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Barge Fairy Tale

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Tippia
Sunshine and Lollipops
#2801 - 2012-08-07 12:14:57 UTC  |  Edited by: Tippia
Frying Doom wrote:
Does loot from ore holds not drop? Sorry I have never heard that before.
Special holds (ore, corp hangars, ship bays, fuel bays etc) never drop — only stuff that's actually in the cargo hold or fitted to the ship itself.

That's part of what makes the Orca such a wtfpwnawesome ship: it can happily sport more nearly 300k EHP and even though it can carry 40k m³ worth of general junk, 50k m³ ore and 400k m³ worth of ships, the most expensive thing it's likely to drop is an Invuln II.

Shalua Rui wrote:
Capturing a Chess Piece: In Game Action -> Causes In Game Harm to other Player... in a predifined invironment, where both parties are aware of all the rules AND, more importantly, have the same mindset towards the game.

Suicide Ganking a Hulk: In Game Action -> Causes In Game Harm to other Player... without all the above... atleast as far as the ganker knows or cares.
Two errors. No, the mindset isn't necessarily the same for both parties in chess, and no, the ganking has the exact same qualifiers as chess: it's a pre-defined environment where both parties are aware of the rules.
Shalua Rui
Rui Freelance Mining
#2802 - 2012-08-07 12:22:55 UTC
Tippia wrote:
Two errors. No, the mindset isn't necessarily the same for both parties in chess, and no, the ganking has the exact same qualifiers as chess: it's a pre-defined environment where both parties are aware of the rules.


And that it the big misconception all gankers have... as an example: I was gone from the game for quite some time (years) and didn't hear much about Burn Jita, Hulkageddon, Goonswarm, etc. Back then, when I played regulary, mining highsec (my choosen profession) was relatively save... aside from the odd rats and stuff.

You can imagine my surpize when I resubbed and found that no longer true. Yes, you may argue now that that's my problem... the game has changed and I have to adapt or go... well, not as simple. See, the game hasn't changed, much (the change is only coming now, gradually) the players have... and I am allowed to have a problem with that... no?

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Pipa Porto
#2803 - 2012-08-07 12:29:42 UTC
Shalua Rui wrote:
Tippia wrote:
Two errors. No, the mindset isn't necessarily the same for both parties in chess, and no, the ganking has the exact same qualifiers as chess: it's a pre-defined environment where both parties are aware of the rules.


And that it the big misconception all gankers have... as an example: I was gone from the game for quite some time (years) and didn't hear much about Burn Jita, Hulkageddon, Goonswarm, etc. Back then, when I played regulary, mining highsec (my choosen profession) was relatively save... aside from the odd rats and stuff.

You can imagine my surpize when I resubbed and found that no longer true. Yes, you may argue now that that's my problem... the game has changed and I have to adapt or go... well, not as simple. See, the game hasn't changed, much (the change is only coming now, gradually) the players have... and I am allowed to have a problem with that... no?


You had every opportunity to learn the new lay of the land (there were login screen adverts for Burn Jita and the Ice Interdictions FFS). It's not reasonable to expect that the game environment will be unchanged after being away for years.

Ganking has been around as long as EVE has. Look up m0o and Zombies (aka the Yulai Incident). Just because it wasn't particularly popular when you were active doesn't mean there's a problem with the game mechanics now.

If you have a problem with the population of EVE, that's fine. But that's not something you fix with game mechanical changes.
Really, the only realistic way to deal with not liking the demographics of an MMO is to find one with demographics you like.

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#2804 - 2012-08-07 12:35:38 UTC
Shalua Rui wrote:
And that it the big misconception all gankers have... as an example: I was gone from the game for quite some time (years) and didn't hear much about Burn Jita, Hulkageddon, Goonswarm, etc. Back then, when I played regulary, mining highsec (my choosen profession) was relatively save... aside from the odd rats and stuff.
…and? How does that represent misconception on the gankers' part? What are they mistaken about?

Quote:
You can imagine my surpize when I resubbed and found that no longer true.
It is as true as it ever was.

Quote:
See, the game hasn't changed, much (the change is only coming now, gradually) the players have... and I am allowed to have a problem with that... no?
You're allowed to realise that you have a problem and adapt to make the problem go away, yes (or, for that matter, to not adapt and keep having the problem, if you're the kind who enjoys that). So what?
Shalua Rui
Rui Freelance Mining
#2805 - 2012-08-07 12:37:08 UTC
Pipa Porto wrote:
Ganking has been around as long as EVE has. Look up m0o and Zombies (aka the Yulai Incident). Just because it wasn't particularly popular when you were active doesn't mean there's a problem with the game mechanics now.


I'm not talking about ganking, I'm talking about suicide ganking people in highsec... I mean, seriously, the fact that it's SUIDICE is a dead give away that it's not intended to be used on a regular basis, let alone as a means to make profit!

Nobody can be that naive as to think that CCP intended this mechanic to be used that way... it has been nerfed numerous times already, because of that.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Tippia
Sunshine and Lollipops
#2806 - 2012-08-07 12:42:35 UTC
Shalua Rui wrote:
I'm not talking about ganking, I'm talking about suicide ganking people in highsec... I mean, seriously, the fact that it's SUIDICE is a dead give away that it's not intended to be used on a regular basis, let alone as a means to make profit!
No, it really isn't. It's just a different way of implementing the defining characteristic of highsec: that aggression comes at a cost. That's all highsec is — a place where you have to pay to attack another player. You can pay in ISK or in assets, but as long as you pay the price, you're entirely free to do it. If the target is kind enough to sponsor your attack with enough loot to make it worth the cost, then all the better.

