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Player Features and Ideas Discussion

 
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Overview Upgrade Suggestion (RADAR)

First post
Author
Nikk Narrel
Moonlit Bonsai
#41 - 2012-08-01 17:34:03 UTC
Mary Annabelle wrote:
Tchulen wrote:
Because you can't actually find a cloaked vessel, only tell it's there, it's basically an equivalent, albeit not as powerful, intel tool to Local.

I would say it is more powerful than local. All local will tell you is something is in the system with you, and provides absolutely no other context. You could have a huge list in local, but almost all docked up in a station.

Unless you know who was in the station, that info isn't much use.

This sounds like you can run silent with passive sensors, and avoid contact unless you are willing to risk it. And that IFF thing lets you know friendly targets, so you know not to worry about them.

I would rather mine with this than local.

Specifically, you can weigh the value of using your active sensors.

If you think someone will find you without active scanning, then passive scanning alone will not give you security for practical purposes. You need to know they are coming in order to react, if them being on grid is too late.

From a proactive viewpoint, teamwork in EVE is worth more than the sum of it's parts. A scout watching over you is always a good idea, and here is a new possible role they can perform.
Overwatch: The scout deliberately goes off grid from the miners, and active scans on a regular and frequent basis. He should expect to be hunted, so he should be kept aligned and at warping speed. He uses his active sensors to see probes and possibly hostile ships.
Since he is at least in the same fleet as the mining group, the IFF flags their sensor returns automatically. (He can even set the overview to exclude them entirely, the same way we can exclude fleet already)

The moment a probe or hostile ship is in range, the mining group can be alerted. This scout can be near the mining group, or he can be placed where a hostile is expected to bottleneck. Just bear in mind that ships can log out anywhere, so they can also log in the same way.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#42 - 2012-08-01 18:35:12 UTC

A couple thoughts that I'd like clarification:

1.) It sounds like: You're removing local in place of a radar-like intel system. The scan range of your ship is based on its sensor strength. All scanned information is loaded into your overview (I'd prefer to have a second overview I so I can monitor long range on side of the screen and on-grid stuff on the other, but that's not terribly relevant atm).

2.) I don't understand what you mean by active scanning verse passive scanning. Passive means you get to see what is within radar range automatically. Active means what? Does active scanning require a you to press a button for each active sweep? Active scanning appears to have benefits, but can you explain what the pros AND cons of active scanning are?

3.) Cloaking: You mentioned you can scan a cloaked ship when actively scanning, but not when you are passively scanning? Can you please elaborate. Assume max skills on both pilots (because people will max their intel gathering skills if they are important). Now if there is a drake ratting in a belt, and an enemy arazu comes into system from a distant gate. When does the ratter know that there is a new ship in system? When do they know its an enemy? How does this change change when the ratter is active scanning vs passive scanning? Also, from the Arazu's perspective, when does the arazu know there is a target in system? When would an arazu pilot fear being detected? When would an arazu pilot fear being decloaked?

4.) I would highly recommend you leave WH's alone. Leave delayed only chat, and make it so this intel system doesn't working in W-space for whatever lore reason.

Nikk Narrel
Moonlit Bonsai
#43 - 2012-08-01 19:28:25 UTC
Gizznitt Malikite wrote:

A couple thoughts that I'd like clarification:

1.) It sounds like: You're removing local in place of a radar-like intel system. The scan range of your ship is based on its sensor strength. All scanned information is loaded into your overview (I'd prefer to have a second overview I so I can monitor long range on side of the screen and on-grid stuff on the other, but that's not terribly relevant atm).

2.) I don't understand what you mean by active scanning verse passive scanning. Passive means you get to see what is within radar range automatically. Active means what? Does active scanning require a you to press a button for each active sweep? Active scanning appears to have benefits, but can you explain what the pros AND cons of active scanning are?

3.) Cloaking: You mentioned you can scan a cloaked ship when actively scanning, but not when you are passively scanning? Can you please elaborate. Assume max skills on both pilots (because people will max their intel gathering skills if they are important). Now if there is a drake ratting in a belt, and an enemy arazu comes into system from a distant gate. When does the ratter know that there is a new ship in system? When do they know its an enemy? How does this change change when the ratter is active scanning vs passive scanning? Also, from the Arazu's perspective, when does the arazu know there is a target in system? When would an arazu pilot fear being detected? When would an arazu pilot fear being decloaked?

