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EVE Online: Inferno 1.2 Feedback

First post First post
Author
CCP Soundwave
C C P
C C P Alliance
#101 - 2012-08-08 19:22:10 UTC
Panhead4411 wrote:
CCP Fear wrote:
Regarding the module tool-tip:

We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid)


Funny how this was asked for....from the first day it was on SiSi....oh ooops, we weren't spossed to give that secret away were we?

And all this talk about "we listen to your feedback and take it into account"....when really you mean, test all you want on SiSi...but we won't change anything till ppl complain about it on TQ...makes me wonder why i ever give SiSi feedback anymore.


It's been fairly low priority in the grand scheme of things. We'll look into solutions and provide an update accordingly.
Infinite Force
#102 - 2012-08-08 19:22:18 UTC
Panhead4411 wrote:
CCP Fear wrote:
Regarding the module tool-tip:

We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid)


Funny how this was asked for....from the first day it was on SiSi....oh ooops, we weren't spossed to give that secret away were we?

And all this talk about "we listen to your feedback and take it into account"....when really you mean, test all you want on SiSi...but we won't change anything till ppl complain about it on TQ...makes me wonder why i ever give SiSi feedback anymore.

QFT.

I don't think the Devs - or whomever actually reads the SiSi feedback - really believe we know what we're talking about.

Instead, they throw in the changes they want (without listening) and when it hits TQ, they end up with 30k unhappy people.

Notice how quick they are to back track at that point?

Don't get me wrong - I like some of the changes (yes, even some of the mining changes). But if CCP won't listen to the feedback they actively solicite ......

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

MeBiatch
GRR GOONS
#103 - 2012-08-08 19:27:30 UTC
CCP Soundwave wrote:
Panhead4411 wrote:
CCP Fear wrote:
Regarding the module tool-tip:

We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid)


Funny how this was asked for....from the first day it was on SiSi....oh ooops, we weren't spossed to give that secret away were we?

And all this talk about "we listen to your feedback and take it into account"....when really you mean, test all you want on SiSi...but we won't change anything till ppl complain about it on TQ...makes me wonder why i ever give SiSi feedback anymore.


It's been fairly low priority in the grand scheme of things. We'll look into solutions and provide an update accordingly.


i would think by now when you design something like this you would know to add a disable item button...

i mean was incarna not enough of a wake up call?

yes adding stuff is great just make it custom is all we ask when you do add stuff...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#104 - 2012-08-08 19:34:18 UTC
CCP Tallest :: follow up to Help Channel convo:

Please consider setting max targets = 5 or 6 om Mackinaw. 4 was fine when it was a dedicated ice miner, but as a solo miner, it is very inefficient to STOP mining, unlock roidz, target ratz, kill ratz. WIth just 1 more target slot, I could continue mining and deal with ratz simultaneously. Thanks for you consideration.

BTW :: so far, this is an awesome patch. Very smooth. No problems that I have encountered, although, I'm just mining with my corp's fleet of Macinaws. ..
Jilnor
SoE Roughriders
Electus Matari
#105 - 2012-08-08 19:35:43 UTC
BTW, I notice the FOFs have changed names - would it be possible to add the differentiating identifiers to earlier parts of the name...? Now the part that actually tells the type of the missile is 12 characters later in the name, meaning it _will_ get cut off in Market Quickbar and Market Orders.

Now combine this with the bug where tooltips for Quickbar and Orders don't work, and you need to always open "Show Info" window to see _what_ implant or FOF you are actually dealing..

On some implant series the first separating character can be as far as 60 characters from the start.

Even better was if the tooltips for Quickbar and Orders were still there.. _And_ showing also the hidden columns; because that's why the tooltips exist - to show information that is *not* otherwise visible :-).
Griffin Omanid
Knights of the Zodiac
#106 - 2012-08-08 19:43:07 UTC  |  Edited by: Griffin Omanid
I really like the new overview, and as far as i noticed the other stuff is also really great.

