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New dev blog: Tech is fine l2p

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corestwo
Goonfleet Investment Banking
#1001 - 2012-08-03 13:19:11 UTC
Sigras wrote:
That does sound pretty good, but I have two problems with that

1. this still doesnt make people use and defend the space they "control" this change would have little to no effect on alliances who use the space for the moons it gives them and deploy their fleet elsewhere

The idea would be a nerfing of moons along with this and moving moon income into taxable personal income instead, thus crippling or eliminating the "iceberg" alliances that you're referring to. In theory iceberg alliances would still be enabled by renters, but renters are vulnerable to focused harassment campaigns, perhaps even moreso than "regular" nullsec residents.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Sigras
Conglomo
#1002 - 2012-08-03 21:04:24 UTC
I see, youre proposing that ring mining will supplant moon harvesting completely . . . Im not sure that the math works out on that properly. Assuming that you only get one material at a time when mining/harvesting from the moons, depending on how they did it, you would either see T2 go to 0 or see it jump WAY up in price.

Assuming that miners would simply go over to something else (like back to mining ABCM ores) in 0.0 if it would make them more isk, which i assume is a pretty safe assumption, then we can set a base isk/hour at around 27 million (even given the awful prices of zydrine and megacyte)

To compete with that, you'd have to get 325 technetium per hour. This means that if there are 8 people ring mining for each technetium moon that used to exist, they only need to mine for 1 hour each to keep the current supply of tech in the game.

Id say thats a conservative estimate because, with as many people as the goons have, there will be TONS of ring miners.

ofc, this is all assumptions, but I would say none of the intuitive leaps I took are outrageous; I did the same kind of math with gas cloud harvesting, and I found that I was within 20% of the price.
corestwo
Goonfleet Investment Banking
#1003 - 2012-08-04 00:28:30 UTC
Ring mining wouldn't have to supplant moon mining entirely for iceberg alliances based on moons to be non-feasible.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Momoro
#1004 - 2012-08-04 03:25:38 UTC
Antoine Jordan wrote:
Should one of the Scandiums in the first column not be Tungsten?


Yea, what about this?

100 Scandium + 100 Chromium -> 1 Unrefined Solerium -> 20 Solerium + 90 Chromium
100 Scandium + 100 Cadmium -> 1 Unrefined Caesarium Cadmide -> 20 Caesarium Cadmide + 90 Cadmium

One of those Scandiums should be a Tungsten! Every other R8 is repeated only twice. Scandium is repeated 3 times and Tungsten is repeated once.
Beekeeper Bob
Beekeepers Anonymous
#1005 - 2012-08-04 15:11:26 UTC
"P.S. If you like this change you should click the link to the comment thread at the top of this page, find my first post in the thread and hit like."

Typical CCP, They only want your feedback if you like it.....What?


Signature removed - CCP Eterne

Mal Nina
The Red Circle Inc.
Ministry of Inappropriate Footwork
#1006 - 2012-08-04 18:24:41 UTC
Policy can have unintended consequences.


Going to use Goons as an example. For PVPrs what could be better than having your ships replaced when they go boom. you log in, go fight, loose a ship and get it replaced. Except there is a down side for the alliance.


So here we go. The rest of us do some PVE activity to pay for our PVP. It might be ratting, might be some sort of resource collection. For the Goon rank and file this does not necessarily happen which of course means a shortage of material with which to wage war in your area. Its not like its not there. SImply put there are better ways to spend ones time doing the things you really like doing. (which may keep some in the game when they would otherwise quit) It does though lead to not having enough Veld to make those supercarriers.. or drakes Lol So you import.

What hits the press is that NS has to do all this importing of basic raw material and it just isn't fair. Well, in part policy is driving it. Your players do not have to PVE to replace their drake, or even tengue.

There is alot of work that should be done to help 0.0 be better for alliance warfare, but sometimes alliance policy can or could be having an unforseen impact and should be looked at first.


Yes to fixing tax methods and policy. I want it for my WH corp as well. its a big paperwork headache.
Yes to fixing pos's so they are easier to work and more production can be done.

