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EVE Online: Inferno 1.2 Issues

First post
Author
H'ran K'thall
Viziam
Amarr Empire
#81 - 2012-08-08 16:39:10 UTC
In the german client, the tooltip on weapons doesn't show the falloff-value due to too long text:
screenshot

I think the "innerhalb von" isn't really necessary here.
Hannott Thanos
Squadron 15
#82 - 2012-08-08 16:39:29 UTC
CCP Soundwave wrote:
Hairpins Blueprint wrote:
Anomalies are not spawning in system after patch. only crap ones. can some one explain plz : )?


A wizard did it.

God damn Michael Bolton III ! Never trust a man with a mustache of that magnitude

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Coolsmoke
State War Academy
Caldari State
#83 - 2012-08-08 16:40:57 UTC
CCP Soundwave wrote:
Hairpins Blueprint wrote:
Anomalies are not spawning in system after patch. only crap ones. can some one explain plz : )?


A wizard did it.


Could that same wizard improve Drone Regions' complexes, carrier mineral spawns, loot drops and faction loot gear drops in line with other regions as well? Or is this not Gandalf?
Hairpins Blueprint
The Northerners
Pandemic Horde
#84 - 2012-08-08 16:41:53 UTC
CCP Soundwave wrote:
Hairpins Blueprint wrote:
Anomalies are not spawning in system after patch. only crap ones. can some one explain plz : )?


A wizard did it.



Ty : ) That explains a lot
gota ask Luffy To Take care of him
Jennahia Fox
Reindeer Shipyards
#85 - 2012-08-08 16:42:58 UTC
After patch... in Captain's quarter my character is missing stuff... like feet, hands, face and torso (completely - there's no clothing or skin).

Restarted client...

She got torso back (but just with shirt, not with the coat) and in exchange lost her pants (yes - she was butt-naked)... also - now she also was missing the arms completely. And still missing face and feet.

Restarted client and comp...

Everything else is back - but missing torso (but got the coat). Torso is missing completely (no skin either), but with the coat on (you can see torso missing from the neck).

With another alt (also female), same thing...
With 2x Male alts = no issues so far.

Also - my character suddenly changed hair color (from blonde seen in pucture to dark) and when viewing from mirror in captain's quarter she's bald with a tiny mohawk... .


Writing a bugreport...

- JF -
Richard Desturned
Royal Amarr Institute
Amarr Empire
#86 - 2012-08-08 16:45:43 UTC
5n4keyes wrote:
Anoms not respawning.

Corp hangers for CEO, Directors, not working, you click Corporation Hangers and nothing happens...

:edit: yep, its the Director role thats frakkin everything up.


I don't have the director role and it's screwing up for me too.

npc alts have no opinions worth consideration

zerokmatrix
Federation Mission Acedemy
#87 - 2012-08-08 16:47:08 UTC
Dear CCP,
I am experiencing a massive frame rate drop when using multiple clients since the patch.

I run 3 clients and with 3 ships in space (zoomed out) I am getting a frame rate of between 14 and 20, averaging about 18 FPS.

The main problem is if i have ship(s) in station, the clients with ship(s) in station are hogging all the frame rate, see below.

1 ship in station = average of 30 fps for that client and for the 2 ships in space (zoomed out) = an average of 13 fps for those 2 clients.

2 ships in station = average of 20 fps for those two clients and for the 1 ship in space (zoomed out) = an average of 8 fps for that client.

I have tried turning off the station environments and that helps a bit, see below.

1 ship in station (static) = average of 40 fps for that client and for the 2 ships in space (zoomed out) = an average of 16 fps for those 2 clients.

2 ships in station (static) = average of 32 fps for those two clients and for the 1 ship in space (zoomed out) = an average of 15 fps for that client.

3 ships in station (all three with station environment turned off) = average of 28 fps

Please fix this, please please please

Thank you
Regards
zerokmatrix

PS.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#88 - 2012-08-08 16:53:19 UTC
zerokmatrix wrote:
Dear CCP,
I am experiencing a massive frame rate drop when using multiple clients since the patch.

I run 3 clients and with 3 ships in space (zoomed out) I am getting a frame rate of between 14 and 20, averaging about 18 FPS.

The main problem is if i have ship(s) in station, the clients with ship(s) in station are hogging all the frame rate, see below.

1 ship in station = average of 30 fps for that client and for the 2 ships in space (zoomed out) = an average of 13 fps for those 2 clients.

2 ships in station = average of 20 fps for those two clients and for the 1 ship in space (zoomed out) = an average of 8 fps for that client.

I have tried turning off the station environments and that helps a bit, see below.

1 ship in station (static) = average of 40 fps for that client and for the 2 ships in space (zoomed out) = an average of 16 fps for those 2 clients.

2 ships in station (static) = average of 32 fps for those two clients and for the 1 ship in space (zoomed out) = an average of 15 fps for that client.

