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Missions & Complexes

 
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Please make the agent missions more interesting!

First post
Author
Kult Altol
The Safe Space
#21 - 2012-08-05 06:12:15 UTC
All the hardcore pvpers will complain if you make the missions any different. Missions are really good at establishing the basics of what a player does. Also explains a lot of the core concepts of the game. I think CCP really needs to explain the whole standing thing so players do screw them selves out of certain factions spaces.....

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Sellendis
The Ares project
#22 - 2012-08-05 07:49:18 UTC  |  Edited by: Sellendis
CCP Affinity wrote:
I agree, this would be really awesome and is something that's always in the back of my mind of things to do




We already had many good ideas about missions.
They are predictable to the point of tears, not saying they should neut, scram and web from 100km like sleepers, but a little diversity would go a long way.

For example, put Rokh/Abbadon/Hyperion/Maelstorm in missions. Or Drake/Harby/ and the rest of lineup.
AI fail-fits anyway, so aside AI flying different looking ship it would add some diversity and not impact on the technical side. Just color the damn things.
Make, if possible to have a random generator, if the next gurista wave is 4 BC and 6 BS, let a roll decide what ships are gonna spawn, 6BS could be 2 ravens + 2 scorps + 2 Rokhs, or 1-1-4, or 1-2-3 or - 3-1-2 combination.

I always found it a bit stupid that after all this years pirates never managed to buy and deploy any of the newer ships. Goes to show when missions were looked at last time :)

Kinda doubt CCP will ever find anything wrong with AI managing to fit 8 turrets on a Machariel and for the fun of it, mount a missile launcher somewhere. 8+1 weapon layout? Yes please :)

Using ships for intended role would be too much i guess, why would Scorps with a bonus to jamming decide to use rails and a raven with missile bonus use ECM? Pirate fittings, drunk as hell fits are always the best :)
Chainsaw Plankton
FaDoyToy
#23 - 2012-08-05 09:01:51 UTC
Sellendis wrote:
Make, if possible to have a random generator, if the next gurista wave is 4 BC and 6 BS, let a roll decide what ships are gonna spawn, 6BS could be 2 ravens + 2 scorps + 2 Rokhs, or 1-1-4, or 1-2-3 or - 3-1-2 combination.


it does that already, granted it is nearly meaningless, a 450k or 437k bounty npc battleship is pretty much the same thing.

and imo if you want to have an impact on the world a mission is not the way to do it. the empires are old, it is nice that fw finally allows station flips. I mean to invade highsec you would have to go against massive npc fleets, I'm assuming they would fight back at that point.

lastly I have no problem with missions as is right now. they are the dailies, the grind, or w/e you want to call it of eve. they are a nice low commitment thing to do that nearly everyone in game can do.

maybe some "random" pve would be fun but where would it lie on the zomgboring <----> zomgalpha'd scale? and wouldn't a lot of the middle ground be just as boring/uneventful as missions? and where would the payout be? too low and one zomgalpha'd mission and you would have been better off running level 4s, too high and you avoid a zomgalpha'd mission and well then I guess lucky you. although I'd think the payouts would be mostly LP as to not flow too much isk into the game.

@ChainsawPlankto on twitter

Idris Helion
Doomheim
#24 - 2012-08-05 12:03:23 UTC
CCP Affinity wrote:
Idris Helion wrote:
I want my choice of race and faction to *matter*. I want there to be a real impact on the game if I choose (say) Gallente over Amarr, or vice-versa. My choices should matter beyond the color-scheme of my stations and the design of my starter frigate.


I totally agree, it would be amazing to eventually have very race-biased paths available to you :) However, they need to matter in a way that doesn't completely limit and cut you off.. we never want to say no you can't do that because when you created a character and just picked the one with the prettiest face, you closed off an entire area of content to yourself.


Well, sure...but if a player choice is to matter in the game-world then it *should* place some limits on what they can do...both in the positive and negative senses. And if we want EVE to continue to be a harsh and unforgiving place (and we do!) then some choices are going to involve some pain. The training system is this way already...you can invest a lot of time training up some set of skills, only to find later on that you want to change your playstyle (from Industrialist to combat pilot, let's say), and this essentially means tens or even hundreds of hours of training-time to be effective.