Yes to giving a few incentives to everyone that lives on the edge, LS, NS, and WH space, but do not gimp HS to do it. Players in HS like thier HS and play the game their way. The rest of us play the game we like. My game is not yours. It is why this is such a great sandbox.



And yes, I want to ring mine so please do not leave it out of WHs. We like our home as much as NS likes theirs. Not that we will ever do alot of it. :)



every policy has good points and bad points.
Ptraci
3 R Corporation
#1007 - 2012-08-05 02:11:48 UTC  |  Edited by: Ptraci
Sigras wrote:
you would either see T2 go to 0


No, you would see a drop in T2 prices fuelling a vast increase in the use of T2 ships in combat, which would help keep the T2 price at a new equilibrium. Imagine a T2 roam for almost the current cost of a T1 cruiser roam. Delicious...
Valea Silpha
Sebiestor Tribe
Minmatar Republic
#1008 - 2012-08-06 12:51:31 UTC
Ptraci wrote:
Sigras wrote:
you would either see T2 go to 0


No, you would see a drop in T2 prices fuelling a vast increase in the use of T2 ships in combat, which would help keep the T2 price at a new equilibrium. Imagine a T2 roam for almost the current cost of a T1 cruiser roam. Delicious...


Exactly. Supply and demand works that way. If t2 cruisers are cheap, people will fly them. Perhaps not all of them all the time, but there are plenty of them that are fine ships and if t2 cruisers were the equivalent cost to battlecruisers, I bet ya that people will roam in them. They are tougher and better used with logistics and have small sig and are generally faster than their BC counter parts. That sounds roamtastic no ? As it stands, there is little reason to use HACs over BCs purely because of risk vs reward. People do care about their killboards and particularly they care about not bankrupting their members. The minor disadvantages of using BC hulls is more than made up by their cheapness. If you whelp all your canes, you lose like 50mil per guy. No big deal. If you whelp HACs its a minimum of 200mil lost.

As should be evident from the old insurance estimates on t2 cruisers, they were supposed to cost like 30-40mil each (in 2008 isk, when a billion was a serious achievement) with performance balanced to that price window, then the prices never ever ever ever got there. Blueprints limited them, and t2 goo, and then alchemy wasn't great, then invention guys could barely break even, even with max skills. EVERYTHING done to t2 manufacturing so not been enough.

Rather than nerfing the bejesus out of BCs, or boosting HACs (or otherwise directly adressing the whole 'Why should I bother training HACs when BCs do the job with practically no skills' issue) it looks like CCP is going to take another swipe at getting the economy balanced so their current performance window is balanced by their cost. Particularly now that t3 ships are de rigeur for srspvp, t2 ships need to get cheap or just be totally forgotten.
Lord Zim
Gallente Federation
#1009 - 2012-08-06 12:54:25 UTC
Valea Silpha wrote:
Particularly now that t3 ships are de rigeur for srspvp

As long as the enemy they're facing is on makalu's list of acceptable foe ships, obviously.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sigras
Conglomo
#1010 - 2012-08-06 16:08:55 UTC
Valea Silpha wrote:
Ptraci wrote:
Sigras wrote:
you would either see T2 go to 0


No, you would see a drop in T2 prices fuelling a vast increase in the use of T2 ships in combat, which would help keep the T2 price at a new equilibrium. Imagine a T2 roam for almost the current cost of a T1 cruiser roam. Delicious...


Exactly. Supply and demand works that way. If t2 cruisers are cheap, people will fly them. Perhaps not all of them all the time, but there are plenty of them that are fine ships and if t2 cruisers were the equivalent cost to battlecruisers, I bet ya that people will roam in them. They are tougher and better used with logistics and have small sig and are generally faster than their BC counter parts. That sounds roamtastic no ? As it stands, there is little reason to use HACs over BCs purely because of risk vs reward. People do care about their killboards and particularly they care about not bankrupting their members. The minor disadvantages of using BC hulls is more than made up by their cheapness. If you whelp all your canes, you lose like 50mil per guy. No big deal. If you whelp HACs its a minimum of 200mil lost.


