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How to make Gallente Black Ops (Sin) a ship people actually want to use

Author
Je720
Garoun Investment Bank
Gallente Federation
#1 - 2012-08-06 17:00:13 UTC
Black Ops Skill Bonus: +7.5% to drone speed and tracking per level.


Drone ships in fleets suffer because their damage is not applied fast enough- a drone speed bonus means that damage is applied faster. A drone tracking bonus makes sentries more viable and generally makes the ship's drones more versatile for killing small/lower signature radius tanking ships.
Liang Nuren
No Salvation
Divine Damnation
#2 - 2012-08-06 17:08:15 UTC
+10% drone damage/HP per level? That'd do it for me.... :)

-Liang

I'm an idiot, don't mind me.

Je720
Garoun Investment Bank
Gallente Federation
#3 - 2012-08-06 17:24:36 UTC  |  Edited by: Je720
Liang Nuren wrote:
+10% drone damage/HP per level? That'd do it for me.... :)

The other Black Ops are not about damage P, and mostly have reduced damage when compared to T1 BS, so I do not think a double damage bonus would not be very fair or make it very unique; like the others are.
Liang Nuren
No Salvation
Divine Damnation
#4 - 2012-08-06 17:27:45 UTC
Je720 wrote:
Liang Nuren wrote:
+10% drone damage/HP per level? That'd do it for me.... :)

The other Black Ops are not about damage P, and mostly have reduced damage when compared to T1 BS, so I do not think a double damage bonus would not be very fair or make very unique; like the others are.


The entire ship class is very underused. So let's talk about ways to fix that as a whole.

-Liang

I'm an idiot, don't mind me.

Je720
Garoun Investment Bank
Gallente Federation
#5 - 2012-08-06 18:08:21 UTC
Liang Nuren wrote:
Je720 wrote:
Liang Nuren wrote:
+10% drone damage/HP per level? That'd do it for me.... :)

The other Black Ops are not about damage P, and mostly have reduced damage when compared to T1 BS, so I do not think a double damage bonus would not be very fair or make very unique; like the others are.


The entire ship class is very underused. So let's talk about ways to fix that as a whole.

-Liang

Well I don't have much experience with cloaky BS but I think they would want speed and agility to reduce the chance of being de-cloaked and improve how quickly they can sneak up on people. They all ready get a bonus to cloaked speed so if this was replaced with more useful bonuses and then all Black Ops got a fixed role bonus to deal with the cloaked speeds:

e.g. Black Ops role bonus: +25% Speed and Agility

Like nano BS but with less damage so they wouldn't be so OP.
Noisrevbus
#6 - 2012-08-06 18:32:22 UTC  |  Edited by: Noisrevbus
Liang Nuren wrote:
+10% drone damage/HP per level? That'd do it for me.... :)

/.../

The entire ship class is very underused. So let's talk about ways to fix that as a whole.

-Liang


They already have that bonus, don't they?

The potential of BlackOps:

I still maintain that the popularity of BlackOps is rather a trend and larger perspective thing than an actual gameplay thing (fitting issues aside). If you look at design decisions over the past few years covert warfare is the only aspect of the game that have seen a balanced (or maybe even favourable) leaning toward smaller scale. CCP provided the tools but they are not utilized because other sides of the game gain attention.

I understand that it's a complex concept to understand, but it's similar to the example of Deimos in Crucible. Deimos were budding prior to Crucible and was one of those ships alot of people talked about leading up to that expansion. It was the leading example of targetted Gallente improvements set for that patch. Yet once the patch hit and it (along with other similar platforms) saw direct improvements the ships fell further into obscurity, why was that? It was because the other things around them gained much more, unforseen.

I look at my Blops as covert support ships, similar to Recons even though not all of them have EW bonuses.

From that viewpoint the Sin is no more better or worse than any other Blops. It has it's appeal, it's up to you to use it. Drones are very allround which makes the Sin a good fit for what Blops are all about. It may not have the direct sniper appeal of the Panther, the quick midrange damage application of the Redeemer or the EW of the Widow, but it does all of it reasonably well. It's the same appeal most drone ships have, with added personal quirks, while you have to fully appreciate that to enjoy them.


The world around them:

Larger groups don't utilize Blops as Titan bridges are easy to come by at their scale and provide more allround options, while a larger subcapital fleet is still a better choice to blitz through a cyno jammer than inserting covert operatives in behind a system in lockdown.

