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Barge Blueprint NPC price changes

Author
Entity
X-Factor Industries
Synthetic Existence
#1 - 2012-08-05 12:10:20 UTC  |  Edited by: Entity
Procurer from 500m to 1.4b? Uh.. why?

and Retriever from 1b to 1.7b?

Forgot about the Small Tractorbeam IIs already? Big smile

*grabs popcorn*

╦......║...╔╗.║.║.╔╗.╦║.╔╗╔╦╗╔╗

║.╔╗╔╗╔╣.╔╗╠..╠ ╠╗╠╝.║╠ ╠╝║║║╚╗

╩═╚╝║.╚╝.╚╝║..╚╝║║╚╝.╩╚╝╚╝║.║╚╝

Got Item?

Ethilia
Freelance Excavation and Resistance
#2 - 2012-08-05 19:12:37 UTC
I thought all NPC prices on sisi were 100isk?

Also, if you could, I'd love to see someone post the full build requirements for the procurer, retriever, skiff, and mackinaw.
Entity
X-Factor Industries
Synthetic Existence
#3 - 2012-08-05 19:15:20 UTC
Ethilia wrote:
I thought all NPC prices on sisi were 100isk?

Also, if you could, I'd love to see someone post the full build requirements for the procurer, retriever, skiff, and mackinaw.


The data is right there in the cache. Price on market is of little relevance :P

As for the barge build reqs, they're of less relevance as they're not market seeded like the bpos.

╦......║...╔╗.║.║.╔╗.╦║.╔╗╔╦╗╔╗

║.╔╗╔╗╔╣.╔╗╠..╠ ╠╗╠╝.║╠ ╠╝║║║╚╗

╩═╚╝║.╚╝.╚╝║..╚╝║║╚╝.╩╚╝╚╝║.║╚╝

Got Item?

Ethilia
Freelance Excavation and Resistance
#4 - 2012-08-05 19:26:48 UTC
Entity wrote:
Ethilia wrote:
I thought all NPC prices on sisi were 100isk?

Also, if you could, I'd love to see someone post the full build requirements for the procurer, retriever, skiff, and mackinaw.


The data is right there in the cache. Price on market is of little relevance :P

As for the barge build reqs, they're of less relevance as they're not market seeded like the bpos.


I don't know anything about reading Eve cache.

I'd still love to see those requirements posted here if you have them and the time.
Entity
X-Factor Industries
Synthetic Existence
#5 - 2012-08-05 19:34:43 UTC
Ethilia wrote:
Entity wrote:
Ethilia wrote:
I thought all NPC prices on sisi were 100isk?

Also, if you could, I'd love to see someone post the full build requirements for the procurer, retriever, skiff, and mackinaw.


The data is right there in the cache. Price on market is of little relevance :P

As for the barge build reqs, they're of less relevance as they're not market seeded like the bpos.


I don't know anything about reading Eve cache.

I'd still love to see those requirements posted here if you have them and the time.


Eh, sure, here's the build 403488 changes.

Note that these extra mats are a static amount on top of what they already cost (unaffected by waste), and that you will not get them back when you recycle the ship.

MOD u'Retriever Blueprint'
@ basePrice: 1000000000.0 -> 1700000000.0
+ ram Manufacturing Isogen: 26869
+ ram Manufacturing Megacyte: 177
+ ram Manufacturing Mexallon: 39907
+ ram Manufacturing Nocxium: 1826
+ ram Manufacturing Pyerite: 455721
+ ram Manufacturing Tritanium: 1187116
+ ram Manufacturing Zydrine: 446

MOD u'Procurer Blueprint'
@ basePrice: 500000000.0 -> 1400000000.0
+ ram Manufacturing Isogen: 27491
+ ram Manufacturing Megacyte: 201
+ ram Manufacturing Mexallon: 35998
+ ram Manufacturing Nocxium: 2751
+ ram Manufacturing Pyerite: 405297
+ ram Manufacturing Tritanium: 1166524
+ ram Manufacturing Zydrine: 671

╦......║...╔╗.║.║.╔╗.╦║.╔╗╔╦╗╔╗

║.╔╗╔╗╔╣.╔╗╠..╠ ╠╗╠╝.║╠ ╠╝║║║╚╗

╩═╚╝║.╚╝.╚╝║..╚╝║║╚╝.╩╚╝╚╝║.║╚╝

Got Item?

Ethilia
Freelance Excavation and Resistance
#6 - 2012-08-05 19:41:22 UTC
Entity wrote:
Ethilia wrote:


I'd still love to see those requirements posted here if you have them and the time.


Eh, sure, here's the build 403488 changes.

Note that these extra mats are a static amount on top of what they already cost (unaffected by waste), and that you will not get them back when you recycle the ship.


Thanks! I'm also told the skiff and mackinaw build requirements are going to approximately double, but the hulk will remain the same. Do you have that data too?

I need more popcorn.
Entity
X-Factor Industries
Synthetic Existence
#7 - 2012-08-05 20:02:44 UTC
Ethilia wrote:
Entity wrote:
Ethilia wrote:


I'd still love to see those requirements posted here if you have them and the time.


Eh, sure, here's the build 403488 changes.

Note that these extra mats are a static amount on top of what they already cost (unaffected by waste), and that you will not get them back when you recycle the ship.


