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Skill Discussions

 
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we need more gunnery and missile skills

Author
Mister Tuggles
Dickhead Corner
#21 - 2012-07-26 12:18:09 UTC  |  Edited by: Mister Tuggles
ArmyOfMe wrote:
Airto TLA wrote:
The game already has problems with nebs being to far behind vets, last thing it needs is more ways. 5% here and 10% there does not seem alot but it can be the difference between blowing up or survining the fight in structure.

And while i do agree with you on this point, it's something thats bound to happen anyway with how skills work in eve.
And i dont see why veteran players should be forced to train a shitload of skills that we have no use for, simply because there are no more combat skills left to train in the ships we want to fly.

At one point we simply run out of ways to spec into smaller ship classes, and are forced to train either industrial/science skills or capital ship skills just to have something to do.



You aren't forced to train anything. If you run out of things you want to train on your toon start a new one.


But on topic: If they were to put advanced skills in they would have to give very minimal gains. I am talking 1-2% per level with very high training times, think rank 5 and up. You would also need high entry barriers, AWU 5, supports at 5, etc. This would help keep the damage output disparity between low and high SP characters to a minimum, but it would still make it worth while for a high SP toon to train if they are specializing in a given area.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#22 - 2012-08-06 16:18:01 UTC  |  Edited by: Skippermonkey
more skills to do with overheating

edit - tbh, after having trained almost all the gunnery skills to a reasonable level, i'd like to be able to move on to another skill type

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Ireland VonVicious
Vicious Trading Company
#23 - 2012-08-07 11:42:36 UTC
As nice as throughing the kitchen sink or your out of ammo turret might be, doesn't the game already have enough kinetic damage in it?
Daniel Plain
Doomheim
#24 - 2012-08-07 12:32:16 UTC
"Size Matters" X8
Increases the dimensions of turret and launcher models by 10%.

I should buy an Ishtar.

CorInaXeraL
The Dresdeneers
#25 - 2012-08-07 13:05:07 UTC
Ireland VonVicious wrote:
As nice as throughing the kitchen sink or your out of ammo turret might be, doesn't the game already have enough kinetic damage in it?


This wouldn't be kinetic damage. It would be Ceramic Damage. A new damage type to which there are no resists, but it's also sub-par damage compared to the others.
Traejun DiSanctis
Caldari Provisions
Caldari State
#26 - 2012-08-07 20:48:20 UTC
ArmyOfMe wrote:
Tau Cabalander wrote:
Ordnance Handling - Each level of this skill reduces the reload time for turrets and launchers by 10%. Does not apply to laser or mining crystals.
Prerequisites: Advanced Weapon Upgrades 5, Surgical Strike 5, Warhead Upgrades 5

I would train that to 5


Everyone would.
Solomunio Kzenig
Incursions Missions and Mining
#27 - 2012-08-10 10:39:12 UTC
Traejun DiSanctis wrote:
ArmyOfMe wrote:
Tau Cabalander wrote:
Ordnance Handling - Each level of this skill reduces the reload time for turrets and launchers by 10%. Does not apply to laser or mining crystals.
Prerequisites: Advanced Weapon Upgrades 5, Surgical Strike 5, Warhead Upgrades 5

I would train that to 5


Everyone would.


^^This
Solomunio Kzenig
Incursions Missions and Mining
#28 - 2012-08-10 10:40:42 UTC
Pinstar Colton wrote:
"Daka" X1 (Per/Will)
Each weapon has a 5% chance per level to fire a double shot in a given cycle.

"More Daka" X5 (Per/Will)
Each Weapon has a 5% chance per level to fire a double shot in a given cycle. Stacks with Daka, Requires Daka V to train.


Surley 'More Daka' would have to be calld 'Daka, Daka' amirite?
Paikis
Vapour Holdings
#29 - 2012-08-10 11:16:42 UTC
Traejun DiSanctis wrote:
ArmyOfMe wrote:
Tau Cabalander wrote:
Ordnance Handling - Each level of this skill reduces the reload time for turrets and launchers by 10%. Does not apply to laser or mining crystals.
Prerequisites: Advanced Weapon Upgrades 5, Surgical Strike 5, Warhead Upgrades 5

I would train that to 5


Everyone would.


