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EVE Online: Inferno 1.2 Feedback

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Author
Jilnor
SoE Roughriders
Electus Matari
#81 - 2012-08-08 17:38:51 UTC
Gainard wrote:
Quote:
Unified Inventory

Added a Settings tab into all Inventory windows that allows players to make all secondary Inventory windows open up in a new window as the default behavior, making it unnecessary to hold the Shift key.
\o/ I love you! Oops


Whoa!
Meannall
EverNergy
#82 - 2012-08-08 17:39:07 UTC
Vash3k5 wrote:
Simple to the point.

Not happy with what was done to the Hulk. Going to buy Mackinaws now. Seems like they are better then the Hulk now.

sigh

correction.

Mackinaw is better than Hulk.


Aggree +1.
Very bad news for non-fleet miners
Tau Cabalander
Retirement Retreat
Working Stiffs
#83 - 2012-08-08 17:41:40 UTC
MR rockafella wrote:
The bug of rounding up r.a.m. - tools when converted to a integer from % (wich is my logical conclusion) with blueprints that requires r.a.m.- tools

It's indisputable that there is a rounding bug and it its very noticeable the lower the procentage usage of the r.a.m. - tools gets and the more runs.

This behaviour was implemented in Tyrannis.

I seem to recall a dev explanation of why it was changed. If I can find it I'll post a link. The explanation seemed dubious at the time, and many did complain regardless of the reasons.

Tyrannis Patch Notes wrote:
Science & Industry
* It is no longer possible to start a manufacturing job without having the required quantity of RAM.
Ribikoka
Royal Amarr Institute
Amarr Empire
#84 - 2012-08-08 17:42:59 UTC  |  Edited by: Ribikoka
Repeat: "How can i turning off the new Module mouseover enhancement ???"
This is horrible,big and the textboxes stuck on screen in fleet in 0.0 when the system lags in Tidi.
GOD SAKE PLS AN OPTION FOR TURNING THIS FEATURE.
Selas Arca
Ministry of War
Amarr Empire
#85 - 2012-08-08 17:48:09 UTC
Can "Agent Missions" HUD be removed somewhere? (On/Off button would be nice, maybe under "configure" like all the other things in the HUD??)

Is it possible to get back the skillpoints for this new "relations" skill as its function has changed completely?
MR rockafella
Santa's Factory
#86 - 2012-08-08 18:02:49 UTC
Tau Cabalander wrote:
MR rockafella wrote:
The bug of rounding up r.a.m. - tools when converted to a integer from % (wich is my logical conclusion) with blueprints that requires r.a.m.- tools

It's indisputable that there is a rounding bug and it its very noticeable the lower the procentage usage of the r.a.m. - tools gets and the more runs.

This behaviour was implemented in Tyrannis.

I seem to recall a dev explanation of why it was changed. If I can find it I'll post a link. The explanation seemed dubious at the time, and many did complain regardless of the reasons.

Tyrannis Patch Notes wrote:
Science & Industry
* It is no longer possible to start a manufacturing job without having the required quantity of RAM.



Thank you for that, but it started way before tyrannis, cause i had this problem when i had 4 drones II bpo's and it drove me insane then cause i had to put build in special orders if didnt do that i whould fall short of ram due to the amount runs i was doing (30d production cycle) and thus i had to have several thousand ram.- tools but i had other bpo's using same and if i did them first i whould fall short. even though technical i had more than enough. well thats what my memory says, although i might be wrong, but i remember about 4-5 years ago some sort of rounding change was introduced into building/buying etc, and for while that rounding bug made it more expensive to build large quanteties, but only by a little bit, and then that was change again, i belive it was here that the original change was made, but maybe i'm wrong and its only been a bug for 2 years. but i'm certain its longer, cause i sold the drones and mining crystal about 3-4 years ago thats when i had to bother with it alot....
MonoCulture
Caldari Provisions
Caldari State
#87 - 2012-08-08 18:03:24 UTC
So, a balanced yield/tank fit for the mack that made 51k ehp on sisi 3'ish days ago now barely scratches 37k and takes a lot more damage compared to old-TQ due to the new sig radius and lower resists - which of course also weaken remote rep by 20%.

Guess it was unacceptable after all that one would have needed a whopping 3 destroyer alts to suicide them. For all the immense risk and isk-loss involved in suicide ganking, 2 destroyers had to be the line in the sand.

