These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

"Advanced" Planetary Interaction

Author
Nyrak
Federal Navy Academy
Gallente Federation
#1 - 2011-09-30 19:20:10 UTC
I am requesting comments and opinions from those that have skilled Command Center Upgrade to levels 4 or 5 on how they have their planets set-up for raw and refined processing. I see two designs:

The first is expanding upon your initial, smaller set-up, using long stretches of links to connect everything from multiple remote extractor units to clustered factories intertwined with spaceports. While having a good range, you're at the whims of what the planet offers within your radius. Also, depending upon the size of the planet, your command center may not have enough energy to allow these links, much less multiple building types to keep it all churning.

The second is having small islands of extractor unit - factory - spaceport combinations that are "mobile" (destroyed) to follow what the planet offers. Of course, this has higher costs involved, along with launches off planet, but your range is not limited. Granted, being a high sec individual, this option may not be cost effective due to the overall amounts gained compared to potential lower security counterparts. I may have to be grounded as one larger set-up and one smaller set-up while trying to cover as much surface area with the extractor heads as possible and hoping the planet cooperates.

Thanks for any helpful comments on my near future expansions.
Invictra Atreides
Toward the Terra
#2 - 2011-09-30 20:45:50 UTC
The second is better. And if you don't care to have 20%-30% less yield then you can leave the buildings there for months.

For 30% more profit in PI you normally have to input 300% more work.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Bloody Wench
#3 - 2011-10-01 01:21:06 UTC
I could never justify using more than 1 ECU, it's just too hungry. You lose processing power with reduced factories and your storage would quickly backup P0.

Unless you do some sort of P0 exporting and processing on another planet..but then..just too hard. Bad enough you have to do P2 on a second planet to make it work even remotely well.

If you're strictly hisec, firstly test what 10 heads are going to pull an hour and then add in hourly rate/6000 for P1 worth of P1 processors. P1 factories use 3000/30mins so thus 6000/hr.

If your ECU is only pulling 18k an hour, I have no idea how much hisec planets are worth, then you only need 3 factories to keep up. Go from there I guess.


I prefer the ECU-Long Link-Port-8 Processors-Port setup for P1.
P2 and up are done via dedicated installs on seperate planets.
I took some screenshots last week for another thread on it.

http://users.on.net/~jd.ryan/PI%20Long%20Link.jpg
http://users.on.net/~jd.ryan/PI%20Standard%20Extractor.jpg
http://users.on.net/~jd.ryan/PI%20Standard%20Extractor2.jpg
http://users.on.net/~jd.ryan/PI%20Standard%20P1-2.jpg

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Fiedems
Perkone
Caldari State
#4 - 2011-10-01 05:08:44 UTC
If you look at the cost of the buildings it's minimal in comparison to having your P0 produce small amounts of product.

Also check out your survey timing, I use 24hr blocks as they pull the most amount of product from the planet. Yes, I have to check it everyday but it's worth it.

Recruiter for CIRAD We are always looking for good pilots

Derath Ellecon
University of Caille
Gallente Federation
#5 - 2011-10-01 18:35:52 UTC
My advanced PI plan was as follows

Take unused slot on my account. Roll a PI alt. 8 days of training. Put in my WH. Make 350mil a month. Repeat for remaining slots and make mad isk.

Via Shivon
#6 - 2011-10-04 08:18:06 UTC  |  Edited by: Via Shivon



im using allmost the same setup 8 facs 2 ports 10 heads - not moving the extractor till all my alts have cc 5
im linking p1 4 to 1 sp and another 4 to second sp...

now i am wondering about your links. i am linking from port to each factory in/ out
you are routing from factory to factory?
how long is your cycle that you can make such a long route on "barren?"?
i allways have to upgrade 3 times... and then the route extractor to port is pretty short...cc5 is missing i guess :(
Bloody Wench
#7 - 2011-10-12 11:04:55 UTC  |  Edited by: Bloody Wench
The linking between factories isnt optimal in my setups, ideally you should


..O
o-|-o
..o
o-|-o
..o
o-|-o
..O

The ..... are just for spacing as spaces dont work.