"Does not apply to laser or mining crystals."

Not quite everyone.

Advanced Launcher Rigging (and others)
Reduces rig penalties by a further 10% per level. Leaving no penalties at Rank V
Pre-requisites: Requires Launcher Rigging V and Jury Rigging V
Lost Greybeard
Drunken Yordles
#30 - 2012-08-10 11:51:53 UTC
CorInaXeraL wrote:
A skill that lets you cross-load guns (Hybrid in 1400mm Howitzers) at a decreased damage output... for those 'crap I'm out' moments.

Or...one that lets you throw the 1400mm at your enemy. That'd be a sight....


Fear not, my friends! I have trained rubber-band slingshot to V, I can attach this random debris to this paper clip and launch it for a deadly 5-25 kinetic damage to the villain's shield! DEVASTATING BLOW!
digitalwanderer
DW inc
#31 - 2012-08-12 02:10:07 UTC  |  Edited by: digitalwanderer
Mister Tuggles wrote:



You aren't forced to train anything. If you run out of things you want to train on your toon start a new one.


But on topic: If they were to put advanced skills in they would have to give very minimal gains. I am talking 1-2% per level with very high training times, think rank 5 and up. You would also need high entry barriers, AWU 5, supports at 5, etc. This would help keep the damage output disparity between low and high SP characters to a minimum, but it would still make it worth while for a high SP toon to train if they are specializing in a given area.



Like hell i'll start a new char on a new account after spending 9 years training the current skill set this char has.....I'm a hard core eve enthusiast, but not hard core enough to dual box on 2 seperate accounts at the same time.....I've been paying for the game the entire time and it's not my problem that CCP diverted resources to walking in stations and Dust 514, at the expense of the former having no timeline to introduce the remaining content, or the latter being exclusive to the PS3 console wich i don't own( and don't intend to)....


And keep in mind that the new consoles for both microsoft and sony are coming out next year, and we have no clue about backwards compatibility with existing games for the PS3, actually playing on a PS4 at all, so where does this place Dust 514 exactly?


The cost of these 2 projects?.....Delaying content like more T3 ships and modules and advancing the storyline for the veteran crowd of the game, wich were the very people keeping this game alive in those critical first 2 years of it's existance even with all the bugs and exploits it had back then( yes, a lot more of them than now), and we are being forgotten big time.
Katalci
Kismesis
#32 - 2012-08-12 05:47:19 UTC
Paikis wrote:
Unguided Missile Precision - Each level of this skill reduces the Explosion Radius of Unguided Missiles by 5%
Increased Yield - Each level of this skill increases the Explosion Velocity of Unguided Missiles by 5%
.

Do you think that there's a difference between guided and unguided missiles just for fun? It's a balance issue, not an issue of forgetting to add the skill.
Quote:

Large Crystal Stability - Each level of this skill reduces crystal damage by 5% (2 other skills for other crystal sizes)
Mining Crystal Stability - Each level of this skill reduces mining crystal damage by 5%.

Finally, a skill less useful than Jump Fuel Conservation 5.
Zenos Ebeth
Brutor Tribe
Minmatar Republic
#33 - 2012-08-14 00:35:48 UTC
Tau Cabalander wrote:
Ordnance Handling - Each level of this skill reduces the reload time for turrets and launchers by 10%. Does not apply to laser or mining crystals.
Prerequisites: Advanced Weapon Upgrades 5, Surgical Strike 5, Warhead Upgrades 5


WTB blasters with 2.5 seconds reload time.

Bad posts are not welcome on these forums.  -CCP Falcon

Infernal Travesty
State War Academy
Caldari State
#34 - 2012-08-17 12:59:55 UTC  |  Edited by: Infernal Travesty
Relient Tolemus wrote:
Pinstar Colton wrote:
"Daka" X1 (Per/Will)
Each weapon has a 5% chance per level to fire a double shot in a given cycle.

"More Daka" X5 (Per/Will)
Each Weapon has a 5% chance per level to fire a double shot in a given cycle. Stacks with Daka, Requires Daka V to train.


Its a nice idea, but wouldn't it cause the weapon to just jam? Doesn't seem like something CCP would do. Doesn't make enough sense.


