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Player Features and Ideas Discussion

 
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Overview Upgrade Suggestion (RADAR)

First post
Author
Nikk Narrel
Moonlit Bonsai
#61 - 2012-08-08 14:28:31 UTC
If you are in high sec, the strategy changes.

They can easily use an out of corp alt to scout you down, and prep a group out of system to overwhelm you. Group then warps directly to you thanks to the scout.

In low or null, every non blue pilot is a threat already. A war dec has no impact except to remove security hits or responses.
They knew you were in system to be hunted the moment they saw you on that local chat menu.
Since you are limited to reactive options by local, you can choose to run, fight, or ignore them.

IF they actually needed to search the system to just find if you were present, that would be different.
Those agent finders might be more useful even.
Teshania
Aliastra
Gallente Federation
#62 - 2012-08-09 20:05:25 UTC
Nikk Narrel wrote:
If you are in high sec, the strategy changes.

They can easily use an out of corp alt to scout you down, and prep a group out of system to overwhelm you. Group then warps directly to you thanks to the scout.

In low or null, every non blue pilot is a threat already. A war dec has no impact except to remove security hits or responses.
They knew you were in system to be hunted the moment they saw you on that local chat menu.
Since you are limited to reactive options by local, you can choose to run, fight, or ignore them.

IF they actually needed to search the system to just find if you were present, that would be different.
Those agent finders might be more useful even.


Agent finders are useful in highsec war times, though, if this was to be put in place it would make agent finders work even harder. Though if i still think we should go to a Delayed Local if not remove it altogether. It would less the server load.

We need a Bounty Button on the Forums

Nikk Narrel
Moonlit Bonsai
#63 - 2012-08-13 13:47:17 UTC
Teshania wrote:
Nikk Narrel wrote:
If you are in high sec, the strategy changes.

They can easily use an out of corp alt to scout you down, and prep a group out of system to overwhelm you. Group then warps directly to you thanks to the scout.

In low or null, every non blue pilot is a threat already. A war dec has no impact except to remove security hits or responses.
They knew you were in system to be hunted the moment they saw you on that local chat menu.
Since you are limited to reactive options by local, you can choose to run, fight, or ignore them.

IF they actually needed to search the system to just find if you were present, that would be different.
Those agent finders might be more useful even.


Agent finders are useful in highsec war times, though, if this was to be put in place it would make agent finders work even harder. Though if i still think we should go to a Delayed Local if not remove it altogether. It would less the server load.

Delayed local would likely be less server load, although I don't know if it would make a big difference.

Still, it might just counter the load for the toggled active sensor use, which makes sense.
Teshania
Aliastra
Gallente Federation
#64 - 2012-08-13 18:06:27 UTC
Nikk Narrel wrote:
Teshania wrote:
Nikk Narrel wrote:
If you are in high sec, the strategy changes.

They can easily use an out of corp alt to scout you down, and prep a group out of system to overwhelm you. Group then warps directly to you thanks to the scout.

In low or null, every non blue pilot is a threat already. A war dec has no impact except to remove security hits or responses.
They knew you were in system to be hunted the moment they saw you on that local chat menu.
Since you are limited to reactive options by local, you can choose to run, fight, or ignore them.

IF they actually needed to search the system to just find if you were present, that would be different.
Those agent finders might be more useful even.


Agent finders are useful in highsec war times, though, if this was to be put in place it would make agent finders work even harder. Though if i still think we should go to a Delayed Local if not remove it altogether. It would less the server load.

Delayed local would likely be less server load, although I don't know if it would make a big difference.

Still, it might just counter the load for the toggled active sensor use, which makes sense.


True it might not change the Server load. Depending on how Active people are using the scanner mods.. Be it active or passive.

We need a Bounty Button on the Forums

Teshania
Aliastra
Gallente Federation
#65 - 2012-08-20 17:59:07 UTC
Bump Cool

We need a Bounty Button on the Forums

Nikk Narrel
Moonlit Bonsai
#66 - 2012-08-21 19:19:26 UTC
Using sensors not local chat.

We are hunting with space ships, not social networks.
Teshania
Aliastra
Gallente Federation
#67 - 2012-08-23 12:43:39 UTC
Drop local or make it like worm whole.. And put the tools into the players hands, and make it realistic. Take a page out of the Navy about sonar, and a page out of the airforce about Radar and smile.

Devs Keep going we want to make the game more Social and more of a group effort.
This would help and promote Group Efforts.
Get people to play more together.
Give new roles and tactics with in the game.
Will fit right in to Tieriside for Ships being redone.

We need a Bounty Button on the Forums

Nikk Narrel
Moonlit Bonsai
#68 - 2012-08-23 14:44:06 UTC
It may be interesting to note the following:

I believe that it is possible if not likely that local chat being used for system awareness of targets and threats is actually getting in the way of social interaction.

Let me rephrase that to be more straightforward.

Because people are using Local as a tool for offense and defense, they are avoiding using it for actual social action like chatting.

Why?

Because for every hunter looking for targets, seeing one chatty in local puts their name in front of the hunter more often.
If you are not safely docked up, they are seeing advertisements about you being present with every chat you enter.
Even if you are safely docked, they may want to object to your comments with weapons on their ship.

Why would a cautious player risk drawing attention to themselves by chatting in local?
Their corp mates are in a separate channel, as is their fleet partners.

Local can't truly be a social tool so long as it is used for hunting.
Nikk Narrel
Moonlit Bonsai
#69 - 2012-08-26 22:19:13 UTC
Krotch Vader
Moonlit Bonsai
#70 - 2012-08-27 15:49:16 UTC
Best version of true sensor use I seen yet.

