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Ship sizes with numbers?

Author
Droxlyn
TOHA Heavy Industries
Blades of Grass
#1 - 2012-08-06 12:08:34 UTC  |  Edited by: Droxlyn
Google has been fantastic in finding me ship size pictures with all of the ships to scale next to each other.

I just want a table that has Name, Length, Width, and Height. Bonus would be a calculated volume and the in-game official volume.

Using screenshots of the front/side of the caldari shuttle, I got 28m wide by 10m tall by 17m long to fill a volume of 5000 m3. (If you're checking my math, I rounded them down.)

However, the chart on http://interstellarprivateer.wordpress.com/2011/10/09/the-hangar-ship-sizes/ has the same ship at about 98m long and 40m tall.

Thanks,
Drox
baltec1
Bat Country
Pandemic Horde
#2 - 2012-08-06 12:14:23 UTC
One of them is wrong.
Droxlyn
TOHA Heavy Industries
Blades of Grass
#3 - 2012-08-06 17:01:54 UTC
baltec1 wrote:
One of them is wrong.

Yeah, the second pair would indicate that the ship is 1.5 meters wide wing tip to wing tip to fit 5000 m3.

Drox
Cadfael Maelgwyn
Doomheim
#4 - 2012-08-06 17:05:59 UTC
I take it you're planning to build scale models or something?
Cpt Gobla
Sebiestor Tribe
Minmatar Republic
#5 - 2012-08-06 17:08:42 UTC
Isn't the volume only when it's packaged?

Not when it's assembled.

Meaning that the in-space sizes wouldn't match up to the in-hangar volume?
Droxlyn
TOHA Heavy Industries
Blades of Grass
#6 - 2012-08-06 17:10:31 UTC
Cadfael Maelgwyn wrote:
I take it you're planning to build scale models or something?

I'm trying to figure out why the game doesn't just list these values in the attributes panel. It would significantly help with the immersion if you had some hope of having an idea of how big these ships were.

I'm looking at a Hulk, Mackinaw, and Skiff and the game says they are 200, 150, and 100k m3 each respectively. They look about the same width and height, but each have different lengths. Just how long is each ship? How arbitrary are the volume numbers compared to the actual volumes?

Drox
Droxlyn
TOHA Heavy Industries
Blades of Grass
#7 - 2012-08-06 17:14:19 UTC
Cpt Gobla wrote:
Isn't the volume only when it's packaged?

Not when it's assembled.

Meaning that the in-space sizes wouldn't match up to the in-hangar volume?


There are two volumes, look at the attributes tag.
Velicitia
XS Tech
#8 - 2012-08-06 17:17:52 UTC
Thing is you're making it a box ... not necessarily taking into account the fact that it has a lot of deadspace, and is not just a cube.

so, longest part (stem to stern) is ~100 meters; tallest part is (keel to ... whatever) ~40 meters, and then the widest part is ... not listed.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Roll Sizzle Beef
Space Mutiny
#9 - 2012-08-06 17:20:17 UTC  |  Edited by: Roll Sizzle Beef
They have been semi actively adjusting ship scale as they work on v3.
The two biggest controversies lately is the Mach is smaller, the rifter is bigger.

I think they should just wait tell v3 is done and rescale everything at once as its own expansion feature as v3 has been.
Droxlyn
TOHA Heavy Industries
Blades of Grass
#10 - 2012-08-06 17:21:57 UTC
Velicitia wrote:
Thing is you're making it a box ... not necessarily taking into account the fact that it has a lot of deadspace, and is not just a cube.

so, longest part (stem to stern) is ~100 meters; tallest part is (keel to ... whatever) ~40 meters, and then the widest part is ... not listed.


As far as your cargo hold/ship bay is concerned, they are liquids that fit as long as the total volume works, or at least you can always get the right dimensions.

Until I can cram as much tritanium around the ship's empty space as is left over, the "volume" of a ship must be its bounding box. (Tritanium as packing peanuts is packing peanuts HTFU.)

Drox
Corina Jarr
en Welle Shipping Inc.
#11 - 2012-08-06 17:31:48 UTC
Droxlyn wrote:
Velicitia wrote:
Thing is you're making it a box ... not necessarily taking into account the fact that it has a lot of deadspace, and is not just a cube.

so, longest part (stem to stern) is ~100 meters; tallest part is (keel to ... whatever) ~40 meters, and then the widest part is ... not listed.


As far as your cargo hold/ship bay is concerned, they are liquids that fit as long as the total volume works, or at least you can always get the right dimensions.

Until I can cram as much tritanium around the ship's empty space as is left over, the "volume" of a ship must be its bounding box. (Tritanium as packing peanuts is packing peanuts HTFU.)

Drox

Um... no.


It doesn't matter how game mechanics treat the volume (it would be awesome, and painful, if the game treated them like the whole objects they are) they still are not boxes.
Jagga Spikes
Spikes Chop Shop
#12 - 2012-08-06 17:37:25 UTC
Davik Rendar's latest charts are accurate in respect to in-game lengths (at least, were until recently).

as for in-game dimension/volume issues, numbers are mostly arbitrary and set by gameplay reasons.
Velicitia
XS Tech
#13 - 2012-08-06 17:49:26 UTC  |  Edited by: Velicitia
Droxlyn wrote:
Velicitia wrote:
Thing is you're making it a box ... not necessarily taking into account the fact that it has a lot of deadspace, and is not just a cube.

so, longest part (stem to stern) is ~100 meters; tallest part is (keel to ... whatever) ~40 meters, and then the widest part is ... not listed.


As far as your cargo hold/ship bay is concerned, they are liquids that fit as long as the total volume works, or at least you can always get the right dimensions.

Until I can cram as much tritanium around the ship's empty space as is left over, the "volume" of a ship must be its bounding box. (Tritanium as packing peanuts is packing peanuts HTFU.)

Drox


Modern commercial aeroplane (Boeing 747)
Wingspan -- 64.4 m (lets say 64)
Length -- 70.6 m (lets say 71)
Height -- 19.4 m (let's say 19)

So, it "takes up" 86,336 m3 of space (assuming it was a box).

The only part that matters (for carrying capacity) is the 6.1 meter wide cabin (we'll say 6). Ignoring the fact that it's not a simple cylinder for the entire length of the plane, the plane has a maximum carrying capacity of ~1978 m3 before taking into account the cockpit, and space needed for landing gear, communication and control systems, etc.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Droxlyn
TOHA Heavy Industries
Blades of Grass
#14 - 2012-08-06 18:03:24 UTC
I'm not too worried about carry-capacity of the ships being larger than the ship itself. We have timelord technology for that. (See the various Secure Containers.)

Your 747 comparison is easy to compare to a Rifter.
A Rifter has a volume of 27289 m3, but it probably does not have the wingspan of the 747. I can only see the length-height axis on this http://2.bp.blogspot.com/_dh0LCKVuScs/S_E0NSmdrcI/AAAAAAAAAPc/uNK61ZvTzbM/s1600/Rifter_vs_747.png

My primary concern is: how, in-game, are we supposed to discover these common facts that any decent military vehicles book will give you right at the start of the description?
I'm cool with the actual volume being smaller than the game-use volume. That can be chalked up to minimum safe distances and other easements.

Drox
Roll Sizzle Beef
Space Mutiny
#15 - 2012-08-06 23:07:28 UTC
Such info, if a dev was inspired enough, could possibly be set up in the ship preview window useing the new tutorial preview pointers with bungee effect.
You would just click the info corners to rotate though stats.
http://i874.photobucket.com/albums/ab303/Firetempest/Previewsample.jpg