This "exhumer balancing" troll has the potential to finally beat the "industrial expansion" Quantum Rise.
Jilnor
SoE Roughriders
Electus Matari
#88 - 2012-08-08 18:06:29 UTC
Can we please get the Market Search tab back? Please?

The main reasons people almost always use the Search and not Browse are because 1) Browse categories are counterintuitive and the tree too deep and 2) to not have to click individual subnodes open to see all the items. Now instead of fixing the Browse you broke the Search...

Both on market work and on fitting ships the old way was better than the new way. The only way you could have made it better was to make it filter-as-you-type instead of type-four-letters-in-the-middle-and-try-to-guess-how-many-are-enough-to-limit-the-result-set-to-view.

But ultimately, having to _always_ reach for a mouse and click tree nodes open just to see search results is, well, clumsy.

For example: when fitting energized EM membrane, you need to figure which of them would be perfect compromise between price and performance. As this is not so hot item, some deadspace/faction variations could be cheap enough, making sense to check them, too. So, you type "ed em" to the search; the minimal length string to restrict the result set to <40 items. Now, what you get is _five_ nodes which you need to individually click open..

What's wrong with just displaying the results right away?

The old Search tab could very well still be there; the new search is part of the old Browse tab, so just adding back the old search tab would fix this.

BTW, fixing the Browse categories might make sense even if you add the old Search back. Like, making all titans, or dreads, be in the same subnode; it's a bit silly you need to click five times to see names of all titans _and_ you can only see one of them at a time.
Jilnor
SoE Roughriders
Electus Matari
#89 - 2012-08-08 18:16:53 UTC
Meannall wrote:
Vash3k5 wrote:
Simple to the point.

Not happy with what was done to the Hulk. Going to buy Mackinaws now. Seems like they are better then the Hulk now.

sigh

correction.

Mackinaw is better than Hulk.


Aggree +1.
Very bad news for non-fleet miners


How is that bad? You just pick Mackinaw instead of Hulk and you are as well set as before?
MR rockafella
Santa's Factory
#90 - 2012-08-08 18:17:47 UTC  |  Edited by: MR rockafella
Tau Cabalander wrote:
MR rockafella wrote:
The bug of rounding up r.a.m. - tools when converted to a integer from % (wich is my logical conclusion) with blueprints that requires r.a.m.- tools

It's indisputable that there is a rounding bug and it its very noticeable the lower the procentage usage of the r.a.m. - tools gets and the more runs.

This behaviour was implemented in Tyrannis.

I seem to recall a dev explanation of why it was changed. If I can find it I'll post a link. The explanation seemed dubious at the time, and many did complain regardless of the reasons.

Tyrannis Patch Notes wrote:
Science & Industry
* It is no longer possible to start a manufacturing job without having the required quantity of RAM.


found it.....

EVE Online: Trinity Changes and Fixes, released 5 December 2007 wrote:


Science and Industry
•A disclaimer has been added to blueprints denoting that the bill of materials is only accurate for a single run due to rounded off quantities.
•During production, blueprint waste and character waste are now rounded off after all other computations have been done. This results in more accurate waste figures than before.
•Waste rounding up/down is no longer applied inconsistently when calculating the waste of multi-run manufacturing jobs.


after this the amount of rams.- in bpos with 65% usage or below and more than 3 runs a mismatch between required in the build quota window and the real amount used started. prolly due to ram.-tool procentage is being coverted from a % to a integer and thus rounded up. - speculation only on my part. but doesnt change the is inconsistence in between amount required and amount being used to actually be allowed to click build. mostly effect t2 drones bpo's t2 ammunition bpo's and large portion of t2 modules bpo's and 2007 - 2012 ..... is long time and i'm sure i'm not the only one who petition back then, and i know several other t2 bpo's who did back then. but alas that huge crack in petition system maybe thats more importen to fix first than this problem.


edit : 55% was wrong its 65% or less cause 3x65% of 1 is 195% of 1 wich is converted is 1.95 but build quota window will require 3 but only 1.95 will be using so 1 whole left and 1 with 95% dmg .... so i guess to be exact its anything below 66.33333333333% where the bug enters, and it must be because the either procentage gets rounded or coverted to a integer and then rounded. either way same result = a bug.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#91 - 2012-08-08 18:22:09 UTC
Ribikoka wrote:
Repeat: "How can i turning off the new Module mouseover enhancement ???"
This is horrible,big and the textboxes stuck on screen in fleet in 0.0 when the system lags in Tidi.
GOD SAKE PLS AN OPTION FOR TURNING THIS FEATURE.