We aint playin some cheesecake Team Halo Fortress whatever.
Nikk Narrel
Moonlit Bonsai
#71 - 2012-08-27 21:28:04 UTC
Krotch Vader wrote:
Best version of true sensor use I seen yet.

We aint playin some cheesecake Team Halo Fortress whatever.

I tend to agree with this
Teshania
Aliastra
Gallente Federation
#72 - 2012-08-28 00:50:18 UTC
Krotch Vader wrote:
Best version of true sensor use I seen yet.

We aint playin some cheesecake Team Halo Fortress whatever.


/agree

We need a Bounty Button on the Forums

Nikk Narrel
Moonlit Bonsai
#73 - 2012-08-28 14:46:12 UTC
An actual radar screen, dradis lookalike, etc.

The concept is one I like. That being said, there are serious difficulties involved with using it.

One, we are dealing with a three dimensional grid. The stereotype radar screen is two dimensional often, which doesn't really convey what we have to understand.
Add to that we are simulating depth with perspective tricks on a two dimensional computer monitor. If we ever get genuine 3d, that will be a game changer with potential.

Closest in game I can see, is if you activate the tactical overlay. It enables the range circles, but is only relating to objects on the same plane as you for actual distance.
Objects above and below the plane can have lines showing their relative positions on the plane, but this ignores their real distance from you.

If you hover the mouse onto a weapon, it shows a more useful sphere for range, allowing you to see that the targets are in range or not.

You can only identify one range at a time in this manner, as overlapping spheres will pretty much only show you the biggest range. The smaller spheres become difficult to see at all, not having a clear view.

The overview, which we use already for objects on grid with us, lets us sort by distance, type, name, whatever.
Nikk Narrel
Moonlit Bonsai
#74 - 2012-08-28 21:02:32 UTC
Here is an aspect I have been refining, and I think I have it ready to roll out.

What advantage can sov holders employ to help defend their space?

Using the previous example comparing sensors in active mode to shining a flashlight, sov holders can anchor and use street lights.

Now, that is the equivalent by analogy, obviously not a literal pole with a lamp on the end.

These would be anchorable signal Broadcasting Points, (BP), usable by friendly ships instead of an active scan's direct broadcast.
Like an active scan, any ship in range can tell the BP is present, and which direction it is.
Unlike an active scan, the sensors on friendly ships are able to use this broadcast signal to see other ships with. The same as if they had emitted the energy pulse but without giving themselves away by doing so.

Theory of operation: Each BP has a range for broadcasting. Any ship entering that range has a progressively weaker / stronger signal hitting them, based on the distance between the BP and the ship.
That ship in turn has a detectable interruption in the signal that any ship close enough can see with it's sensors.
(BP Range) - (distance from BP to target) = (range from target that target can be seen)
Sample: BP range is 20AU, and target ship is 15AU from the BP. 20 -15 = 5, So any friendly ship within 5AU of the target ship can see it on passive sensors with accuracy as if they had active scanned.

As shown by the basic formula, a ship on the edge of the BP won't be visible for a great distance, but a ship that lands close to the BP will be visible for a much greater distance.
Nikk Narrel
Moonlit Bonsai
#75 - 2012-08-30 14:54:20 UTC
Bump.

The part about Broadcast Points I think needs to be seen more.
Krotch Vader
Moonlit Bonsai
#76 - 2012-08-30 17:56:09 UTC
So the whole streetlamp broadcastin point is just to let pilots have a home system advantage.
Since the invaders can't see anything but the lamps, they either active scan or stay blind.

Sounds simple enough. I am assumin that these lamps would be a target for attackers then.
Nikk Narrel
Moonlit Bonsai
#77 - 2012-08-30 18:05:33 UTC
Krotch Vader wrote:
So the whole streetlamp broadcastin point is just to let pilots have a home system advantage.
Since the invaders can't see anything but the lamps, they either active scan or stay blind.

Sounds simple enough. I am assumin that these lamps would be a target for attackers then.

That would be the general idea, yes.

One of the key differences, is that like other anchored system items, these would be on the overview.
An active scanning ship just gives sensor type and direction to an opposing ship's sensors.

This means that the sov advantage would be counter-able, and not overpowering.
Nikk Narrel
Moonlit Bonsai
#78 - 2012-08-31 15:54:25 UTC
Loius Woo
Sebiestor Tribe
Minmatar Republic
#79 - 2012-08-31 19:23:51 UTC
I like all of your ideas and I like the depth and rigor that the idea is taking on.

May I suggest that you write up a composite description that captures all of the things you have stated or mentioned in a bit more detail and then post that single long summary in this thread. If it is well received here, then i would take it to a new thread, link to this thread for reference, and then continue the discussion there.

It tends to keep things simple, easy to understand the current state of the idea, and it facilitates future discussions.
Nikk Narrel
Moonlit Bonsai
#80 - 2012-08-31 21:08:45 UTC
Loius Woo wrote:
I like all of your ideas and I like the depth and rigor that the idea is taking on.

May I suggest that you write up a composite description that captures all of the things you have stated or mentioned in a bit more detail and then post that single long summary in this thread. If it is well received here, then i would take it to a new thread, link to this thread for reference, and then continue the discussion there.

It tends to keep things simple, easy to understand the current state of the idea, and it facilitates future discussions.

I have been trying to do that.

The OP, as well as the number 4 post, are the collected aspects of this idea.