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90% of PVP happens at gates. THAT'S that problem.

First post
Author
Alexzandvar Douglass
Motiveless Malignity
Deepwater Hooligans
#161 - 2012-08-06 13:19:41 UTC
There was a small gang in one of our nearby systems whining because they exited a Wormhole to grief some ratters and they happened into 2 gate camps of ours previously trying to catch a few goonies.

Funniest part was the wormhole closed behind them.
IGNATIUS HOOD
Viziam
Amarr Empire
#162 - 2012-08-06 15:45:20 UTC
Rek Seven wrote:
IGNATIUS HOOD wrote:
Rek Seven wrote:
Boudicca Arbosa wrote:
If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.

I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world.


Okay genius, where should people fight in low sec then?

You can't drag people into bubbles in low sec so the only places fights can happen is gates and stations (docking games are fun?).

Ps. ganking mission runners isn't legit pvp.


Form fleet, burn up a POS? Form fleet, burn up a POCO? Thats what I'd be doing if I wanted to get into a fight. Eventually someone will respond.

And before you whine about grinding structures. HTFU. Want a curb stomp battle, gotta find a curb.


Because you just click your fingers and you've destroyed a POS... Oh wait, i have to come back in 1 day 16 hours only to be hot dropped by 5 random corps? Straight

I do shoot structures now and again but it's boring as **** most of the time and i'd pick unpredictable gate fights anytime.


If this is your only gripe then I say you lack tactical flexibility.

The act of reinforcing a tower pretty much guarantees a fight if the corp who owns it is willing to defend it. Is there a chance they bring more than you bargained on? Yes, it is warfare afterall and he'll want to win as badly as you do. No plan survives contact with the enemy.

In that case then maybe you need to pick your targets more carefully. To win fights you need to know what you're capabilities are as well as those of your opponent. And if you bring your entire assembled force to kill the tower, leaving nothing in reserve to deal with drops or to give you a chance to manage an extract if it goes to hell on you then I just don't know what to tell you.

All I'm saying is that if you want a fight (win or lose) going after something someone would like to keep is the quickest way to get one. The surest way to get an enemy to commit to battle to is to attack something he values. In EVE that happens to be structures and ships. Ships can run away, Structures cannot.

Also, look closely at the last sentence in my first post. I would classify your post as whining about grinding structures, ergo HTFU. Smile



"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Doddy
Excidium.
#163 - 2012-08-06 15:59:52 UTC
Why exactly do you think eve has gates? Its designed to create content. Without the bottlenecks at gates there would never be any fights (thanks to hideously broken local and d-scan) that weren't over pos. And when it comes to pos most people in eve couldn't care less about them.
Alavaria Fera
GoonWaffe
#164 - 2012-08-06 16:02:42 UTC
Rek Seven wrote:
Oh wait, i have to come back in 1 day 16 hours only to be hot dropped by 5 random corps? Straight

5 random corps instead of three fleets and supercaps from 1 alliance?

Whose structure are you shooting?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alexzandvar Douglass
Motiveless Malignity
Deepwater Hooligans
#165 - 2012-08-06 16:03:44 UTC
Alavaria Fera wrote:
Rek Seven wrote:
Oh wait, i have to come back in 1 day 16 hours only to be hot dropped by 5 random corps? Straight

5 random corps instead of three fleets and supercaps from 1 alliance?

Whose structure are you shooting?


That may be how it is in Null sec with the Sov wars. But in low sec stuff turns into a cluster **** real fast.
Doddy
Excidium.
#166 - 2012-08-06 16:08:50 UTC
IGNATIUS HOOD wrote:
Rek Seven wrote:
IGNATIUS HOOD wrote:
Rek Seven wrote:
Boudicca Arbosa wrote:
If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.

I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world.


Okay genius, where should people fight in low sec then?

You can't drag people into bubbles in low sec so the only places fights can happen is gates and stations (docking games are fun?).

Ps. ganking mission runners isn't legit pvp.


Form fleet, burn up a POS? Form fleet, burn up a POCO? Thats what I'd be doing if I wanted to get into a fight. Eventually someone will respond.

And before you whine about grinding structures. HTFU. Want a curb stomp battle, gotta find a curb.


Because you just click your fingers and you've destroyed a POS... Oh wait, i have to come back in 1 day 16 hours only to be hot dropped by 5 random corps? Straight

I do shoot structures now and again but it's boring as **** most of the time and i'd pick unpredictable gate fights anytime.


If this is your only gripe then I say you lack tactical flexibility.