And I know that CCP wants to avoid placing limits on character actions, but at the same time they should respect the very nature of the EVE races.

Consider the Amarr: how is their pervasive religiosity ever leveraged in-game? What exactly is the Amarr religion, and how does it affect what missions an agent will grant an Amarr as opposed to a non-Amarr pilot? What benefits and drawbacks does such strict adherence to their religion grant those characters? Likewise the Minmatar: how would their hatred of their former Amarr masters affect the characters in-game? MIssion-running in both areas should be affected by race because if it isn't, it makes no sense in terms of the backstory. And the Gallente should certainly be frightened of the Caldari, now that the Caldari have re-taken Caldari Prime...and yet if you only played the game and never read the Chronicles, you'd never know that Caldari Prime had been re-taken because the game itself never tells you. (Is there actually a Caldari Titan orbiting Caldari Prime now, in-game? I haven't been over that way in a long time.)

CCP has spent a huge amount of time and effort into building the EVE "world" as a unique place with unique cultures and factions. But in-game, all of those details really just get boiled down to ship, station, and gate design. No actual "story" gets transmitted, and there's no feeling of being "Amarr" or "Gallente" for a player -- your choice of race makes no real difference. (Particularly since 99% of the time, your avatar is the ship you're flying and not the body you inhabit -- and if you're an Amarr flying a Caldari ship, then you might as well be Caldari for all the difference your race makes.)

I care mostly about how your race impacts the way hisec missions are designed, but it would also improve gameplay more generally to grant racial bonuses and penalties that are permanent (maybe the Amarr would have a permanent penalty to implant effectiveness, but a permanent bonus to Social, particularly among their own race, for example).
CCP Affinity
C C P
C C P Alliance
#25 - 2012-08-05 20:21:59 UTC
MotherMoon wrote:
I'm actully really surprize CCP is choosing to work on that player contract system instead of missions.

I really hope the current system is replaced with what they promised us at fanfest 2008.Just feels like a bigger part of eve that needs to be fixed.

And AT10 seems to confrim that everything we would want the player contracts system to do won't make it in, plus it's stuff we do allready anyways.

How about corporation store fronts? so you can sell fully fitted ships to your corp/alliance mates?

Don't worry about getting to the mission system liek right now now, but please keep it in mind. :/



Different people have different roles within CCP. Content designers work on missions, none of us are working on the contract system.

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Sarmatiko
#26 - 2012-08-05 22:15:38 UTC  |  Edited by: Sarmatiko
CCP Affinity wrote:
Different people have different roles within CCP. Content designers work on missions, none of us are working on the contract system.


Then maybe you can give us some comments about recent event agent changes in Yrmori (Karsten Lundham, Patrikia Noirild, Rohan Shadrak). In the past they were in TestEpicArc group iirc. Can this mean that there is possibility of new epic arc development? Roll Or this is RP stuff like Arek'Jaalan project?
Roime
Mea Culpa.
Shadow Cartel
#27 - 2012-08-06 11:40:23 UTC
Kult Altol wrote:
All the hardcore pvpers will complain if you make the missions any different. Missions are really good at establishing the basics of what a player does. Also explains a lot of the core concepts of the game. I think CCP really needs to explain the whole standing thing so players do screw them selves out of certain factions spaces.....


Missions are spectacularly bad at establishing any basics or explaining core concepts. There is a huge gap between real EVE mechanics, and the scripted Empire NPC AI grind. Mission walk-throughs are the final nail in the coffin, ruining even the slightest chance of surprise.

Repetitive missions shouldn't be in this persistent, single-shard universe in the first place. In their current form, they are detached from the rest of the sandbox, and only promote botting or bot-like playing, bad fits and GD whines.

Most importantly new players should be protected from the terrible idea of missioning-career. I would be happy to see the missions removed from the game, or completely revamped to be one-time storylines with improved NPC AI and realistic mechanics.

.

Daniel Plain
Doomheim
#28 - 2012-08-06 12:51:41 UTC
Roime wrote:
Kult Altol wrote:
All the hardcore pvpers will complain if you make the missions any different. Missions are really good at establishing the basics of what a player does. Also explains a lot of the core concepts of the game. I think CCP really needs to explain the whole standing thing so players do screw them selves out of certain factions spaces.....


