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Skills the game desperatly needs

Author
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#21 - 2012-07-31 07:54:54 UTC  |  Edited by: Abdiel Kavash
Agility
Increases your walking/running speed by 5% per level.

Camera Drone Operation
Increases the speed your camera turns around and follows your ship. Includes ship spinning in stations.

Warehouse Management
Decreases the volume taken up by Station Containers, Station Vaults, and Station Warehouses by 10% per level. The storage capacity is unaffected.

Fiction Writer
Each level of this skill allows you to add 500 more characters to your bio.

Record Forging
Decreases the ISK value reported on Kill Reports for your losses by 2% per level. Increases the ISK value reported on Kill Reports for your kills by 2% per level.

Advanced Cloaking
Each level of the skill allows you to fit one additional cloaking device to your ship. The sensor penalties of multiple cloaks stack, the calibration and recloaking timers are shared between all fitted cloaking devices.

Emphatic Prediction
For contacts in your Watch List, this skill makes the log in notification show before the contact actually logs in. The prediction is 30 seconds per skill level.
Zicon Shak'ra
The Scope
Gallente Federation
#22 - 2012-07-31 19:11:05 UTC  |  Edited by: Zicon Shak'ra
Tau Cabalander wrote:
Ordnance Handling - Each level of this skill reduces the reload time for turrets and launchers by 10%. Does not apply to laser or mining crystals.
Prerequisites: Advanced Weapon Upgrades 5, Surgical Strike 5, Warhead Upgrades 5, Gunnery 5, Missile Launcher Operation 5.

Infomorph Adaptation - Advanced training that enables a pilot to endure the physical and mental stresses experienced as a result of clone jumping, thereby alloying the pilot to change clones more frequently.
Prerequisite: Informorph Psychology 5


THESE. YES. THESE.

Edit: AWU V is a bit harsh though. :(

Wormholes are cool, m'kay?

Rat Farmer
Federal Navy Academy
Gallente Federation
#23 - 2012-08-02 02:41:20 UTC
Dave stark wrote:
LtColonel Carter wrote:
stoicfaux wrote:

English as a First Language. Each skill level provides a 20% chance that the in-game chat and forum grammar checker will automatically correct incorrect usage of "your" and "you're".



MARRY ME ALREADY!!! Big smile


only if it also corrects "there" "they're" and "their"...


Let's not forget "do", "due" and "dew"...
Daniel Plain
Doomheim
#24 - 2012-08-05 23:50:06 UTC
Rat Farmer wrote:
Dave stark wrote:
LtColonel Carter wrote:
stoicfaux wrote:

English as a First Language. Each skill level provides a 20% chance that the in-game chat and forum grammar checker will automatically correct incorrect usage of "your" and "you're".



MARRY ME ALREADY!!! Big smile


only if it also corrects "there" "they're" and "their"...


Let's not forget "do", "due" and "dew"...

to lose vs. to loose vs. Toulouse

I should buy an Ishtar.

Saile Litestrider
Deep Core Mining Inc.
Caldari State
#25 - 2012-08-06 16:20:41 UTC
Remote Camera Operation - Allows the use of remote camera drones to view the outside of the station you are currently docked in without undocking and rendering yourself vulnerable to bumping and destruction. Each level increases the maximum distance you can zoom out by 20km

Bravado - Provides bonus rewards for completing missions in undersized ships. Bonus increases as the difference between your ship's class and the recommended ship class (BS for level 4, BC for level 3, Cruiser for level 2, Frigate/Destroyer for level 1) increases. Navy and T2 ships offer reduced rewards compared to their T1 equivalents, T3 ships give no reward. Additional levels increase the size of the bonus reward

Braggadocio - As Bravado, but rewards an ISK bonus for unassisted PvP kills. Is accompanied with a patch that adds logistics and boosters to killmails.
CorInaXeraL
The Dresdeneers
#26 - 2012-08-06 17:01:29 UTC
Full Speed Ahead Advanced navigation tactic that allows you to damage other ships by ramming them. Damage dealt is calculated by difference in mass and speed of the vessels involved. Damage is reciprocated to your own ship as well, starting at 50% and dropping 5% per level.

Battle Freighters, unite!
Traejun DiSanctis
Caldari Provisions
Caldari State
#27 - 2012-08-07 16:58:19 UTC
CorInaXeraL wrote:
Full Speed Ahead Advanced navigation tactic that allows you to damage other ships by ramming them. Damage dealt is calculated by difference in mass and speed of the vessels involved. Damage is reciprocated to your own ship as well, starting at 50% and dropping 5% per level.

Battle Freighters, unite!


Or just call the skill "Ramming". Anyway, I'd love this. The thought of watching a BS literally wipe a frigate off the field is quite exciting. Only issue would be catching it.

