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EVE Online: Inferno 1.2 Issues

First post
Author
Ragnar Urich
Sebiestor Tribe
Minmatar Republic
#161 - 2012-08-08 20:49:43 UTC
Any known reason for the server down?
Noslen Nosilla
Federal Logistics Initiative Conglomerate
United Interests
#162 - 2012-08-08 20:50:27 UTC
Sniper Elly wrote:
why only 8500 m3 in ore cargo on hulk when lvl 3 mining mission got 9000 m3 What?


Use a Mackinaw...it has a bigger ore hold and a better tank for a mission any way Twisted

Be polite.

Be professional.

But have a plan to kill everyone you meet.

Noslen Nosilla
Federal Logistics Initiative Conglomerate
United Interests
#163 - 2012-08-08 20:51:09 UTC  |  Edited by: Noslen Nosilla
Ragnar Urich wrote:
Any known reason for the server down?


Yeah they are fixing the anom bug

http://community.eveonline.com/news/newsFromEve.asp?newsTitle=tranquility-server-reboot-at-20-35-utc-on-august-8

Be polite.

Be professional.

But have a plan to kill everyone you meet.

Rats
Federal Navy Academy
Gallente Federation
#164 - 2012-08-08 20:51:15 UTC
Richard Desturned wrote:
is the corp hangar thing being fixed in this reboot

corp directors not being able to access corp hangars isn't exactly something trivial



Maybe you've been scammed by CCP Big smile

Tal

I Fought the Law, and the Law Won... Talon Silverhawk

Rex Augustus
Perkone
Caldari State
#165 - 2012-08-08 20:56:01 UTC  |  Edited by: Rex Augustus
Mos7Wan7ed wrote:


the ore hold is a small benefit to what ends up being an increase in micro management required to mine in fleets.


And since you decided to go back and edit your original response (above), here's your update:

Mos7Wan7ed wrote:

You are the moron... A hulk has always been a premier 0.0 ore miner used in fleets to strip gravimetric plexes. The patch did absolutely nothing to change that. Only a complete noob would ever think to take a hulk out to 0.0 and attempt to mine in it solo.

Noobs in empire could care less about the limited 350m3 cargo hold because you can store the crystals you need for the 4 ore types you have available to you. For those in 0.0 it added a new level of required macro management that is unnecessary and unwanted.


Cry moar. Seriously. You seem to be operating from the very mistaken belief that I know nothing about nullsec industry. The tears from miners like you give me great joy. You're complaining about something that you quite simply going to have to get used to. You have to change how you go out and mine. BFD. It's also not like others didn't bring up these exact same 'issues' during testing in SiSi - a number of people complained about the cargohold sizes for exactly the same reason. It's been done this way by design.

Do feel free to disagree with the design change, but it's how CCP has decided they want max 'level' mining to be managed - as a more cooperative, fleet approach. Yes, grav sites are being mined out by fleets. Those fleets will typically have active haulers that can also carry the extra crystals that you seem to believe are completely necessary for the success of a given op. It also forces a bit of time limitation on miners wanting to max their yields, as well as encouraging specialization and more targeted mining when a given mining group goes out.
Welp, sorry about that.

Honestly, I have a couple mining toons myself, and I do kinda see where you're coming from with regards to having your options being a bit more limited, and it being more 'micro-managing'. I also, in my experience mining, including, in null, never saw the need to carry more than a single extra set of crystals for the 2 or 3 types of ore I was mining, and any other extras I kept in my Orca. Which, interestingly, can be argued is how CCP wants mining to be done now - Orca/Mining Tender + Mining fleet, and extra crystals are held in the hauler until needed.

It's a brave new world, and throwing a temper tantrum over it isn't going to make it go back to the way you want it to be, and odds are pretty solidly against the Mining Barge and Exhumer holds increasing in size.
Hawaiian Snow
Amok.
Goonswarm Federation
#166 - 2012-08-08 20:57:48 UTC
Noslen Nosilla wrote:
Ragnar Urich wrote:
Any known reason for the server down?


Yeah they are fixing the anom bug




cant find any ded or unrated complexes, too

Ragnar Urich
Sebiestor Tribe
Minmatar Republic
#167 - 2012-08-08 20:59:38 UTC
Noslen Nosilla wrote:
Ragnar Urich wrote:
Any known reason for the server down?


Yeah they are fixing the anom bug

http://community.eveonline.com/news/newsFromEve.asp?newsTitle=tranquility-server-reboot-at-20-35-utc-on-august-8



Ta Muchly
Miss Merel
Ek-Chuah
The Way to Amalthea
#168 - 2012-08-08 21:00:20 UTC
G01kur Kisel wrote:
X = 10
X * 100 % = 20
x * 200 % = 30


X=10
X*2 = 20
X*3= 30

100% increase is a increase of factor 2. Hope that resolves some math questions.