Among smaller groups roaming PvP is (for lack of a less ominous phrase) "dying". Many groups steeped in the old "nano" ideal have not taken up on the offer to have their toys replaced. In part with good reason (nano offered a more allround, up-front and explosive style of gameplay), and in part out of spite or adaption issues. That sort of gameplay is essentially turning into an isolated game within itself today, just like Declarations, Piracy, Wormholes or Factional Warfare. Rabble rabble, bring Solo back! etc.

Among specialist groups the use is not widespread and still mainly limited to the superficial appeal (once again, to put it in simple yet not entirely accurate words: mostly "just used for ganks" as the criticism tend to go). Many actors specializing in covert warfare are still young - and while some of them are good at what they do - the amount of groups who have overcome the glaring hole adapting from more allround small-gang tatics to more specialist covert tactics and actually take unfavourable fights in them are extremely few and far apart. I can only think of two groups over the stretch of almost five years now who pushed beyond the obvious difficulty of finding yourself without a comparable tank and/or logistics support.


Here is the climax:

Drop Blops with Triage and they will be underwhelming compared to a Titan bridged equivalent gang or other options you may have in that weight, scale or pricing. The people doing this will consider this to be the most important shortcomming of the ships, and they will ask for Tech II resists, more firepower and things like that.

Use Blops to bridge and most people still do that only as a budget alternative to Titans. They still keep themselves somewhat regionally limited, just drop from point A to point B and keep a camping mindset locking down (entry-) systems. The people doing this will ask for longer bridge reach.

Hardly any groups appreciate the ability to both bridge/drop and move through gates, meaning you can move your operations around on the fly while maintaining hotdrop capacity. That is the unique aspect of Black Ops as a concept. Then again, that form of roaming PvP is turning inside itself at the moment - not because of ship limitations but lack of targets and lack of content attention. Ships in space.


Those are the main reasons the ships are not profiling or becomming popular, to me it's just not a question of limitation or lack of potential in the ships. I don't think they should specificly safely drop ganks further from entries or duke it out with Battleships dropped in a Capital escalation style engagement. They can still be used in such setting but it require a higher order complexity.

All in all the problem is competent covert groups and attention to that scale of gameplay (note: scale, not style)
Je720
Garoun Investment Bank
Gallente Federation
#7 - 2012-08-06 18:44:29 UTC  |  Edited by: Je720
Well put Nois Sad

Edit: They do already have a 10% drone damage + HP bonus but Liang was referring to a second one for the Black Ops bonus.
Red Teufel
Calamitous-Intent
#8 - 2012-08-06 21:05:44 UTC
give them a mini doomsday. :P
Liang Nuren
No Salvation
Divine Damnation
#9 - 2012-08-06 21:16:02 UTC  |  Edited by: Liang Nuren
Noisrevbus wrote:

They already have that bonus, don't they?


Yes, they do. ;-)

Quote:

I look at my Blops as covert support ships, similar to Recons even though not all of them have EW bonuses.


Yeah, I can see why you would say that.... I've varied over the years which view I prefer. I've done both.

Quote:

Among smaller groups roaming PvP is (for lack of a less ominous phrase) "dying". Many groups steeped in the old "nano" ideal have not taken up on the offer to have their toys replaced. In part with good reason (nano offered a more allround, up-front and explosive style of gameplay), and in part out of spite or adaption issues. That sort of gameplay is essentially turning into an isolated game within itself today, just like Declarations, Piracy, Wormholes or Factional Warfare. Rabble rabble, bring Solo back! etc.


Contrary to popular opinion, small gang and even solo PVP is not dying.
Quote:

Here is the climax:

Drop Blops with Triage and they will be underwhelming compared to a Titan bridged equivalent gang or other options you may have in that weight, scale or pricing. The people doing this will consider this to be the most important shortcomming of the ships, and they will ask for Tech II resists, more firepower and things like that.

Use Blops to bridge and most people still do that only as a budget alternative to Titans. They still keep themselves somewhat regionally limited, just drop from point A to point B and keep a camping mindset locking down (entry-) systems. The people doing this will ask for longer bridge reach.