I find that the first couple of links often require upgrading this way and they are annoying to click on, so I just do it the way in the pictures.

Cycle time is 3 days as a general rule, they do anything from 55-80% of link load.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Nefrin Maldoes
Brutor Tribe
Minmatar Republic
#8 - 2011-10-12 11:56:22 UTC  |  Edited by: Nefrin Maldoes
davelantor has a really good youtube vid on how to setup your PI facilities

good vid

if you can sit through the 20 mins, it is worth it.

I got a like? When did this happen?

Via Shivon
#9 - 2011-10-12 13:48:41 UTC  |  Edited by: Via Shivon
i chnaged all of my 36 P1 Planets now Shocked
Thanks!
I didnt know that "transfering" trough factorys is possible.
So i can set a extractor now far away from my factorys, place a starport right next to it (3xupgrade but short route) and get 2 routes to 2x4 factorys with a starport at the and.




X Extractor
I
O SP-----------------------o-o-o-o
I................................................ I
I................................................O P2 Spaceport
I.................................................I
I------------------------------o-o-o-o
Viktor von Steiner
Wodka Warriors
#10 - 2011-10-12 14:11:36 UTC
That helps alot, thanks for the insights Bloody Wench!
What is your extraction rate with 10 heads on a 3 day cycle with this setup?
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#11 - 2011-10-12 20:44:51 UTC
I cant imagine having the factories on the same planets as the extractors except to make the P1's out of the raw materials. It is so much less efficient.

I always separate my manufacturing from mining, and always use launch pads instead of silos.

internet spaceships

are serious business sir.

and don't forget it

Gasm
Colossus Enterprises
#12 - 2011-10-19 17:52:37 UTC
Cipher Jones wrote:
I cant imagine having the factories on the same planets as the extractors except to make the P1's out of the raw materials. It is so much less efficient.

I always separate my manufacturing from mining, and always use launch pads instead of silos.


after futility, i have adopted this strat also. my productivity has gone through the roof.
i now have extractor planets, and manufacturing planets, and ne'er the twain shall meet.

the difference in productivity is astounding.
Scrapyard Bob
EVE University
Ivy League
#13 - 2011-10-19 18:11:00 UTC
The problem with exporting P0 and then importing to another world is that you end up paying a rather hefty tax rate. Most of them cost about 1.00-2.00 ISK/u and you pay 0.15 ISK/u to export them from world A and import them to world B where you convert them into P1. That means you're paying about a 7.5% to 15% tax rate.

The current P1 export tax rate is 0.12-0.24%. (After the POCO change, this will go up a lot, probably into the 3-5% range.)

That's why we always tell new PI people to convert their P0 into P1 before exporting. It cuts your tax burden by a huge amount and it reduces the volume of materials that need to be moved around by a factor of 4.
VaMei
Meafi Corp
#14 - 2011-10-19 18:28:41 UTC  |  Edited by: VaMei
Cipher Jones wrote:
I cant imagine having the factories on the same planets as the extractors except to make the P1's out of the raw materials. It is so much less efficient.

I always separate my manufacturing from mining, and always use launch pads instead of silos.


I'm playing with a low-sec arrangement on Sisi now that uses 4 basic processors, 3 advanced processors, 5 silos and NO launchpads to get me from scratch to P3 with no need for a POCO or daily factory/silo re-routing. All I need to do is cycle my ECU from resource to recource once per day (at a cost of 45Kisk) and get 576Kunits from it during the 24 hours to keep the P0->P2 process running full time, and the P3 processor running every other cycle. With the buff to the links, I'll be able to get quite a reach with the ECU so 576Ku/day should be no problem for my low-sec planets.

I'll loose about 20% capacity vs the 4 P1 planets & 1 factory planet I have on TQ today, but with the questionable availability of a POCO until the dust settles, and questionable tax rates once it does, I think it'll be for the best for my operations in the near term.