Here's my offering:

Material Recovery (Requires Salvaging V, Mechanics V)
5% Increase per skill level in the amount of modules dropping from destroyed vessels. Applies to both NPC and player vessels. Bonus applies to any vessel which the player or fleet-mates have fired upon. If multiple players in fleet have trained the skill, the player with the highest level will have his or her bonus applied.
Obsidiana
Atrament Inc.
#28 - 2012-08-07 18:49:38 UTC
Airto TLA wrote:
Drone Debugging:

Each rank of this skill allows a new command to be set on your drones.

Examples:

Do not attack the %$%#$ triggers.

Hey, you gotta keep mission running interesting somehow. >:} How else are you going to create a little risk for all that reward? (Esp. with the spawn on agro triggers!)
Airto TLA
Acorn's Wonder Bars
#29 - 2012-08-07 22:29:12 UTC
Obsidiana wrote:
Airto TLA wrote:
Drone Debugging:

Each rank of this skill allows a new command to be set on your drones.

Examples:

Do not attack the %$%#$ triggers.

Hey, you gotta keep mission running interesting somehow. >:} How else are you going to create a little risk for all that reward? (Esp. with the spawn on agro triggers!)



The issue is not that they do it once, some missions they develop an obsession with it. Especially bad on the few like you mentioned where any damage or aggro sets of the spawn.

But, in general drones real could use a AI buff.
Traejun DiSanctis
Caldari Provisions
Caldari State
#30 - 2012-08-08 03:06:38 UTC
Airto TLA wrote:
Obsidiana wrote:
Airto TLA wrote:
Drone Debugging:

Each rank of this skill allows a new command to be set on your drones.

Examples:

Do not attack the %$%#$ triggers.

Hey, you gotta keep mission running interesting somehow. >:} How else are you going to create a little risk for all that reward? (Esp. with the spawn on agro triggers!)



The issue is not that they do it once, some missions they develop an obsession with it. Especially bad on the few like you mentioned where any damage or aggro sets of the spawn.

But, in general drones real could use a AI buff.


Meh, I turned 'em off aggressive so I don't have to worry about this. It isn't that big a deal to have to direct them.
Obsidiana
Atrament Inc.
#31 - 2012-08-08 04:40:24 UTC
I juggle aggression. It is a great feature when you are ECMed. Once everything that is coming has arrived, there is no reason not to use it.

You know, I just had to see if I could control this with a hot key. There is and it is now set to [T] for toggle aggression. I had to set "Show Information" to [I]... which makes more sense anyway. I'm glad I posted on this thread. Otherwise I never would have thought to map that feature. 8)
Elsbeth Taron
Brutor Tribe
Minmatar Republic
#32 - 2012-08-08 14:04:43 UTC
I don't think the game is lacking any skills, but I agree that drones need their IQs raised significantly.
Traejun DiSanctis
Caldari Provisions
Caldari State
#33 - 2012-08-08 19:40:37 UTC
Box Stacking Efficiency (Requires Industry 5)
5% increase per level in the cargo capacity of all vessels.
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#34 - 2012-08-26 09:13:23 UTC  |  Edited by: Lady Katherine Devonshire
Spindoctor
Intelligence, Charisma
Prereq: Social 4, Diplomacy 3, Connections 2

Each level reduces the amount of standing loss from actions that groups do not approve of (ship kills, storyline and generally helping a group's rivals) by 10% per level.

Example: In a mission for the Caldari you gain 1.0% standing, but in doing so you blow up Gallente ships and take a -0.8% standing hit. But since you have Spindoctor 5, you actually only lose -0.4% standing instead
StoneColdHeart
The Scope
Gallente Federation
#35 - 2012-08-30 22:45:07 UTC  |  Edited by: StoneColdHeart
Lady Katherine Devonshire wrote:
Teleconferencing - Social (x3), Prereq. Social 3, Connections 2, Diplomacy 1

Allows you to both accept and turn in (non-delivery required) missions from agents without having to actually dock at their stupid station every dang time..

First level allows teleconferencing within the same system. Second level increases the range by one jump. At level five, any agent in the same region can be interacted with.

Maybe........... but should be a cap on how many missions you can accept/complete remotely... otherwise pilots would never dock except to repair, swap ammo and fittings... there are times when you want a pilot to dock..i.e. when you are trying to boot them from your corp.



Mission Profiling - Social (x4), Prereq. Social 3, Connections 3, and either Distribution Connections 1 or Security Connections 1 (or both, as appropriate, see below).

Allows you to be more selective in the missions that your agents give you.

At level 1 you will no longer receive security missions that are actually a level higher than what your agent level is (You know what I mean; Go to a L3 agent, get a 400LP mission, a 400LP mission, and then out of nowhere they throw a 1000LP mission at you along with enemies to match), nor will you receive cargo missions that exceed the cargo capacity of your current ship. The decline mission penalty drops to 2 hours.

At level 2 you can put a cap on how many jumps you're willing to make from the agent's home base, and the "decline mission" penalty drops to 1 hours. Mission bonus time extended 25%.

At level 3 you can choose if you want to fight Navy Faction foes or Pirate foes (if security), or if you're willing to deliver to null-sec or not. The decline penalty drops to 30 minutes. Mission bonus time extended 50%.

