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Isk Sink.

Author
Revolution Rising
Last-Light Holdings
#41 - 2012-08-09 11:35:20 UTC  |  Edited by: Revolution Rising
Snow Axe wrote:
Frying Doom wrote:
The middle class use a lot less T2 and capitals than the rich and super rich.


You can repeat this all you want, it's not going to make it any less false.


I agree, it just means that me as a "middle class" can suddenly not justify spending the money at all making it only a luxury item.

This is the very simple problem with your need to do things this way.

It is unavoidable and unacceptable.

By "Super Rich" you ARE Talking about the people who have controlled moons for years, and/or the people who have taken advantage of various other issues with the game which have been ongoing for years and have hundreds of billions of isk right ?

So your "fix" is to make t2 ships 10% more?

Seriously ? against hundreds of billions?

This just makes the ship suddenly harder for me to buy and only really accessible to those people.

I don't understand what you're trying to achieve with a tax that effects everyone.

.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#42 - 2012-08-09 11:40:15 UTC
Frying Doom wrote:
The middle class use a lot less T2 and capitals than the rich and super rich. TBH I'm not sure what income "The middle class" would be considered as being in EvE.


You don't have to be "rich" to own a T2 hull or a capital. A carrier can be purchased fully fit for ~1.5b. A dread will cost you around ~2.5b. Supercarriers will cost you around 26b fully fit and titans will come out to 90b fully fit, assuming you're not getting gouged by buying on the open market (and most people do get gouged, so let's bring those numbers up to 35b and 110b respectively)

There is a HUGE chasm between the guy who can afford a carrier - a ship which can easily be resold and pays off with its utility - and a guy who can afford a supercarrier/titan which loses a lot of utility by virtue of being unable to dock. Dockable capitals are very accessible to the average player, supercapitals aren't.

npc alts have no opinions worth consideration

Frying Doom
#43 - 2012-08-09 11:44:16 UTC
Revolution Rising wrote:
Snow Axe wrote:
Frying Doom wrote:
The middle class use a lot less T2 and capitals than the rich and super rich.


You can repeat this all you want, it's not going to make it any less false.


I agree, it just means that me as a "middle class" can suddenly not justify spending the money at all making it only a luxury item.

This is the very simple problem with your need to do things this way.

It is unavoidable and unacceptable.

By "Super Rich" you ARE Talking about the people who have controlled moons for years, and/or the people who have taken advantage of various other issues with the game which have been ongoing for years and have hundreds of billions of isk right ?

So your "fix" is to make t2 ships 10% more?

Seriously ? against hundreds of billions?

This just makes the ship suddenly harder for me to buy and only really accessible to those people.

I don't understand what you're trying to achieve with a tax that effects everyone.

No not really If you have been able to buy a T2 ship in that last 4 months you can afford one with the 10% on it now alot easier.

Please define what you consider as middle class?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#44 - 2012-08-09 11:54:11 UTC
Richard Desturned wrote:
Frying Doom wrote:
The middle class use a lot less T2 and capitals than the rich and super rich. TBH I'm not sure what income "The middle class" would be considered as being in EvE.


You don't have to be "rich" to own a T2 hull or a capital. A carrier can be purchased fully fit for ~1.5b. A dread will cost you around ~2.5b. Supercarriers will cost you around 26b fully fit and titans will come out to 90b fully fit, assuming you're not getting gouged by buying on the open market (and most people do get gouged, so let's bring those numbers up to 35b and 110b respectively)

There is a HUGE chasm between the guy who can afford a carrier - a ship which can easily be resold and pays off with its utility - and a guy who can afford a supercarrier/titan which loses a lot of utility by virtue of being unable to dock. Dockable capitals are very accessible to the average player, supercapitals aren't.

Ok I think this is part of the problem you think the new payer can afford 1.5 bill for a ship plus fitting plus insurance and be able to afford to loose it. You would be hard pressed to find a fully fit carrier for 1.5 bill. A non market supplier is currently selling a Thanatos for 1,223,296,999.00 isk and a Moros for 2,328,994,271.00 isk.
That is not a new player that is someone who has been playing for over a year at least. And if you can afford a carrier+Fitting+drones+insurance then an extra 5 to 10% will not be that much to them.

As to any player able to afford a T2 ship in the last 4 months will easily be able to afford an extra 5 to 10% now considering the prices on ships are falling rapidly.