Exactly, right now, cost is a consideration, and if you're rich and well skilled, you can field the AHAC gang and do amazing things; if the cost went to 50 million, NOBODY would fly battlecruisers anymore because cost is no longer a consideration.

See the problem with eliminating large swaths of the game content?

Valea Silpha wrote:
As should be evident from the old insurance estimates on t2 cruisers, they were supposed to cost like 30-40mil each (in 2008 isk, when a billion was a serious achievement) with performance balanced to that price window, then the prices never ever ever ever got there. Blueprints limited them, and t2 goo, and then alchemy wasn't great, then invention guys could barely break even, even with max skills. EVERYTHING done to t2 manufacturing so not been enough.


No, insurance wasnt meant to cover the cost of T2, when you lost a T2 ship, it was supposed to be expensive because T2 was supposed to be a luxury not something evernyone has which is what would happen if they made ring mining profitable enough

Valea Silpha wrote:
Rather than nerfing the bejesus out of BCs, or boosting HACs (or otherwise directly adressing the whole 'Why should I bother training HACs when BCs do the job with practically no skills' issue) it looks like CCP is going to take another swipe at getting the economy balanced so their current performance window is balanced by their cost. Particularly now that t3 ships are de rigeur for srspvp, t2 ships need to get cheap or just be totally forgotten.

Great, and when the T2 ships get cheap it will be the T1 ships that get totally forgotten . . . fantastic!
Jeremy Soikutsu
Kite Co. Space Trucking
#1011 - 2012-08-06 22:42:21 UTC  |  Edited by: Jeremy Soikutsu
Sigras wrote:

Great, and when the T2 ships get cheap it will be the T1 ships that get totally forgotten . . . fantastic!

Sure, if you disregard how it takes 5 days to get into a Drake and 2 months to get into a HAC. I'm sure some people will sit around with their thumbs up their asses for 7 weeks, but not enough for T1 ships to be useless. I really doubt HACs will even get that low anyway, so this doom crying is probably needless as usual.

"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven

Sigras
Conglomo
#1012 - 2012-08-07 06:31:49 UTC
Oh I dont really think they'll completely supplant moons with rings, and as the poster below me pointed out up there, they dont need to.

I was just saying, they have a real opportunity to ruin eve if they do it even a little wrong.
Brenten007
The Scope
Gallente Federation
#1013 - 2012-08-08 17:05:07 UTC
Why in the heck do we need to go out to low sec and mine moons when we got plenty of moons in high sec. If moon materials comes from moons we should be able to get it here in Hi sec as well. You should always get more moon materials in Low sec then in high sec at all times by the ton.

By having moon materials in high sec and being able to mine it will give you low yields, and the noob time to learn how to setup for a moon mining. Of course, you also have to have high standings with concord and the faction in order to moon mine in High sec.

Why are we constantly FORCED to pvp.
Lord Zim
Gallente Federation
#1014 - 2012-08-08 17:15:37 UTC
Because people like you make it a necessity to force you to PVP.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

So Naari
Nova Core Energies
#1015 - 2012-08-08 17:44:42 UTC  |  Edited by: So Naari
Although i am as yet somewhat new to eve and inexperienced in the moon mining starbase enterprises, i am wondering if there are plans to implement similar dynamics to the IP systems, that are being implemented to the moon mining system? Changes to the planet cap, as well as making the IP, versatile and flexable, would perhaps make for a more lucrative, and fuel efficent, sustainable economy, industrialists and traders as well as for starbase maintainence and operation. Cool


Side note: The nature of the distribution of minerals in eve is very interesting, wether it is an artifice of concentration in some regions and not in others, and what the causes of such are? If the algorythmic forms of nature in relation of the social facilities layered upong them, are sound aesthetically, and if such theoretical enterprises in this industry will yield a more agressive and constrained "economic" system, or a more "natural" one in its representation of nature in theory, thus allowing for a broader scope to the strategic enterprises, in the higher mathematics of "game theory"?














Defining a paradigm of free thinking dynamics to the uninitiated ruts of the tenaciously dogmatic is very difficult and sometimes highly frustrating and futile.
Sigras
Conglomo
#1016 - 2012-08-08 20:00:01 UTC
Brenten007 wrote:
Why in the heck do we need to go out to low sec and mine moons when we got plenty of moons in high sec. If moon materials comes from moons we should be able to get it here in Hi sec as well. You should always get more moon materials in Low sec then in high sec at all times by the ton.