At level 4 you can choose between actual Navy Factions or Pirate groups in particular to fight, or if you're willing to deliver to low-sec or not. The decline penalty drops to 15 minutes. Mission bonus time extended 100%

At level 5, you can choose the actual mission that you want to fly from the (formerly) random list. The decline penalty is eliminated entirely (not that you'd ever have a reason to decline a mission again at this point). Mission bonus only ends at server downtime.


NO NO NO... OMG NO... this skill request is nothing more than asking for an easy button in EVE, and as we all know, that will never happen, and doesnt need to happen... If we were allowed to do the same mission constantly back to back... the market would crash for one... everyone would be rich, salvage would become more worthless than it already has, noone would mine, noone would do anything but run Blockade or Worlds collide.




Drone Shield Operation - Drones (x3), Prereq. Drones 5, Shield Operation 3

Each level increases the recharge rates of drone's shields by 10% when deployed and 20% when in the drone bay.

i][/i]This skill is actually a really good idea IMO. Maybe make it an advanced drone durability skill.



Warp Disruption Systems - Electronics (x5), Prereq. Electronic Warfare 3, Propulsion Jamming 4

Each level gives a cumulative 10% chance that any active warp scramble system being used will give an extra point of scramble strength in a given pulse. Also extends jam pulse duration by 5% per level.

Warp Stabilization - Engineering (x5), Prereq. Energy Management 3, Warp Drive Operation 4

Each level gives cumulative 10% chance that any warp stabilizer will give an extra point of stabilization during any pulse that a jamming attempt is made on the ship. Gives a 5% chance per level of generating a single point of stabilization even without a warp stabilizer equipped (max 25% per pulse).

Note: This would make things interesting.

NO....... Easy Button.... But yes....... there would be many, many null sec tears lol.




Drone Tactics - Drones (x4), Prereq. Drones 5, Leadership 3

Note: These would all be option buttons.

At level 1 shield & armor repair drones get "fleet assist" mode to automatically seek out & repair the most damaged ship (or even fellow drones) in your fleet.

At level 2 drones can be ordered to temporarily follow commands of a fleet mate ("obey target").

At level 3 docked drones repair 50% of the rate of your ship's armor and/or hull repair unit(s), when activated.

At level 4 drones can be given "protect me" command, automatically targeting (or switch targets to) whichever ship did the most DPS to you in the last 30 seconds.

At level 5 drone command "exploit weakness" will make drones automatically target (or switch targets to) whichever enemy is most vulnerable to their attacks (i.e. Amarr drones will target foes shield but move to new target once shields are down, while Minmatar drones will seek out exposed hulls, etc)



Again... NO NO NO... this would be another case of an easy button, taking all the work out of fleet support in PvP and greatly reducing the risk element in missions from getting scrammed in a fail fit BS ( eventually we all have to learn that lesson).
StoneColdHeart
The Scope
Gallente Federation
#36 - 2012-08-30 22:54:50 UTC
Traejun DiSanctis wrote:
Box Stacking Efficiency (Requires Industry 5)
5% increase per level in the cargo capacity of all vessels.








LOVE IT Big smile +1
Marco Kerensky
Ministry of War
Amarr Empire
#37 - 2012-09-02 07:57:48 UTC  |  Edited by: Marco Kerensky
Traejun DiSanctis wrote:
CorInaXeraL wrote:
Full Speed Ahead Advanced navigation tactic that allows you to damage other ships by ramming them. Damage dealt is calculated by difference in mass and speed of the vessels involved. Damage is reciprocated to your own ship as well, starting at 50% and dropping 5% per level.

Battle Freighters, unite!


Or just call the skill "Ramming". Anyway, I'd love this. The thought of watching a BS literally wipe a frigate off the field is quite exciting. Only issue would be catching it.


Jita would become a thing of both beauty and horror. Concord. Concord everywhere.

Edit: However, if you happened to make it a toggled activation, it might be interesting to see. My battle-burdened Plated Punishers equipping MWD's in order to ram enemy ships. I'd just load up as many plates as possible, and then ram any destroyer I saw.
Sati Ishtar
Center for Advanced Studies
Gallente Federation
#38 - 2012-09-03 21:05:11 UTC
Saile Litestrider wrote:
Remote Camera Operation - Allows the use of remote camera drones to view the outside of the station you are currently docked in without undocking and rendering yourself vulnerable to bumping and destruction. Each level increases the maximum distance you can zoom out by 20km


I'd suggest a far simpler skill for that, called "Looking out of station windows" :D
Nastymouse break
Brutor Tribe
Minmatar Republic
#39 - 2012-09-05 05:36:41 UTC
Minefields, dumping large area denial weaponry
Cpt Gobla
Sebiestor Tribe
Minmatar Republic
#40 - 2012-09-05 12:13:07 UTC
Hippie Management.
5% chance per skill level to disable all offensive modules on target ship for 5 seconds when using rainbow lasers.
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