As to the "Average Player" the cost on most single peoples T2 ships would not be that great as a nemisis before Tech went through the roof was only 12 mill, and as players have been paying 30+ million for them, I think they can now afford 5 to 10% for an isk sink.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Malcanis
Vanishing Point.
The Initiative.
#45 - 2012-08-09 12:11:04 UTC
Look, it's a bad idea in pursuit of a good goal. Just accept that you need to come up with something better, because this one's not going to fly.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Frying Doom
#46 - 2012-08-09 12:14:54 UTC
Malcanis wrote:
Look, it's a bad idea in pursuit of a good goal. Just accept that you need to come up with something better, because this one's not going to fly.

Actually the main arguments I have heard so far is how people could not afford the 10% tax on T2s while the price of ships is falling and will probably stop at below half what they are now.

And the new players are driving around in capitals.

This will have no effect at all on new players.
It will effect people buying capital ships but if you have the skill to properly fly a capital then you are hardly new.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Revolution Rising
Last-Light Holdings
#47 - 2012-08-09 12:48:44 UTC
Well I have around 4b in cash, a Rorqual, a hulk a few other ships, a POS, maybe another 10-15b in bpo's (dead money)..

I don't consider myself rich in a game where people have control of trillions...

If you want to target that kind of money, you need to think in ways other than ships, and more to do with what people with hundreds of billions or trillions are spending money on.

This would only make it harder on combat people.

.

Frying Doom
#48 - 2012-08-09 12:55:52 UTC
Revolution Rising wrote:
Well I have around 4b in cash, a Rorqual, a hulk a few other ships, a POS, maybe another 10-15b in bpo's (dead money)..

I don't consider myself rich in a game where people have control of trillions...

If you want to target that kind of money, you need to think in ways other than ships, and more to do with what people with hundreds of billions or trillions are spending money on.

This would only make it harder on combat people.

Nor would I class you as "Middle Classed"

the cost in your case with your 4 bill in isk on hand would be in the case of a hulk after the market settles down around 150 - 170 million to replace it, including the new tax. Hardly painful.
New POS = No Tax.
More dead money BPO's = No tax.
A new rorqual = 2.85 billion assuming the new barges don't alter the current mineral market.

So yeah a new rorqual is painful but not destructively so especially if the old one is insured.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Snow Axe
Republic Military School
Minmatar Republic
#49 - 2012-08-09 12:58:12 UTC
Frying Doom wrote:
Actually the main arguments I have heard so far is how people could not afford the 10% tax on T2s while the price of ships is falling and will probably stop at below half what they are now.
.


No, the main argument has been that you started this whole thing on a completely broken premise, the idea that T2 ships and capital ships are just toys for the rich, when in reality they have a far more widespread use across all manner of Eve players. Their prices range from the single millions well into the billions - ANYONE can afford a T2 ship. Taxing them is taxing the entire game.

Also your capital changes would do nothing more than punish small groups trying to build themselves up, while most alliances will just keep doing what they do now - building their own cap fleet in-house.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Frying Doom
#50 - 2012-08-09 13:06:21 UTC
Snow Axe wrote:
Frying Doom wrote:
Actually the main arguments I have heard so far is how people could not afford the 10% tax on T2s while the price of ships is falling and will probably stop at below half what they are now.
.


No, the main argument has been that you started this whole thing on a completely broken premise, the idea that T2 ships and capital ships are just toys for the rich, when in reality they have a far more widespread use across all manner of Eve players. Their prices range from the single millions well into the billions - ANYONE can afford a T2 ship. Taxing them is taxing the entire game.

Also your capital changes would do nothing more than punish small groups trying to build themselves up, while most alliances will just keep doing what they do now - building their own cap fleet in-house.

What T2 ship is in the single millions?

But anyway no as I have stated they are used and purchased more often the richer you get so the number of times you are paying the tax increases the more you spend.

No new players do not have the skills to fly T2 ships or capitals and when they start to get the ability it is on the cheapest T2 ships so they would pay the smallest amount.

Capital ships also are not things new players fly as I have said about 145 days to fly a carrier with no pauses in between to fly any thing else and then you cant control drones or defend your ship or anything.

The cost to small groups buying small amounts of capitals is minor in comparison to what it would cost larger alliance with T2 or capital ship replacement programs. And for those that build there own caps it would cost nothing.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Snow Axe
Republic Military School
Minmatar Republic
#51 - 2012-08-09 13:29:30 UTC
Frying Doom wrote:

What T2 ship is in the single millions?


