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New dev blog: EVE updating - Winter expansion 2011

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Author
Draahk Chimera
Supervillains
#441 - 2011-10-10 08:09:00 UTC
Caldari rail ships are fine. It's probing and logis that's overpowered. Any sniper setup is bound to fail almost instantly beacause A/ remote reps has reached redicolous proportions and needs to be stacking nerfed or something and B/ the short range ships will have a warp-in on the snipers in about 1-3 seconds.

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Jackk Hammer
MinnieZ
#442 - 2011-10-10 11:36:41 UTC
RE:Sniping... I think make another script for the warp disruption field generator which has long range (perhaps 100-150km @ hic 5) and it only stops warp in (like a bubble you land on the edge) but you aren't stopped from warping out inside it's radius. Something like that could make snipers viable (maybe?).
Nabuch Sattva
The Green Cross
The Skeleton Crew
#443 - 2011-10-10 14:22:00 UTC
ArmyOfMe wrote:
(oh, and for the love of god, buff the deimosBlink )


+1
Sargon Sattva
The Green Cross
The Skeleton Crew
#444 - 2011-10-10 15:24:04 UTC
Apollo Gabriel wrote:
BLACK OPS

REMOVE LOCAL (Remember your super cool video of the Russian fleet jumping in and asking if they were detected? Well that's bullshit due to local).

Could you imagine running into a HUGE fleet while hopping around due to NO local?

oh it makes me wet.

PSST Black Ops doesn't work DUE TO LOCAL


^^ THIS THIS THIS THIS THIS ^^


Daemon Angel
Brutor Tribe
Minmatar Republic
#445 - 2011-10-10 15:41:53 UTC
Sargon Sattva wrote:
Apollo Gabriel wrote:
BLACK OPS

REMOVE LOCAL (Remember your super cool video of the Russian fleet jumping in and asking if they were detected? Well that's bullshit due to local).

Could you imagine running into a HUGE fleet while hopping around due to NO local?

oh it makes me wet.

PSST Black Ops doesn't work DUE TO LOCAL


^^ THIS THIS THIS THIS THIS ^^



+1
Sai Phone'kopai
The Fraternal Order of Bumfuzzled Rapscallions
#446 - 2011-10-10 17:01:05 UTC

Changing hybrids has been needed for quite a while - but if you really want to balance ships in EVE you need to address ship roles.

While everybody has their favorite new ship and some of the suggestions fill valid holes in capability or ship-role, the point is that it’s all about ship-role – why can almost every ship utilize almost every module? This kills ship-role, this is the reason there are so many useless ships – because almost any ship can do almost any role. You want to use EW? Then make it so that the ONLY ship that can fit an EW module is the EAF. You want to disrupt the tracking of your opponent, make it so that only 1 specific ship can fit that module. You want more one specific capability in your fleet? Train and fly more of that ship-role. Why have both an Interdictor and a Heavy Interdictor? You want more Interdiction power? Then make the Heavy Interdictor a T2 variant with a SIGNIFICANT increase in capability and module training requirements so that it doesn’t just make the destroyer Interdictor obsolete. And this doesn’t have to be some massive software change – instead of fiddling with cpu/power requirements just make it a simple yes/no module-x can only be fit on ship-y. OBTW, do it client-side so you don’t have to continually pass massive lists between client-server.

Consider the following scenario: since you can’t get rid of jump freighters because you’d really upset to many people – introduce freighter convoys with dedicated escorts of different roles (same current prices & training) – but tweek both the modules and the ship-roles. EW only on EAF but EW is ‘bubble’ vice targeted + (diff ship) bubble de-cloaker module + (diff ship) bubble automatic target & shoot defensive shooter (agree with turrets vice missiles for lag reasons). With the right tactics I could even see such a fleet making it through a gate camp with only a few losses.

The point is: take every module, including weapons, and make it specific to only 1 ship per race. You want both a short-range BS and a long-range BS in your fleet – then you need two different hulls.

Now drop the other shoe and make skills have a shelf-live, i.e. they degrade over time if you don’t use them. Haven’t flown a hulk or used strip miners in more than a year? Then you lose a level of training down to a minimum of 1 or 2. Don’t like that? Then make it so you have to go through refresher training before you can use them again at all regardless of level currently trained. The impact is that pilots would tend to specialize in certain skills, i.e. ship-roles. And the impact of that is that if you want a well rounded fleet, you need a much larger variety of role specific ship hulls. In RL a bomber pilot doesn’t jump into a fighter or a hauler doesn’t jump into an EW fighter, dang even a fighter pilot seldom jumps into an EW fighter – so why is it possible to do all those things in EVE?

If you’re really going to be extreme, give each race 1 capability that all of the other races can just barely compensate for. If Gallente specialize in drones then you better have a boatload of smart-bombs because that’s just about the ONLY thing that will stop them, you just can’t shoot them down any more – and smart-bombs only affect drones so you can use them in high-sec. If Minmatar specialize in speed, then they can generally speed tank virtually everything, including drones. Ditto Amarr and Caldari.
Emrys Ap'Morgravaine
Deep Core Mining Inc.
Caldari State
#447 - 2011-10-10 17:11:54 UTC
Suggestion: Update your devblog to link to the capital changes blog.
Amber Villaneous
Native Freshfood
Minmatar Republic
#448 - 2011-10-11 00:21:52 UTC
"Unless the MMO business changes radically, our virtual goods strategy for EVE Online will remain limited in scope and focus on vanity items"

Hilmar


Still had to qualify his statement, hence, only one more month til my subs expire, yay!
Akiriy Azuriko
Kybernauts
Kybernauts Clade
#449 - 2011-10-11 08:51:55 UTC
WOO ! hybrid balance!
TarTar2050
Native Freshfood
Minmatar Republic
#450 - 2011-10-11 11:42:19 UTC
I would like to ask is station environments ever coming to eve or has that concept now become no longer viable?....There are some customers that would like to see it sometime in the near future.
Jackk Hammer
MinnieZ
#451 - 2011-10-11 19:43:11 UTC
It sounded like they will be adding station enviroments when there is meaningful content to go along with it, not just walk around sit on a couch kind of stuff.
Rawls Canardly
The Scope
Gallente Federation
#452 - 2011-10-12 01:50:38 UTC
more destroyers please
Oh, and making them useful would be nice, too.
Endeavour Starfleet
#453 - 2011-10-12 05:29:30 UTC
Don't Remove or Delay local. How many times must it be said?