Missions are spectacularly bad at establishing any basics or explaining core concepts. There is a huge gap between real EVE mechanics, and the scripted Empire NPC AI grind. Mission walk-throughs are the final nail in the coffin, ruining even the slightest chance of surprise.

Repetitive missions shouldn't be in this persistent, single-shard universe in the first place. In their current form, they are detached from the rest of the sandbox, and only promote botting or bot-like playing, bad fits and GD whines.

Most importantly new players should be protected from the terrible idea of missioning-career. I would be happy to see the missions removed from the game, or completely revamped to be one-time storylines with improved NPC AI and realistic mechanics.


as I said before, completely removing the grind is not a good idea. some people (like me) enjoy performing a monotonous activity while doing something else on the side. i'm not saying missions should be left alone, just that there needs to be some equivalent to belt ratting or plexing in hisec.

I should buy an Ishtar.

Roime
Mea Culpa.
Shadow Cartel
#29 - 2012-08-06 13:47:29 UTC
I can appreciate the fact that you like to grind, that's a valid argument. But that there needs to be a (semi) afk activity and that hisec should have a risk-free version of belt ratting are really terrible arguments.

Plexing exists also in hisec.

.

Daniel Plain
Doomheim
#30 - 2012-08-06 14:10:43 UTC
Roime wrote:
I can appreciate the fact that you like to grind, that's a valid argument. But that there needs to be a (semi) afk activity and that hisec should have a risk-free version of belt ratting are really terrible arguments.

Plexing exists also in hisec.


firstly, i do not insist on hisec grind paying as well as nullsc grind. in fact, you will find several occasions of me stating that lvl4s should be removed from hisec.
on the other hand, let's keep it real: you will probably get more money from afk mining in a mammoth than from running hisec anoms. the payout fo hisec grind should be at least half of what you'd expect from a (relatively safe) 0.0 activity.

I should buy an Ishtar.

Idris Helion
Doomheim
#31 - 2012-08-06 15:19:55 UTC
I'm not a "grind" player by nature, so I've never understood the appeal of AFK "playing". If you're "playing" the game without actually playing it, that's a weakness in game design. I've long maintained that AFK "playing" should not even be feasible in EVE, even in hisec space. However, I also understand that to many MMO players, grinding is fun -- I don't get it myself, but some people just like that sort of thing.

But missioning at present -- especially early on -- is not only a boring grind-fest, but also not particularly lucrative. You don't start to make real money until Level 3 missions, but it's not obvious to new players that you have to grind your security level doing Level 1 and 2 until you can get a Level 3 agent to talk to you. The missioning system never explains the sec-level requirements at all.

Level 1 missions are waste of time, ISK-wise. You can make more money in a mining frigate grinding Veldspar (especially at current prices). Average haul for a Level 1 combat mission is about 80K ISK (bounty plus bonus). You might double that on a mission like "Angel Extravaganza" or "Worlds Collide". Salvaging isn't worth the time, so each misssion will run about 10-15 minutes (longer for missions like "Worlds Collide"). That's about 320K ISK/hr, and you can pull down 500K ISK/hr just doing jetcan mining of Veldspar and selling the ore. (Can flipping is pretty rare in my corner of EVE, but even if you take into account losses due to can-flipping, you'll still come out ahead.) So in addition to being boring, repetitive, and meaningless in terms of in-game "story", it turns out that missions are also a really lousy way to make ISK. The only reason to do them is to grind sec status, but the game never really explains why this is necessary or desirable. (Many's the naive noob who spent weeks killing opposing faction ships in missions only to find themselves unable to get missions in foreign systems. Or they may even be attacked by faction navies if their sec status has fallen too low.)

And don't even get me started on the uselessness and lousy pay of courier or mining missions in levels 1-3. (I've seen Level 2 courier missions that ask pilots to divert into .4 systems, all for some measly 50K ISK payoff.)

Missions should be where you learn game lore, and learn how to use in-game skills to become a better player. EVE's missions do neither.

