These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: CSM Meeting Minutes - Summer 2012

First post First post First post
Author
Ogogov
Arpy Corporation
#281 - 2012-08-06 12:56:03 UTC
Hans Jagerblitzen wrote:
Ogogov wrote:
Active local tanks aren't exactly FOTM.


Ever heard of an Ancillary Shield Booster? Cool


Since when does a shield booster affect armor tanking? Try again.
Irregessa
Obfuscation and Reflections
#282 - 2012-08-06 17:31:10 UTC
In regards to the ship balancing of fleet command ships/t3 boost ships, one thing that is not touched upon in the minutes but is by a previous poster is the mindlinks. I have had situations like the following:

Fleet is forming up, shield fleet with skirmish bonuses. I'm presently in a jump clone with the skirmish mindlink, so that works. Jump in the claymore or boosting loki...

...Change of plans. AHAC. Okay, so I jump clone to my armor mindlink clone and get in my damnation. Which is fine, unless the fleet type changes yet again, or if there is a fleet later I would like to be a booster for, but I can no longer provide mindlink boost unless I destroy the mindlink presently in my clone. And frankly, ganglinks without a mindlink are so inferior to those with a mindlink, and mindlinks are not cheap (except information mindlinks, and no one has to wonder why).

I might be reading too much into it, but it sounds like the t3 ships will retain their superior boosting bonuses over the t2 fleet command ships, which are presently only good for being ganglink platforms (though the damnation can make a good bait ship due to the incredibly amount of EHP it can have). When I want to have fun in a command ship, I fly a field command ship. All of them except the nighthawk are fun (nighthawk: a tankier version of the drake, and that's about it). Fleet command ships are about providing boost, and for the FCs. something to call targets from. While the FC's needs from a command ship are important, let's not forget that for that one FC, there are up to five wing commanders in that same fleet, flying fleet command ships or boosting t3s. The wing commanders need something to do besides sit there and provide boost.

Andre Vauban
Federal Defense Union
Gallente Federation
#283 - 2012-08-06 19:05:44 UTC
Hans Jagerblitzen wrote:
Remember everyone, this is a thread about the minutes, there are plenty of threads popping up to discuss the content itself.

For those concerned about the gate gun changes, there's been a decent discussion going on over here. I'm sure its not the only thread, but its the one I've been posting in if you want to see how I feel about the gate gun change.


In that case, I love the new format.

.

Vertisce Soritenshi
The Scope
Gallente Federation
#284 - 2012-08-06 21:51:41 UTC  |  Edited by: Vertisce Soritenshi
Quote:
CCP Unifex asked, to simply explore the option, how it would be received to simply completely randomly reseed the moon resources?

While the question might represent an extreme solution, Two step and Elise responded that it would be ‘cool’ but not the best solution in terms of the community – Two step added that an added pain to that would be the pain of having to scan all the moons again. He added that as a solution it would only be ‘kicking the can down the road’, it wouldn’t solve anything but might buy CCP some time until ring mining is ready.


I really lost interest in reading after that. Sorry but Unifex is right. This reseeding the moons is EXACTLY what is needed. Crying about having to rescan the moons for goo is pathetic. What happened to EVE being harsh? What happened to risk vs reward?

If you don't want to scan moons for goo then don't...hire someone to do it for you!

BTW...every thread I recall reading on this subject was vastly in favor of reseeding moon goo...the only ones complaining about it are the very few who don't want to have to scan it down. I have spend days on days in wormholes scanning crap down just to make a living...I don't feel sorry for you. CSM dropped the ball on this one.

So I read a bit further and Soundwave says it is too much to ask players to move around after building up a system?! WHAT?!

For gods sake...

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Sinzor Aumer
Planetary Harvesting and Processing LLC
#285 - 2012-08-07 04:34:14 UTC
Vertisce Soritenshi wrote:
This reseeding the moons is EXACTLY what is needed.

Ring mining is a much better solution.
Flamespar
WarRavens
#286 - 2012-08-07 11:59:51 UTC
Hooray for getting ring mining at some unspecified point in the future.

Hooray for getting updated POS's at some unspecified point in the future.

Hooray for getting exploration style gameplay for Incarna at some unspecified point in the future.
Vertisce Soritenshi
The Scope
Gallente Federation
#287 - 2012-08-07 13:26:25 UTC
Sinzor Aumer wrote:
Vertisce Soritenshi wrote:
This reseeding the moons is EXACTLY what is needed.

Ring mining is a much better solution.

Sure it is...but it's something that is a LONG way off. Having moons reseed or deplete and randomly respawn somewhere else in the galaxy would be a lot easier to implement in the short term. Not to mention it would be a great supplement to ring mining as well.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Taawuz
League of Non-Aligned Worlds
#288 - 2012-08-07 13:57:10 UTC
"The meeting is wrapping up, CCP Sreegs states that there’s no real way to launder ISK anymore, CCP runs the game and is able to see everything that goes on."