Oh, I'll have to correct this. Seems some of the inties like the Claw or the Crusader have risen above that 10mil mark (just barely in the Claw's case). Either way, the point stands. Drastic price ranges, covers all hull classes, etc etc etc.

Frying Doom wrote:
But anyway no as I have stated they are used and purchased more often the richer you get so the number of times you are paying the tax increases the more you spend.


Again: you can repeat this as much as you like, that doesn't make it any less false. Some of the richest people in the game may not even set foot into ships at all, let alone an abundance of T2 ships.

Frying Doom wrote:
No new players do not have the skills to fly T2 ships or capitals and when they start to get the ability it is on the cheapest T2 ships so they would pay the smallest amount.


They shouldn't have to pay anything. That's the point that keeps zooming above your head.

Frying Doom wrote:
Capital ships also are not things new players fly as I have said about 145 days to fly a carrier with no pauses in between to fly any thing else and then you cant control drones or defend your ship or anything.


Capital ships aren't the domain of newbies, absolutely, but they're not by definition the domain of the rich, either. You called Revolution Rising's 4bil liquid & various other assets "middle class", yet he could buy and fit both a Carrier and Dread with his liquid isk alone, and that's at our current "lowends blown sky high" prices.

You might have had a point with Supercaps exclusively, but since they can never dock, they can't be traded on any kind of in-game system which means your system has 0 effect.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Frying Doom
#52 - 2012-08-09 13:37:53 UTC
Snow Axe wrote:
Frying Doom wrote:
But anyway no as I have stated they are used and purchased more often the richer you get so the number of times you are paying the tax increases the more you spend.


Again: you can repeat this as much as you like, that doesn't make it any less false. Some of the richest people in the game may not even set foot into ships at all, let alone an abundance of T2 ships.

No but a lot of the richest players do buy and sell these on the market.

Snow Axe wrote:
Frying Doom wrote:
No new players do not have the skills to fly T2 ships or capitals and when they start to get the ability it is on the cheapest T2 ships so they would pay the smallest amount.


They shouldn't have to pay anything. That's the point that keeps zooming above your head.

As they are about to pay substantially less not that the tech crisis is over it hardly matters, the end result is they would still pay a hell of a lot less than they have recently.

Snow Axe wrote:

Capital ships aren't the domain of newbies, absolutely, but they're not by definition the domain of the rich, either. You called Revolution Rising's 4bil liquid & various other assets "middle class", yet he could buy and fit both a Carrier and Dread with his liquid isk alone, and that's at our current "lowends blown sky high" prices.

You might have had a point with Supercaps exclusively, but since they can never dock, they can't be traded on any kind of in-game system which means your system has 0 effect.

Revolution Rising called him self middle class, I said he was not. If you can afford to cover the cost of any capital a 5 to 10% cost on top altered by accounting skill is not really going to be a hindrance to your purchase.
As to super caps on average only 1 is built a day, so there would be no point in a tax just for them.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Snow Axe
Republic Military School
Minmatar Republic
#53 - 2012-08-09 14:01:03 UTC  |  Edited by: Snow Axe
Frying Doom wrote:
No but a lot of the richest players do buy and sell these on the market.


Which will not affect them at all since, as you said, your idea has the 10% sell cost passed on to the customer. Even if your mechanism didn't have that, you can damn well better believe every ship that had this would have a 10% cost increase.

Frying Doom wrote:
As they are about to pay substantially less not that the tech crisis is over it hardly matters, the end result is they would still pay a hell of a lot less than they have recently.


And without your stupid, stupid idea they'd pay 10% less than if your stupid, stupid idea was a reality.

Frying Doom wrote:
Revolution Rising called him self middle class, I said he was not. If you can afford to cover the cost of any capital a 5 to 10% cost on top altered by accounting skill is not really going to be a hindrance to your purchase.
As to super caps on average only 1 is built a day, so there would be no point in a tax just for them.


Just because it won't be a hindrance in once specific case doesn't mean the idea is a good one. Quite the opposite in this case.