Now, mining is mind-bendingly boring and almost promotes AFK play. I've long been praying for a change to the mining mechanic because it is just horribly badly-designed from a gameplay perspective. Something to make it more interactive, more "game-like", something that would discourage AFK play and botting. But after ten years, I doubt CCP is willing to make so fundamental a change, so we're stuck with it. But a new combat pilot should never have to resort to mining just to make ISK early in the game -- most new players come into the game wanting to get into fights, not sit and watch lasers grind asteroids into dust ever so slowly. But combat costs ISK (new ships, modules, etc.) and if missioning doesn't pay the bills then mining is all that's left.

Somehow I don't think that advertising EVE as the world's foremost space-mining sim would be much of a draw to new players.
Zicon Shak'ra
The Scope
Gallente Federation
#32 - 2012-08-06 16:47:27 UTC
Tatyana3033 wrote:
I've been doing a lot of missions recently waiting for my skills to catch up. What I've noticed is that missions are basically all the same formula in eve and probably the same as they were back when eve came out.
Eve has a rich back story so why the same old missions? Sansha and angels attacking for no apparent reason or benefit.

Maybe some of the pve could be modeled on how pvp and fw works instead of totally pve orientated. Have friendly and enemy AI ships that actually interact with the player.

An agent mission could go like this:

A number of pirates have been hiding in a wormhole in 'jita'. You then use a scanner probe to scan down the wh and think of a ship to enter the WH and fight the pirates. You receive contact from a stranded ship in the WH who you have to track down. If you find him he becomes a new agent in the WH and you work with him to kill the pirates :).

I know this might be a lot of effort for people who like to do fast simple missions, but I think its brings a lot more fun into the game and teaches people more than just how to press afew buttons and set up a decent tank on a ship.



I like this idea. Implement this mission please, so that highsec carebears mission runners can come into wormholes where they will have no idea what wormholes are like be perfectly safe and I can go find them and pod their shiny mission fits give them candy.

Wormholes are cool, m'kay?

Daniel Plain
Doomheim
#33 - 2012-08-06 18:05:43 UTC
Zicon Shak'ra wrote:
I like this idea. Implement this mission please, so that highsec carebears mission runners can come into wormholes where they will have no idea what wormholes are like be perfectly safe and I can go find them and pod their shiny mission fits give them candy.


this guy seems legit.

I should buy an Ishtar.

Hestia Mar
Calmaretto
#34 - 2012-08-06 21:15:52 UTC
A change I would like to see is that almost everything done in EVE, is done as a result of scanning first - mission sites, belts, anoms, sigs and plexes, and missions should be almost completely random.

As for sending mission runners into WH's that could also work but would need some modification to allow them at least a chance to survive (because of the problem of having a pve fit ship in a WH, when you actually need a pvp fit if you mix it with the inhaitants)
Mara Rinn
Cosmic Goo Convertor
#35 - 2012-08-07 01:06:59 UTC
I would love to see missions that require teamwork. Sure, a bunch of folks will just run with their dozen alts, but L4 missions of slightly lesser difficulty than Incursion Vanguards would be great (or retune Scout sites for ~5 pilots in T1 cruiser hulls).

Making solo PvE more entertaining will not provide any incentive to socialize.
Veryez
Hidden Agenda
Deep Space Engineering
#36 - 2012-08-07 01:43:27 UTC
CCP Affinity wrote:
Idris Helion wrote:
I want my choice of race and faction to *matter*. I want there to be a real impact on the game if I choose (say) Gallente over Amarr, or vice-versa. My choices should matter beyond the color-scheme of my stations and the design of my starter frigate.


I totally agree, it would be amazing to eventually have very race-biased paths available to you :) However, they need to matter in a way that doesn't completely limit and cut you off.. we never want to say no you can't do that because when you created a character and just picked the one with the prettiest face, you closed off an entire area of content to yourself.


The other side of the coin is that if I want to play a merc, selling my services to the highest bidder, limiting me to flying for one or two races is horrible. I really hate faction missions, since I have loyality to no one but myself and my corp. Yet I have to keep avoiding faction missions if I want to play EvE "my way".

