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Why is a cruise missile Golem bad? (missions)

Author
Salpad
Carebears with Attitude
#1 - 2011-10-12 00:51:30 UTC
Hi

The standard advice is to use cruise missiles on a Raven or Navy Raven, and torpedoes on a Golem, but why? The only reason I can see is that the Golem gets a target painter bonus which isn't (really) useful if you use cruise missiles, and some range bonuses that aren't needed much with cruise missiles since they already have a nice range (especially with the range bonus from support skillz).

So why is a cruise Golem silly? And how silly is it, on a scale from 0 to 10?

(I'm asking because the idea of salvaging-and-looting-on-the-go might appeal to me, and a Navy Raven can't do that.)
sabre906
The Scope
Gallente Federation
#2 - 2011-10-12 00:56:28 UTC
Salpad wrote:
Hi

The standard advice is to use cruise missiles on a Raven or Navy Raven, and torpedoes on a Golem, but why? The only reason I can see is that the Golem gets a target painter bonus which isn't (really) useful if you use cruise missiles, and some range bonuses that aren't needed much with cruise missiles since they already have a nice range (especially with the range bonus from support skillz).

So why is a cruise Golem silly? And how silly is it, on a scale from 0 to 10?

(I'm asking because the idea of salvaging-and-looting-on-the-go might appeal to me, and a Navy Raven can't do that.)


7 launchers with 25% rop bonus does more dps than 8 launchers.
mxzf
Shovel Bros
#3 - 2011-10-12 00:57:23 UTC
I haven't flown one, so take what I say with a grain of salt, but it seems like the Golem's bonuses are somewhat wasted with cruises. Torps naturally do more damage to similarly sized targets and their two major weaknesses (range and hitting smaller targets) are mostly patched up by the Golem.
Gavin DeVries
JDI Industries
#4 - 2011-10-12 00:58:00 UTC
The Raven and Navy Raven get a 25% rate of fire bonus (with the level 5 skill you need to sit in a Golem). The Golem gets no rate of fire bonus. 7 launchers for the Navy Raven with 25% bonus is effectively 9.333 launchers worth of damage (7/.75) 4 launchers for the Golem at double damage is effectively 8 launchers. That's why.

PVP is a question with no single right answer, but a lot of wrong ones.

Salpad
Carebears with Attitude
#5 - 2011-10-12 01:01:27 UTC
Gavin DeVries wrote:
The Raven and Navy Raven get a 25% rate of fire bonus (with the level 5 skill you need to sit in a Golem). The Golem gets no rate of fire bonus. 7 launchers for the Navy Raven with 25% bonus is effectively 9.333 launchers worth of damage (7/.75) 4 launchers for the Golem at double damage is effectively 8 launchers. That's why.


This explains to me that the Navy Raven is gankier than the Golem, and I have expressed an interest in being ganky in another thread some time ago (I sold my Nighthawk because it was unganky, even with my mad skillz), but it doesn't seem to have anything to do with Cruise Golem vs Torpedo Golem.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6 - 2011-10-12 01:12:56 UTC
From what I understand of the ship:

Torps do more damage than cruises but have drawbacks, range and explosion radius, that cruise missiles do not. The main issue with torps in PvE is range, but the Missile velocity bonus helps solve that. When combined with the TP bonus it also helps reduce the effect of the explosion radius. It simply becomes a matter of wasting bonuses with cruises vs more DPS with torps and as a result better mission completion times.
Goose99
#7 - 2011-10-12 01:30:33 UTC
Salpad wrote:
Gavin DeVries wrote:
The Raven and Navy Raven get a 25% rate of fire bonus (with the level 5 skill you need to sit in a Golem). The Golem gets no rate of fire bonus. 7 launchers for the Navy Raven with 25% bonus is effectively 9.333 launchers worth of damage (7/.75) 4 launchers for the Golem at double damage is effectively 8 launchers. That's why.


This explains to me that the Navy Raven is gankier than the Golem, and I have expressed an interest in being ganky in another thread some time ago (I sold my Nighthawk because it was unganky, even with my mad skillz), but it doesn't seem to have anything to do with Cruise Golem vs Torpedo Golem.


Cruise Golem is inferior to cruise CNR in both paper and applied dps, making it inferior, period.