4.) I would highly recommend you leave WH's alone. Leave delayed only chat, and make it so this intel system doesn't working in W-space for whatever lore reason.

First, two notes to keep in mind.
1> This won't let anyone hunt cloaked vessels. It has no means of locating or hunting them in a practical sense, just a proximity warning under the right conditions. Hunting cloaked vessels won't be recommended by myself unless local is delayed or removed entirely.
2> This does not remove local. It makes it obsolete, but it can be left in place.

1.) Your first point is essentially correct, with the exception that local can still be present. I won't push to have it removed here, but I have no problem making it obsolete by providing genuine intel tools. Chat needs can be easily met with local in delayed mode, in my opinion.

2.) Passive scanning is slightly more than the overview is right now. It just adds in all friendly ships in your sensor range due to IFF, and alerts you to others performing an active scan.
Active scanning is similar to the current D-Scan, except it should be able to auto-cycle at user set speed. You are broadcasting a signal based on your ship's sensor type visible to twice the range at which you get results from. Only results from unknown contacts will be given, as the IFF mentioned above will cancel returns from friendly vessels.
(If you want to scan without broadcasting your presence to the passive crowd, use probes. Just keep in mind the active users will see them and know someone is hunting)
Neither active nor passive gives warp usable information.

3.) Cloaking vessels, if not handed out by local, get to play cat and mouse more.
I follow the base logic that it takes effort to counter effort. Cloaking is an effort, so must the ability to be warned of it.
A cloaked vessel can certainly launch probes, once in a system, the same as they do already. They can use these probes the same way too.
A cloaked vessel can active scan, but at the cost of disrupting it's cloak the same as though they had manually toggled it off. Any penalty time applies before they can restore it, on top of which they would have broadcast their presence to every passive ship in range. For obvious tactical reasons, most will probably avoid doing this.
Detecting a cloaked vessel is only possible by active scanning.
The range it can be detected is based on a set of factors, listed in order of importance:
A> The skill of the cloaking pilot with cloaking verses the skill of the detecting pilot with sensors. (Electronics or better)
B> A bonus appropriate to the sensor strength of the detecting ship.
C> A bonus appropriate to the signature of the cloaked vessel, (smaller is easier to hide).
D> Number and quality of modules fitted on both ships that are involved.

The cloaked vessel is not in more danger of being decloaked at any time with this idea.
The potential target could be warned by local, or by active scanning and detecting probes, then finally by the means described above.

4.) Wormholes are a unique experience in EVE, and I have not spent enough time in them to say whether or not this would be a good fit for them. Unless CCP felt otherwise, I would leave them as is.
Teshania
Aliastra
Gallente Federation
#44 - 2012-08-02 14:08:48 UTC
Gizznitt Malikite wrote:

A couple thoughts that I'd like clarification:

1.) It sounds like: You're removing local in place of a radar-like intel system. The scan range of your ship is based on its sensor strength. All scanned information is loaded into your overview (I'd prefer to have a second overview I so I can monitor long range on side of the screen and on-grid stuff on the other, but that's not terribly relevant atm).

2.) I don't understand what you mean by active scanning verse passive scanning. Passive means you get to see what is within radar range automatically. Active means what? Does active scanning require a you to press a button for each active sweep? Active scanning appears to have benefits, but can you explain what the pros AND cons of active scanning are?

3.) Cloaking: You mentioned you can scan a cloaked ship when actively scanning, but not when you are passively scanning? Can you please elaborate. Assume max skills on both pilots (because people will max their intel gathering skills if they are important). Now if there is a drake ratting in a belt, and an enemy arazu comes into system from a distant gate. When does the ratter know that there is a new ship in system? When do they know its an enemy? How does this change change when the ratter is active scanning vs passive scanning? Also, from the Arazu's perspective, when does the arazu know there is a target in system? When would an arazu pilot fear being detected? When would an arazu pilot fear being decloaked?

4.) I would highly recommend you leave WH's alone. Leave delayed only chat, and make it so this intel system doesn't working in W-space for whatever lore reason.



Been in and out of WH lately.. And i do like it there with no local makes you a little crazy pressing D-scan every few seconds.

