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My take on the "This game is going carebear, I'm quitting!" attitude as of late.

Author
Alavaria Fera
GoonWaffe
#41 - 2012-08-07 07:51:03 UTC
Herr Hammer Draken wrote:
And now you know what will happen if high sec becomes like null like so many people want to happen.
As soon as somebody shows up everybody runs and camps. EVE will become a game of campers.

So then we'd turn to REMOVE LOCAL for salvation.

Such an innovative plan for REMOVE LOCAL to pose as our savior.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Pipa Porto
#42 - 2012-08-07 07:52:38 UTC
Serena Serene wrote:
Pipa Porto wrote:
Lilianna Star wrote:
Well, to be honest I always thought jump freighters was a hokey idea to add.

But on the other hand, they are in already and removing them where many alliances have built an infrastructure around Jump Freighters could cause a sticky situation.


Nobody enjoys Freighter Convoys. And the big alliance will just have POSes with bridge Titans. No real change in safety, just an increase in capital investment.


Sorry to chime in here, but I'm curious: Why would nobody enjoy this?
I find the scenario so interesting. Important cargo to transport, a few, or even dozens, of freighters, escorted by combat ships, scout sent out to adjacent systems. Isn't that a great example of how a group of people with various skillsets can work together?

This is a serious question, since I probably overlook something.



Because we like shooting things. A Successful freighter OP is a few hours hoping that we don't have to shoot anything (if we do, someone's gonna drop Caps/Supers to ensure the Freighters die). An Unsuccessful freighter OP will either end in the Freighters getting logged before they're agressed (meaning we have to continue it later despite the enemies certainly having the freighter toons watchlisted), or dying in a fire.

In other words, there is no way to have a successful freighter Op that includes shooting things (which, as mentioned, we enjoy).

EvE: Everyone vs Everyone

-RubyPorto

Cadfael Maelgwyn
Doomheim
#43 - 2012-08-07 08:05:28 UTC
Pipa Porto wrote:
Because we like shooting things. A Successful freighter OP is a few hours hoping that we don't have to shoot anything (if we do, someone's gonna drop Caps/Supers to ensure the Freighters die). An Unsuccessful freighter OP will either end in the Freighters getting logged before they're agressed (meaning we have to continue it later despite the enemies certainly having the freighter toons watchlisted), or dying in a fire.

In other words, there is no way to have a successful freighter Op that includes shooting things (which, as mentioned, we enjoy).

Makes sense, but why do people ferry stuff between hi and low/nullsec, or even different areas of nullsec?

Is it because most things are produced in hisec?

I've never been involved in a nullsec alliance that really has any major industry going on, so I really don't know.
Serena Serene
Heretic University
#44 - 2012-08-07 08:05:40 UTC
Pipa Porto wrote:
Serena Serene wrote:

[Why does nobody want freighter OPs?]



Because we like shooting things. A Successful freighter OP is a few hours hoping that we don't have to shoot anything (if we do, someone's gonna drop Caps/Supers to ensure the Freighters die). An Unsuccessful freighter OP will either end in the Freighters getting logged before they're agressed (meaning we have to continue it later despite the enemies certainly having the freighter toons watchlisted), or dying in a fire.

In other words, there is no way to have a successful freighter Op that includes shooting things (which, as mentioned, we enjoy).


Ok.. that makes sense.
So it isn't possible for the attacking party to manage to destroy the freighters, but lose even more in return? Of course you'd hope the freighters would arrive at their destination unharmed, but when they are destroyed in exchange for even greater damage to the attackers, wouldn't that still be a win, too?
What about "bait freighter"-OPs?

I still imagine it being a nice thing, but if nothing of what I asked just above is possible/feasible, I understand why most wouldn't enjoy it. Even though it certainly would add a nice strategic element to the game, I imagine.
Pipa Porto
#45 - 2012-08-07 08:10:52 UTC
Cadfael Maelgwyn wrote:
Pipa Porto wrote:
Because we like shooting things. A Successful freighter OP is a few hours hoping that we don't have to shoot anything (if we do, someone's gonna drop Caps/Supers to ensure the Freighters die). An Unsuccessful freighter OP will either end in the Freighters getting logged before they're agressed (meaning we have to continue it later despite the enemies certainly having the freighter toons watchlisted), or dying in a fire.