Torp Golem is superior to cruise CNR in paper dps, while inferior in applied dps, making it superior on paper.
KLizMaN
Stark Innovations
#8 - 2011-10-12 01:45:17 UTC
Salpad wrote:
Gavin DeVries wrote:
The Raven and Navy Raven get a 25% rate of fire bonus (with the level 5 skill you need to sit in a Golem). The Golem gets no rate of fire bonus. 7 launchers for the Navy Raven with 25% bonus is effectively 9.333 launchers worth of damage (7/.75) 4 launchers for the Golem at double damage is effectively 8 launchers. That's why.


This explains to me that the Navy Raven is gankier than the Golem, and I have expressed an interest in being ganky in another thread some time ago (I sold my Nighthawk because it was unganky, even with my mad skillz), but it doesn't seem to have anything to do with Cruise Golem vs Torpedo Golem.


It's not that a cruise navy raven has a better gank than a torp golem. If you can get close to your targets and have 2-3 target painters a torp golem will put out an insane amount of damage - and I mean insane. The biggest issue is damage projection not gank. The main reason why players state a cruise golem is bad idea is exactly for the reasons Salpad stated - because there's a better ship for cruise missiles. A cruise raven wont out gank a torp golem, but it will have better damage projection and hit smaller ships better. If you want face melting dps then a torp golem is what you want.
Goose99
#9 - 2011-10-12 02:58:59 UTC
KLizMaN wrote:
Salpad wrote:
Gavin DeVries wrote:
The Raven and Navy Raven get a 25% rate of fire bonus (with the level 5 skill you need to sit in a Golem). The Golem gets no rate of fire bonus. 7 launchers for the Navy Raven with 25% bonus is effectively 9.333 launchers worth of damage (7/.75) 4 launchers for the Golem at double damage is effectively 8 launchers. That's why.


This explains to me that the Navy Raven is gankier than the Golem, and I have expressed an interest in being ganky in another thread some time ago (I sold my Nighthawk because it was unganky, even with my mad skillz), but it doesn't seem to have anything to do with Cruise Golem vs Torpedo Golem.


It's not that a cruise navy raven has a better gank than a torp golem. If you can get close to your targets and have 2-3 target painters a torp golem will put out an insane amount of damage - and I mean insane. The biggest issue is damage projection not gank. The main reason why players state a cruise golem is bad idea is exactly for the reasons Salpad stated - because there's a better ship for cruise missiles. A cruise raven wont out gank a torp golem, but it will have better damage projection and hit smaller ships better. If you want face melting dps then a torp golem is what you want.


It's not as if CNR isn't viable with torps. They both have the same 10% per lvl missile velocity bonus, total 50%. CNR lacks 7.5% TP bonus, which isn't as significant as you may think, because it's linked to Marauder lvl, not BS lvl, and people rarely train Marauder 5. It's questionable if it's worth 1 and a third launcher worth of dps.
Gavin DeVries
JDI Industries
#10 - 2011-10-12 03:39:20 UTC  |  Edited by: Gavin DeVries
The Navy Raven ISN'T really viable with torps though. First, it lacks the Golem's built-in shield boost amplifier bonus. Second, it lacks the Golem's explosion velocity bonus. Third, it lacks the room to fit seven T2 torpedo launchers (and you really have to either go T2 or don't bother with torpedoes for missions) and still fit a good tank. And last, it lacks the painter bonus. Now, you say it's not really significant? Well, even in a Golem with two painters on a target you're not going to do full damage to some battleships. Angel battleships require 3.

Now, with those painters and all the other bonuses, it can kill any battleship within ~40km in 4 volleys max. Centus Tyrant? 25 seconds. Gist Seraphim? 25 seconds. Mercenary Overlord? 13 seconds. You won't do that with a Navy Raven.

Edit - Did a little playing with EFT. Fit 7 T2 torp launchers, a Pith A-Type XL booster, and a heavy cap booster 2. It needs a 3% grid implant to fit. You can use a medium instead and fit it, but now you only have 4 remaining mid slots. 2 painters and 2 hardeners with no boost amp? 2 hardeners and a boost amp with one painter? 3 hardeners and boost amp with no painters? It's just not effective at applying that torpedo damage to anything smaller than a structure or a capital ship and still fitting a decent tank.

It's very effective as a cruise missile boat though, and better than a Golem at that.

