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Jump Freighters are overpowered

First post
Author
Centra Spike
Lonetrek Consulting Group
#1 - 2011-10-11 16:49:56 UTC
"Amateurs talk about tactics, but professionals study logistics."
- Gen. Robert H. Barrow, USMC

I don't know why people are all riled up about the current super capital changes that CCP Tallest has proposed while ignoring the fundamental problem with EVE Online right now: Jump Freighters

Jump Freighters are the "I win" button of logistics, it's unfair that a Jump Freighter can move so much matériel without a support fleet. I propose this "superfreighter" should be limited in the type of items it can carry, perhaps the ability to carry ships (packaged or unpackaged) should be removed to shift the role of hauling ships back to the carrier.

There currently is no way to move more stuff than a Jump Freighter without using more Jump Freighters or using a Titan and a Freighter, which doesn't have nearly the range. Having to use a Titan in the first place puts a strain on any small alliance wanting to get into nullsec. Jump Freighters are completely unbalanced. And no, "because they cost 5b isk" is not a valid reason for them to be so good.

I'm sure there are better changes that can be made to bring the Jump Freighter back into balance, but the heart of the matter is whoever has more Jump Freighters can move more stuff faster and without a support fleet than any other combination of ship types.

Thank you.

Follow us @PLIRC!

Martinez
Deep Core Mining Inc.
Caldari State
#2 - 2011-10-11 16:57:15 UTC
If logging off after jump though a gate to save your ship was removed JF would die alot more often.
CCP Navigator
C C P
C C P Alliance
#3 - 2011-10-11 16:59:52 UTC
Moved from General Discussion.
Xercodo
Cruor Angelicus
#4 - 2011-10-11 17:01:32 UTC
No, JFs are the perfect thing for a budding new alliance

They allow a small alliance to get goods from high sec to and around in low and null without needing a titan or a full scale JB network.

Larger alliance would rather just use a normal freighter (which can carry more) with a titan or JB network...

The Drake is a Lie

Centra Spike
Lonetrek Consulting Group
#5 - 2011-10-11 17:04:24 UTC
Xercodo wrote:
No, JFs are the perfect thing for a budding new alliance

They allow a small alliance to get goods from high sec to and around in low and null without needing a titan or a full scale JB network.

Larger alliance would rather just use a normal freighter (which can carry more) with a titan or JB network...


Except you can't move Sov structures with Jump Freighters.

Follow us @PLIRC!

Mik kyo
Brutor Tribe
Minmatar Republic
#6 - 2011-10-11 18:21:47 UTC
Centra has a point,

Also jump freighters have to be one of the biggest 'killers' of lowsec. Without them people were forced to travel the pipes with there goods and ships, and freighters needed to be escorted and defended.
steave435
Perkone
Caldari State
#7 - 2011-10-12 14:34:34 UTC
Agreed, JFs are absolutely overpowered.
They are essentially the super cap of industrials, so being a super cap, they should require sov and a CSAA to build, and they should be unable to dock and enter high sec/use gates. This will mean that they will require a support industrial fleet to load and unload them (prevent them from scooping up and dropping off cargo on their own completely, requiring the support haulers to drop items from its own cargo into the JF and vice versa in order to load them. This should make them balanced.
Jiska Ensa
Estrale Frontiers
#8 - 2011-10-12 15:04:37 UTC
Actually I think if anything JF's are underpowered.

Consider this: The large power-bloc's of eve DO regularly escort convoy's of freighters through low-sec to their jump bridge networks. They do it with a massive escort fleet, which no pirate can hope to match (unless you have a blob of titans I suppose)

Nerfing jump freighters only hurts small alliances. How do you get stuff to your home if you can't afford a titan? If you nerf jump freighters you'd better buff the Rorqual.

Now, to reiterate what I've said many a time before:

Jump freighters have 1/3rd the cargohold of a normal freighter. They have NO offensive weaponary, they have NO tank beyond their own massive EHP, a single warp disruptor will prevent them from jumping (see supercapitals which require a HIC to lock down), they're slow, cumbersome, and cost 5 billion isk. They can't scoop from wrecks or cans, or other ship's corporate hangers. Their ONLY usefulness is in that they can jump and go through stargates. That's it. And despite their near invulnerability thanks to cyno mechanics and session changes, people do still lose them quite regularly. It's easy to screw it up, and in null-sec they have bubbles to contend with as well.

You want to be able to kill a defenceless ship with impunity? Go gank hulks in high-sec. OP sounds butt-hurt about losing his super blob this winter. Yes, I went there.

The one concession I would consider fair would be removing the ability to carry fitted ships. Which they can barely do thanks to their small cargohold anyway.
Dorian Wylde
Imperial Academy
Amarr Empire
#9 - 2011-10-12 15:37:13 UTC
Martinez wrote:
If logging off after jump though a gate to save your ship was removed JF would die alot more often.