The fact that so many lvl 5 missions are faction missions is the only reason I don't run them. I have no problem getting a gang together and hoping into losec to run lvl 5's, but you can hardly get more than 2 in a row before faction missions show up and you get 2 rejects. Some of us have buy/sell orders all over eve, and need the ability to travel in freighters/haulers. Lvl 5's are thus forbidden to us.

Mara Rinn wrote:
I would love to see missions that require teamwork. Sure, a bunch of folks will just run with their dozen alts, but L4 missions of slightly lesser difficulty than Incursion Vanguards would be great (or retune Scout sites for ~5 pilots in T1 cruiser hulls).

Making solo PvE more entertaining will not provide any incentive to socialize.


We have these, their called incursions and Lvl 5 missions, both of which are fun to run, and would be better if just about every lvl 5 mission wasn't a faction one. Using this as an arguement to not improve lvl 1 through 4 missions, is weak.
Roime
Mea Culpa.
Shadow Cartel
#37 - 2012-08-07 09:37:18 UTC
Daniel Plain wrote:

firstly, i do not insist on hisec grind paying as well as nullsc grind. in fact, you will find several occasions of me stating that lvl4s should be removed from hisec.
on the other hand, let's keep it real: you will probably get more money from afk mining in a mammoth than from running hisec anoms. the payout fo hisec grind should be at least half of what you'd expect from a (relatively safe) 0.0 activity.


Ok, I get you now, and that makes sense.

.

Loyal Stranger
Doomheim
#38 - 2012-08-07 13:02:04 UTC  |  Edited by: Loyal Stranger
I will post here my thoughts from the view of a PVE lover as me:


  1. No need to make fluctuations on current missions and the way they are. There exist plenty of people, many hardcore or not pvpers and others that use them as a repetitive and reliable mechanic to fund other activities they have.

  2. For the epic arcs that already exist (all except the level 1 epic arc), they need to be done 2 -3 changes. The 1st change is to guarantee that from the beginning to the end of the arc there will be a way to finish it by going to only and completely only High Sec systems and one that involves low sec locations too. This happens for the Gallente Arc but maybe not for the others (i am not sure, i have not done them) - of course the final reward when taking the HS path would be lower. The 2nd change is that the final reward should be relatively of same value, i.e. The Eagle Drone Link Augmentor might be good, or the Research Lab also, but what about the others, Minmatar some...10 RSS Scan Probes? Put something more that those final rewards between factions epic arcs could be comparable, some extra faction's stuff too. The 3rd change that might be done, is that because they can be repeated/reset after some months, the 2nd/3rd etc repeat, the final reward can be a different random one(s) from the 1st one, but always a/some faction's items of same value.

  3. During expansions, more arcs (not necessarily epic) can be added - more content for the PVErs. For example you could add an arc that has to do with a specific NPC Corporation, for example Quafe. You need to have some corporation standing to get this Arc, for example 8.0+, faction standings would be irrelevant for getting this arc, only player to NPC corp standings matters. The series of missions (=arc) should have something to do story wise with that corp and the final reward would be one/some from its LP items table, maybe random each time you repeat the arc (yes those arcs should be able to be repeated after some months too), but of comparable value with those of epic arcs. May also be something not included in the LP tables, unique but faction/story one!



Regards
Renan Ruivo
Forcas armadas
Brave Collective
#39 - 2012-08-07 14:46:03 UTC
Sarmatiko wrote:
CCP Affinity wrote:
Different people have different roles within CCP. Content designers work on missions, none of us are working on the contract system.


Then maybe you can give us some comments about recent event agent changes in Yrmori (Karsten Lundham, Patrikia Noirild, Rohan Shadrak). In the past they were in TestEpicArc group iirc. Can this mean that there is possibility of new epic arc development? Roll Or this is RP stuff like Arek'Jaalan project?


You had to ask tough questions ... now CCP Affinity is gone.

You done did it!

The world is a community of idiots doing a series of things until it explodes and we all die.

Keith Planck
Hi-Sec Huggers
#40 - 2012-08-08 23:56:13 UTC
CCP Affinity wrote:
I agree, this would be really awesome and is something that's always in the back of my mind of things to do



Escort missions!