PVP is a question with no single right answer, but a lot of wrong ones.

singingbone
singingbone Corp
#11 - 2011-10-12 03:40:46 UTC
the point is defender missiles of NPC ships. you actually did a damage of 6 cruise missiles after one defender missile shot down one cruise missile. if you encountered 2 defender missiles ,your damage was equal to 4 cruise missiles.
Zhilia Mann
Tide Way Out Productions
#12 - 2011-10-12 03:40:53 UTC
Salpad wrote:
Gavin DeVries wrote:
The Raven and Navy Raven get a 25% rate of fire bonus (with the level 5 skill you need to sit in a Golem). The Golem gets no rate of fire bonus. 7 launchers for the Navy Raven with 25% bonus is effectively 9.333 launchers worth of damage (7/.75) 4 launchers for the Golem at double damage is effectively 8 launchers. That's why.


This explains to me that the Navy Raven is gankier than the Golem, and I have expressed an interest in being ganky in another thread some time ago (I sold my Nighthawk because it was unganky, even with my mad skillz), but it doesn't seem to have anything to do with Cruise Golem vs Torpedo Golem.


It's meant to explain that a Golem is not the best cruise boat you can get for your money. That is, it's a statement that cruise missiles are wasted on a Golem when a CNR could get so much more performance out of them.

Another consideration: torp range on a Golem just about matches tractor range. So using cruises means that you're wasting the loot-as-you-go bit in the first place, whereas using torps will enable you to enjoy that benefit fully.

Basically what you're hearing is this: the Golem is a torp boat that can loot and salvage. It can also fit cruises, but there's no reason to do so. On the other hand, a CNR is a cruise boat that can also fit torps, but they are somewhat wasted given the Golem's bonuses to their use.
KLizMaN
Stark Innovations
#13 - 2011-10-12 03:41:14 UTC  |  Edited by: KLizMaN
@ goose99
-what Gavin DeVries said.

Additionally I don't base my math on the level everybody else stops skilling to Cool
Elindreal
Planetary Interactors
#14 - 2011-10-12 05:19:54 UTC
Salpad wrote:
This explains to me that the Navy Raven is gankier than the Golem, and I have expressed an interest in being ganky in another thread some time ago (I sold my Nighthawk because it was unganky, even with my mad skillz), but it doesn't seem to have anything to do with Cruise Golem vs Torpedo Golem.


like others said, it doesn't really have anything to do with the cruise vs torp golem. but it does mean that there is a better ship out there.

i've tried to liken it to fitting rails on a vindicator.
the analogy isn't perfect but... well... it's just not what the ship was built for.
Cryissa
Caldari Navy Operations
#15 - 2011-10-12 13:08:33 UTC
Please help me as I struggle here to understand why a Torp Golem has more range.

I have Marauders to 5 and use sometimes my Golem as a Cruise boat but do fancy to have a Torp boat but as many know the range is at about 32k im most cases.

With the Skill Bonus of 10% Cruise/Torp Velocity (Which is also on other Raven's), 5% Explosion Velocity (Doesn't help Range)

The Marauder Skill bonus I don't see how that helps in range as Painters make it easer to hit not longer range.

Then the Role Bonus 100% Damage and 100% Bonus to range and velocity of tractor beams.

Am I firing the Torp out of the wrong module and should maybe have more Tractor beams to fire them from there? (Joke!)

Someone help this thick pilot!
Gavin DeVries
JDI Industries
#16 - 2011-10-12 13:31:31 UTC  |  Edited by: Gavin DeVries
Rigs. Assuming the skills Missile Bombardment and Missile Projection to 5, stick a Hydraulic Bay Thruster II and a Rocket Fuel Cache Partition II rig on the Golem and you'll get right at 40km range out of regular torpedoes. Personally, I have a pair of Bay Thrusters instead; I get about 39km range, so anything I kill with regular torps can be tractored in.

Maybe I'm misunderstanding you, but the Golem doesn't get more range out of torpedoes than the Raven or Navy Raven will. What the Golem can do, that those two cannot, is apply that damage to targets while still maintaining enough tank to survive the mission. If you just stick the launchers on a Raven, your tank won't suffer, but you'll never get anything close to full damage on any target, so the higher potential damage is wasted. Stick enough painters on there to apply that damage and you can't tank.

PVP is a question with no single right answer, but a lot of wrong ones.

Tippia
Sunshine and Lollipops
#17 - 2011-10-12 13:35:59 UTC
It's not that the Cruise Golem is bad, in and of itself, it's that it's worse than the alternatives.

