the ONLY mining ship for any purpose but ice mining. The only rigs worth using on it were cargo rigs, because the ones that boost a single type of mineral yield are only good for a small number of nullsec gangs. Add to that the loss you'll take trading a Hulk for a Mack and miners just got taken sans lube. Again.

Also..

Styth spiting wrote:
a) In fact now that hulks no longer need medium cargohold optimizations you can now use a medium drone mining augmenter I, which increases your yield by 600,000 +/- isk per hour, which is yet more isk per hour to the all ready increase in yield.


LOL, whut? So all ore and minerals sell for the same, do they?

Styth spiting wrote:
A hulk fitted for tank pre-patch would yield less than a skiff post-patch. Meaning now if you need to be concerned with tank a skiff yield more than what a pre-patch tank would have yielded, but with much more tank, and at 1/3rd the price.


Irrelevant. The Hulk was also the only ORE ship you could actually tank to any real degree. You trained into Covertors, outfitted them for max cargo if soloing or max yield if dual-boxing, and labored in 0.8 or higher until you trained into a Hulk. History isn't up for revision in EVE.
Mr Beardsley
Royal Amarr Institute
Amarr Empire
#76 - 2012-08-09 19:10:11 UTC
TheSkeptic wrote:
moronv wrote:
Well it looks like my playing days are over, The Hulk has finally been nerfed. Max Ore cargo 8,500 m3 cant expand it any bigger
so when my 3 accounts expire it will be goodbye eve. Well done ccp


so long o/

Don't let the door hit you on the way out


Right, because what EVE really needs is *LESS* new blood. How's the view from your ivory tower?
Derath Ellecon
University of Caille
Gallente Federation
#77 - 2012-08-09 19:13:10 UTC
Mr Beardsley wrote:
CCP needs to offer some sort of rig buy-back program when they do major changes like this. The Hulk was the ONLY mining ship for any purpose but ice mining. The only rigs worth using on it were cargo rigs, because the ones that boost a single type of mineral yield are only good for a small number of nullsec gangs. Add to that the loss you'll take trading a Hulk for a Mack and miners just got taken sans lube. Again.



Haha.


Barbara Nichole
Royal Amarr Institute
Amarr Empire
#78 - 2012-08-09 19:29:36 UTC
moronv wrote:
Well it looks like my playing days have just been revived, The Hulk has finally been nerfed. Max Ore cargo 8,500 m3 cant expand it any bigger
so now i switch to macks with a fantastic 35k m3 ore hold thankyou ccpOops


and less yield.. it's a trade off.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Velicitia
XS Tech
#79 - 2012-08-09 19:31:18 UTC
Derath Ellecon wrote:
Mr Beardsley wrote:
CCP needs to offer some sort of rig buy-back program when they do major changes like this. The Hulk was the ONLY mining ship for any purpose but ice mining. The only rigs worth using on it were cargo rigs, because the ones that boost a single type of mineral yield are only good for a small number of nullsec gangs. Add to that the loss you'll take trading a Hulk for a Mack and miners just got taken sans lube. Again.



Haha.





I think he's serious.

... which makes it all the funnier.Lol

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Zicon Shak'ra
The Scope
Gallente Federation
#80 - 2012-08-09 19:45:30 UTC
Velicitia wrote:
Derath Ellecon wrote:
Mr Beardsley wrote:
CCP needs to offer some sort of rig buy-back program when they do major changes like this. The Hulk was the ONLY mining ship for any purpose but ice mining. The only rigs worth using on it were cargo rigs, because the ones that boost a single type of mineral yield are only good for a small number of nullsec gangs. Add to that the loss you'll take trading a Hulk for a Mack and miners just got taken sans lube. Again.



Haha.





I think he's serious.

... which makes it all the funnier.Lol


WHY WOULD I WANT TO FIT A TANK ON MY EXHUMER?!?!?! Roll

Wormholes are cool, m'kay?