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EVE Online: Inferno 1.2 Issues

First post
Author
CCP Fozzie
C C P
C C P Alliance
#241 - 2012-08-09 11:44:00 UTC
Zilero wrote:
Zilero wrote:
Before the patch, in order to use a rookie ship as a cyno ship you needed:

1x Cyno module
1x Micro Aux module

Cyno IV skill.

After the patch, caldari + minmatar + gallente needs:

1x cyno module

Cyno IV skill.

Whereas the amarr now needs:

1x cyno module
1x cargohold expander (does not matter which, T1 is fine).

Cyno IV skill.



Do you see the problem?


Could a developer or game designer please answer this?

I cannot be the only one to think this is a very undeserved nerf for the Amarr rookie ship?


When it comes down to it, cyno lighting on rookie frigates is an activity that we don't explicitly design for. We have no problem with people doing it but we will not guarantee that all the design decisions we make will support it.

In this case we built the rookie frigates to highlight the differences in the races' ship design philosophies, by making the rookie frigates a scaled down version of the kind of stat progressions you'll run into at higher tiers. Amarr ships tend to have slightly smaller cargoholds than other races since they don't need the space for ammo.

In the end we gave all the rookie ships (including the Impairor) a significant buff to cyno lighting since they no longer need MAPCs. The buff to that specific use was not intentional but it was something we knew would be happening and we were fine with it. The Impairor got slightly less of a buff for cyno lighting than the others, but once again I consider that fine since lighting cynos isn't a core use for the ship.

In the end my advice is to stock some expanded cargoholds with your cyno gens and celebrate that you no longer need the more expensive MAPCs.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Lucas Quaan
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#242 - 2012-08-09 11:44:34 UTC
The Tutorial button on the Neocom keeps reappearing, no matter how many times I try to remove it. Is my client haunted and could you please make it stop?
Pinky Denmark
The Cursed Navy
#243 - 2012-08-09 11:47:22 UTC  |  Edited by: Pinky Denmark
The module tool tips seems to pop up a little fast and gets a little annoying if you have your mouse pointer in that general area ready for clicking something. Could a small 2 second delay be introduced to avoid this?

Also the placement of the tooltip seems not to be bugged, but I would consider having the box centered above the button instead of the current placement...

Also I feel sad about rookie ships providing people a free cyno ship. IMO you should adjust all cargo bays to make it impossible without at least 2 T2 cargo expanders. I have no problem with a rookie ship cyno if people at least had to make an effort...
The boost of rookie ships in general seems a little bold - especially the ECM bonus on the Ibis (why not a harmless optimal bonus?)
Lucas Quaan
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#244 - 2012-08-09 11:50:39 UTC
KIller Wabbit wrote:
Pi screwed up.

Custom Offices access windows are randomly closing. Same problem on multiple accounts. Yes, cache was cleared (before logging in after release).

Can't determine repeatable sequence of events. Main sequence is: Transfer goods from planet to CO, click ok, Boom - CO UI closes. Transfer of goods is successful, but having the CO UI bork over time after time is getting REALLY annoying.


This has been in there a long time and seems to happen more or less randomly. It is therefore a feature, not a bug.
CCP Punkturis
C C P
C C P Alliance
#245 - 2012-08-09 11:55:03 UTC
zerokmatrix wrote:
When stacked, the drone window menu icon is not visible.

Therefore when stacked you are unable to change the drone settings (passive/aggressive etc)


this should have been fixed in today's patch

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

KIller Wabbit
MEME Thoughts
#246 - 2012-08-09 11:56:35 UTC  |  Edited by: KIller Wabbit
Lucas Quaan wrote:
KIller Wabbit wrote:
Pi screwed up.

Custom Offices access windows are randomly closing. Same problem on multiple accounts. Yes, cache was cleared (before logging in after release).

Can't determine repeatable sequence of events. Main sequence is: Transfer goods from planet to CO, click ok, Boom - CO UI closes. Transfer of goods is successful, but having the CO UI bork over time after time is getting REALLY annoying.


This has been in there a long time and seems to happen more or less randomly. It is therefore a feature, not a bug.



I've been doing Pi for two years now. I know there have been many other Pi "features" - which CCP doesn't care to fix, but this is new since this release. The frequency raises it to bug, well beyond "feature"
CCP Fozzie
C C P
C C P Alliance
#247 - 2012-08-09 11:57:28 UTC
Pinky Denmark wrote:
The module tool tips seems to pop up a little fast and gets a little annoying if you have your mouse pointer in that general area ready for clicking something. Could a small 2 second delay be introduced to avoid this?

Also the placement of the tooltip seems not to be bugged, but I would consider having the box centered above the button instead of the current placement...

Also I feel sad about rookie ships providing people a free cyno ship. IMO you should adjust all cargo bays to make it impossible without at least 2 T2 cargo expanders. I have no problem with a rookie ship cyno if people at least had to make an effort...
The boost of rookie ships in general seems a little bold - especially the ECM bonus on the Ibis (why not a harmless optimal bonus?)


Both of the tooltip issues are items we are looking into, thanks for the feedback.