How about an increase to 1.5x cycle for any double shot. Or 1.8x with the ability knock 0.1 off per level of Weapons Maintenance skill.

Edit: although thinking about it this would cause havoc with grouped weapons I'm sure
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#35 - 2012-08-19 08:35:10 UTC
*insert turret type* operation: -4% reduced capacitor need per level for weapons requiring *insert turret type* specialization skill.
Essentially another "controlled bursts" skill, which when trained to level 5, will mean that your T2 Pulse/beam.blaster/rail will have the same cap use as a meta 4 weapon.

Precision gunnery: -3% to weapon turret signature resolution per level (big guns hit small targets a little better when they can actually track them)
Canabi
Destructive Influence
Northern Coalition.
#36 - 2012-08-19 12:07:01 UTC
digitalwanderer wrote:


Like hell i'll start a new char on a new account after spending 9 years training the current skill set this char has.....I'm a hard core eve enthusiast, but not hard core enough to dual box on 2 seperate accounts at the same time.....I've been paying for the game the entire time and it's not my problem that CCP diverted resources to walking in stations and Dust 514, at the expense of the former having no timeline to introduce the remaining content, or the latter being exclusive to the PS3 console wich i don't own( and don't intend to)....


And keep in mind that the new consoles for both microsoft and sony are coming out next year, and we have no clue about backwards compatibility with existing games for the PS3, actually playing on a PS4 at all, so where does this place Dust 514 exactly?


The cost of these 2 projects?.....Delaying content like more T3 ships and modules and advancing the storyline for the veteran crowd of the game, wich were the very people keeping this game alive in those critical first 2 years of it's existance even with all the bugs and exploits it had back then( yes, a lot more of them than now), and we are being forgotten big time.


Back then everyone was new, so the game was obviously being catered to you, now that you aren't new anymore, you don't feel like anything is going the way you want it while CCP continues to cater to the new people. It's like high school teachers who teach a certain grade. Every year, the students move on to more difficult classes, while the teachers remain in the same place, still having to give out the same stuff year after year to a new group of people. CCP is like the teacher. They continually cater to the new people coming in (and people not playing to get them to play). They haven't forgotten about you, but games are a business. Businesses are in..... business to make money, not give you warm fuzzies all the time. Sure they'll throw new things our way every now and then, but for the most part, we're like the graduated seniors.
"Get the **** out of your mommy's house and take care of yourself and stop complaining about everything that doesn't go your ******* way you whiney little *****. Welcome to the world **** head." -the world
digitalwanderer
DW inc
#37 - 2012-08-19 18:08:20 UTC
Canabi. wrote:


Back then everyone was new, so the game was obviously being catered to you, now that you aren't new anymore, you don't feel like anything is going the way you want it while CCP continues to cater to the new people. It's like high school teachers who teach a certain grade. Every year, the students move on to more difficult classes, while the teachers remain in the same place, still having to give out the same stuff year after year to a new group of people. CCP is like the teacher. They continually cater to the new people coming in (and people not playing to get them to play). They haven't forgotten about you, but games are a business. Businesses are in..... business to make money, not give you warm fuzzies all the time. Sure they'll throw new things our way every now and then, but for the most part, we're like the graduated seniors.
"Get the **** out of your mommy's house and take care of yourself and stop complaining about everything that doesn't go your ******* way you whiney little *****. Welcome to the world **** head." -the world



You're right some parts, except the part about it not going my way as if anything, i want even tougher challenges that are harder to achieve than what i've managed so far, and believe you me i've managed a lot in the 9+ years i've been playing the game, so there's not much left to aim for in terms of objectives....Money, skillpoints, fancy ships, best hardwires, best implants?....I got it all.


CCP once stated that the average EVE player plays this game for 9 months before quitting the game, and it seems that the content is geared precisely for those playing relatively short time periods, as there hasn't been content for those playing long term like i have, and i'll happily admit we're a minority and it seems CCP takes the old players for granted and that they'll be happy doing the same stuff for years, so they don't really have to add new content that benefits a small group wich will take time to develop......


They want to develop stuff that makes an impact for as many as possible.