Thanks! I'm also told the skiff and mackinaw build requirements are going to approximately double, but the hulk will remain the same. Do you have that data too?

I need more popcorn.


You could just hop on sisi and check the bpos for yourself :)

╦......║...╔╗.║.║.╔╗.╦║.╔╗╔╦╗╔╗

║.╔╗╔╗╔╣.╔╗╠..╠ ╠╗╠╝.║╠ ╠╝║║║╚╗

╩═╚╝║.╚╝.╚╝║..╚╝║║╚╝.╩╚╝╚╝║.║╚╝

Got Item?

Ethilia
Freelance Excavation and Resistance
#8 - 2012-08-05 20:50:59 UTC
Entity wrote:
You could just hop on sisi and check the bpos for yourself :)


I only have enough space on my computer for 1 Eve install so I'm left to beg the indulgence of others until I can afford an upgrade :(.
Kaycerra
Center for Advanced Studies
Gallente Federation
#9 - 2012-08-05 21:40:34 UTC  |  Edited by: Kaycerra
Anyone else able to confirm this? ^^;

Test server patching isn't working


EDIT: Retriever blueprint was never 1bil. Its market seed value is 900mil
Traedar
InterStellar Trading Syndicate
#10 - 2012-08-06 16:29:06 UTC
Entity wrote:
Procurer from 500m to 1.4b? Uh.. why?

and Retriever from 1b to 1.7b?

Forgot about the Small Tractorbeam IIs already? Big smile

*grabs popcorn*


Explanation for those of us who were not around at the time of this Small Tractor Beam II event? What effect will increasing BPO price have, other than increasing the value of some assets overnight?

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#11 - 2012-08-06 16:36:40 UTC
great... now they need to fix insurance.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Kaycerra
Center for Advanced Studies
Gallente Federation
#12 - 2012-08-08 16:28:19 UTC
Entity, you are a beautiful, beautiful man. I bought 15 proc bpos, 16 retriever bpos, and build 290 retrievers the other night.

Prices did what the cache said.
Ethilia
Freelance Excavation and Resistance
#13 - 2012-08-08 16:40:51 UTC
Kaycerra wrote:
Entity, you are a beautiful, beautiful man. I bought 15 proc bpos, 16 retriever bpos, and build 290 retrievers the other night.

Prices did what the cache said.

So you can confirm that the BPO's are now at the prices Entity listed above?
Kaycerra
Center for Advanced Studies
Gallente Federation
#14 - 2012-08-08 16:50:00 UTC
Ethilia wrote:
Kaycerra wrote:
Entity, you are a beautiful, beautiful man. I bought 15 proc bpos, 16 retriever bpos, and build 290 retrievers the other night.

Prices did what the cache said.

So you can confirm that the BPO's are now at the prices Entity listed above?



When I put one into a contract, and select "Set base price" for the blueprint, retriever lists base price as 1.7bil, proc as 1.4bil. Additionally, at current jita prices, retrievers now cost ~27.2mil to build (me 45) and procureres ~21.5mil (me 30)
Ethilia
Freelance Excavation and Resistance
#15 - 2012-08-08 17:09:31 UTC
Kaycerra wrote:
Ethilia wrote:
Kaycerra wrote:
Entity, you are a beautiful, beautiful man. I bought 15 proc bpos, 16 retriever bpos, and build 290 retrievers the other night.

Prices did what the cache said.

So you can confirm that the BPO's are now at the prices Entity listed above?



When I put one into a contract, and select "Set base price" for the blueprint, retriever lists base price as 1.7bil, proc as 1.4bil. Additionally, at current jita prices, retrievers now cost ~27.2mil to build (me 45) and procureres ~21.5mil (me 30)

Interesting, http://eve-central.com/home/quicklook.html?typeid=17481 shows a lower price for some reason. I wonder if the NPC price only goes up as BPO's are purchased. Also, you should like Entity's posts. I also profited from his work though not as much as if I had been willing to haul mins all night!
Entity
X-Factor Industries
Synthetic Existence
#16 - 2012-08-08 17:33:44 UTC
It's entirely possible CCP adjusted the variation parameter of the BPO market seeds to keep the price roughly what it was before.

It wouldn't make sense though, if they keep the market price the same, why bother with changing their base price at all.
I guess we'll see how it works out in due time.

╦......║...╔╗.║.║.╔╗.╦║.╔╗╔╦╗╔╗

║.╔╗╔╗╔╣.╔╗╠..╠ ╠╗╠╝.║╠ ╠╝║║║╚╗

╩═╚╝║.╚╝.╚╝║..╚╝║║╚╝.╩╚╝╚╝║.║╚╝

Got Item?

Kaycerra
Center for Advanced Studies
Gallente Federation
#17 - 2012-08-08 22:37:42 UTC  |  Edited by: Kaycerra
That is rather strange. I guess we'll have to wait and see what happens. Perhaps it will take a full week to update to the new prices. Perhaps it will only go up as so many are purchased. Mineral cost to build the barges, tech 1 and tech 2 has definitely jumped though.

Edit, double checked, procurer is indeed showing 1.4bil base price, retriever 1.7bil base price. I wonder if someone uploaded an outdated price scan to eve-central, or something? Has the price gone up at all since? I guess it could take a little while to occur.