This is a good point.
Lyrrashae
Hellstar Towing and Recovery
#10 - 2011-10-12 15:44:35 UTC
Sooooo...Let's make sure I've understood this correctly:

1) It's a big, floating box with a jump-drive gacked into it.
2) No defensive capability beyond it's raw EHP. At all.
3) Can be tackled by a noobship with a point in the mid-slot. No local defense against this. At all.
4) It has ca. 1/3 the cargo-capacity of the big floating Tech I box it's derived from. And costs 10-15 times more.
5) No offensive capability. At all.
6) No way to modify/increase its' capabilities/functionality. At all.
7) There is no (7): It rage-quit because its' RMT-financed IWIN button is getting nerfed (see what I did there, nullbear?).

Clearly, massively overpowered! TO THE FOR--oh, hey, waitaminnit...

JFs work exactly as intended, as far as I can see:

An small(-ish) capacity Alliance-level logistical asset for small-to-midsized Alliances that can afford (I should hope) the risks that using it entails, and that said small group can mitigate if they co-ordinate as a team to help it move safely and efficiently.

Just because you NAP-festers are too big, clumsy, and tactically dysfunctional to effectively gank them is no reason to nerf them.

And yes, I want a Nomad. Not because I'm a hauler/trader/1337 carebear pilot, but because they're just freakin' cool Blink

Ni.

Centra Spike
Lonetrek Consulting Group
#11 - 2011-10-12 17:08:49 UTC
Jiska Ensa wrote:
Consider this: The large power-bloc's of eve DO regularly escort convoy's of freighters through low-sec to their jump bridge networks. They do it with a massive escort fleet, which no pirate can hope to match (unless you have a blob of titans I suppose)


The are moving a massive amount of stuff with a massive amount of effort. This is fine.

Quote:

Nerfing jump freighters only hurts small alliances. How do you get stuff to your home if you can't afford a titan? If you nerf jump freighters you'd better buff the Rorqual.


Unfortunately, this is the game we play, everything scales disproportionately. What is good for your tiny alliance or corp works just as well if not better for a massive alliance or coalition.

Quote:

Now, to reiterate what I've said many a time before:

Jump freighters have 1/3rd the cargohold of a normal freighter. They have NO offensive weaponary, they have NO tank beyond their own massive EHP, a single warp disruptor will prevent them from jumping (see supercapitals which require a HIC to lock down), they're slow, cumbersome, and cost 5 billion isk. They can't scoop from wrecks or cans, or other ship's corporate hangers. Their ONLY usefulness is in that they can jump and go through stargates. That's it. And despite their near invulnerability thanks to cyno mechanics and session changes, people do still lose them quite regularly. It's easy to screw it up, and in null-sec they have bubbles to contend with as well.

You want to be able to kill a defenceless ship with impunity? Go gank hulks in high-sec. OP sounds butt-hurt about losing his super blob this winter. Yes, I went there.


So they are perfectly fine and nigh invulnerable, but people still lose them when they are dumb? You sound like a super capital pilot arguing against a nerf.

Quote:

The one concession I would consider fair would be removing the ability to carry fitted ships. Which they can barely do thanks to their small cargohold anyway.


If all they could carry was minerals and fuel, I would be happy, it would force alliances to move finished goods under escort and encourage them to build in their home region, boosting regional economy.

Follow us @PLIRC!

Centra Spike
Lonetrek Consulting Group
#12 - 2011-10-12 17:22:53 UTC
Lyrrashae wrote:
Sooooo...Let's make sure I've understood this correctly:

1) It's a big, floating box with a jump-drive gacked into it.
2) No defensive capability beyond it's raw EHP. At all.
3) Can be tackled by a noobship with a point in the mid-slot. No local defense against this. At all.
4) It has ca. 1/3 the cargo-capacity of the big floating Tech I box it's derived from. And costs 10-15 times more.
5) No offensive capability. At all.
6) No way to modify/increase its' capabilities/functionality. At all.
7) There is no (7): It rage-quit because its' RMT-financed IWIN button is getting nerfed (see what I did there, nullbear?).

Clearly, massively overpowered! TO THE FOR--oh, hey, waitaminnit...

JFs work exactly as intended, as far as I can see:

An small(-ish) capacity Alliance-level logistical asset for small-to-midsized Alliances that can afford (I should hope) the risks that using it entails, and that said small group can mitigate if they co-ordinate as a team to help it move safely and efficiently.

Just because you NAP-festers are too big, clumsy, and tactically dysfunctional to effectively gank them is no reason to nerf them.

And yes, I want a Nomad. Not because I'm a hauler/trader/1337 carebear pilot, but because they're just freakin' cool Blink


I guess you aren't missing the key issue. The Jump Freighter allows a single pilot to move finished goods directly from empire to where ever he wants in almost 100% safety. There is no other ship IN THIS GAME that allows someone to move so much stuff with so much ease. But let me address your 'points'.