If I wanted to launder money, I'd make a lottery.

*cough*blink*cough*
EvilweaselSA
GoonCorp
Goonswarm Federation
#289 - 2012-08-07 14:09:13 UTC
Ogogov wrote:
Hans Jagerblitzen wrote:
Ogogov wrote:
Active local tanks aren't exactly FOTM.


Ever heard of an Ancillary Shield Booster? Cool


Since when does a shield booster affect armor tanking? Try again.

a shield booster affects armor tanking in the same way as projectiles and lasers affect railguns

eve is a cutthroat game and by increasing the value of an alternative you create a disincentive to use the non-buffed option because every advantage matters
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#290 - 2012-08-07 18:27:51 UTC
Taawuz wrote:
"The meeting is wrapping up, CCP Sreegs states that there’s no real way to launder ISK anymore, CCP runs the game and is able to see everything that goes on."

If I wanted to launder money, I'd make a lottery.

*cough*blink*cough*
LMAO. This casino / bank / safe vault is completely impenetrable and a theft could never occur. Ever.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Taawuz
League of Non-Aligned Worlds
#291 - 2012-08-07 19:26:16 UTC
"CCP Dr.EyjoG’s response was a masterpiece of obfuscation and evasion"

Can I have what he said in verbatim?
Taawuz
League of Non-Aligned Worlds
#292 - 2012-08-07 19:27:11 UTC
Hakaru Ishiwara wrote:
Taawuz wrote:
"The meeting is wrapping up, CCP Sreegs states that there’s no real way to launder ISK anymore, CCP runs the game and is able to see everything that goes on."

If I wanted to launder money, I'd make a lottery.

*cough*blink*cough*
LMAO. This casino / bank / safe vault is completely impenetrable and a theft could never occur. Ever.


Unless I was Somer Blink and wanted to launder some of my RMT money.

*cough*

Launder =/= Theft.
Chi Quan
Bibkor Enterprises
#293 - 2012-08-07 21:11:50 UTC
There is so much improvement potential buried in the drafts and nonsensical wishes.

eg1: Seleene p61 ".. requiring "unicorn manure” to build the best thing .."
That is what rare ores and Morphite were supposed to be, they are now no longer unique, unicorn manure and space whale oil will go the same route. If they are static resources they will also go the way of the moongoo. A bad idea despite the "romantic" touch, imho.

eg2: D-Scan p81: Some long time ago there was an external program that simply created a transparent circle in the desktop foreground. When the client was run in window mode, it corresponded with the cones spread against the background for a given angle. Supersimple , yet supereffective.

eg3: Ship fitter p78: Right-click menu to assign a fit to a ship? really? A long tree to navigate through again? What about pre-filter options, they can be both a curse (battleship fits for frigs and vice versa) and a blessing (omni hardener kits CAN be plausible for all ship sizes) but already foreshadow to be messy.
Why not being able to drag&drop a fit from the fitting manager to a ship in your hangar in order to fit it accordingly?

'could go on for hours with this.

I am surprised the unnecessary randomness T3 production and ridiculous uniform material reqs for preferred / unfavored subsystems were not brought up.

And the page numbering in TOC on p2 is off.

-- Please like me, I'm an attention w*ore.

Flamespar
WarRavens
#294 - 2012-08-08 01:56:08 UTC
Did CCP mention when tattoos where going to be released?
Goremageddon Box
Guerrilla Flotilla
#295 - 2012-08-08 05:16:48 UTC
i like the new format
Trebor Daehdoow
The Scope
Gallente Federation
#296 - 2012-08-08 16:51:14 UTC
Taawuz wrote:
"CCP Dr.EyjoG’s response was a masterpiece of obfuscation and evasion"

Can I have what he said in verbatim?

He said "NDA NDA NDA NDA ... NDA NDA NDA"

Private Citizen • CSM in recovery

Ginger Barbarella
#297 - 2012-08-09 17:05:49 UTC
tl;dr

I've seen a lot of back-patting and slight-of-hand. What exactly is being FIXED with EveO as a result of this "awesome" CSM?

"Blow it all on Quafe and strippers." --- Sorlac

Sturmwolke
#298 - 2012-08-10 06:58:33 UTC  |  Edited by: Sturmwolke
CSM minutes wrote:
CCP Affinity responded that the original plan for Incursions was to make them more of an introduction to PvP, which is not what is happening now.


