These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Inferno 1.2 Issues

First post
Author
CCP Greyscale
C C P
C C P Alliance
#41 - 2012-08-08 14:33:09 UTC
whyohwhy1 wrote:
Another bat in nuts of nul sec player or just ccp make.

As all of drone region site (herds squad horde patrol) no longer respawn after they been ran got several pocket of system that have miltary lvl 5 and ran them site and now no more site so they got no source of income i mean i know you want people too mine but maybe this goes to far.

if you could fix this as 0 isk an hour is big nerf too drone region player


See my previous post, this is an issue that we're looking into.
kevs5678
Sebiestor Tribe
Minmatar Republic
#42 - 2012-08-08 14:37:53 UTC  |  Edited by: kevs5678
Destination SkillQueue wrote:
kevs5678 wrote:
Exploration & Deadspace

• Some DED 3/10 sites allowed battleships to enter, now they cannot

Was the intention to not allow Battlecruisers too ?

e.g

Angel repurposed outpost will now not allow a hurricane, yet it willl allow a loki or tengu and other Tech 3 strategic cruisers which are surely stronger and carry more firepower.

Seems pretty silly TBH


Assuming the old DED size limits are still in place, a 3/10 should at maximum allow cruiser sized ships, 4/10s allow BCs and 5/10s allows BSs. So it might be a case of working as intended and is certainly one of the reasons why T3's are so popular in exploration.



Fair point although as I say it seems a bit silly, been allowed since i came back to game 5and a half months ago. Would also be nice if it had been included in patch notes which as i have quoted only mentions battleships, so those of us that dont fly tech 3s could prepare and now not be disadvantaged.


All I was asking for was some clarification that it was meant to be this way or was it just meant to exclude BSs
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#43 - 2012-08-08 14:48:12 UTC  |  Edited by: Hakaru Ishiwara
Issue #1 - Double clicking the ship icon in the Station's Station Services > Ships tab does not open the ship's cargo hold. Previously, a double click opened the cargo hold. Double clicking the actual ship and r-clicking the ship and choosing the Open Cargo options still work. [EDIT: Since when does double clicking put a pod into a ship? I can see why double clicking a ship does not open the cargo hold, but let's get some documentation on the change, at least.]

Issue #2 - Also, the station services > Ships / Items tabs still do not remember their user-chosen state between sessions, but rather inherit their configuration from the attribute(s) chosen for their counterpart.

Example:

The "icons" view on the Ships tab is chosen. Next, the "list" view is chosen on the Items tab. Undock or re-log the client and now the Ships tab has inherited the "list" choice applied to the Items tab.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Fillingkillboards
State War Academy
Caldari State
#44 - 2012-08-08 14:51:18 UTC
The "Reset Camera" button zooms in too much... As much as possible actually. Ahhhh, glad I got that off my chest.
Vincent Athena
Photosynth
#45 - 2012-08-08 14:58:14 UTC
"then why is the post called 'ship balancing summer update'? and CCP announces soon after that they plan to review destroyers over the winter. this implies that T1 frigs would have been sorted by this patch."

It was an update made in the summer to CCP's ship balancing plans, not an update to the game. They were, with a post made in the summer, updating us as to what they intended to do in the winter.

English is the only language where the sentence "Sit down and sit up." makes sense.

Know a Frozen fan? Check this out

Frozen fanfiction

Ghost Frog
Doomheim
#46 - 2012-08-08 15:01:51 UTC
Vincent Athena wrote:
"then why is the post called 'ship balancing summer update'? and CCP announces soon after that they plan to review destroyers over the winter. this implies that T1 frigs would have been sorted by this patch."

It was an update made in the summer to CCP's ship balancing plans, not an update to the game. They were, with a post made in the summer, updating us as to what they intended to do in the winter.

English is the only language where the sentence "Sit down and sit up." makes sense.

it makes sense in other languages too. "Sit" means sit, not stand.
Lassive
Rohan Enterprises
#47 - 2012-08-08 15:05:31 UTC
its not working for me i have tryed all i can think off and it starts loging in to the game ok untill it gets to the PERPARING DATA of the loging in and then the game just stops Evil

Lin Jein
The Milkmen
Churn and Burn
#48 - 2012-08-08 15:07:04 UTC
CCP Greyscale wrote:
whyohwhy1 wrote:
Another bat in nuts of nul sec player or just ccp make.

As all of drone region site (herds squad horde patrol) no longer respawn after they been ran got several pocket of system that have miltary lvl 5 and ran them site and now no more site so they got no source of income i mean i know you want people too mine but maybe this goes to far.

if you could fix this as 0 isk an hour is big nerf too drone region player


See my previous post, this is an issue that we're looking into.



FYI Greyscale, I assume you already have been notified, but this might be related to an incursion issue, none of the incursion sites are respawning, have about 4 or 5 different incursion channels all reporting that not a single site VG-HQ is respawning.
Ytamii Arval
#49 - 2012-08-08 15:19:21 UTC
1. In space, tool tips completely cover the module right-click menus when HUD is aligned to top; partially covers them when HUD is aligned to bottom (petitioned this because it interferes with combat).
BTW, I was one of the people who complained about this when it was on Sisi, but we were ignored as always (ignored=several people mentioned this, but there was not a single Dev response nor any change).

2. Can't open the Scythe drone bay in-station from the right-click menu (bug reported this). Works properly with my Cyclone.