Anyway, this is going in circles, so here's some questions to *hopefully* distract you from just making even more nonsensical arguments that have nothing to do with anything:

- How much isk would your 10% tax on T2 ships and capital ships remove from the game? Clearly you've given this idea a lot of thought, so how much isk would come out? You don't need an exact number obviously, but ballpark it (and let us know how you arrived at said ballpark)

- How did you determine that T2 ships and capitals are being predominantly purchased by rich players?

- What is "rich"? At what point does someone cease to be not rich and become rich? In fact, you might as well just lay out the entire Eve class structure for us, since I'm betting this is far from your last stupid, stupid idea and it might be better to just get this in writing now.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Revolution Rising
Last-Light Holdings
#54 - 2012-08-09 14:19:46 UTC
Frying Doom wrote:
Revolution Rising wrote:
Well I have around 4b in cash, a Rorqual, a hulk a few other ships, a POS, maybe another 10-15b in bpo's (dead money)..

I don't consider myself rich in a game where people have control of trillions...

If you want to target that kind of money, you need to think in ways other than ships, and more to do with what people with hundreds of billions or trillions are spending money on.

This would only make it harder on combat people.

Nor would I class you as "Middle Classed"

the cost in your case with your 4 bill in isk on hand would be in the case of a hulk after the market settles down around 150 - 170 million to replace it, including the new tax. Hardly painful.
New POS = No Tax.
More dead money BPO's = No tax.
A new rorqual = 2.85 billion assuming the new barges don't alter the current mineral market.

So yeah a new rorqual is painful but not destructively so especially if the old one is insured.


Yeah but you're talking about every t2 combat ship I want to buy too... the recons etc..

10% more on recons or AF's is ridiculous... This doesn't only effect the people you're talking about, so why bother with it ?

I can understand moreso the increase to caps - and even there, you'd still be effecting me more than someone with hundreds of billions, but not t2 combat ships.

The way I see it, the bigger issue is the continual isk faucets STILL ONGOING, and frankly the slow slow pace CCP considers introducing change to the moon mining situation.

.

Frying Doom
#55 - 2012-08-09 15:02:25 UTC
Snow Axe wrote:
Frying Doom wrote:
No but a lot of the richest players do buy and sell these on the market.


Which will not affect them at all since, as you said, your idea has the 10% sell cost passed on to the customer. Even if your mechanism didn't have that, you can damn well better believe every ship that had this would have a 10% cost increase.

Yes they would but yes it would effect people who trade it will be passed on to the customer but you would want to make sure that there was profit left as you will have to pay the tax when you re-sell the item and some markets do not have that great a margin. Also every time they are re-sold in the chain the isk sink would suck more down.

Snow Axe wrote:
Frying Doom wrote:
As they are about to pay substantially less not that the tech crisis is over it hardly matters, the end result is they would still pay a hell of a lot less than they have recently.


And without your stupid, stupid idea they'd pay 10% less than if your stupid, stupid idea was a reality.

Yes they would and they would pay a lot less than the CFC cost players with OTEC.

Frying Doom wrote:
Revolution Rising called him self middle class, I said he was not. If you can afford to cover the cost of any capital a 5 to 10% cost on top altered by accounting skill is not really going to be a hindrance to your purchase.
As to super caps on average only 1 is built a day, so there would be no point in a tax just for them.


Just because it won't be a hindrance in once specific case doesn't mean the idea is a good one. Quite the opposite in this case.

Anyway, this is going in circles, so here's some questions to *hopefully* distract you from just making even more nonsensical arguments that have nothing to do with anything:

How much isk would your 10% tax on T2 ships and capital ships remove from the game? Clearly you've given this idea a lot of thought, so how much isk would come out?

How did you determine that T2 ships and capitals are being predominantly purchased by rich players?

What is "rich"? At what point does someone cease to be not rich and become rich? In fact, you might as well just lay out the entire Eve class structure for us, since I'm betting this is far from your last stupid, stupid idea and it might be better to just get this in writing now.[/quote]
T2 ships and capitals are being purchased by the rich because a poor character could not afford one, so the CFC made that an easy answer.

As the trade figures are scattered and not easy to access especially when you include contracts but with the removal of the tech crisis and prices dropping for all T2 ships I would anticipate approximately 8,339,844,444 isk per day or 750,586,000,000 per quarter. I had to use old figures for T2 as these are prior to the Tech crisis. The amounts of T2 ships now in production is presumably higher than this subsequently the sink would be larger.
As to the amount for capital ships I am unable to find public record of the number of capitals built. Strangely I can for super caps but not for caps.