The act of reinforcing a tower pretty much guarantees a fight if the corp who owns it is willing to defend it. Is there a chance they bring more than you bargained on? Yes, it is warfare afterall and he'll want to win as badly as you do. No plan survives contact with the enemy.

In that case then maybe you need to pick your targets more carefully. To win fights you need to know what you're capabilities are as well as those of your opponent. And if you bring your entire assembled force to kill the tower, leaving nothing in reserve to deal with drops or to give you a chance to manage an extract if it goes to hell on you then I just don't know what to tell you.

All I'm saying is that if you want a fight (win or lose) going after something someone would like to keep is the quickest way to get one. The surest way to get an enemy to commit to battle to is to attack something he values. In EVE that happens to be structures and ships. Ships can run away, Structures cannot.

Also, look closely at the last sentence in my first post. I would classify your post as whining about grinding structures, ergo HTFU. Smile





So a couple of casual players wanting a fight should try to solo reinforce a pos (hours of grinding and not even), then come back possibly outwith thier timezone giving the defender every advantage assuming they bother to turn up. So our heros are now either dead, wasted their time reinforcing a pos they couldn't be on to kill, or if they are really committed have spent 3 days to kill a pos and now have 50 fuel blocks reward, score.

Sounds like great game design.
Alavaria Fera
GoonWaffe
#167 - 2012-08-06 16:15:23 UTC
Alexzandvar Douglass wrote:
Alavaria Fera wrote:
Rek Seven wrote:
Oh wait, i have to come back in 1 day 16 hours only to be hot dropped by 5 random corps? Straight

5 random corps instead of three fleets and supercaps from 1 alliance?

Whose structure are you shooting?

That may be how it is in Null sec with the Sov wars. But in low sec stuff turns into a cluster **** real fast.

Of course, it's a lot harder to tackle those supercaps, they can drop in and jump out pretty fast if they're good at it.

Too bad you don't have bubbles there.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#168 - 2012-08-06 16:15:52 UTC
Doddy wrote:
So a couple of casual players wanting a fight should try to solo reinforce a pos (hours of grinding and not even), then come back possibly outwith thier timezone giving the defender every advantage assuming they bother to turn up. So our heros are now either dead, wasted their time reinforcing a pos they couldn't be on to kill, or if they are really committed have spent 3 days to kill a pos and now have 50 fuel blocks reward, score.

Sounds like great game design.

Yummy fuel blocks.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alexzandvar Douglass
Motiveless Malignity
Deepwater Hooligans
#169 - 2012-08-06 16:18:04 UTC
Alavaria Fera wrote:
Alexzandvar Douglass wrote:
Alavaria Fera wrote:
Rek Seven wrote:
Oh wait, i have to come back in 1 day 16 hours only to be hot dropped by 5 random corps? Straight

5 random corps instead of three fleets and supercaps from 1 alliance?

Whose structure are you shooting?

That may be how it is in Null sec with the Sov wars. But in low sec stuff turns into a cluster **** real fast.

Of course, it's a lot harder to tackle those supercaps, they can drop in and jump out pretty fast if they're good at it.

Too bad you don't have bubbles there.


Mostly my experience with it is that you end up stacking up people who thought it would be a good idea to jump in the fight because several gangs were fighting each other, with the process repeating till everyone if very hurt and very sad.
War Kitten
Panda McLegion
#170 - 2012-08-06 17:59:38 UTC
Boudicca Arbosa wrote:
If you turds would just get off gates and hunt like REAL pirates, ... DERP


Yeah!

Everybody knows that REAL pirates went deep out to sea to find their victims. They didn't lurk in commonly used trade lanes or near lucrative seaports.

No Sir, they stayed away from where all the traffic and valuable cargo was.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Alavaria Fera
GoonWaffe
#171 - 2012-08-06 18:04:39 UTC
War Kitten wrote:
Boudicca Arbosa wrote:
If you turds would just get off gates and hunt like REAL pirates, ... DERP

Yeah!

Everybody knows that REAL pirates went deep out to sea to find their victims. They didn't lurk in commonly used trade lanes or near lucrative seaports.

No Sir, they stayed away from where all the traffic and valuable cargo was.

Did they also attack in places where magical police would teleport in and blow them up?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Minmatar Citizen160812
The LGBT Last Supper
#172 - 2012-08-06 18:09:39 UTC
Alavaria Fera wrote:
War Kitten wrote:
Boudicca Arbosa wrote:
If you turds would just get off gates and hunt like REAL pirates, ... DERP

Yeah!