With this method, it *could* make your WH safer, because you will have people actively scanning, it if the Fleep comp is correct, all that D-scan information would be shared and complied with the rest of the fleet..

Secondly with all the cloakies in WH, they could find their targets just as fast, or even faster, with the "home Fleets" constantly looking out with active scanners while running sites o.O

Its a double edge sword. IT can help you and hurt you its all in the fleet make up and FCs of the fleet and getting their fleets to move how and when they want them to. Plus it would make the game more realistic.

We need a Bounty Button on the Forums

Nikk Narrel
Moonlit Bonsai
#45 - 2012-08-02 14:22:12 UTC
I can see scouting for fleets becoming more of a skilled job from this, and more in demand.

A fleet doesn't want to broadcast it's size and location to possible enemies, so they send out scouts to active scan and report.

A fleet wanting to make a false impression of their location can also send scouts to be spotted in other systems by possible enemies.

The strategies and tactics feel more real.
Teshania
Aliastra
Gallente Federation
#46 - 2012-08-02 14:43:22 UTC
Nikk Narrel wrote:
I can see scouting for fleets becoming more of a skilled job from this, and more in demand.

A fleet doesn't want to broadcast it's size and location to possible enemies, so they send out scouts to active scan and report.

A fleet wanting to make a false impression of their location can also send scouts to be spotted in other systems by possible enemies.

The strategies and tactics feel more real.



I see scout fleets, and Decoy fleets becoming huge roles with a change like this.

Passive scanners would still play a Huge roles, Due to mainly being used my cloaky ships cause you don't want to give away your position if you are cloaked trying to hide..

But passive scanners will only work If your target is actively scanning.

I truly Believe Black Ops Ships, and Scanner Probe Ships while become the norm of a scout fleet, With SB as dps support.

Black ops Ships would become a Scanner IFF Hub to display information coming in from Active and Passive information.

Also Command Ships, would be good in this role as while For the non Cloakly Fleets. For once the Cloak Fleet has found target and set information back to Engaging fleet, The Command Ship would be good to Recieve and transmite the Fleets Information from sensors to create an overall tactile system view.

One big note i would like to through out there is, A sensor System like this would be used to generate a System Tactical overview. It would not be Grid Overview!

We need a Bounty Button on the Forums

Nikk Narrel
Moonlit Bonsai
#47 - 2012-08-02 14:51:58 UTC
Teshania wrote:
Black ops Ships would become a Scanner IFF Hub to display information coming in from Active and Passive information.

Also Command Ships, would be good in this role as while For the non Cloakly Fleets. For once the Cloak Fleet has found target and set information back to Engaging fleet, The Command Ship would be good to Recieve and transmite the Fleets Information from sensors to create an overall tactile system view.

One big note i would like to through out there is, A sensor System like this would be used to generate a System Tactical overview. It would not be Grid Overview!

I can certainly see command ships or black ops coordinating intel like this. It feels like a natural progression.

For this level, I think they might use the system map instead of the overview.
The same way it displays contacts from probe information, it could be displaying information periodically updated from reports by the field ships active scanning.
Your would want dedicated ships for those roles, with best possible sensor ability and pilot skills.

Intel would become a valuable asset even more.
Teshania
Aliastra
Gallente Federation
#48 - 2012-08-02 15:10:32 UTC
Nikk Narrel wrote:
Teshania wrote:
Black ops Ships would become a Scanner IFF Hub to display information coming in from Active and Passive information.

Also Command Ships, would be good in this role as while For the non Cloakly Fleets. For once the Cloak Fleet has found target and set information back to Engaging fleet, The Command Ship would be good to Recieve and transmite the Fleets Information from sensors to create an overall tactile system view.

One big note i would like to through out there is, A sensor System like this would be used to generate a System Tactical overview. It would not be Grid Overview!

I can certainly see command ships or black ops coordinating intel like this. It feels like a natural progression.

For this level, I think they might use the system map instead of the overview.
The same way it displays contacts from probe information, it could be displaying information periodically updated from reports by the field ships active scanning.
Your would want dedicated ships for those roles, with best possible sensor ability and pilot skills.

Intel would become a valuable asset even more.



Total Agree that it should be displayed On the Map overview for the system.


Here is a Thought To bring this into big overview picture.

Ship levels.