Read the dev posts on the thread before asking again.

(go to the first dev post (it's the first one). Then click on the bluebar. read the post that comes up. repeat until it doesn't move)

Specifically, you're looking for the post from CCP Fear

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Sen Roo
Federal Navy Academy
Gallente Federation
#92 - 2012-08-08 18:26:41 UTC
Excuse me? Could I have the mining bonuses for the Skiff and the Mackinaw put back, please? I mean they had a purpose to begin with. You did not need to muck with them as you have.
kartofius al andalus
Kotva i Rusalka
#93 - 2012-08-08 18:36:56 UTC
nice - thanks :) as for ship rebalancing: yeah i'd like to see it done too, but i more prefer you to do it well than fast so, please, don't rush it
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#94 - 2012-08-08 18:39:37 UTC
CCP Fear wrote:
Regarding the module tool-tip:

We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid)


Funny how this was asked for....from the first day it was on SiSi....oh ooops, we weren't spossed to give that secret away were we?

And all this talk about "we listen to your feedback and take it into account"....when really you mean, test all you want on SiSi...but we won't change anything till ppl complain about it on TQ...makes me wonder why i ever give SiSi feedback anymore.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Tippia
Sunshine and Lollipops
#95 - 2012-08-08 18:44:42 UTC
Sen Roo wrote:
Excuse me? Could I have the mining bonuses for the Skiff and the Mackinaw put back, please? I mean they had a purpose to begin with. You did not need to muck with them as you have.
They had a silly purpose that put them far behind in usage compared to the Hulk. Now they have more relevant purposes that make them more universally useful.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#96 - 2012-08-08 18:47:59 UTC
Panhead4411 wrote:
CCP Fear wrote:
Regarding the module tool-tip:

We will be adding an option to disable them and possibly a delay as well in a patch very very soon! (Can't say specific dates yet I'm afraid)


Funny how this was asked for....from the first day it was on SiSi....oh ooops, we weren't spossed to give that secret away were we?

And all this talk about "we listen to your feedback and take it into account"....when really you mean, test all you want on SiSi...but we won't change anything till ppl complain about it on TQ...makes me wonder why i ever give SiSi feedback anymore.
How do you think that those of use who put time into the Inventory UI re-vamp felt when CCP Soundwaffe blew off SISI based feedback until that troubled functionality went live on TQ and CCP's wider customer base expressed their dislike?

My best guess is that CCP has their development personnel so over-assigned on work that they have no budgeted time for a proper UAT cycle once the code is up on SISI.

That or CCP's code version control system is holding their developers back from executing on fixes until the next version and the code is unlocked again.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Biomass MeNOW
Republic University
Minmatar Republic
#97 - 2012-08-08 18:52:26 UTC
Every time I log in my Avatar is missing art assets.

She now has no face or arms. Sometimes she'll have pants, or invisible legs, too.

They're default stock and not NeX crap. Her entire wardrobe (selected on WiS release and not changed since) got reset to rookie clothes or invisiprims.
MortisLegati
Everything Went Black
#98 - 2012-08-08 18:52:32 UTC
So when is the ORE Frigate coming out? I would have expected it to flank the release of revamped mining barges, especially since the Amarr actually lack a mining frigate.
Adrian Schultze
Sebiestor Tribe
Minmatar Republic
#99 - 2012-08-08 19:08:20 UTC
Where can i deactivate those annoying new help windows that got implanted today?

I know what kind of mods i have fitted, as well my range and DPS.....

Every time i move my mouse over a mod in my UI bar to click them i get those ******* HELP windows saying me what type of mod it is. How can i get rid of this ****** option?


They are more annyoing than help full.
ISquishWorms
#100 - 2012-08-08 19:09:20 UTC
CCP Punkturis wrote:
ISquishWorms wrote:
Who is responsible for the drone settings change because this really rocks my socks!

It's little changes like this that make tears of joy roll down my legs.

Thank for this change.


I love that new Utility Menu we had made for the War Dec changes. I felt it was perfect to use it in the drone settings Big smile



Well keep the little changes like this coming.

Sometimes it's the little things that make the biggest difference.

Thanks again CCP Punkturis.

‘No, this isn't it at all. Make it more... psssshhhh’.