As for the rookie frigs, requiring 2 T2 cargo expanders would mean making the cargohold very small, too small for the career agent mining missions for example. We're fine with people using the rookie frigs as cyno ships considering that they still have to use a cyno gen module that has always made up the biggest chunk of the price in a disposable cyno ship.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Apollo A
KarmaFleet
Goonswarm Federation
#248 - 2012-08-09 12:04:19 UTC
Ketplunk wrote:
When I log in, the log in process gets to Preparing Data, loads a bit of the bar and then the client crashes, and doesn't open again. Running the repair tool does nothing, and I already cleared the cache. I saw someone had the same problem (won't let me link) but they didn't post how they fixed it in their thread. Anyone have any idea how to fix this?


im having this issue to, please help
Virgil Travis
Non Constructive Self Management
#249 - 2012-08-09 12:04:32 UTC
Lucas Quaan wrote:
The Tutorial button on the Neocom keeps reappearing, no matter how many times I try to remove it. Is my client haunted and could you please make it stop?


I've removed every time I've logged in to each account, I don't need it there and don't particularly wish to see it, which is the point of me removing it from the neocom bar in the first place. Would be nice if it remembered that and didn't keep appearing each time I log in.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#250 - 2012-08-09 12:06:53 UTC
Virgil Travis wrote:
Lucas Quaan wrote:
The Tutorial button on the Neocom keeps reappearing, no matter how many times I try to remove it. Is my client haunted and could you please make it stop?


I've removed every time I've logged in to each account, I don't need it there and don't particularly wish to see it, which is the point of me removing it from the neocom bar in the first place. Would be nice if it remembered that and didn't keep appearing each time I log in.

It was working fine on Sisi for me but now it is showing up after every log in also. Do I need to bug report it. Reproing it on Sisi will be a problem.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Bruce Blacky
Blacky Invention Research Development YinYang
#251 - 2012-08-09 12:08:39 UTC
Would it be possible for a developer/CCP to explain why the mining barges don't have the expected yield of 3 turrets as promised?

Is it intended that those bonuses do not apply to ice mining? (in this case IMHO a better description in the patch notes would have been nice)

thanks you
Bruce
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#252 - 2012-08-09 12:09:27 UTC
Last night before the downtime. We jumped few guys with our Redeemers. Black op cyno was lit. When we landed we had hard time to turn on or off our moduls on the targets.

BALEX, bringing piracy on a whole new level.

CCP Fozzie
C C P
C C P Alliance
#253 - 2012-08-09 12:14:32 UTC  |  Edited by: CCP Fozzie
Lucas Quaan wrote:
The Tutorial button on the Neocom keeps reappearing, no matter how many times I try to remove it. Is my client haunted and could you please make it stop?


Ok we're looking into this, but in the meantime we do have a workaround:

-First open the tutorials menu, which can be found from the top right of each tutorial window or from the help button in the neocom.
http://i.imgur.com/2G7Dd.jpg

-Then open the basic tutorial dropdown, double click on the last entry "Career agents".
http://i.imgur.com/kEUuC.jpg

-Finally click "Next" on the tutorial three times to finish the section.

The game now considers your character done the tutorial and won't bug you with it again.


The fact that people have to do this with every alt they create is not intended and we're working on it, but at least this will get it out of your way in the meantime.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Kato Paeo
Salty Vultures
#254 - 2012-08-09 12:23:33 UTC
=/ I've been browsing some of the info's on the asteroids this morning and I 'think' there is a few mistakes:

With Rich Plagioclase, having 10% better yield than the normal one, miners can finally regard Plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. It requires 333 ore units to refine.

Forgive me if I am wrong but It was my understanding that scordite has the highest yield of pyerite, this should be fixed as it will confuse the new young player miners. :)

Or I am totally wrong but hey I tried lol
Des Rever
T.S.O.E Research And Development
TSOE Consortium
#255 - 2012-08-09 12:27:40 UTC
Apologies if this has already been addresses I couldn’t find it in the thread.

Is anyone else have issues placing ore from the station item hanger into the ore hold on their retiever?
Sometime I can move ore from the item hanger to the ore hold but most times it doesn’t transfer.
Desmont McCallock
#256 - 2012-08-09 12:29:17 UTC  |  Edited by: Desmont McCallock
Plagioclase refined gives 512 and Scordite gives 416 units of Pyerite. Use EVEMon 1.7.2 to verify this.
KIller Wabbit
MEME Thoughts
#257 - 2012-08-09 12:29:42 UTC
Des Rever wrote:
Apologies if this has already been addresses I couldn’t find it in the thread.

Is anyone else have issues placing ore from the station item hanger into the ore hold on their retiever?
Sometime I can move ore from the item hanger to the ore hold but most times it doesn’t transfer.


Someone else posted about the same bug.
Kato Paeo
Salty Vultures
#258 - 2012-08-09 12:38:09 UTC
Desmont McCallock wrote:
Plagioclase refined gives 512 and Scordite gives 416 units of Pyerite. Use EVEMon 1.7.2 to verify this.


I stand corrected. /Fail
Aurorah Akika
Interstellar Cork Soakers
#259 - 2012-08-09 13:00:17 UTC
Mackinaws can not place ore back into the ore hold that is over ~29k m³ even though it can hold 35k m³ with skills.
Brainless Bimbo
Pator Tech School
Minmatar Republic
#260 - 2012-08-09 13:16:43 UTC
Kato Paeo wrote:
Desmont McCallock wrote:
Plagioclase refined gives 512 and Scordite gives 416 units of Pyerite. Use EVEMon 1.7.2 to verify this.


I stand corrected. /Fail

Yeeh, but...


Scordite is 0·15 m³

Plagioclase is 0·35 m³

therefore space wise, time wise and reality based maths says Scordite gives more

Scordite is best for Pyerite

Q.E.D.

already dead, just haven´t fallen over yet....