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EVE Online: Inferno 1.2 Issues

First post
Author
Joelleaveek
Center for Advanced Studies
Gallente Federation
#61 - 2012-08-08 15:50:34 UTC
"The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations."

It's so unsuitable for mining that it can't even fit a miner.
Bruce Blacky
Blacky Invention Research Development YinYang
#62 - 2012-08-08 15:51:13 UTC
DGE wrote:
When I try to launch Eve, I get the error message, cannot update while evefile.exe is running. The whole game won't boot up, and therefore won't update. suggestions??


reboot
feihcsiM
THE B0YS
#63 - 2012-08-08 15:54:01 UTC  |  Edited by: feihcsiM
When you activate a mission acceleration gate and don't quite have enough room to accelerate (so you bump around on the model geometery) you can't hit minimum velocity on the HUD or CTRL Space to cancel the warp, indeed there seems no way to cancel warp. I'm pretty sure you could before.

This results in lots of bouncing around and a couple of minutes wasted. Hardly game breaking but probably not working as intended.

It's the end of the world as we know it and I feel fine.

Daedalus II
Aliastra
Gallente Federation
#64 - 2012-08-08 15:55:49 UTC  |  Edited by: Daedalus II
G01kur Kisel wrote:
AcidBurn99 wrote:
G01kur Kisel wrote:
X = 10
X * 100 % = 20
x * 200 % = 30


X=10
X*2 = 20
X*3= 30

100% increase is a increase of factor 2. Hope that resolves some math questions.



Yea thats great no explain how my strip miner that pulls 1400m3 per laser only gets 2800 @ 200%



I can't. Ask CCP.

You can see a similar phenomenon on Marauders. With their 200% to damage output one would expect the Golem to have exactly twice the damage output as a raven with 4 launchers, but it has less than that.
At one time I knew why it was that way, but I can't figure it out right now. I think it's related to the multiplier being applied before everything else and therefore not being part of other bonuses in some way, although I can't explain exactly how.

Edit: it might be like this: all bonuses (ship and character wise) are applied on one turret, which means that, if you have a turret giving 500 mining yield and then say 50% skill bonus and the ship bonus of triple yield, then the triple yield is not applied to 500 (turret) + 250 (bonus), but on only 500 (turret), so essentially you get 500 (turret) + 1000 (triple yield) + 250 (skill bonus) = a total of 1750 instead of the expected 750 * 3 = 2250.
CCP Punkturis
C C P
C C P Alliance
#65 - 2012-08-08 15:59:07 UTC
5n4keyes wrote:


Corp hangers for CEO, Directors, not working, you click Corporation Hangers and nothing happens...

:edit: yep, its the Director role thats frakkin everything up.



this is being looked into

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Thorasta Tithe
Smash Mouth Industries
#66 - 2012-08-08 15:59:58 UTC
Faction Warfare plexes aren't respawning.
Bruce Blacky
Blacky Invention Research Development YinYang
#67 - 2012-08-08 16:00:35 UTC
Jake Rivers wrote:
There is a bug on my hulk, I can't change out the crystal, it says there is no room in the cargo hold.

I checked the cargo hold and it shows my 27 crystals in it, all safe and sound, but shows the capacity at 675/350, clearly there is some mistake here.


yes your cargo hold is overloaded...you need to dock offload some crystals until you have free space.


see also patchnotes:
Warning: due to the reduction of traditional cargo bays in Mining Barges and Exhumers, if you are in space with an overloaded cargohold on release day, you will need to jettison some cargo in order to warp your ship. If you are overloaded with ore or ice, you can move it to the new ore hold instead.
Daedalus II
Aliastra
Gallente Federation
#68 - 2012-08-08 16:07:56 UTC
KingMazz ONE wrote:
HULK FOR SALE !!!!!!!!!!!!!!!

I'll give you 100 mil for it :D
CCP Soundwave
C C P
C C P Alliance
#69 - 2012-08-08 16:08:52 UTC
Thorasta Tithe wrote:
Faction Warfare plexes aren't respawning.


All site related issues are being looked into as we speak
Gengh1s
Imperial Academy
Amarr Empire
#70 - 2012-08-08 16:10:17 UTC
AcidBurn99 wrote:
G01kur Kisel wrote:
AcidBurn99 wrote:
G01kur Kisel wrote:
X = 10
X * 100 % = 20
x * 200 % = 30


X=10
X*2 = 20
X*3= 30

100% increase is a increase of factor 2. Hope that resolves some math questions.