So compared to the current isk sinks in this game this one would probably only create an an extra 8-10% on the current sinks in use, possibly more depending on capital sales.

This would form a tax only on those who use T2 ships and capitals without effecting new players or the poor of EvE's community.

The more you spend on T2 ships and capitals the more you would have to pay and as I have previously said the large alliances with T2 and capital replacement programs would pay the most unless they built them in-house.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#56 - 2012-08-09 15:04:44 UTC
Revolution Rising wrote:
Frying Doom wrote:
Revolution Rising wrote:
Well I have around 4b in cash, a Rorqual, a hulk a few other ships, a POS, maybe another 10-15b in bpo's (dead money)..

I don't consider myself rich in a game where people have control of trillions...

If you want to target that kind of money, you need to think in ways other than ships, and more to do with what people with hundreds of billions or trillions are spending money on.

This would only make it harder on combat people.

Nor would I class you as "Middle Classed"

the cost in your case with your 4 bill in isk on hand would be in the case of a hulk after the market settles down around 150 - 170 million to replace it, including the new tax. Hardly painful.
New POS = No Tax.
More dead money BPO's = No tax.
A new rorqual = 2.85 billion assuming the new barges don't alter the current mineral market.

So yeah a new rorqual is painful but not destructively so especially if the old one is insured.


Yeah but you're talking about every t2 combat ship I want to buy too... the recons etc..

10% more on recons or AF's is ridiculous... This doesn't only effect the people you're talking about, so why bother with it ?

I can understand moreso the increase to caps - and even there, you'd still be effecting me more than someone with hundreds of billions, but not t2 combat ships.

The way I see it, the bigger issue is the continual isk faucets STILL ONGOING, and frankly the slow slow pace CCP considers introducing change to the moon mining situation.

Given the tech crisis has finished you will still end up paying less with this Tax than you would have before with the tech crisis. So no 10% is not ridiculous as people have just spent months paying 100% on top of T2 ships.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#57 - 2012-08-09 15:12:20 UTC
So to quickly summarize Snow Axes problem with the tax.

Its OK for the CFC to put 100% on to T2 ships via OTEC for the benefit of those alliances but it is NOT OK to put a 10% tax on T2 ships for the benefit of the Game.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Revolution Rising
Last-Light Holdings
#58 - 2012-08-09 15:16:24 UTC
Frying Doom wrote:
So to quickly summarize Snow Axes problem with the tax.

Its OK for the CFC to put 100% on to T2 ships via OTEC for the benefit of those alliances but it is NOT OK to put a 10% tax on T2 ships for the benefit of the Game.


I am totally unaware of any point made to show that this would benefit the game at all, sry.

I believe in an even system in a sandbox, no special cases for people who just have slightly more money or prefer a specific gameplay type - which is what this amounts to.

The OTEC tech crisis might be over but they are still raking in bazillions in moon goo, this is a WAY more important matter.

.

Frying Doom
#59 - 2012-08-09 15:24:04 UTC
Revolution Rising wrote:
Frying Doom wrote:
So to quickly summarize Snow Axes problem with the tax.

Its OK for the CFC to put 100% on to T2 ships via OTEC for the benefit of those alliances but it is NOT OK to put a 10% tax on T2 ships for the benefit of the Game.


I am totally unaware of any point made to show that this would benefit the game at all, sry.

I believe in an even system in a sandbox, no special cases for people who just have slightly more money or prefer a specific gameplay type - which is what this amounts to.

The OTEC tech crisis might be over but they are still raking in bazillions in moon goo, this is a WAY more important matter.

Have you seen the price of tech now?

How does this effect a specific game play style? If you mine and use a hulk you pay the tax, if you pvp in T2 you pay the tax, If you carry crap around in a freighter you pay the tax. If you are new and fly a rifter you dont pay the tax.

"CCP Dr.EyjoG expressed his awareness of concerns about inflation, and that it might price T1 ships and components out of the reach of younger players."

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Revolution Rising
Last-Light Holdings
#60 - 2012-08-09 20:06:53 UTC
Personally, I think the whole market could be relooked at and "rejigged" but I think a "tax" that only targets one segment of the server is... wrong on a "philosophical" level.

To run a sandbox that's this complex at this point in the age of it, the number of people on it, you have to develop a philosophy in terms of the way you interact and make others interact with it.

I just think a tax like this is the wrong move.

.