Hardly any groups appreciate the ability to both bridge/drop and move through gates, meaning you can move your operations around on the fly while maintaining hotdrop capacity. That is the unique aspect of Black Ops as a concept. Then again, that form of roaming PvP is turning inside itself at the moment - not because of ship limitations but lack of targets and lack of content attention. Ships in space.


The problem with making an argument around the Blops "potential" is that the potential is only reachable with an incredible infrastructure. By the time that you've spent that much time, energy, and alts on that infrastructure your fleets look less like small gangs and more like... well, fleets. And because you're theoretically into "small gang warfare", that puts a really high burden on all of your members. It's just more effort than it's worth.

From experience, I'd say this about Blops:
- Using a blops as a small gang titan is really boring - for everyone. Tons of time sitting around waiting for someone to find a target. Tons of boredom.
- Using a blops as a small gang PVP ship in and of itself really only works for ganks. But, it's really amazing at orchestrating / enabling a gank.
- Blops cyno chains are a ******* nightmare. You can't use the standard cyno chain and it's generally not worthwhile to set one up for just blops. Furthermore, there's not a dedicated jump planner which takes into account a blops ability to gate.
- A great way to use a Blops could be to bridge your fleet, jump in, bridge them back, and jump back. This is problematic.

I don't have a great answer, but I can say that a Domi with a double drone bonus would be a very popular ship indeed.

-Liang

I'm an idiot, don't mind me.

Noisrevbus
#10 - 2012-08-07 00:48:01 UTC  |  Edited by: Noisrevbus
Liang Nuren wrote:
Noisrevbus wrote:

Among smaller groups roaming PvP is (for lack of a less ominous phrase) "dying".

Contrary to popular opinion, small gang and even solo PVP is not dying.

Note that it says roaming PvP.

I'm usually not one to give into pitchfork mentality, but that was the most easily understood description i could give it. The sentiment was simply that not many groups use Blops because not many groups still partake in the emergent quality of roaming. The lack of groups participating there have little to with ships and more so to do with a perpetuation of dry target pools. The whole emergence thing that EVE is based on. Objectives for ships to be in space, and content derived from ships in space meeting other ships in space.

It's not that solo- or small gang is dying as much as it's dying as a natural piece of EVE's ecosystem. The same logic applies to the things i mentioned as examples next to it there. Take piracy for example. There are still pirates, but it's more of a lifestyle thing today. Phenomenons like Amamake, OMS and Tama are awesome, but it's construed rather than occuring. It's ships in space for the meta-derived understanding that you need to be in space to create desired content.

We're treading difficult waters here in terms of conveying definitions, but i distinguish "created content in a sandbox" as emergent opposed event. A creative community is awesome, but that is not what a sandbox imply. Roaming PvP existed as player events in games like WoW too, but they can't be described as sandboxes.

Quote:
The problem with making an argument around the Blops "potential" is that the potential is only reachable with an incredible infrastructure. By the time that you've spent that much time, energy, and alts on that infrastructure your fleets look less like small gangs and more like... well, fleets. And because you're theoretically into "small gang warfare", that puts a really high burden on all of your members. It's just more effort than it's worth.


We might need to flesh that discussion out a bit more for it to be fruitful. I'm not quite sure if i get you, or you me.

I'm uncertain wether you discuss the spontaneous quality of extended solo PvP (as i like to call it when you have a couple of ships flying solo tactics, in contrast to a diverse squad-sized gang), the difficulty of certain tactics or criticizing the need to tow assets in certain situations and how that would make the gang grow out of size. I'd be prone to agree with you on some things and others not, depending on what you pressed for.

The potential i was referring to had more to do with tactical understanding, and learning how to fly control tactics in a manner that let you do more than just gank.

In the meantime, i'll adress this...

Quote:
- A great way to use a Blops could be to bridge your fleet, jump in, bridge them back, and jump back. This is problematic.


This is interesting, as it has already been done and is one of the unique tactics displayed with Blops as opposed to Titans or pure jumpdrive compositions. Feel free to expand on why it's problematic.

This is your one example that actually adress said "potential".

Quote:
I don't have a great answer, but I can say that a Domi with a double drone bonus would be a very popular ship indeed.


I too would like a 1000-1500 dps sniper, i'm just uncertain wether i'd have one without feeling guilty P.

