These forums have been archived and are now read-only.

The new forums are live and can be found at

Player Features and Ideas Discussion

  • Topic is locked indefinitely.
Previous page12

Anti-Cloaky Sonar POS Module

Rordan D'Kherr
Imperial Academy
Amarr Empire
#21 - 2012-08-07 09:23:36 UTC
Sticky: Commonly Proposed Ideas


Don't be scared, because being afk is not a crime.

All Web Investigations
#22 - 2012-08-07 10:37:06 UTC  |  Edited by: TheGunslinger42
Dread Pirate Pete wrote:
FloppieTheBanjoClown wrote:
Dread Pirate Pete wrote:
-Remove local

-Give destroyers a sonar module for finding cloakies

Everybody happy! Big smile


Once again: the ability to find or decloak at range completely nerfs every ship that can fit a covert ops cloak. You can't implement something like that without buffing covops, bombers, recons, and T3 covert subs.

Combat probes ruin safes! Remove combat probes! Bring back unprobable Tengu!

I don't think anybody should be untouchable, very hard to find sure, but not completely and utterly untouchable. Sonar Destroyers and SB's playing submarine style hide and seek would be a great addition to this game. Plus, without local people would have to send people out to scan for hostiles!

EvE should not be a safe place! Carebears can be suicide ganked, POSes can be seiged, stealth ships can haunt nullbear miners, safes can be probed. You and your cloak ship has no right to safety in a universe that is supposed to be a harsh and cold place.

oh just shut up. The entire point of the cloak is to make your ship undetectable. Stop ******* crying about afk cloakies.

and lets not forget that any of these god awful carebear ideas about detecting cloaked ships would utterly destroy wormhole space, though I suppose since the terrible crybaby carebears don't actually venture outside of hisec or the crappy space they rent from big boy 0.0 alliances into areas with actual risk, they wont understand
Uris Vitgar
Center for Advanced Studies
Gallente Federation
#23 - 2012-08-07 12:04:36 UTC
Stopped reading at "sonar". There ain't no sound in space!

Okay I'm just kidding, let's have a proper look at the problem. Why are AFK cloakers so scary? Well, you already gave the answer yourself, and it's not related to cloaking at all

everyone knows that the threat doesn't typically come from the AFK cloaker himself but the cyno/backup he brings.

Backup you can deal with by having intel channels, so we are left with one thing. What really makes AFK cloakers scary is covert cynosural field generators. You could be blops-dropped at any time, at very little cost, and with often less than 2 seconds to realise what's happening and escape.

I propose that covert cynos should be limited by a timer of some sort. For example, you could say that a covert cyno can only be used in a system with a cyno jammer during every third hour (technobabble explanation: the cyno-jamming effect refreshes in pulses, and the jamming strength is weaker towards the end of each pulse). Or you could say a covert cyno is "detected" and jammed by the cyno jammer after 1 hour, and must be outside that system during downtime in order to work again.
Hypatia Cade
Anvil of Creation
#24 - 2012-08-07 12:54:04 UTC
Blaspheme Quarantine wrote:
Personally, I find it a bit irritating that you can "own" space that becomes - for all intense and purposes - locked down by one or two guys sitting around cloaked.

Then it's not your space, it's their system now. Contact them for a rental agreement.
Tarryn Nightstorm
Hellstar Towing and Recovery
#25 - 2012-08-07 13:21:57 UTC  |  Edited by: Tarryn Nightstorm

Well aside from sound being unable to propagate in a vacuum...



Get out.


Puling nullsec carebear too scared to post on its main, troll-posting the usual puling carebear garbage.

Gas thread, ban OP.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Azn Empire
#26 - 2012-08-07 13:58:57 UTC  |  Edited by: Mag's
Nikk Narrel wrote:
Messoroz wrote:
The best part is when carebears cry about afk cloaking when you're in their system in a interceptor in a safe burning at 4km/s for the last 2 days without them doing anything.


I find it amazing that so many seem to believe that this tactic is limited to being used by cloaked ships.

This is psyche warfare, your weapons are not needed on your ship so long as they are in your target's mind. They will then also supply you with enough ammo and supporting forces to overwhelm any strategy they can imagine. At this point, they have already lost and are hiding from you.

If cloaking is the only tactic you can imagine that would keep someone from finding you, you have given everyone you cannot find a cloak. You have also given a cloak to everyone you assume you cannot find despite not trying.

You should ask yourself, how did they manage to put themselves into your thoughts?
What told you they were there to be feared?
Nicely put.

Blaspheme Quarantine wrote:
......everyone knows that the threat doesn't typically come from the AFK cloaker himself but the cyno/backup he brings.
If you have an issue with the cyno mechanic, then make a thread regarding that. AFKing does not require a cyno to work, it only require the local chat channel.

Blaspheme Quarantine wrote:
Personally, I find it a bit irritating that you can "own" space that becomes - for all intense and purposes - locked down by one or two guys sitting around cloaked. AFK? Probably. Something you want to bet your mining/pve/whatever ship on? Probably not. I heard rumors of CCP suggesting a sonar-type triangulating module to hunt down cloakies; why not introduce this as a POS module?
You don't own it and they cannot lock it down. The only one stopping you doing anything, is you. They cannot stop you warping, using gates, activating modules, docking, ratting, mining etc. etc.

Blaspheme Quarantine wrote:
By introducing such a POS module, you're not directly nerfing cloak ships by requiring capacitor use or other such nonsense, and you're not allowing just any old Joe Shmoe to throw a module on his ship and hunt down the elusive AFK Cloaker. Rather, you're allowing those who have enough authority over a system to construct POSes the freedom to force hostile cloakie pilots to simply keep an eye on their D-scan and move around if they wish to remain in hostile space, same as any other hostile pilots would have to do.
It is a nerf and what it gives you is even more intel, on top of the already powerful 100% risk free, instant intel channel called local. That is not a balanced approach.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Unleashed' Fury
The Initiative.
#27 - 2012-08-07 14:50:26 UTC
In space no-one can hear you ping...
Previous page12