In other words, there is no way to have a successful freighter Op that includes shooting things (which, as mentioned, we enjoy).

Makes sense, but why do people ferry stuff between hi and low/nullsec, or even different areas of nullsec?

Is it because most things are produced in hisec?

I've never been involved in a nullsec alliance that really has any major industry going on, so I really don't know.


Industry in HS has effectively unlimited free manufacturing slots, easy logistics, one stop shopping centers, and safe POSes.

So for everything other than T1 ship Hulls, it's better to import it via JF. T1 Ship Hulls (esp big ones), you import BPCs and 425s/800s.

You can fit an effectively unlimited amount of T2/Meta Modules into a JF. Much more than you ever could with the number of build slots available in Null.

Capitals are easier to build in LS and jump down, and Supers are really the only thing that Null builds better than anywhere else (cause you can't build them anywhere else).

EvE: Everyone vs Everyone

-RubyPorto

Cadfael Maelgwyn
Doomheim
#46 - 2012-08-07 08:13:21 UTC
Pipa Porto wrote:
Industry in HS has effectively unlimited free manufacturing slots, easy logistics, one stop shopping centers, and safe POSes.

So for everything other than T1 ship Hulls, it's better to import it via JF. T1 Ship Hulls (esp big ones), you import BPCs and 425s/800s.

You can fit an effectively unlimited amount of T2/Meta Modules into a JF. Much more than you ever could with the number of build slots available in Null.

Capitals are easier to build in LS and jump down, and Supers are really the only thing that Null builds better than anywhere else (cause you can't build them anywhere else).

So if there was a way for an alliance to set up an industry network without it being a major pain to maintain in nullsec, JFs wouldn't be as needed?
Kryss Darkdust
The Skulls
#47 - 2012-08-07 08:14:17 UTC  |  Edited by: Kryss Darkdust
The main problem with Eve today is that there is a social packing order in the game and the different social orders don't understand each other at all. Miners look at pirates and wonder how anyone could think this is a fun way to spend your time, while pirates look at miners and wonder how anyone can stand the boredom for more than a second. This type of difference of play style pulifirates throughout Eve creating mini social communities of people who haven't got a clue about why people like certain type of playstyles.

To make matters worse is that these play styles are at odds with each other. One group wants to blow stuff up, the other doesn't want to fight at all. One group wants the other group to come out to low sec, while the other wants everyone to come to null sec. As if that isn't enough, one play style, ruins the experiance for another.

In the meantime each type of playstyle or social orders is trying to convince CCP to "design" and "Patch" the game to support their play style, which ultimatly hurts other play styles.

This battle has been going on since day 1 in Eve, continues to today and every time we get a patch no matter what it is, one group is happy the other is quiting Eve.

This is the problem CCP faces today and will continue to face for the remaining years Eve is maintained.

There is no solution. However CCP in a way makes it worse by having a vision of the game and faltering on that vision under pressure from some of these social orders. For example the "Risk vs. Reward" mantra that has always headlined the CCP vision has been an utter and complete failure in terms of application. Other mantras like "Your never safe in Eve" have also succumb to pressure as evidence in the recent patch.

It would be better if CCP came out and said "This is what we want our game to be, here is the patch that makes it so, if you don't like it, **** off". But in the interest of making money, they play the round robin game of patching to the most pissed of majority at any given time and throwing occasional bones to the minority in hopes of keeping us hanging on. For the most part this has worked but my main beef with CCP has always been that I love their vision, they just simply don't execute it. If they just made the game they set out to make and actually implemented patches based on their vision rather than the pressures from their community while the community might ultimatly be smaller it would be healthier.

Instead we get "middle of the road" compromises that serve no one fully.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Pipa Porto
#48 - 2012-08-07 08:20:56 UTC
Serena Serene wrote:
Pipa Porto wrote:
Serena Serene wrote:

[Why does nobody want freighter OPs?]



Because we like shooting things. A Successful freighter OP is a few hours hoping that we don't have to shoot anything (if we do, someone's gonna drop Caps/Supers to ensure the Freighters die). An Unsuccessful freighter OP will either end in the Freighters getting logged before they're agressed (meaning we have to continue it later despite the enemies certainly having the freighter toons watchlisted), or dying in a fire.