If anything the Sin is one of the ships that stood the most to gain from the new drone damage modules.
Gabrielle Lamb
Pator Tech School
Minmatar Republic
#11 - 2012-08-07 00:57:34 UTC  |  Edited by: Gabrielle Lamb
More tank. Frankly I wouldn't mind seeing all of the Black Ops BS's buffed a bit tank wise. Would make them interesting exploration ships, perhaps limit them by PG rather then anything else.
Kara Books
Deal with IT.
#12 - 2012-08-07 11:42:38 UTC
Taking a 2B isk ship deep into enemy territory = problem

Make it half that cost and, make it so people cant go using em as cheep mission runners and add more black ops crapp to the bonuses.

fewf, there.
Liang Nuren
No Salvation
Divine Damnation
#13 - 2012-08-07 18:02:43 UTC
Noisrevbus wrote:
[
Note that it says roaming PvP.


Sure, but roaming is the mainstay of small gang PVP. As a general rule I've found it most effective to roam to the PVP hubs if you're in low sec, but null sec is much more distributed. Roam anywhere and as long as you don't stick around forever you'll get a small gang after you. Maybe a big one too, but them's the breaks. Lol

I have to ask though: do you play in EU TZ or US TZ? I've always seen EU as waaaay more blobby than US TZ. It's literally not the same Eve Online between the two!

Quote:

I'm usually not one to give into pitchfork mentality, but that was the most easily understood description i could give it. The sentiment was simply that not many groups use Blops because not many groups still partake in the emergent quality of roaming. The lack of groups participating there have little to with ships and more so to do with a perpetuation of dry target pools. The whole emergence thing that EVE is based on. Objectives for ships to be in space, and content derived from ships in space meeting other ships in space.


Nah, the real problem there is that roaming with Blops requires way more infrastructure than traditional roaming. Your cyno alts require Cyno 5 which is hard to come by on top of the traditional problems associated with trolling for fights with a bridge/hot drop. What's easier:
- 3 blops, 5 bombers/recons sitting in a hub with 8-16 cyno alts "roaming" for you
- 8 Drakes and a couple of booster alts

Each of those fleets are about as effective at traditional roaming for fights. It's just so much more work to use Blops, and not for any real benefit.

Quote:

It's not that solo- or small gang is dying as much as it's dying as a natural piece of EVE's ecosystem. The same logic applies to the things i mentioned as examples next to it there. Take piracy for example. There are still pirates, but it's more of a lifestyle thing today. Phenomenons like Amamake, OMS and Tama are awesome, but it's construed rather than occuring. It's ships in space for the meta-derived understanding that you need to be in space to create desired content.

We're treading difficult waters here in terms of conveying definitions, but i distinguish "created content in a sandbox" as emergent opposed event. A creative community is awesome, but that is not what a sandbox imply. Roaming PvP existed as player events in games like WoW too, but they can't be described as sandboxes.


I might be inclined to agree that solo PVP is "dying as a natural part of Eve's ecosystem", but small gang PVP most certainly isn't. It's the dominant form of PVP in low sec, WH space, and NPC null sec. Even sov space is not immune to it's touch - though you're much more likely to get a massive blob after you there. WH space is interesting because the game mechanics themselves enforce small gang PVP.

With regards to low sec: I'd say that small gang PVP in certain areas of low sec is doing pretty well. In others, it's on life support. The reason (IMO) is because FW space is attracting all the people really interested in PVP (whether in FW or not). Going elsewhere means that all you're going to find is carebears that run at the first sign of a flashy in local. The implication is that low sec PVP hubs (Amamake/OMS/Tama) are primarily maintained by virtue of their geography (market hubs + faction warfare + trade routes).

I guess I'm just not seeing why it matters whether it's a player constructed construct or a game mechanic like PVP daily quests. Because absolutely - roaming in Eve is 100% equivalent to roaming in WOW or any other MMO. I'm just not really seeing a problem - either in execution or cause.

BTW, do you fly in the EU TZ or US TZ? Eve is wholly different between the two.

Quote:

Quote:
- A great way to use a Blops could be to bridge your fleet, jump in, bridge them back, and jump back. This is problematic.


This is interesting, as it has already been done and is one of the unique tactics displayed with Blops as opposed to Titans or pure jumpdrive compositions. Feel free to expand on why it's problematic.

This is your one example that actually adress said "potential".


I've found it to be problematic mainly for fuel reasons. That may have been addressed since last time I tried to do this - it's not like I frequently spend enough time in gangs big enough to merit a Blops drop. So much infrastructure, not so much gain.