3. Pinned/locked Inventory windows still shift position every time I log in.
CCP Greyscale
C C P
C C P Alliance
#50 - 2012-08-08 15:23:49 UTC
Lin Jein wrote:
CCP Greyscale wrote:
whyohwhy1 wrote:
Another bat in nuts of nul sec player or just ccp make.

As all of drone region site (herds squad horde patrol) no longer respawn after they been ran got several pocket of system that have miltary lvl 5 and ran them site and now no more site so they got no source of income i mean i know you want people too mine but maybe this goes to far.

if you could fix this as 0 isk an hour is big nerf too drone region player


See my previous post, this is an issue that we're looking into.



FYI Greyscale, I assume you already have been notified, but this might be related to an incursion issue, none of the incursion sites are respawning, have about 4 or 5 different incursion channels all reporting that not a single site VG-HQ is respawning.


Yup, we're seeing the same thin, it's being looked at Smile
Mabego Tetrimon
Spiritus Draconis
#51 - 2012-08-08 15:25:26 UTC
CCP Greyscale wrote:
Lin Jein wrote:
CCP Greyscale wrote:
whyohwhy1 wrote:
Another bat in nuts of nul sec player or just ccp make.

As all of drone region site (herds squad horde patrol) no longer respawn after they been ran got several pocket of system that have miltary lvl 5 and ran them site and now no more site so they got no source of income i mean i know you want people too mine but maybe this goes to far.

if you could fix this as 0 isk an hour is big nerf too drone region player


See my previous post, this is an issue that we're looking into.



FYI Greyscale, I assume you already have been notified, but this might be related to an incursion issue, none of the incursion sites are respawning, have about 4 or 5 different incursion channels all reporting that not a single site VG-HQ is respawning.


Yup, we're seeing the same thin, it's being looked at Smile


same goes for FW plexes, they seem not respawning as well
Axl Borlara
Sebiestor Tribe
Minmatar Republic
#52 - 2012-08-08 15:31:53 UTC
Mabego Tetrimon wrote:

same goes for FW plexes, they seem not respawning as well


That's quite a harsh way of dealing with farmers. Shocked
Hannott Thanos
Squadron 15
#53 - 2012-08-08 15:32:20 UTC
Have they tried turning it off and on again? I bet that will fix it

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Jake Rivers
New Planetary Order
#54 - 2012-08-08 15:38:16 UTC
There is a bug on my hulk, I can't change out the crystal, it says there is no room in the cargo hold.

I checked the cargo hold and it shows my 27 crystals in it, all safe and sound, but shows the capacity at 675/350, clearly there is some mistake here.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#55 - 2012-08-08 15:38:48 UTC
Hannott Thanos wrote:
Have they tried turning it off and on again? I bet that will fix it
LOL. Their tier one troubleshooting team is on the job!

At least CCP now has a new use-case that they can add into their regression testing scheme: Ensure that respawn rates of NPC "dungeons" matches defined criteria. Pirate

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

5n4keyes
Sacred Templars
Fraternity.
#56 - 2012-08-08 15:42:36 UTC  |  Edited by: 5n4keyes
Anoms not respawning.

Corp hangers for CEO, Directors, not working, you click Corporation Hangers and nothing happens...

:edit: yep, its the Director role thats frakkin everything up.
KingMazz ONE
University of Caille
Gallente Federation
#57 - 2012-08-08 15:46:18 UTC
HULK FOR SALE !!!!!!!!!!!!!!!

IT MAKE"S MY WINKY GO DING !!!!!!!!!!!!

Elijah Craig
Trask Industries
#58 - 2012-08-08 15:46:24 UTC
Jake Rivers wrote:
There is a bug on my hulk, I can't change out the crystal, it says there is no room in the cargo hold.

I checked the cargo hold and it shows my 27 crystals in it, all safe and sound, but shows the capacity at 675/350, clearly there is some mistake here.

I love this - it's either a massive troll or a slight fail post from someone not keeping up with current patch changes.

Eitherway I'm all like /popcorn
Bruce Blacky
Blacky Invention Research Development YinYang
#59 - 2012-08-08 15:48:10 UTC
Jin Rich wrote:
"CCCP Patch Notes 1.2" wrote:

Rigs

Added the Medium Ice Harvester Accelerator I
12% reduction to the duration of ice harvester cycles.
Calibration cost: 250



CCP, I think you might have forgotten something? (Hint, try to find that rig or to make a link to it in a chat window)


nope i bought buth and have no issues :P

But the promised
Special bonus allows its 1 mining turret to have the mining output of 3 mining turrets
or
Special bonus allows its 2 mining turret to have the mining output of 3 mining turrets

are not working when ice mining.
Are the ice harvesters not also mounted on the turrets????


cheers
Bruce
Oisin Sandovar
Don't Die Interstellar Enterprises
#60 - 2012-08-08 15:48:43 UTC
Jake Rivers wrote:
There is a bug on my hulk, I can't change out the crystal, it says there is no room in the cargo hold.

I checked the cargo hold and it shows my 27 crystals in it, all safe and sound, but shows the capacity at 675/350, clearly there is some mistake here.

Indeed. You didn't reduce the amount of stuffage in your cargohold which got reduced to make way for the new orehold. :)

"And the only people I fear are those who never have doubts", Billy Joel, Shades of Grey