1) Yes, it's a big ship with a jump drive. I don't know why you brought this up, but OK.
2) It's defensive capabilities are: jumping from empire, jumping within dock range of a station, and jumping out while in session change. Please tell me which of these instances I can kill it.
3) OK, it can be tackled, but that assumes it will be in a situation where it can be tackled in the first place.
4) Well, they had to make room for the MASSIVE jump drive. My Titan won't even have room for drones. And costing a lot doesn't mean it should be invulnerable, right?
5) The JF's offensive inability is not the issue, if you think it is, you either misread or have been misled.
6) What? OK, you can't fit things to it, again, why did you bring this up?
7) This poorly written statement is - I think - some type of insult at me, are you saying I paid real money for my Avatar and Aeon? Because I didn't, but OK, this is a really valid point against nerfing JFs. Well played, sir.

And the rest of your post is also some sort of insult about me and my Alliance.

Follow us @PLIRC!

Mfume Apocal
Brutor Tribe
Minmatar Republic
#13 - 2011-10-13 06:19:58 UTC  |  Edited by: CCP Phantom
Centra Spike wrote:
I am mad, mad that you guys don't see how overpowered Jump Freighters are.

LOL UMAD

U SO JELLY, I COULD PUT YOU ON TOAST LOL.

STILL MAD???? LOLOL
pussnheels
Viziam
#14 - 2011-10-13 09:12:44 UTC  |  Edited by: pussnheels
to the OP you ever had a look at the skills needed to use a JF efficient and did you ever had a look at the pricetag of one or considered the chain of other people you need to operate one ,not even talking about the greatly reduced cargospace

umm no i think you are either a trol , or never operated one or just mad because you failed to gank one

and for once i actually agreeing with a goon

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

pussnheels
Viziam
#15 - 2011-10-13 10:31:40 UTC
Bumblefck wrote:
pussnheels wrote:
to the OP you ever had a look at the skills needed to use a JF efficient




You need the adverb 'efficiently' here, my dimwit friend.


OOHH forgive me my also dimwitt friend forgive that i don't have english as my native language and that i can actually do 4 languages pretty well forgive me for being so un anlo saxon i will try and improve myself

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

steave435
Perkone
Caldari State
#16 - 2011-10-13 11:34:04 UTC
pussnheels wrote:
to the OP you ever had a look at the skills needed to use a JF efficient and did you ever had a look at the pricetag of one or considered the chain of other people you need to operate one ,not even talking about the greatly reduced cargospace

umm no i think you are either a trol , or never operated one or just mad because you failed to gank one

and for once i actually agreeing with a goon

So what, cost isn't a balance factor.
If the combat supercaps need support, then the industrial supercap should obviously do so too.
AmberIynn
Perkone
Caldari State
#17 - 2011-10-13 11:39:38 UTC
Mik kyo wrote:
Centra has a point,

Also jump freighters have to be one of the biggest 'killers' of lowsec. Without them people were forced to travel the pipes with there goods and ships, and freighters needed to be escorted and defended.


No. Before jump freighters, people used carriers for logistics and still do in many cases.
Valoche Mrehl
Tactical Grace.
Vanguard.
#18 - 2011-10-13 15:24:50 UTC
AmberIynn wrote:
Mik kyo wrote:
Centra has a point,

Also jump freighters have to be one of the biggest 'killers' of lowsec. Without them people were forced to travel the pipes with there goods and ships, and freighters needed to be escorted and defended.


No. Before jump freighters, people used carriers for logistics and still do in many cases.


This.

If the end result was as you say, Centra, than it would be golden. Force localized production, slow down massive transfers of materials etc.

But the truth is people would hero tank their dreads, carriers, rorquals and continue to jump things in complete safety. With new "bays/cargoholds" it's not near as efficient, but I can't believe that would be a truly limiting factor. Maybe a few would stop, but it would not change the trend Evil

99.9% safe jumping > Significant risk gate jumping. The root problem is deeper than Jump Freighters. They just legitimize it.
Centra Spike
Lonetrek Consulting Group
#19 - 2011-10-13 15:38:55 UTC
pussnheels wrote:
to the OP you ever had a look at the skills needed to use a JF efficient and did you ever had a look at the pricetag of one or considered the chain of other people you need to operate one ,not even talking about the greatly reduced cargospace

umm no i think you are either a trol , or never operated one or just mad because you failed to gank one

and for once i actually agreeing with a goon


I can fly an Anshar and a Rhea and own a Rhea. I also own an Avatar and an Aeon, which are so expensive they should own everything in the game, right?

And what chain of other people do you need to operate one? Do you mean a few cyno alts?

Follow us @PLIRC!

Centra Spike
Lonetrek Consulting Group
#20 - 2011-10-13 15:42:45 UTC
AmberIynn wrote:
Mik kyo wrote:
Centra has a point,

Also jump freighters have to be one of the biggest 'killers' of lowsec. Without them people were forced to travel the pipes with there goods and ships, and freighters needed to be escorted and defended.


No. Before jump freighters, people used carriers for logistics and still do in many cases.


Carriers can't jump from high-sec, you still had to get your stuff to the carrier via a gate.

Jump Freighters can move massive amounts of finished goods with impunity.

Follow us @PLIRC!

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