-Liang

I'm an idiot, don't mind me.

Noisrevbus
#14 - 2012-08-07 23:13:04 UTC  |  Edited by: Noisrevbus
Liang Nuren wrote:

- 3 blops, 5 bombers/recons sitting in a hub with 8-16 cyno alts "roaming" for you
- 8 Drakes and a couple of booster alts

Each of those fleets are about as effective at traditional roaming for fights. It's just so much more work to use Blops, and not for any real benefit.


That still assume you are hotdropping though, and not really roaming.

Let's base it off your example.

Those 8 Drakes with 2 other support are more likely 5 Drakes, 2 Recons, 2 Scimis and 2 other support (links, etc.).

Compare that to taking out a gang of Bombers, Recons and Stratcruisers that actually do roam and then slap on a Blop or two in tow, either on alts or people who enjoy them. Run cynos on any main ship(s) in the gang. The real benefit here is that you can infiltrate and exfiltrate on demand rather than on principle.

In a world where at least the sovnull response have become stockade, wait and possibly form up to push out after a good while (or even box in contellation pipe-wise to bleed you out), that benefit is greatly undervalued. That's what i meant about looking upon the Blop as a support-ship, like a Recon, rather than a mainline ship (as you would look at it if you did typical Blopsdrops). Then you look at any ship in the gang to perform a specific task.

Maybe that is what you meant by an overblown infrastructure, but at the same time, that's how i'd adress any gang wether it's Drakes or a Covert gang. We're back at the popularity-potential crossroads again. It's more than possible that it's keeping people uninterested in running Blops, but it's difficult for me to base a ship-balance discussion out of wether something is appealing to derp around in. I'd assume there are more things keeping people from derping around in Blops (skillpoints, pricetags, you name it) at the same time it's not impossible to derp 8 Blops a cynoscout and a Carrier either, if we're looking only at the strain of organisation. I don't know, i guess i just don't see the 8 Drakes as very competetive.

Maybe my perspective is a bit too high demand. Still, we're talking ship balance.

The old nano gangs were particularily popular for their ability to get around camps, or ideally exit the killzone of the camp to be able to engage and break it up.

The problem most roaming groups have today is bleeding ships. It's rare to see full welps, but bleeding ships is very detrimental to roaming where you are far from reships. It also tie back to the ever recurring cost-effect discussion. Small roaming groups have always utilized tech and specialities to enable undermanned action. Bleeding ships in such a group is just as appealing against you as it is for roaming groups when dealing with form-ups, camps or the like (blitz the support, leave the rabble). I'm not lamenting that fact, it's a natural thing, though it's important to understand it. Lynchpins get lynched.

Orient yourself within that somewhat abstract logic and see the appeal of Blops as mobile bridges.

Quote:

I might be inclined to agree that solo PVP is "dying as a natural part of Eve's ecosystem", but small gang PVP most certainly isn't. It's the dominant form of PVP in low sec, WH space, and NPC null sec.


We should probably drop that more philosophical discussion. I think we understand each other well enough to form an idea of the other's perspective. From my standpoint roaming involves all those pitstops (often consecutively). That we even discuss in terms of separate environments is something i am going to take as a reinforcer.

The example i used was how roaming groups (typically basing out of the areas you mention) seem to be congregating in their respective region. The same behaviour that go for the big sov political wars, it's all congregation and little interaction between regions, securities or scales.

From my perspective they used to interact more. Roaming groups would commonly visit each of those environments during a single typical roam. They still do, to some degree. Yet, now trends are turning into little ecosystems of their own, like goldfish bowls instead of the ocean EVE is supposed to be.

Like you implied, which i wholeheartedly agree with, roaming is a good example since that used to be perhaps the premier way to interact and connect the world. The mainstay of small-gang PvP. That's why the whole scaling thing is a big issue for me, because i see all these fishbowls polarizing more and more, and that is bad for the game - at it's very core: interaction, emergence, sandbox.

Oh well, it's an interesting discussion (i keep falling back to it to some part in almost every topic i post in these days) - but it feels like it's taking a bit too much attention here where it's soundly off topic.

The relation is there though, i still belive Blops would be more popular if roaming got incentivized. I belive the basic hotdropping we see is a result of high end roaming depopulating and congregating to isolated areas of the game (where dropping just get further incentive as a single Titan can cover the entire region so you don't need mobile bridges).