It's entirely intended to happen — even on a regular basis and for profit — or it would simply not be possible to begin with.
Shalua Rui
Rui Freelance Mining
#2807 - 2012-08-07 12:45:39 UTC
It still doesn't mean CCP even predicted it would happen like it did...

But we are talking in circles, let's agree that we don't agree.^^

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Tippia
Sunshine and Lollipops
#2808 - 2012-08-07 12:54:37 UTC
Shalua Rui wrote:
It still doesn't mean CCP even predicted it would happen like it did.
Sure they did. Largely because it was happening from day 1, and instead of just removing the ability outright at some point in the last decade (which would have saved them a heap of work), they ensured that it is, to this day, still a viable tactic.

Suicide ganking is explicitly and intentionally put into the game to ensure that you can always blow people up, no matter what, and to ensure that you are always at risk when undocked. Capships are prohibited in highsec partly because they would provide too much safety against such attacks. If someone chooses to make a gank profitable by fitting or carrying more stuff than the hull can support, then that's their choice and their problem, and not something the game particularly needs to compensate for…

All they did was implement an alternative payment scheme for attacking people.
baltec1
Bat Country
Pandemic Horde
#2809 - 2012-08-07 13:08:46 UTC
Shalua Rui wrote:
It still doesn't mean CCP even predicted it would happen like it did...

But we are talking in circles, let's agree that we don't agree.^^


If CCP didnt want it happening then they would have stopped it when they buffed concord back when M0o was camping the trade routes. The fact that they didn't and applaud it when it happens is evidence enough that it is a viable part of the game.
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#2810 - 2012-08-07 13:33:54 UTC
baltec1 wrote:
Shalua Rui wrote:
It still doesn't mean CCP even predicted it would happen like it did...

But we are talking in circles, let's agree that we don't agree.^^


If CCP didnt want it happening then they would have stopped it when they buffed concord back when M0o was camping the trade routes. The fact that they didn't and applaud it when it happens is evidence enough that it is a viable part of the game.


Yet if you read the CSM minuits iirc CCP soundswave said ganking was never intended to be profitable....
Tippia
Sunshine and Lollipops
#2811 - 2012-08-07 13:38:32 UTC
Blastcaps Madullier wrote:
Yet if you read the CSM minuits iirc CCP soundswave said ganking was never intended to be profitable....
You don't recall correctly.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#2812 - 2012-08-07 13:38:49 UTC
Blastcaps Madullier wrote:
Yet if you read the CSM minuits iirc CCP soundswave said ganking was never intended to be profitable....


"never intended" to be profitable?

is that why stuff drops when your ship gets killed? because ganking shouldn't be profitable?

npc alts have no opinions worth consideration

Shalua Rui
Rui Freelance Mining
#2813 - 2012-08-07 13:41:16 UTC
Ok, I give up... EVE's PvP combat is SUPPOSED to be one sided and cheap... got it. Roll

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Richard Desturned
Royal Amarr Institute
Amarr Empire
#2814 - 2012-08-07 13:43:31 UTC
Shalua Rui wrote:
Ok, I give up... EVE's PvP combat is SUPPOSED to be one sided and cheap... got it. Roll


It's only one-sided and cheap because the targets choose to make it so.

npc alts have no opinions worth consideration

Shalua Rui
Rui Freelance Mining
#2815 - 2012-08-07 13:45:36 UTC
Said the spider to the fly. Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Richard Desturned
Royal Amarr Institute
Amarr Empire
#2816 - 2012-08-07 13:58:57 UTC
Shalua Rui wrote:
Said the spider to the fly. Blink


"why does it only take one catalyst to gank my untanked expanded badger containing my life's worth eve is so unfair!!!"

npc alts have no opinions worth consideration

Shukuzen Kiraa
F4G Wild Weasel
#2817 - 2012-08-07 13:59:46 UTC
Shalua Rui wrote:
Ok, I give up... EVE's PvP combat is SUPPOSED to be one sided and cheap... got it. Roll


It's only that way if you have no friends to fly with.
Tippia
Sunshine and Lollipops
#2818 - 2012-08-07 14:00:38 UTC  |  Edited by: Tippia
Shalua Rui wrote:
Ok, I give up... EVE's PvP combat is SUPPOSED to be one sided and cheap... got it. Roll
No. It's supposed to be whatever the involved parties make of it.

If one party ensures that the other will get a good return on their investment, then that other party will probably get their combat rather cheaply. That is their choice, though, and not something the game creates. As for being one-sided, that's just how any smart aggressor will try to set up the confrontation, since doing something else is likely to make the costs shoot up more than they need to for no good reason.
Shalua Rui
Rui Freelance Mining
#2819 - 2012-08-07 14:02:52 UTC
Richard Desturned wrote:
"why does it only take one catalyst to gank my untanked expanded badger containing my life's worth eve is so unfair!!!"


It was a tanked Badger II running a Dist mission... I got gate camped and never found it unfair, cause it was in 0.4... but whatever let's you sleep at night. Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Pipa Porto
#2820 - 2012-08-07 16:16:50 UTC
Shalua Rui wrote:
Ok, I give up... EVE's PvP combat is SUPPOSED to be one sided and cheap... got it. Roll


EVE's PvP combat is exactly as one sided and cheap as the participants make it.

If White is playing Chess to win, and Black is playing to make a pretty pattern on the chessboard, is it any surprise that White wins effortlessly?

Ganking people is only one sided because they don't bother to try to counter it, even though there are at least a score of ways to do so.

EvE: Everyone vs Everyone

-RubyPorto