In other words, there is no way to have a successful freighter Op that includes shooting things (which, as mentioned, we enjoy).


Ok.. that makes sense.
So it isn't possible for the attacking party to manage to destroy the freighters, but lose even more in return? Of course you'd hope the freighters would arrive at their destination unharmed, but when they are destroyed in exchange for even greater damage to the attackers, wouldn't that still be a win, too?
What about "bait freighter"-OPs?

I still imagine it being a nice thing, but if nothing of what I asked just above is possible/feasible, I understand why most wouldn't enjoy it. Even though it certainly would add a nice strategic element to the game, I imagine.


Bait Freighter is not unreasonable (though there are better baits, which can actually tackle), but that's not what a Freighter OP is. Freighter OPs are about moving your stuff. JFs don't have anything to do with the viability of Bait freighter ops.

EvE: Everyone vs Everyone

-RubyPorto

Alavaria Fera
GoonWaffe
#49 - 2012-08-07 08:21:00 UTC
Cadfael Maelgwyn wrote:
So if there was a way for an alliance to set up an industry network without it being a major pain to maintain in nullsec, JFs wouldn't be as needed?

Whoa whoa whoa.

We woudn't want to make life too easy for nullsec. Though we dream of them being more "self sufficient", it just isn't right to help power projection supercap proliferation blah blah blah.


The big thing is you need TRIT and other lowends. Lots of em. Means you have to deal with compressing, then uncompressing and all that. Even for say T1 hulls, in many cases there are producers with the blueprints, but it just isn't worth enough. You're looking at small margins with Jita prices. You can make a little more than the difference on shipping between compressed minerals and hull. For a ton of effort.

Supercaps are different. Caps slightly as well (though it might be best to make in some forgotten corner of lowsec and jump into null for your buyer).

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#50 - 2012-08-07 08:22:12 UTC
Kryss Darkdust wrote:
It would be better if CCP came out and said "This is what we want our game to be, here is the patch that makes it so, if you don't like it, **** off".

"We want you to play faction warfare. Here, have some rewards ^___^ "

"Wait a sec, you did what with the rewards?"

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Zera Kerrigan
The 420th Token
#51 - 2012-08-07 08:26:53 UTC
Quote:
Why do you care if other people are playing differently than you?


Because the same goes for every thinking. It's the same with racists, sexists and all other form of (what we believe) is wrong-thinking.

"He does/thinks in a different way that I do! There most be something wrong!"

As for me, I don't mind that much. INcreases my income aswell as makes my expenses cheaper. <- Which some pvpers should think about, though they're not the smartest bunch in the game.
Cadfael Maelgwyn
Doomheim
#52 - 2012-08-07 08:27:13 UTC
Alavaria Fera wrote:

Whoa whoa whoa.

We woudn't want to make life too easy for nullsec. Though we dream of them being more "self sufficient", it just isn't right to help power projection supercap proliferation blah blah blah.


Honestly, if the effort is put in, Nullsec should be able to be made more efficient than hisec.

But that's just what I think.
Pipa Porto
#53 - 2012-08-07 08:27:58 UTC
Cadfael Maelgwyn wrote:
Pipa Porto wrote:
Industry in HS has effectively unlimited free manufacturing slots, easy logistics, one stop shopping centers, and safe POSes.

So for everything other than T1 ship Hulls, it's better to import it via JF. T1 Ship Hulls (esp big ones), you import BPCs and 425s/800s.

You can fit an effectively unlimited amount of T2/Meta Modules into a JF. Much more than you ever could with the number of build slots available in Null.

Capitals are easier to build in LS and jump down, and Supers are really the only thing that Null builds better than anywhere else (cause you can't build them anywhere else).

So if there was a way for an alliance to set up an industry network without it being a major pain to maintain in nullsec, JFs wouldn't be as needed?


Yes, if Alliances were given hundreds of stations full of Manufacturing and research slots at no cost, JFs wouldn't be as needed (except to bring in raw materials, so just as needed).

Trade Hubs are efficient. For relatively low volume goods (like, say, moongoo), it's much easier to take the stuff to Jita than to work out some bartering trade deal with someone on the other side of EVE (especially since you'd have to head across HS to make the trade). Major Trade Hubs essentially require easy logistics. Easy Logistics is HS's biggest advantage over Low/Null.