Fleet Command Ships// Moms and Titans.
Wing/System Intel Ships (Black OPS <<>> Command Ships)
Scan Ships (boosted Active/Passive Sensors)
Combat Ships (Passive/Some Active Sensors)

The Wing/System intel Ships Update System Map for Everyone in system around every 1-5mins (Skill Dependent)

Wing/System Report Data back to MOMs/Titan Ships. Things Ships would Relay information to People in Fleet not IN system with scout force, and update their maps every 5-15 Mins Depending on Skills and distance from system with scout group/Group engaging the enemy.
Moms and Titans pilots could Broadcast a system map to fleet memebers so they could easly pull up that system to view intel.

We need a Bounty Button on the Forums

Saede Riordan
Alexylva Paradox
#49 - 2012-08-02 16:34:25 UTC
Nikk Narrel
Moonlit Bonsai
#50 - 2012-08-02 19:13:03 UTC
There is a potential synergy effect to consider, if we follow the path of fleets using Intel Coordinating Command, (ICC), ships.
(Just came up with the name, open to suggestion if anyone has better version)

The inputs, as received from multiple scanning vessels able to cross reference and triangulate, could be capable of generating warp capable points of reference.
This is based off of similar behavior with ships using probes. The scanning ships basically act as the probes here.

The difference is that the linked ships, regardless of what scanning mode, can provide multiple aspects of reference to an active scan broadcast.
This, if enough are able to provide data, can allow the ICC ship to generate a bookmark to the active scanning ship's location at time of scan.

Just like probes, the linked ships can coordinate their active scans to locate objects in overlapping range if enough contribute data.

Unlike probes, pilot coordination is required, causing this to be more involved for group effort.
Teshania
Aliastra
Gallente Federation
#51 - 2012-08-02 19:28:03 UTC
Nikk Narrel wrote:
There is a potential synergy effect to consider, if we follow the path of fleets using Intel Coordinating Command, (ICC), ships.
(Just came up with the name, open to suggestion if anyone has better version)

The inputs, as received from multiple scanning vessels able to cross reference and triangulate, could be capable of generating warp capable points of reference.
This is based off of similar behavior with ships using probes. The scanning ships basically act as the probes here.

The difference is that the linked ships, regardless of what scanning mode, can provide multiple aspects of reference to an active scan broadcast.
This, if enough are able to provide data, can allow the ICC ship to generate a bookmark to the active scanning ship's location at time of scan.

Just like probes, the linked ships can coordinate their active scans to locate objects in overlapping range if enough contribute data.

Unlike probes, pilot coordination is required, causing this to be more involved for group effort.


I like the Intel Coordinating Command, ICC, Ships. sounds fitting.

Basically this is what i have been getting at. Is the ships themselves at as probes.

BUT with this being said there NEEDS to be 1 major draw back, with the network of ships in support of ICC, you could never get a bookmark using this method (Can never get a pin point position).

Do threat though Why ?!?
With the ICC Wing it can get you with 1-2 AUs of a ship or Fleet you are trying to scout out, Close enough to Drop probes and Make 1-2 Sweeps with the Probes to GET the bookmark..

The Sweeps done by the Probe are uploaded to the ICC Ship (For Detailed Exact Location, Which becomes the bookmark, and transferred to the rest of the ICC Wing. IF there is an ICC Mother Ship/Titan then it will be pushed out to the rest of the fleet ;)

Combat probes still need to have a use!! Granted at 1-2 AUs mean about 30-45sec of Scanning,
Its a last line of Ohh **** someone knows where i'm at. (If the pilot is paying attention)
Its not really enough time though for someone to go **** probes, gotta move, unless they are in something FAST and Agile.


We need a Bounty Button on the Forums

Nikk Narrel
Moonlit Bonsai
#52 - 2012-08-02 19:37:47 UTC
Teshania wrote:
I like the Intel Coordinating Command, ICC, Ships. sounds fitting.

Basically this is what i have been getting at. Is the ships themselves at as probes.

BUT with this being said there NEEDS to be 1 major draw back, with the network of ships in support of ICC, you could never get a bookmark using this method (Can never get a pin point position).

Do threat though Why ?!?
With the ICC Wing it can get you with 1-2 AUs of a ship or Fleet you are trying to scout out, Close enough to Drop probes and Make 1-2 Sweeps with the Probes to GET the bookmark..