Not really and here's why:

100% = 100/100 = 1

so:
x = 10
x * 100% = 10 * 100/100 = 10
x * 200% = 10 * 200/100 = 20

if you are talking BONUS then:
x = 10
x + 100% = 10 + (10 * 100/100) = 20
x + 200% = 10 + (10 * 200/100) = 30
etc.

Math issue solved.
gammaone
Viziam
Amarr Empire
#169 - 2012-08-08 21:05:08 UTC
Rex Augustus wrote:
Mos7Wan7ed wrote:


the ore hold is a small benefit to what ends up being an increase in micro management required to mine in fleets.


The ore hold isn't even a net benefit since you fill it up in less than two full cycles maxed out, anyway (unless you're mining ice, and then you do get two full cycles :) )

Honestly, these are 'issues' that DID get brought up during testing in SiSi - a number of people complained about the cargohold sizes for exactly the same reason. It's been done this way by design.

Do feel free to disagree with the design change, but it's how CCP has decided they want max 'level' mining to be managed - as a more cooperative, fleet approach. If it also forces a bit of TIME LIMITATION, specialization, more targeted mining when a given mining group goes out, whelp, sorry about that. So you can 'only' target 4 types of ore and have the number of crystals on hand that you're accustomed to having - too bad, so sad. You still get to suck ore down for a while, and then you :GASP: get to take a break!

zomg.

Honestly, I have a couple mining toons myself, and I do kinda see where you're coming from with regards to having your options being a bit more limited. I also, in my experience mining, never saw the need to carry more than a single extra set of crystals for the 2 or 3 types of ore I was mining, and any other extras I kept in my Orca. Which, interestingly, can be argued is how CCP wants mining to be done now - Orca/Mining Tender + Mining fleet, and extra crystals are held in the hauler until needed.



.......

crystals where already pain in ass when you had opened next can and moved back to cargo hold they all move and ore get lost right at the bottom which was huge pain in ass ore hanger fixed this thou hulk is like TON more isk worth that ret.. it takes less than 1 month to fly a ret and they buffed the noobies yet.... people who played for long time done all the training to use t2 crystals they nerf to crap.. why...
this makes t2 crystals a pain to use if your flying more than few ships

want a crystal hanger please... atleast hold a full set of crystals.. its not a big ask..
just makes life easier.. since you think afker mack ice miners now have 45min afk mine... yet us hulk pilots who actualy want to mine and not afk.. our job gets 10times harder to mess around with crystals
Idris Helion
Doomheim
#170 - 2012-08-08 21:10:47 UTC
gammaone wrote:
[quote=Rex Augustus][quote=Mos7Wan7ed]crystals where already pain in ass when you had opened next can and moved back to cargo hold they all move and ore get lost right at the bottom which was huge pain in ass ore hanger fixed this thou hulk is like TON more isk worth that ret.. it takes less than 1 month to fly a ret and they buffed the noobies yet.... people who played for long time done all the training to use t2 crystals they nerf to crap.. why...
this makes t2 crystals a pain to use if your flying more than few ships

want a crystal hanger please... atleast hold a full set of crystals.. its not a big ask..
just makes life easier.. since you think afker mack ice miners now have 45min afk mine... yet us hulk pilots who actualy want to mine and not afk.. our job gets 10times harder to mess around with crystals


If you're fleet mining, you just assign your miners to different kinds of ore. That way, each miner only has to carry 1 or 2 extra sets of crystals, and each set will last 5-7 hours during normal use. Solo...well, you just target certain kinds of ores from high-value to low. You're going to have to go back to the station several times anyway unless you have a hauler -- and if you have a hauler, then your hauler can bring you new crystals as you need them.

I'm really not seeing why this is causing so much butthurt.
Rex Augustus
Perkone
Caldari State
#171 - 2012-08-08 21:12:14 UTC
gammaone wrote:

want a crystal hanger please... atleast hold a full set of crystals.. its not a big ask..
just makes life easier.. since you think afker mack ice miners now have 45min afk mine... yet us hulk pilots who actualy want to mine and not afk.. our job gets 10times harder to mess around with crystals


Now a crystals hangar I could actually support.
Nikolai Dostoyevski
Federal Navy Academy
Gallente Federation
#172 - 2012-08-08 21:15:35 UTC
Idris Helion wrote:

If you're fleet mining, you just assign your miners to different kinds of ore. That way, each miner only has to carry 1 or 2 extra sets of crystals, and each set will last 5-7 hours during normal use. Solo...well, you just target certain kinds of ores from high-value to low. You're going to have to go back to the station several times anyway unless you have a hauler -- and if you have a hauler, then your hauler can bring you new crystals as you need them.