EvE: Everyone vs Everyone

-RubyPorto

Shalua Rui
Rui Freelance Mining
#54 - 2012-08-07 08:34:40 UTC
Hence the only real reason freighters even exist: POS refuling... a fact that always kind of bothered me... such a waste.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Senghir
Imperial Shipment
Amarr Empire
#55 - 2012-08-07 09:08:18 UTC
Actually, the reason 'pirates' like to gank high sec is down to the very thing they complain about. And that is no risk.

If 'most carebears' play in high sec and the reason they do this is because of the safety issue, why have some of you not seen that the same applies to so called 'pirates'?
It's the same for them. No risk at all from interference, no-one can stop them, and their targets when they acquire them are guaranteed kills.
YES, suicide ganks mean they will lose their ships etc, but all this happens on the 'pirate's' terms, and is part of the plan due to how the mechanics work.

There ARE solo missioners/explorers/other in low sec that can also be targeted by pirates, but the problem for these 'pirates' is that those targets might actually put up a fight, or have back up.

I think the reason people fail to see this is because pvp in this game, and piracy included is seen as a 'superior' way of playing, and at the very least, takes balls, or makes you super tough. It's all an epeen thing, a male dominance issue. Men need ways to compete with each other and say "I'm better than you". That manifests itself in EVE by deciding that PVP is the competitive element, and so therefore the battleground for dominance. If you dont do PVP, then you're labelled a carebear and 'weak' etc, all in a display to show others that that (pvp) individual has dominance over lesser 'carebears'.

I would argue though that high sec piracy and ganking is actually a fighting ground for those 'weaker' individuals who still feel the need to exert dominance, but feel too weak to compete in that same arena the rest do in low/null.

It's exactly the same mentality as high level players in WoW who go and camp the started towns of the low level players. They want their 'pvp', but they dont want any risk at all that they might actually lose.
Same principle in EVE.

Now I'm not saying that low/null couldnt do with some improvements to get more people there, but I spend a lot of time in low myself, and there ARE targets. I've seen plenty of solo mission runners, and I myself am just doing exploration on those occasions.
The problem for these so called 'pirates' though is that the low/null prey isnt sitting still, probably AFK, with no back up fleet and no means to defend themselves.

Think on that :)
Tippia
Sunshine and Lollipops
#56 - 2012-08-07 09:34:00 UTC
Shalua Rui wrote:
Hence the only real reason freighters even exist: POS refuling...
…and anything outpost-related.
Pipa Porto
#57 - 2012-08-07 09:38:27 UTC
Shalua Rui wrote:
Hence the only real reason freighters even exist: POS refuling... a fact that always kind of bothered me... such a waste.


And moving bulk material efficiently. And Outposts, iHubs, IHub upgrades...

EvE: Everyone vs Everyone

-RubyPorto

Shalua Rui
Rui Freelance Mining
#58 - 2012-08-07 10:19:31 UTC
Pipa Porto wrote:
Shalua Rui wrote:
Hence the only real reason freighters even exist: POS refuling... a fact that always kind of bothered me... such a waste.


And moving bulk material efficiently. And Outposts, iHubs, IHub upgrades...


And that... but for trading?

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Pipa Porto
#59 - 2012-08-07 11:19:43 UTC  |  Edited by: Pipa Porto
Shalua Rui wrote:
Pipa Porto wrote:
Shalua Rui wrote:
Hence the only real reason freighters even exist: POS refuling... a fact that always kind of bothered me... such a waste.


And moving bulk material efficiently. And Outposts, iHubs, IHub upgrades...


And that... but for trading?


Yep. There are plenty of goods where people pay a premium for convenience.

Like goods that are not "relatively low volume.*"

*market volume, not m3

EvE: Everyone vs Everyone

-RubyPorto

Alavaria Fera
GoonWaffe
#60 - 2012-08-07 12:20:16 UTC
Zera Kerrigan wrote:
As for me, I don't mind that much. INcreases my income aswell as makes my expenses cheaper. <- Which some pvpers should think about, though they're not the smartest bunch in the game.

If anything it helps hurt enemies more as losses quickly stack up on them, instead of being distributed over a much larger number of people.

Helps make the decision to not undock a lot easier for them when the possibility of just instantly dying is there because it costs them more and more time.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?