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EVE Online: Inferno 1.2 Feedback

First post First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2012-08-08 10:53:19 UTC  |  Edited by: CCP Navigator
EVE Online: Inferno 1.2 has been deployed successfully.

Inferno 1.2 brings a large amount of improvements, including a revamped tutorials for the New Player Experience, fitting enhancements, full alchemy reactions, ship rebalancing of frigates and mining barges and a lot more.

For full details, especially already known issues, please check the patch notes.

This thread is for general feedback. If you encounter any issues please use the Inferno 1.2 issues thread here.

CCP Phantom - Senior Community Developer

Yoda Vader
Annoyance.
Darwinism.
#2 - 2012-08-08 12:40:45 UTC  |  Edited by: Yoda Vader
Nevermind, got it.

***edit***

Uhh, wasn't it said somewhere you were going to do something with frigates? Did y'all forget?

Looks good guys.
Highfield
Vanishing Point.
The Initiative.
#3 - 2012-08-08 12:42:19 UTC
Nice and fast, good job!
Zilero
Aliastra
Gallente Federation
#4 - 2012-08-08 12:43:29 UTC  |  Edited by: Zilero
Bring back the 120 m3 cargohold of the Amarr rookie ship!


Before the patch, in order to use a rookie ship as a cyno ship you needed:

1x Cyno module
1x Micro Aux module

Cyno IV skill.

After the patch, caldari + minmatar + gallente needs:

1x cyno module

Cyno IV skill.

Whereas the amarr now needs:

1x cyno module
1x cargohold expander (does not matter which, T1 is fine).

Cyno IV skill.



Do you see the problem?
Serious Desire
Annoyance.
Darwinism.
#5 - 2012-08-08 12:45:53 UTC  |  Edited by: Serious Desire
We'll gank some miners and tell ya how they hold up.

Damn I'm hot.
LTC Vuvovich
Old-Timers Department
GF Company
#6 - 2012-08-08 12:46:51 UTC
Hey CCP... LOVE the cargo upgrades to the Hulk. Crystals separated from ore holds... magnificent, gives me alittle bit more room on my Orca now... Thanks.
NinjaStyle
Deep Core Mining Inc.
Caldari State
#7 - 2012-08-08 12:47:50 UTC
so where are the rest of the frig changes so you can get started on T1 cruisers?.... Great another delay how many YEARS will this take now? yes sorry to seem mad but this is a GREAT dissapointment!
Teibor
Quay Industries
#8 - 2012-08-08 12:49:02 UTC
how do i turn off the description which appears everytime i hover over a module when in space?

....cant find anything via the ESC menu to do it.
Dicas SK
The Scope
Gallente Federation
#9 - 2012-08-08 12:49:52 UTC
I've seen the changes to the Barges (Huge jump in manufacturing cost of the procurer...) where is the new Ore Mining Frigate?
Emma Knightly
#10 - 2012-08-08 12:55:06 UTC
In case no-one else has said it ‘congrats on getting TQ patched and running on time’, hope all the changes work ok.

Look forward to learning the new parts of the game.
Riaka Kashi
Third Rock In The Belt
#11 - 2012-08-08 12:56:13 UTC
>.< probuly the wrong place to post but my client is broke. when i patched it killed all my exe's so i re downloaded the client and now i cant get past launcher. im running the repair too as i type this.

what my launcher looks like now

http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/488270_10151064855834765_506542276_n.jpg

sorry its a facebook link

help meh plax xD
Teibor
Quay Industries
#12 - 2012-08-08 12:58:12 UTC
Riaka Kashi wrote:
>.< probuly the wrong place to post but my client is broke. when i patched it killed all my exe's so i re downloaded the client and now i cant get past launcher. im running the repair too as i type this.

what my launcher looks like now

http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/488270_10151064855834765_506542276_n.jpg

sorry its a facebook link

help meh plax xD


run direct from the folder without the launcher?
Riaka Kashi
Third Rock In The Belt
#13 - 2012-08-08 12:59:42 UTC
kl thanks ill try that when the repair tool has finished :)
Skipo Dallocort
SunTouched Maggots
#14 - 2012-08-08 13:04:53 UTC
Sarik Olecar
Royal Amarr Institute
Amarr Empire
#15 - 2012-08-08 13:09:23 UTC
Cool patch.

Hows my posting? Call 1-800-747-7633 to leave feedback.

Destination SkillQueue
Doomheim
#16 - 2012-08-08 13:11:22 UTC
How do you disable the info windows, that popup as your mouse curson hovers over a module? They take a huge chunk of space, obstruct the module area and don't tell me anything I don't already know. I'm sure others find them quite nice, but it's a UI downgrade/inconvenience for me, so I'd like an option to get rid of them, if one already doesn't exist. Thank you.
Karl Hobb
Imperial Margarine
#17 - 2012-08-08 13:13:27 UTC  |  Edited by: Karl Hobb
All is well, thank you.

E: Except for that enormous ******* tooltip.

A professional astro-bastard was not available so they sent me.

Gainard
Aliastra
Gallente Federation
#18 - 2012-08-08 13:18:50 UTC
Quote:
Unified Inventory

Added a Settings tab into all Inventory windows that allows players to make all secondary Inventory windows open up in a new window as the default behavior, making it unnecessary to hold the Shift key.
\o/ I love you! Oops

Man, I train for certain goals and then the related skills / modules / ships get nerfed. I hate to be addicted to EVE.

Vjorn Angannon
Lazerhawks
L A Z E R H A W K S
#19 - 2012-08-08 13:25:34 UTC
I too would like the option to disable the module into popup. Perhaps add the option into the HUD options menu?
Drizden D'Urden
Cohortes Vigilum
Curatores Veritatis Alliance
#20 - 2012-08-08 13:26:21 UTC
As stated twice already: please tell us how to 'turn off' the module overlay when you mouse hover on the ship modules. It adds a lot of clutter to the screen especially when in combat. I know what the modules are, I know what ammo I have in, and what range they are - I don't need that cluttering the screen while in combat.

If there is not an option to turn off the hover overlay, then please add it. it is convenient for new players and people that want it on, but please give the option to turn it off.
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