Unfortunately, i know a fair amount of people that started when i did, and these days only log on to change skills, so i don't see them for weeks at at time, or have already quit the game since they too had nothing left to aim for either...


Did you know some aliances start wars these days out of sheer boredom, and it isn't for access to more valuable moons, or officer spawns, or better mining belts or just simply for the potential to become richer still, as they have money up the wazoo so it becomes doing it just for the killmails and overall stats???.....What's wrong with this picture?



There was supposed to be 5 tech levels eventually, and even the jove becoming much more than just part of the storyline, so what happened?....At the pace T3 is being introduced( 2 years since cruisers have been introduced), i'll probably die in real life before all of the classes are in game, never mind tech 4 or tech 5, and who knows what's happening with the jove or if CCP still have plans to make them more relevant in game.


That's been the storyline with CCP really.....Make promises for future content and only deliver them partially or have yet to deliver it at all period, even after 9 years.Ugh


Pipa Porto
#38 - 2012-08-19 21:07:04 UTC
digitalwanderer wrote:
There was supposed to be 5 tech levels eventually, and even the jove becoming much more than just part of the storyline, so what happened?....At the pace T3 is being introduced( 2 years since cruisers have been introduced), i'll probably die in real life before all of the classes are in game, never mind tech 4 or tech 5, and who knows what's happening with the jove or if CCP still have plans to make them more relevant in game.



Even if there were supposed to be 5 tech levels, (in the T1, T2, T3 counting), CCP has enough trouble balancing the Tech levels it has. Adding more, and finding ways to make them different, instead of just a straight power creepy buff to older players would be damn near impossible.

By the way,
T1, Meta, T2, Faction, Deadspace/Officer
T1, Faction, T2, Pirate Faction, T3

5 tech levels.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#39 - 2012-08-19 22:20:10 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:
digitalwanderer wrote:
There was supposed to be 5 tech levels eventually, and even the jove becoming much more than just part of the storyline, so what happened?....At the pace T3 is being introduced( 2 years since cruisers have been introduced), i'll probably die in real life before all of the classes are in game, never mind tech 4 or tech 5, and who knows what's happening with the jove or if CCP still have plans to make them more relevant in game.



Even if there were supposed to be 5 tech levels, (in the T1, T2, T3 counting), CCP has enough trouble balancing the Tech levels it has. Adding more, and finding ways to make them different, instead of just a straight power creepy buff to older players would be damn near impossible.

By the way,
T1, Meta, T2, Faction, Deadspace/Officer
T1, Faction, T2, Pirate Faction, T3

5 tech levels.




I mean 5 tech levels, not the intermediate module classes in between, wich aren't a tech level per se, but based on T1 gear....


As for power creep, that's going to be unavoidable for the long term players that takes the challenge of playing the game for close to a decade now, and while they do become more powerfull, keep in mind that the insurance payout has been adjusted so that the more powerfull the ship, the shittier the payout becomes even at platinum level, and also keep in mind that i don't mind that the system CCP implemented with T3 cruisers, continues where if your T3~T4~T5 blows up, you also lose a level of the highest trained skill related to that ship.


If a Tech 3 battleship blows up, not only will it be expensive to replace and the insurance pays peanuts even if it is platinum level, but it'll also be a pain in the ass if the pilot has the skill maxed to lvl 5, and it turns out to be a rank 20 skill.......There goes another 70 days of training to take it from lvl 4 to lvl 5 all over again, so it's not without it's risks too and it's exactly this that the old player is missing, the risk of losing something that's not easy to replace and will be a pain to retrain to the same level....Even EVE's death penalty is a joke for veteran players since they can afford new clones and implants and ships several dozen times over( some even hundreds of times, that's how loaded they are).



The ultimate way to balance out it's advantage is for the team intending to blow it up to bring a lot more ships to counter it anyhow, as EVE has never been about fair fights in the first place, and it's up to the owner of said T3 battleship to gamble and engage that gang or not.
IVeige
Blameston Drilling Co.
#40 - 2012-08-19 23:16:17 UTC
i believe we need more skills yes, including gunnery. Many high sp characters are running out of usefull things to train.

I just wish they would add some skills for them, with lots of requirements as well.