I only got one question for the German client, i hope this is the right thread. First the translation of PG to "Stromnetz" is a really good thing. But I noticed today that the Skillbook and Skill "Auto Targeting Missiles" (old F.o.F.-Skill) is also translated into "Raketen mit Auto-Zielerfassung". Do you intend to translate all skils into the client language, or is this only a mistake?
War Kitten
Panda McLegion
#107 - 2012-08-08 19:57:04 UTC
Infinite Force wrote:
Panhead4411 wrote:
CCP Fear wrote:
Regarding the module tool-tip:

We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid)


Funny how this was asked for....from the first day it was on SiSi....oh ooops, we weren't spossed to give that secret away were we?

And all this talk about "we listen to your feedback and take it into account"....when really you mean, test all you want on SiSi...but we won't change anything till ppl complain about it on TQ...makes me wonder why i ever give SiSi feedback anymore.

QFT.

I don't think the Devs - or whomever actually reads the SiSi feedback - really believe we know what we're talking about.

Instead, they throw in the changes they want (without listening) and when it hits TQ, they end up with 30k unhappy people.

Notice how quick they are to back track at that point?

Don't get me wrong - I like some of the changes (yes, even some of the mining changes). But if CCP won't listen to the feedback they actively solicite ......


This.

How many features now have they learned the hard way by not listening to testing feedback?

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Olga Ivanovna
Doomheim
#108 - 2012-08-08 20:09:44 UTC
War Kitten wrote:
Infinite Force wrote:
Panhead4411 wrote:
CCP Fear wrote:
Regarding the module tool-tip:

We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid)


Funny how this was asked for....from the first day it was on SiSi....oh ooops, we weren't spossed to give that secret away were we?

And all this talk about "we listen to your feedback and take it into account"....when really you mean, test all you want on SiSi...but we won't change anything till ppl complain about it on TQ...makes me wonder why i ever give SiSi feedback anymore.

QFT.

I don't think the Devs - or whomever actually reads the SiSi feedback - really believe we know what we're talking about.

Instead, they throw in the changes they want (without listening) and when it hits TQ, they end up with 30k unhappy people.

Notice how quick they are to back track at that point?

Don't get me wrong - I like some of the changes (yes, even some of the mining changes). But if CCP won't listen to the feedback they actively solicite ......


This.

How many features now have they learned the hard way by not listening to testing feedback?



I was about to say something about the Uni. Inv, but that would be to rub it in... but please CCP, start listening for feedback already on SiSi
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#109 - 2012-08-08 20:19:33 UTC
I've cleaned up the thread a bit. Please keep all posts on topic and relevant to the topic at hand; namely, keep posts related to feedback on the latest patch. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

mkint
#110 - 2012-08-08 20:24:15 UTC
Olga Ivanovna wrote:
War Kitten wrote:
Infinite Force wrote:
Panhead4411 wrote:
CCP Fear wrote:
Regarding the module tool-tip:

We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid)


Funny how this was asked for....from the first day it was on SiSi....oh ooops, we weren't spossed to give that secret away were we?

And all this talk about "we listen to your feedback and take it into account"....when really you mean, test all you want on SiSi...but we won't change anything till ppl complain about it on TQ...makes me wonder why i ever give SiSi feedback anymore.

QFT.

I don't think the Devs - or whomever actually reads the SiSi feedback - really believe we know what we're talking about.

Instead, they throw in the changes they want (without listening) and when it hits TQ, they end up with 30k unhappy people.

Notice how quick they are to back track at that point?

Don't get me wrong - I like some of the changes (yes, even some of the mining changes). But if CCP won't listen to the feedback they actively solicite ......


This.

How many features now have they learned the hard way by not listening to testing feedback?


Sisi: where eve players go to be disappointed before patch days when everyone else gets disappointed.

I was about to say something about the Uni. Inv, but that would be to rub it in... but please CCP, start listening for feedback already on SiSi

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Layla Ravensclaw
Red Baren Elite
#111 - 2012-08-08 20:24:22 UTC
thats new patch is a big crap, cus its support players that play on multiaccounts not players thats have one account.
The best exaple is the Hulk.
Ok ist have more ehp ,But the full boni get you only with orca support.
That means to me that i skill 3 month for nothing ( skilling the hulk) and througth 280 millions out off the windowX
My former 17 k Hulk is now an overpriced Procuerer!
Thats is the badest Patch ever in eve!