By having moon materials in high sec and being able to mine it will give you low yields, and the noob time to learn how to setup for a moon mining. Of course, you also have to have high standings with concord and the faction in order to moon mine in High sec.

Why are we constantly FORCED to pvp.

you cant moon mine in high sec for the same reason you cant moon mine in WH space; its even worse in high sec. Without cap ships, POS defenses are lethal to battleship fleets if well manned, and basically impenetrable if defended by a fleet.

This means that any moons worth taking would be first come first serve, and the corps that got them would never lose them.
Yuri Smirnoff
State War Academy
Caldari State
#1017 - 2012-08-09 15:21:30 UTC
Abdiel Kavash wrote:
BeanBagKing wrote:
Abdiel Kavash wrote:
Quote:
The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards. This will eventually involve changes to both resource collection and the build requirements for construction of tech two materials and items.


Does this mean you are trying to eliminate sources of alliance-level income? Or is there something being planned to replace moon mining on an alliance level?


I seem to remember when CCP previously discussed this they mentioned that they didn't like the idea that an alliance can hold a few moons and be rich, but hold absolutely no space, nor even live in the area with the moons. The idea CCP seemed to have here is that alliance income should be tied to how active an alliance is in their own space (As far as living there, defending it, upgrading it, mining, ratting, etc).

Hopefully the moon mining fix also ties in with this larger scheme of alliance income and they'll fix that. The current alliance/corp income mechanics are pretty broken. Ratting can be taxed by a corp, but not mining or market trading. Mining can be taxed via station refinery taxes, but many times these are either a) skipped when people refine at POS's, or b) held by alliance holding corps, resulting in a mining tax that goes to alliance instead of corp. Here again market operations and building don't get taxed (by the corp/alliance anyway, what is CONCORD doing taxing markets in player run 0.0?).

If CCP wants alliance to gain income via member actions the entire tax/income mechanics need to be overhauled as well. Corp leaders need to be able to directly (and somewhat evenly) tax all members of a corp no matter what their activity in a corp. It would also be great if they could tax them based on relative activity (kind of like ratting now) and not just a flat tax of XX mil isk/week or whatever, i.e. the more flexability here, the better. Let us run our own operations, but give us the tools to do it.

Alliances need similar power to chose who they tax (the corps directly, or the players directly) and how they tax them (flat tax, per member tax, tax against activities such as ratting, mining, marketing, etc). Again, they need to be able to make this fairly even across all activities.



Except that's not alliance income. That's member income that the alliance chooses to take from the members and redistribute. By "alliance income" I mean income that doesn't come from one player grinding NPCs or grinding rocks or whatnot, but from the whole alliance working together to hold a strategic objective.

If moon mining was removed with no replacement alliance level income (I'm not saying that it neccessarily will, but so far I haven't seen CCP even suggest otherwise), you would basically have two options on how to run an alliance. Either it's everyone for themselves, where in order to fight you have to grind personal income for hours first - or the alliance starts imposing ratting taxes, mining taxes, refining taxes, market taxes, to the point where a big part of membership is simply exploited for all they've got in order to afford the "military" to have ships to fight in.


People having to buy their own ships?! How unthinkable! Oh noes for zee poor Titan pilots. Mass exodus to worm-hore space inevitable.
Frying Doom
#1018 - 2012-08-24 02:48:42 UTC
UtamaDoc wrote:
rodyas wrote:
Yeah a big pvp activity, becoming a big pve activity, might cause a drag. stagnating markets even more.


Can't we just go shoot things without the constant grind.

I already spend 4 hours a week scrapping together just enough isk to buy a new ship every so often...I don't want even more grinding.

and yes i do it by complex reactions on dead moons buying everything off the market.

Have you considered buying cheaper ships? This is EvE there should not be free rides.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord BryanII
#1019 - 2012-08-31 17:33:40 UTC
so, any news on this? Any changes upcoming in the winter expansion?