Wormholes are an introduction to PVP. It's semi PVE/PVP ... and to a lesser extent, so is Factional Warfare. Whatever the original intent for Incursion as a PVP starter, it fails automatically when you include high sec systems. You've essentially presented a choice for the players : WH or Incursions or FW? (after the Escalation patch, this wasnt a hard question)

Edit: Imagine Incursion as a lowsec system - stuck in between the gray areas, languishing in limbo. You've got incursions appearing in null, low and highsec systems. Before the Escalation changes, highsec incursions were the most popular. Lowsec/null were mostly done by the Goons/friends ... why weren't the other alliances putting a concerted effort? Now it's mostly ignored. Even if you get it back up to previous level with this 1.2 patch, you're still saddled with the "too many plates to fill, too little food to go around" syndrome. You will almost end up with a mediocre solution, no matter how much polish you throw at it (to accomodate the game balance needs). Just an idea, have you thought of radically removing Incursion from lowsec/null and make them purely highsec ... then improving on its contents?

In the end, you've got two systems (WH and Incursion ... ok three if you include FW) running parallel for newbie PVP group content. While choice is great, I think the players would appreciate it more than you polish a single facet till it shines rather than than spreading your ideas to include more duplicates. The idea (I read somewhere) of turning Incursion into a high-end PVE content (the next stage after L4/L5 missions) is novel as it doesn't duplicate the other systems.

Another thing, Incursion DOES expose the players to PVP ideas :

* It teaches you the basics of buffer fits and balancing the resist vs buffer threshold to fit the specific scenario.
* Players also gain experience from logistic running fits, enabling them to be better logis (or at least doesn't suck as a pure newbie).
* You will experience how a small gang/fleet works from the VoIP and command structure.

As a result, any regular Incursion runners will fit right into any PVP fleet/gangs without much ado.
These really are the basic needs for a training ground. From that perspective, I think it has suceeded wildly - especially the logistics side.

If your idea of PVP involves players bashing other players, then that's a duplicate.
WH or FW are much more attractive for that sort of thing.
ZentorUk
Totally Justified
Total Justification
#299 - 2012-08-10 10:43:57 UTC
Meeting Notes - Page 86

Soundwave: "I can, with virtual certainty, say that this December we're going to do something about cap and supercap presence in anomalies. That is the biggest faucet we have right now."


So you are thinking that cap ships in anomalies is unfair and make too much isk?

Well after spending some amount of SP and cost to get these ships it is nice to have some pay back of some kind. So if we can’t rat most carriers will be docked and never get them out.

I do see lots of kill mails from players who do get there carriers blown up while ratting…. It does happened.

So we are all warped align to a POS.. ready to warp… It does not matter what ship I am in if I need to warp out.

You can make about the same isk from a faction BS vs carrier and both can be warp jammed. So buy your faction BS now before the price goes up!

So maybe make cap anomalies?

I was thinking the game was about pvp and making isk? So deep into -1.0 with lots of SP which has taken years to get… Ou now you can’t make much isk and its unfair, so why are we out here?

So nerf caps and make more isk in safe high sec ratting in a golem?

ZentorUK
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#300 - 2012-08-10 14:07:31 UTC  |  Edited by: Tarunik Raqalth'Qui
ZentorUk wrote:
Meeting Notes - Page 86

Soundwave: "I can, with virtual certainty, say that this December we're going to do something about cap and supercap presence in anomalies. That is the biggest faucet we have right now."


So you are thinking that cap ships in anomalies is unfair and make too much isk?

Well after spending some amount of SP and cost to get these ships it is nice to have some pay back of some kind. So if we can’t rat most carriers will be docked and never get them out.

I do see lots of kill mails from players who do get there carriers blown up while ratting…. It does happened.

So we are all warped align to a POS.. ready to warp… It does not matter what ship I am in if I need to warp out.

You can make about the same isk from a faction BS vs carrier and both can be warp jammed. So buy your faction BS now before the price goes up!

So maybe make cap anomalies?

I was thinking the game was about pvp and making isk? So deep into -1.0 with lots of SP which has taken years to get… Ou now you can’t make much isk and its unfair, so why are we out here?

So nerf caps and make more isk in safe high sec ratting in a golem?

ZentorUK


Don't nerf caps; instead, make anomaly running in capital ships a higher-commitment affair by altering anomalies. Capital ships in 0.0 anomalies should trigger some sort of escalation wave similar in concept to the capital escalations of C5/C6 space (i.e. you will be tackled by the rats until you clear the field and farming them requires a coordinated team effort where mistakes often lead to exploding capital ships; however, capital escalation rats in 0.0 will have good bounties and perhaps a chance of dropping faction modules?), but with the potential to escalate to much larger numbers if large numbers of capitals are warped/jumped into the anom or if supercapitals are present (aggravated escalation). Oh, and by the way, aggravated escalations should be able to tackle supercapitals (if NPC warp scrambling doesn't already do that).

Sound fun yet?