Tippia
Sunshine and Lollipops
#112 - 2012-08-08 20:28:24 UTC
Layla Ravensclaw wrote:
Ok ist have more ehp ,But the full boni get you only with orca support.
That means to me that i skill 3 month for nothing ( skilling the hulk) and througth 280 millions out off the windowX
Ehm… you also skilled for five other ships that have been given a breath of new life. Maybe they'll better fit what you intend to do.
Jilnor
SoE Roughriders
Electus Matari
#113 - 2012-08-08 20:30:35 UTC  |  Edited by: Jilnor
Layla Ravensclaw wrote:

Thats is the badest Patch ever in eve!


Ma'am, you obviously were not here when Red Moon Rising was deployed.
Leah Solo
Lag No Use
#114 - 2012-08-08 20:39:47 UTC
From what I've seen so far the 1.2 is awesomesauce full of win! \o/

Overall, the angel v3 is jawsome..my Mach is now pure sweetness and that turning thingamajig is a nice touch. Also the mach size nerf is actually great too, as it makes the guns seem bigger.

On the other hand the size buff on dram, makes the guns seem smaller.

Liking the new missions hub. Makes quickly viewing the mission objective much easier and I assume it's especially helpful for newer players. Also the added chat bubbles in station, that 'one-click' opens the agent dialogue window is gold. It may not seem much, but anything that reduces the amount of clicking in EVE is win in my book.

Love the new tooltips too. Finally an easy way to see the missiles range. Having to calc the range all the time on different missiles types was tedious at moments. Also I don't find the tooltips particularly intrusive, but I welcome work on the option to turn it off, for those who are bothered by it.

Other than anoms not spawning, I'm very pleased with this patch. Keep up the good work CCP! Smile

Daedra Blue
The Scope
Gallente Federation
#115 - 2012-08-08 20:40:25 UTC
Layla Ravensclaw wrote:
thats new patch is a big crap, cus its support players that play on multiaccounts not players thats have one account.
The best exaple is the Hulk.
Ok ist have more ehp ,But the full boni get you only with orca support.
That means to me that i skill 3 month for nothing ( skilling the hulk) and througth 280 millions out off the windowX
My former 17 k Hulk is now an overpriced Procuerer!
Thats is the badest Patch ever in eve!




Skiff - 100k EHP, nuff said.

On an extended note, yeah the hulk isnt the best of the best now it used to have the biggest tank with the highest mining yield.

It was a stupid mechanic it made all other miners useless, now you have Hulk best mining ship and the ones that used to be the shittiest mining ships have an insane tank.

So like in any game you now have a choice where previously there was none. You want mining yield or awesome tank you even get different levels of comibnation between great tank and mining yield.

What more would you want? I enjoy my battleship class mining barge, it gives me a sense of purpose when all thought mining in highsec was over due to suicide ganking destroyers. But now you have a solution.

Eve is awesome and they shape it with purpose in the grand scheme of things this patch ballanced the introduction of Tier 3 BC.
Bubanni
Corus Aerospace
#116 - 2012-08-08 20:41:28 UTC
Soundwave... a patch should really not be deployed until every thing that people giving feedback about has been fixed... otherwise you really should delay the feature until you can fix it... :) people who give feed back don't do it for fun, they do it because they care about the game, when you ignore a problem just because you deem it less important... you are basicly slapping these people in the face

Good patch non the less :) I am only really unhappy about the nerf to the ionic rigs... I don't think it was needed at all to nerf that specific rig, the scan res rig is understandable... but locking range? Would you guys consider removing the stacking penalty on target range rigs? What would be the downside?