The Sweeps done by the Probe are uploaded to the ICC Ship (For Detailed Exact Location, Which becomes the bookmark, and transferred to the rest of the ICC Wing. IF there is an ICC Mother Ship/Titan then it will be pushed out to the rest of the fleet ;)

Combat probes still need to have a use!! Granted at 1-2 AUs mean about 30-45sec of Scanning,
Its a last line of Ohh **** someone knows where i'm at. (If the pilot is paying attention)
Its not really enough time though for someone to go **** probes, gotta move, unless they are in something FAST and Agile.

I see your idea.

I would suggest instead that the ICC ship be able to create scan points for the field ships. Either through a fleet warp function, or click to accept warp direction, the field ship should be able to go to this location.

It should then be able to drop probe(s) and coordinate with the other field ships to triangulate.
Deena Amaj
Native Freshfood
Minmatar Republic
#53 - 2012-08-03 17:47:38 UTC
Awesome idea @ OP.

I agree that Overview/Dscan is far too revealing and adding in some skill and suspense to sensorial games would make it more fun.

I had a similar idea of overview/dscan only revealling basic T1 hull name rather than all those infos about - well about everything. I bet overview could even tell if he or she is picking their noses right now.
Anyhow, the idea was ignored/trolled.


Good to see that this one is apparently the better one and I really hope this gets through somehow. It would really bring more sense to scouting and intel.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Nikk Narrel
Moonlit Bonsai
#54 - 2012-08-03 22:37:42 UTC
Exactly.

Our short range sensors are used exclusively by us. We don't look anywhere but the overview for our short range sensor results, and it works well. Since we also have beacons for stellar objects, we are already showing objects beyond our short range sensors.

We already know how to filter these objects, so we see what we need when we need to see it.
We even make tabs on the overview for different needs we anticipate for in-system information at a glance.

Adding long range sensor data to this list, and of course letting us sort and arrange it as we do other overview items, is the most practical approach I can think of.

The sheer level of quality of intel will be under our control.
Active scan, but do so knowing you will be revealing your presence to others in range.
Passive scan, but know that you may not be warned of others also flying quietly, and they may be hostile.

Your ship, your choice.
Nikk Narrel
Moonlit Bonsai
#55 - 2012-08-04 18:40:48 UTC
Nikk Narrel
Moonlit Bonsai
#56 - 2012-08-05 13:02:17 UTC
Nikk Narrel
Moonlit Bonsai
#57 - 2012-08-06 16:04:20 UTC
Mary Annabelle
Moonlit Bonsai
#58 - 2012-08-07 14:12:15 UTC
Want!

And no more mentioning of wiggles, you sick sick man....
Nikk Narrel
Moonlit Bonsai
#59 - 2012-08-07 15:57:11 UTC
For those who believe that Local Chat is needed for intel, please ask yourself this:

Is it telling you who is attacking you?
Of course not.
Your overview does that.

Ok, then does it at least tell you when someone is on grid with you, and possibly going to attack? (Cloaked)
Of course not. At best you can see there is a pilot who is not blue to you in system.
My idea would give you a chance.

Does it tell you who is near your grid, scanning your location and possibly going to attack?
Of course not. At best you can see there is a pilot who is not blue to you in system.
My idea would give you a chance.

Does it give you information about who is at least near you in the system, so you know your surroundings?
Of course not. At best you can see there is a pilot who is not blue to you in system.
My idea would give you a chance.
Mary Annabelle
Moonlit Bonsai
#60 - 2012-08-08 14:19:12 UTC
Nikk Narrel wrote:
For those who believe that Local Chat is needed for intel, please ask yourself this:

Is it telling you who is attacking you?
Of course not.
Your overview does that.

Ok, then does it at least tell you when someone is on grid with you, and possibly going to attack? (Cloaked)
Of course not. At best you can see there is a pilot who is not blue to you in system.
My idea would give you a chance.

Does it tell you who is near your grid, scanning your location and possibly going to attack?
Of course not. At best you can see there is a pilot who is not blue to you in system.
My idea would give you a chance.

Does it give you information about who is at least near you in the system, so you know your surroundings?
Of course not. At best you can see there is a pilot who is not blue to you in system.
My idea would give you a chance.

I can't argue with those entirely.

Now, a war dec can be different, local can tell us to hide from them. Maybe even hunt them, if we aren't solo.