I'm really not seeing why this is causing so much butthurt.


Not empty quoting.
Sir Montu
Untoward Callings
#173 - 2012-08-08 21:18:30 UTC
So is anything being done about significant portions of fleets disconnecting or not loading grid during fleet warps and gate / bridge jumps? This has been ongoing for several weeks now, and it's causing major problems for maintaining fleet integrity.

Also - the tutorial icon keeps returning to the icon bar when I remove it. I'm not doing the tutorials, so - please, can that go away?
Gamjt
Live For This
#174 - 2012-08-08 21:19:23 UTC
I would just like to add. Single clicking and click-and-dragging sometimes still acts as a double-click (Quite often, in fact).

Also, Click-and-dragging a window over another window also tends to bring the window I am not dragging to the forefront. Very annoying.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#175 - 2012-08-08 21:19:33 UTC  |  Edited by: Salpun
Sir Montu wrote:
So is anything being done about significant portions of fleets disconnecting or not loading grid during fleet warps and gate / bridge jumps? This has been ongoing for several weeks now, and it's causing major problems for maintaining fleet integrity.

Also - the tutorial icon keeps returning to the icon bar when I remove it. I'm not doing the tutorials, so - please, can that go away?

What is your system set up
Can you bug report it please
I just tested it and it worked fine for me
What do you do that brings it back?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

gammaone
Viziam
Amarr Empire
#176 - 2012-08-08 21:20:15 UTC
Idris Helion wrote:
gammaone wrote:
[quote=Rex Augustus][quote=Mos7Wan7ed]crystals where already pain in ass when you had opened next can and moved back to cargo hold they all move and ore get lost right at the bottom which was huge pain in ass ore hanger fixed this thou hulk is like TON more isk worth that ret.. it takes less than 1 month to fly a ret and they buffed the noobies yet.... people who played for long time done all the training to use t2 crystals they nerf to crap.. why...
this makes t2 crystals a pain to use if your flying more than few ships

want a crystal hanger please... atleast hold a full set of crystals.. its not a big ask..
just makes life easier.. since you think afker mack ice miners now have 45min afk mine... yet us hulk pilots who actualy want to mine and not afk.. our job gets 10times harder to mess around with crystals


If you're fleet mining, you just assign your miners to different kinds of ore. That way, each miner only has to carry 1 or 2 extra sets of crystals, and each set will last 5-7 hours during normal use. Solo...well, you just target certain kinds of ores from high-value to low. You're going to have to go back to the station several times anyway unless you have a hauler -- and if you have a hauler, then your hauler can bring you new crystals as you need them.

I'm really not seeing why this is causing so much butthurt.


well yes if we have to stick with tiny cargo hold we are going to have to do this , but t2 is suppose to have a bonus over using t1 stuff.. yet the gap now between a ret and a hulk is pretty damn small now compared to before,
why punish people who use t2 ,
Van derGraff
Lost Ark Enterprises
#177 - 2012-08-08 21:22:41 UTC
EVE Online: Inferno 1.2 has been deployed successfully. hahahahah...Seriously.
Zilero
Aliastra
Gallente Federation
#178 - 2012-08-08 21:51:04 UTC
Zilero wrote:
Before the patch, in order to use a rookie ship as a cyno ship you needed:

1x Cyno module
1x Micro Aux module

Cyno IV skill.

After the patch, caldari + minmatar + gallente needs:

1x cyno module

Cyno IV skill.

Whereas the amarr now needs:

1x cyno module
1x cargohold expander (does not matter which, T1 is fine).

Cyno IV skill.



Do you see the problem?


Could a developer or game designer please answer this?

I cannot be the only one to think this is a very undeserved nerf for the Amarr rookie ship?
Strybjorn Ironhand
Stone Haven Inc.
#179 - 2012-08-08 22:03:31 UTC
Van derGraff wrote:
EVE Online: Inferno 1.2 has been deployed successfully. hahahahah...Seriously.



they said deployed....never said anything about it RUNNING rightP
Ishbaul
The Pinecone Squad
United Federation of Conifers
#180 - 2012-08-08 22:05:43 UTC
LOGIN - loading data stuck at 100% and wont finish, happens everytime i update, im sick of reinstalling fix this its what i pay u goons for!EvilEvilEvilEvil