Everybody knows that REAL pirates went deep out to sea to find their victims. They didn't lurk in commonly used trade lanes or near lucrative seaports.

No Sir, they stayed away from where all the traffic and valuable cargo was.

Did they also attack in places where magical police would teleport in and blow them up?


Holy crap, I think we just discovered the fool proof way to stop the Somali pirate problem. Add sentries that "ramp up" and magical police to the ocean.
Alavaria Fera
GoonWaffe
#173 - 2012-08-06 18:32:06 UTC
Homo Jesus wrote:
Alavaria Fera wrote:
Did they also attack in places where magical police would teleport in and blow them up?

Holy crap, I think we just discovered the fool proof way to stop the Somali pirate problem. Add sentries that "ramp up" and magical police to the ocean.

Don't the somali use small ships though? The current sentries that instapop frigates would be better than ones that ramp up, allowing those small ships to survive for a while.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Minmatar Citizen160812
The LGBT Last Supper
#174 - 2012-08-06 18:39:42 UTC
Alavaria Fera wrote:
Homo Jesus wrote:
Alavaria Fera wrote:
Did they also attack in places where magical police would teleport in and blow them up?

Holy crap, I think we just discovered the fool proof way to stop the Somali pirate problem. Add sentries that "ramp up" and magical police to the ocean.

Don't the somali use small ships though? The current sentries that instapop frigates would be better than ones that ramp up, allowing those small ships to survive for a while.


Oh dummy me, you are so right. See sentries work fine and should be added in their current form to the ocean.
IGNATIUS HOOD
Viziam
Amarr Empire
#175 - 2012-08-08 18:47:39 UTC

[/quote]

So a couple of casual players wanting a fight should try to solo reinforce a pos (hours of grinding and not even), then come back possibly outwith thier timezone giving the defender every advantage assuming they bother to turn up. So our heros are now either dead, wasted their time reinforcing a pos they couldn't be on to kill, or if they are really committed have spent 3 days to kill a pos and now have 50 fuel blocks reward, score.

Sounds like great game design.
[/quote]


*sigh*

I don't know what to tell you. All I'm saying is that in my opinion the best place to do so is at a Structure becuase you have a pretty good chance of getting a response.

If you want pointless PVP for lulz join a corp that does that kind of thing. Or go to Amamake and warp to the top belt and see what happens.

All that being said, I don't think any answer I could give you would satisfy you. Either you're a troll or just a person who enjoys being miserable.
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
alittlebirdy
All Hail The Liopleurodon
#176 - 2012-08-08 19:10:27 UTC
Boudicca Arbosa wrote:
If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.

I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world.


So your a noob but think you know how stuff works? LOL

Your a new player in a cane already... who still **** fits

http://eve-kill.net/?a=kill_detail&kll_id=14218318

But you know how to find targets not at a gate... rofl

FLEET fights happen at gates ******...

Nother **** fit example http://eve-kill.net/?a=kill_detail&kll_id=14241113

And looking at your kills

http://eve-kill.net/?a=pilot_detail&plt_id=1427186&m=7&y=2012&view=kills

O ya... you should talk about gate camps... maybe kill something with less that 5 to one odds lawl...

Spend hours hunting and killing only noobs (no vet is gona get caught not jumping a gate) ORRRRRRRRRRR sit at a gate and kill everything...

Yep new players they know it all..

Nice cane and ruppy fits.
Parsee789
Immaterial and Missing Power
#177 - 2012-08-09 03:25:48 UTC
Keep the Sentry gun damage as they are, but add some new things.


Heavy ECM and Energy Neutralizing Batteries.

Each turret will be supplemented with 4 ECM and 2 Neut Batteries. So 2 turrets will have 8:4, 3 will have 12:6, so on and so forth.

This will keep PVP on gates, but will make it harder and more frustrating against gate campers.
baltec1
Bat Country
Pandemic Horde
#178 - 2012-08-09 03:32:01 UTC
Alavaria Fera wrote:
War Kitten wrote:
Boudicca Arbosa wrote:
If you turds would just get off gates and hunt like REAL pirates, ... DERP

Yeah!

Everybody knows that REAL pirates went deep out to sea to find their victims. They didn't lurk in commonly used trade lanes or near lucrative seaports.

No Sir, they stayed away from where all the traffic and valuable cargo was.

Did they also attack in places where magical police would teleport in and blow them up?


They called them the Royal NavyBlink
lag kills
Iris Covenant
The Gorgon Empire
#179 - 2012-08-09 03:35:05 UTC
Boudicca Arbosa wrote:

I'm a goddamn new player


well, that was obvious.