The two groups i referred to in my initial post (one of them using the in-ex bridge approach, discussed below, as one of their signature moves) are today in NCdot and PL.

Quote:
I've found it to be problematic mainly for fuel reasons. That may have been addressed since last time I tried to do this - it's not like I frequently spend enough time in gangs big enough to merit a Blops drop. So much infrastructure, not so much gain


It mainly depend on what you are bridging. Stick to frigate sizes and there will be no larger problems. That's part of my pet peeve though and why i'm for fuel changes. The difference up to bring the cruiser sizes is just so damn daunting it's stifling creativity.
Songbird
#15 - 2012-08-08 12:09:16 UTC
Walls of text ....

Make black ops able to bridge everything battlecruiser and down - voila very popular. Of course all of the titan owners will most likely object to that :)
Hestia Mar
Calmaretto
#16 - 2012-08-08 12:33:25 UTC  |  Edited by: Hestia Mar
Red Teufel wrote:
give them a mini doomsday. :P


This

Plus allow them to deploy stealth weapons - mines maybe?

Make Blops a sort of 'stealth bomber command ship', combined with the removal of local chat, they could develop really effective deep-strike fleets
Waylan Yutani
Noir.
Shadow Cartel
#17 - 2012-08-08 17:22:40 UTC
I fit my sin like a drone sniper with an optimal about 55 km.

The real problem tho isnt its offensive capabilities, it's the lack of range it can bridge - often i find that im only able to bridge what's the equvalent of 3-4 jumps.
Lin-Young Borovskova
Doomheim
#18 - 2012-08-08 19:12:17 UTC
Quote:
How to make Gallente Black Ops (Sin) a ship people actually want to use


Change it for Megathron hull or just use the last contest Gallente BS design winner to replace that old stinky potato.

brb

Aaron Greil
Royal Amarr Institute
Amarr Empire
#19 - 2012-08-08 21:54:30 UTC
I'm glad this is getting more discussion. While I like that CCP has decided to rebalance every ship in the game, the rate and pattern they're doing it suggest that blackops won't be balanced for four to five years at least. This makes me unhappy.

That aside, as a blackops pilot myself, my biggest issue is the infrastructure required to field them effectively is way too heavy. A traditional gang can do everything they can do better with the same number of people, especially as the gang size gets smaller, (or significantly large, i.e. the move from "gangs" to "fleets")

Secondly, CCP needs to realize that heavy drones and stealth don't play well together. Panther, Sin, and Redeemer all have drone bays designed for heavies (or sentries, I guess), but the lack of maneuverability of these drones conflicts severely with the stealth concept. It works out okay for the pilgrim because medium drones are so much quicker than heavies.

Next, I noticed someone saying something about lower dps on blackops than their tech 1 counterparts. This is completely false. They do indeed have less dps than a marauder or pirate BS, but (in my case) the Redeemer gets the same dps as an Armageddon. What the blackops loses in turret hardpoints, it picks up in powergrid, meaning you can field heavier weapons, if not as many. My pvp fit redeemer squarely sits at just over 1k dps, though a quarter of that is heavy drones.

That said, I still would like to see a slight dps buff, a sizable tank buff, and some way to deal with detection while warping. I'm not going to say they should have a covops cloak, but any competent pvper knows that a blackops on scan mean they are about to have a slew of recons, t3s, and bombers to deal with. Why is it that the core ship in a blackops fleet is the one that gives away the sneak attack? It just doesn't make sense to me. Secondly, when I am moving on my own in my Redeemer, I often have problems when a roaming gang sees me in warp. They call out the cavalry to bring down the 2 bil ship. I just want to jump back to high sec XD.

tl;dr
blackops have problems, the most of which is conflicting roles. heavy drones and detection in warp hurt the stealth role of blackops.
Noisrevbus
#20 - 2012-08-08 22:13:12 UTC
Aaron Greil wrote:

That said, I still would like to see a slight dps buff, a sizable tank buff, and some way to deal with detection while warping. I'm not going to say they should have a covops cloak, but any competent pvper knows that a blackops on scan mean they are about to have a slew of recons, t3s, and bombers to deal with. Why is it that the core ship in a blackops fleet is the one that gives away the sneak attack?


Ever considered, you know, not warping the Blops with the tackle? P
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