3 ships in station (all three with station environment turned off) = average of 28 fps

Please fix this, please please please

Thank you
Regards
zerokmatrix

Computer specs or better a in game bug report wit number posted in thread would help them find the issue faster.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Jack Mancetti
Brutor Tribe
Minmatar Republic
#89 - 2012-08-08 16:57:01 UTC  |  Edited by: Jack Mancetti
As CEO i can't open the corporationhangars Ugh

- delete Cache doesn't help
- starting repairtool doesn't help
- relogg doesn't help

And now . . . .fix it CCP

That issue i'm not getting into all Corp offices,only Office pI5 atm
Lair Osen
#90 - 2012-08-08 16:57:09 UTC  |  Edited by: Lair Osen
Ore Hold Issue

i just mined 25 ice blocks in my retriever and took them out into main hangar.
when i tried to put them back in it said "No more units in source location" and only allows me to put 23 of them back in
Oisin Sandovar
Don't Die Interstellar Enterprises
#91 - 2012-08-08 16:59:29 UTC
Lair Osen wrote:
Ore Hold Issue

i just mined 25 ice blocks in my retriever and took them out into main hangar.
when i tried to put them back in it said "No more units in source location" and only allows me to put 23 of them back in

Maybe the ice blocks melted a wee bit and expanded? :)

"And the only people I fear are those who never have doubts", Billy Joel, Shades of Grey

Lair Osen
#92 - 2012-08-08 17:01:01 UTC
Oisin Sandovar wrote:
Lair Osen wrote:
Ore Hold Issue

i just mined 25 ice blocks in my retriever and took them out into main hangar.
when i tried to put them back in it said "No more units in source location" and only allows me to put 23 of them back in

Maybe the ice blocks melted a wee bit and expanded? :)


If they melted they would shrink...
Oisin Sandovar
Don't Die Interstellar Enterprises
#93 - 2012-08-08 17:10:37 UTC
Lair Osen wrote:
Oisin Sandovar wrote:
Lair Osen wrote:
Ore Hold Issue

i just mined 25 ice blocks in my retriever and took them out into main hangar.
when i tried to put them back in it said "No more units in source location" and only allows me to put 23 of them back in

Maybe the ice blocks melted a wee bit and expanded? :)


If they melted they would shrink...

Not if that wizard did it! LOL!

"And the only people I fear are those who never have doubts", Billy Joel, Shades of Grey

Angmar Udate
#94 - 2012-08-08 17:18:58 UTC
You guys removed all makeup from my Avatar in CQ. (As the portrait is pre-rendered it still shows there.)
Mos7Wan7ed
Hardcore Industries
#95 - 2012-08-08 17:19:19 UTC
I am gonna say this is a bug or maybe ccp doesn't play this game at all...

350m3 cargo hold for storing mining crystals... Really? 350m3 you can figure a set of 3 mining crystals for only 4 ore types with no room for spares. That might be fine for empire...

For a 0.0 fleet fit Hulk a 350m3 cargo hold for mining crystals is far short of what is required for 0.0 plex mining. Striping 0.0 plexes with belts that have 16 ore types. CCP has made using ALL Exhumers in 0.0 more difficult.

Hulks need a minimum of 1,125m3
Mackinaws need a minimum of 750m3
Skiff needs a minimum of 375m3
Angmar Udate
#96 - 2012-08-08 17:21:17 UTC
Jennahia Fox wrote:
After patch... in Captain's quarter my character is missing stuff... like feet, hands, face and torso (completely - there's no clothing or skin).

Restarted client...

She got torso back (but just with shirt, not with the coat) and in exchange lost her pants (yes - she was butt-naked)... also - now she also was missing the arms completely. And still missing face and feet.

Restarted client and comp...

Everything else is back - but missing torso (but got the coat). Torso is missing completely (no skin either), but with the coat on (you can see torso missing from the neck).

With another alt (also female), same thing...
With 2x Male alts = no issues so far.

Also - my character suddenly changed hair color (from blonde seen in pucture to dark) and when viewing from mirror in captain's quarter she's bald with a tiny mohawk... .


Writing a bugreport...

- JF -


Happens fairly often after patch, usually indicates your client cache is invalid / corrupt / outdated. Clearing cache will likely help. It did for me, however it also removed the makeup from my avatar.
Obsidiana
Atrament Inc.
#97 - 2012-08-08 17:22:43 UTC
Hmmm... tutorial icon reappears after being removed and signing off and logging back on.
Vyktor Abyss
Abyss Research
#98 - 2012-08-08 17:22:45 UTC
Some wierd (presumably test server) catalysts appearing in the market with 'show available' turned off.
Elijah Craig
Trask Industries
#99 - 2012-08-08 17:23:12 UTC
I reported this for the 1.2 version on SiSi (bug number 141974) but I'll repeat it here as it is my only pet hate with the Uni Inv (which otherwise works fine for me and I like it).

Basically, when you open the Uni Inv primary window - if you have the 'My Filters' tab closed/minimised, the Index Tree's width is not remembered for the next time you open it and when you open it the second time, it defaults to ~really narrow~.

Then, every time I open the Uni Inv, I have to grab the thin divider and widen it. Everytime. It just makes me all :sadface:

The workaround is to leave the 'My filters' tab unminimized, which I'd rather not have to do.

Other than that it's all gravy.
Tezpons
Inglourious Squirrels
That Escalated Quickly.
#100 - 2012-08-08 17:23:21 UTC
H'ran K'thall wrote:
In the german client, the tooltip on weapons doesn't show the falloff-value due to too long text:
screenshot

I think the "innerhalb von" isn't really necessary here.


This and someone forgot to commit the improved tooltip, which shows "600 m (+1.500 m)" instead of these two confusing "optimal/falloff range within..." thingies. See the screenshot in the patch notes!

Fix pl0x :D