Yea thats great no explain how my strip miner that pulls 1400m3 per laser only gets 2800 @ 200%



I can't. Ask CCP.



Hey SoundWave Clarification Please


That would all be in the wording.

x=1400
1400 = 100% of the mining lasers yield.
Therefore 2800 = 200% of said mining lasers yield.

An INCREASE of 200% would mean 2800 more in this case. However simply stating it yields 200% means it is 2800, or double. (2 x 100%)

5n4keyes
Sacred Templars
Fraternity.
#71 - 2012-08-08 16:11:50 UTC
CCP Punkturis wrote:
5n4keyes wrote:


Corp hangers for CEO, Directors, not working, you click Corporation Hangers and nothing happens...

:edit: yep, its the Director role thats frakkin everything up.



this is being looked into



Would appear that after opening your inventory as the CEO or Director completly bugs the inventory system, you just get a spinning loading thingy.

If you remove director, you can then instantly get back into corp hangers, etc
warlax
Black Rose Inc.
Black Rose.
#72 - 2012-08-08 16:12:30 UTC
Well seems CCP din't broke the whole game this time only the bit where the anom, fw, and incursion respawn bits are located.Shocked

In my opinion that not overly bad and and improvement from last time.
Ketplunk
Glory-Hole
#73 - 2012-08-08 16:19:42 UTC
When I log in, the log in process gets to Preparing Data, loads a bit of the bar and then the client crashes, and doesn't open again. Running the repair tool does nothing, and I already cleared the cache. I saw someone had the same problem (won't let me link) but they didn't post how they fixed it in their thread. Anyone have any idea how to fix this?
Strybjorn Ironhand
Stone Haven Inc.
#74 - 2012-08-08 16:20:00 UTC
So far it seems fine to me........just have to fix the mining missions. They do not recognize the new ore holds and as such STILL require you to have cargo space. This in turn means i have to unload the ore to my hangar to complete the missions now.

Is there any way you guys can fix that?Blink
Galmas
United System's Commonwealth
#75 - 2012-08-08 16:24:57 UTC
When you use the F1 keys to activate/deactivate a module in space the info popup about the module (the one you get when hover ing the mouse over a fitted module) shows in the top left corner covering most of the solar system name and the E button.

I got a MWD showing 1% damage and i am not about to nanite repair it.
Hairpins Blueprint
The Northerners
Pandemic Horde
#76 - 2012-08-08 16:25:57 UTC
Anomalies are not spawning in system after patch. only crap ones. can some one explain plz : )?
Tippia
Sunshine and Lollipops
#77 - 2012-08-08 16:26:51 UTC  |  Edited by: Tippia
Quote:
Added a Settings tab into all Inventory windows that allows players to make all secondary Inventory windows open up in a new window as the default behavior, making it unnecessary to hold the Shift key.
Where is this setting, exactly?

nvm: got my answer.
CCP Punkturis
C C P
C C P Alliance
#78 - 2012-08-08 16:27:49 UTC
Tippia wrote:
Quote:
Added a Settings tab into all Inventory windows that allows players to make all secondary Inventory windows open up in a new window as the default behavior, making it unnecessary to hold the Shift key.
Where is this setting, exactly?


Top left of the inv window.. there's a settings icon there like in a few other windows (for example EVEMail, Drones..)

it doesn't work if the inventory window is stacked but that'll be fixed tomorrow

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Soundwave
C C P
C C P Alliance
#79 - 2012-08-08 16:27:56 UTC
Hairpins Blueprint wrote:
Anomalies are not spawning in system after patch. only crap ones. can some one explain plz : )?


A wizard did it.
Denidil
Cascades Mountain Operatives
#80 - 2012-08-08 16:34:59 UTC
Gengh1s wrote:
AcidBurn99 wrote:
G01kur Kisel wrote:
AcidBurn99 wrote:
G01kur Kisel wrote:
X = 10
X * 100 % = 20
x * 200 % = 30


X=10
X*2 = 20
X*3= 30

100% increase is a increase of factor 2. Hope that resolves some math questions.



Yea thats great no explain how my strip miner that pulls 1400m3 per laser only gets 2800 @ 200%



I can't. Ask CCP.



Hey SoundWave Clarification Please


That would all be in the wording.

x=1400
1400 = 100% of the mining lasers yield.
Therefore 2800 = 200% of said mining lasers yield.

An INCREASE of 200% would mean 2800 more in this case. However simply stating it yields 200% means it is 2800, or double. (2 x 100%)



if 1400 is base then a skiff should see 4200 (*1=4200)
if 1400 is base then a mack should see 2100 (*2=4200)

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.