Black Ops Batships are used to hotdrop without use of a titan. The range ought to be buffed but local must remain unchanged for Nullsec to remain viable.

Do NOT remove or delay local. Improve it or leave it alone.
Endeavour Starfleet
#454 - 2011-10-12 05:30:40 UTC
Rawls Canardly wrote:
more destroyers please
Oh, and making them useful would be nice, too.



I have suggested an expensive probe launcher that can only fit on a destroyer hull that can probe out and decloak AFK cloakers after a time. This would give them use and remove the incentive to walk away from the keyboard while in a hostile system.
ArmyOfMe
African Atomic.
#455 - 2011-10-12 05:31:46 UTC
Endeavour Starfleet wrote:
Don't Remove or Delay local. How many times must it be said?

Black Ops Batships are used to hotdrop without use of a titan. The range ought to be buffed but local must remain unchanged for Nullsec to remain viable.

Do NOT remove or delay local. Improve it or leave it alone.

oh for the love of god just shut up with that crap.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Endeavour Starfleet
#456 - 2011-10-12 06:14:49 UTC  |  Edited by: Endeavour Starfleet
ArmyOfMe wrote:
Endeavour Starfleet wrote:
Don't Remove or Delay local. How many times must it be said?

Black Ops Batships are used to hotdrop without use of a titan. The range ought to be buffed but local must remain unchanged for Nullsec to remain viable.

Do NOT remove or delay local. Improve it or leave it alone.

oh for the love of god just shut up with that crap.


No thanks, When there is no need to remove local and the resulting effect removing or delaying it on the use of nullsec and a good chunk of the game. I will continue to be against it and be for real changes to improve nullsec and the big battles in the game. Such as TiDi and viable changes to capital ships. Also changes to allow probing down of AFK cloakers would be a viable change as well.

The want of free kills is the only issue at hand here. There is no use pretending that want to delay or remove local is for any other reason. Just admit it and lets move on to far better changes.

The same language you use was used when CCP implemented large changes to CONCORD in response to pirates getting virtually free kills left and right in hisec. We were called every name in the book but CCP did what was correct. And I believe they will do what is correct here which is to keep local the way it is and remove the incentive to walk away from the keyboard while cloaked for long periods of time.
GRWAN
Perkone
Caldari State
#457 - 2011-10-12 07:44:37 UTC  |  Edited by: GRWAN
ArmyOfMe wrote:

CCP, for the love of god boost the deimos......


yes do it please
Aramis Rosicrux
Ordo Rosa Crux Templaris
#458 - 2011-10-12 20:45:12 UTC
Talk is cheap. CCP has promised much and delivered little, going back to Exodus (yes, I have played that long!)

Put up or shut up.

Missing from discussion are:

0.0 is a wasteland

There is no way for honorable players to get into 0.0 space without becoming pirate or joining some godawful bunch of bigots.

I am sick of the many forms of hatred we must endure to belong to any alliance powerful enough to claim some 0.0 space.

Please provide some way for players who care about standings and honorable play to be able to solo areas where the good rats are to be found. I like Sanctums and other high-end anomalies and even more, the riskier rat complexes. Why do I have to join a bunch of prejudiced haters to enjoy such wealth?

Special wormholes to uncharted Gurista, Sansha, Blood Raider and Serpentis home systems would be ideal and keep many soloers and small corporations very happy.

Stealth is unbalanced
I like cloaks. But the tactic of sitting in a cloaked ship, often AFK, to repress local operations, is too powerful for the low risk it imposes on the Cloaker AFKers.

Random events that decloak a ship would prevent or at least reduce such exploits. How about a "solar storm" every few hours? Or a random chance of a meteorite collision that decloaks an AFK ship? Maybe a special fuel requirement that burns a resource than can not last more than say two hours?

AFK cloaking demoralizes everyone else in the system, at no risk to the sneaky cloaker.

LOCAL is unrealistic

In what world or other game is there a rule that says you must immediately be identified to the whole system the moment you enter a system? A cloaked ship, unseen, should not be announced by the chat system.

Frankly, the way Local works in wormholes is vastly superior, and more akin to the real world.

Soloers are a real part of your client base, stop ignoring us!

Thank you for the promises, but I will reserve judgement (and further payment) to see what you actually deliver.

Aramis Rosicrux
SOLOer

Support Space Science!! Join the Planetary Society!

planetarysociety.org

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Endeavour Starfleet
#459 - 2011-10-13 03:09:35 UTC  |  Edited by: Endeavour Starfleet
No don't remove local. There are many ways to deal with the issue of the incentive of walking away while cloaked but local needs to stay. No need for giving people free ganks for the few months that people would stay in EVE before giving up.

A nullsec where people line up in your crosshairs for you is a fantasy land. We will just leave.
Ratnose Banker
Pink Sockers
#460 - 2011-10-13 09:59:04 UTC
Instant local has always seemed pretty lame to me. Its like an fps having built in wall hacks or playing an rts with no fog of war.