If you want to go for cruises, specifically, then the CNR beats it hands down by having better damage projection.
If you want to go for a Golem, specifically, then it has four bonuses that only get to stretch their legs fully if you use them in combination with torps.

The thing about torps is that they have the potential to do a hellalot more damage than cruises but they need a lot of help to realise that potential. The Golem provides all the help they need. Moreover, while the same help most certainly is applied to cruises as well, they don't need it and/or don't benefit from it as much.

Cruises don't need the velocity bonus — Torps do, and are massively improved by it.
Cruises don't really need the expvel bonus — Torps do, and are massively improved by it.
Cruises are certainly helped by TPs, but less reliably so at the ranges cruises operate at — Torps are massively improved by them and operate within the TPs' optimal range.

…and both are helped equally by the damage bonus.

It's this kind of “bonus opportunity cost” that makes the Golem so partial to torps: because, as opposed to cruises, they are massively helped by each and every bonus, and are therefore able to achieve their true damage potential. It would be a waste to simply stick with cruises, especially since a different ship (that you already can use to its full potential if you can fly the Golem) provides better performance with those cruise missiles.

This also allows the Golem to reap some other benefits from torps, such as being far less susceptible to defender missiles, being able to use T2 torps (for MOAR DAMAGE!1one… or more range) without suffering from the penalties they usually impose, and having most enemies die within handy tractor-beam range so you can get some use of that bonus as well…
Cryissa
Caldari Navy Operations
#18 - 2011-10-12 13:36:39 UTC
Gavin DeVries wrote:
Rigs. Assuming the skills Missile Bombardment and Missile Projection to 5, stick a Hydraulic Bay Thruster II and a Rocket Fuel Cache Partition II rig on the Golem and you'll get right 40km range out of regular torpedoes. Personally, I have a pair of Bay Thrusters instead; I get about 39km range, so anything I kill with regular torps can be tractored in.



RIGS! Of course (Duh) Thank you. :)
pussnheels
Viziam
#19 - 2011-10-12 14:05:53 UTC
Salpad wrote:
Hi

The standard advice is to use cruise missiles on a Raven or Navy Raven, and torpedoes on a Golem, but why? The only reason I can see is that the Golem gets a target painter bonus which isn't (really) useful if you use cruise missiles, and some range bonuses that aren't needed much with cruise missiles since they already have a nice range (especially with the range bonus from support skillz).

So why is a cruise Golem silly? And how silly is it, on a scale from 0 to 10?

(I'm asking because the idea of salvaging-and-looting-on-the-go might appeal to me, and a Navy Raven can't do that.)

the bonus on a golem cries out for t2 torpedos , combined with t2 rigs and the right implants a javelin torpedo can project damage up to 60 k away , combine this with multiple targetpainters and you can pop most rat battleships in 4 shots some even less,and with range easy up to 35 or 40 depends if they are closing or trying to runaway from you but you do even more damage
you do need to move your ship from time to time but that is minor

A torpedo golem with TP s does more dps point ,
there are cases where cruisemissiles are indeed handy and golem still stays a good ship but it shines with torpedoes and TPs

golem with cruise silliness 5/10

BTW i find that on most missions i do indeed salvage that going back and getting your noctis is actually fasterand easier than chasing down every wreck with your golem

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

stoicfaux
#20 - 2011-10-12 14:32:31 UTC
Gavin DeVries wrote:
The Navy Raven ISN'T really viable with torps though. First, it lacks the Golem's built-in shield boost amplifier bonus. Second, it lacks the Golem's explosion velocity bonus.


The CNR has 3rd rig slot for a Flare rig which can mostly match the Golem's explosion velocity bonus.

Quote:
Third, it lacks the room to fit seven T2 torpedo launchers (and you really have to either go T2 or don't bother with torpedoes for missions) and still fit a good tank. And last, it lacks the painter bonus. Now, you say it's not really significant? Well, even in a Golem with two painters on a target you're not going to do full damage to some battleships. Angel battleships require 3.


CNR can fire 4 volleys to the Golem's 3 volleys. The 1TP Torp CNR's raw firepower often makes up for the Golem's TP bonus, but only against large ships such as battleships. Even then, a 1 TP CNR falls noticeably behind the Golem against Angel battleships. The 1 TP Torp CNR's real Achilles heel is killing cruisers.

However, if you can fit 3 TPs on the Torp CNR, then you have something that's competitive with a torp Golem.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

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