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Malcanis
Vanishing Point.
The Initiative.
#117 - 2012-08-08 20:42:00 UTC
Layla Ravensclaw wrote:
thats new patch is a big crap, cus its support players that play on multiaccounts not players thats have one account.
The best exaple is the Hulk.
Ok ist have more ehp ,But the full boni get you only with orca support.
That means to me that i skill 3 month for nothing ( skilling the hulk) and througth 280 millions out off the windowX
My former 17 k Hulk is now an overpriced Procuerer!
Thats is the badest Patch ever in eve!








good news: your skills work on the new 37k cargo Mackinaw.

Since this is a massive buff over your old Hulk, I presume that you actually mean that this is the goodest Patcher ever in eve!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Layla Ravensclaw
Red Baren Elite
#118 - 2012-08-08 20:48:19 UTC  |  Edited by: Layla Ravensclaw
Maybe was the red horizon patch worster, but what they now did with the minning bargues is also worst.
Cus the smallest ship in that class of t1 minning bargues can carry more ore than a T2 exhumerclassvessel thats its three times bigger than that procuer?

Or the mackinaw has an 35k cargobay for ore thats is 4 timers bigger than in a Hulk , and the mack is 1/3 shorter than a Hulk.!

And than should i said that is good work to the ppls thats work on the patch ? NO
I lost over the half of my cargobay in my hulk . Before the patch was the cargobay 17k for ore and cyrstals ! Now have i 735 cargobay for crystals and a 8500 orebay?
I am mine solo and i need constant big ammount of minerals for my produtionslines.
Thats minningbarguesorecargoholds are total unbalanced and thats is in my eye are reason to said to the programmer team
That works is Crap
Malcanis
Vanishing Point.
The Initiative.
#119 - 2012-08-08 20:53:20 UTC
Layla Ravensclaw wrote:
Maybe was the red horizon patch worster, but what they know did with the minning bargues is also worst.
Cus the smallest ship in that class of t1 minning bargues can carry more ore than a T2 exhumerclassvessel thats its three times bigger that that procuer?

Or the mackinaw has an 35k cargobay for ore thats is 4 timers bigger than in a Hulk , and the mack is 1/3 shorter than a Hulk.!

And than should i daid thast is good work ppls the patch ? NO
I lost over the half of my cargobay in my hulk . Before the patch was the cargobay 17k for ore and cyrstals ! Noe have i 735 cargobay for cyratslsa and a 8500 orebay?
I am mine solo and i need constant big ammount of minerals for my produtionslines.
Thats minningbarguescargoholds are total unbalanced and thats is in my eye are reason to said to the programmer team
That works is Crap



The new Mackinaw is better for you than your old Hulk

(1) Sell Hulk
(2) Buy Mackinaw
(3) Enjoy your new Exhumer with over double the ore capacity of your old Hulk
(4) Compose a short poem expressing your gratitude to CCP for this huge buff they've given you.

Admittedly you'll have to spend up to 3 or 4 minutes buying a new ship and selling your old one, but perhaps Amnesty International can help you cope with a human rights infringement of this magnitude.


Failing that, perhaps the Pope will declare you a martyr.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

MR rockafella
Santa's Factory
#120 - 2012-08-08 20:54:07 UTC
Layla Ravensclaw wrote:
Maybe was the red horizon patch worster, but what they now did with the minning bargues is also worst.
Cus the smallest ship in that class of t1 minning bargues can carry more ore than a T2 exhumerclassvessel thats its three times bigger than that procuer?

Or the mackinaw has an 35k cargobay for ore thats is 4 timers bigger than in a Hulk , and the mack is 1/3 shorter than a Hulk.!

And than should i said thast is good work ppls the patch ? NO
I lost over the half of my cargobay in my hulk . Before the patch was the cargobay 17k for ore and cyrstals ! Now have i 735 cargobay for crystals and a 8500 orebay?
I am mine solo and i need constant big ammount of minerals for my produtionslines.
Thats minningbarguesorecargoholds are total unbalanced and thats is in my eye are reason to said to the programmer team
That works is Crap


Layla Ravensclaw has anyone told you? - your avatar looks like thai bargirl.....
i like it.