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Supercap rebalancing- how will this affect prices?

First post
Author
Taharqua10
The Scope
Gallente Federation
#1 - 2011-10-10 21:02:46 UTC
Will the changes to supercaps result in lower manufacturing costs?

Or will the changes cause manufacturing to drop thus increasing the costs?

Any ideas how this will pan out?
Sarrgon
Avalonians United
#2 - 2011-10-10 21:21:27 UTC
I can see a reduction in the production of caps and super caps, which will mean a lot more minerals on the market, a more saturated market means mineral prices will drop. Well unless CCP does something to help that out, I can see the economy getting a lot worse soon after the winter expansion.
Elise DarkStar
Garoun Investment Bank
Gallente Federation
#3 - 2011-10-10 21:33:43 UTC
What % of mineral usage are supercaps? I bet it's pitiful. Plus lots of supers are made in drone regions simply because it's an efficient use of the drone poo they get out there, and that efficiency won't change.

Sarrgon
Avalonians United
#4 - 2011-10-10 23:41:13 UTC
In the overall scheme of things, sure, more minerals gets put to BS's and BC's then super caps, but a lot still goes to SC's, and all them extra minerals that the drone regions will have from a drop in demand on caps and super caps, they will ship to high sec (Jita) to sell them. Saturating the market even more.

To many minerals on the market now as it is, not need more of a influx. I just hope CCP does something, make a new BS or cap ship (that is actually usefull, but not over powering) To help eat up the extra minierals.
Elise DarkStar
Garoun Investment Bank
Gallente Federation
#5 - 2011-10-10 23:43:42 UTC
Sarrgon wrote:
In the overall scheme of things, sure, more minerals gets put to BS's and BC's then super caps, but a lot still goes to SC's, and all them extra minerals that the drone regions will have from a drop in demand on caps and super caps, they will ship to high sec (Jita) to sell them. Saturating the market even more.

To many minerals on the market now as it is, not need more of a influx. I just hope CCP does something, make a new BS or cap ship (that is actually usefull, but not over powering) To help eat up the extra minierals.


I'm pretty sure you have absolutely no clue what you're talking about.
Sarrgon
Avalonians United
#6 - 2011-10-10 23:47:05 UTC
Thats right, i'm a idiot, why don't you enlighten me as to what will happen to the market with a reduced interest in caps and super caps as a result of this instead of just trying to say other people are stupid and offer no insight of your own?
Tesal
#7 - 2011-10-11 00:31:13 UTC
Sarrgon wrote:
Thats right, i'm a idiot, why don't you enlighten me as to what will happen to the market with a reduced interest in caps and super caps as a result of this instead of just trying to say other people are stupid and offer no insight of your own?


Maybe minerals won't go down at all. If its about balancing it means more of one cap ship and less of another and maybe it all adds up to the same amount of minerals. I doubt it is a nerf of all cap ships. Until we know the details its really hard to speculate on minerals.
Red Teufel
Calamitous-Intent
#8 - 2011-10-11 03:17:32 UTC
possible snowball effect. may see some changes in prices of pirate faction ships but i am most interested in the rate of ship losses now and the price of sub caps going up. heck it might even add more demand to the capital ship market if people are loosing them ;).
Brock Nelson
#9 - 2011-10-11 03:29:04 UTC
Where does it say that the rebalance of capitals will be in terms of how much minerals it takes to build it? I would assume it's more of its attribute rebalance, not production rebalance.

Signature removed, CCP Phantom

Kolten Solari
Slow Chidlren at Play
SL0W CHILDREN AT PLAY
#10 - 2011-10-11 05:45:26 UTC
The super capital nerf won't reduce the ammount of supers out there, but it will increase the amount of carriers as the only effective sub capital capital left, and dreadnoughts should the buff be big enough to make them viable, perhaps not the initial but second buff they receive once they realize taking away drones and shortening siege doesn't make them that much more appealing.

Short term I can see a mineral glut being possible, but then being redirected towards Carrier / Dread production and the BS BC hulls that'll be necessary to support a field of supers.

With more BS's and BC's seeing usage in 0.0 we'll see more ship loss, fueling a circular demand of t1 hulls, combining all this we may see most of the minerals redirected to that end.

Super Cap production will still be on the table however, so don't expect a 100% war mill stop. We may see Mineral prices increasing as well, if capital and super capital production combine we'll see less minerals hitting high sec markets and possibly getting the boost we need to the eveconomy :D

I may get to dust off my hulk

(Note the last paragraph is my hopes and dreams that somehow this oculd be a mining buff.)
Celeste Benal
University of Caille
Gallente Federation
#11 - 2011-10-11 06:12:06 UTC
Red Teufel wrote:
possible snowball effect. may see some changes in prices of pirate faction ships but i am most interested in the rate of ship losses now and the price of sub caps going up. heck it might even add more demand to the capital ship market if people are loosing them ;).


You again? Once and for all, nulsec players rarely use pirate faction loot pinatas for ratting. Now go away.

We may see a slight increase in dreadnaught production. But I doubt it will be enough to offset the reduction in supercap production. Then again, more supers getting popped may mean a higher demand.

So perhaps a temporary reduction in prices, followed by an increase in demand by those still willing to pilot as they loose them faster. Overall balanced effect in the long run?
egola
NSFW federation
#12 - 2011-10-11 12:38:46 UTC
this is puzzling the shiatzu out of me, how do you people go off on saying that there are gonna be a mineral saturation when they just removed the invulnerability of super caps to regular ships? if anything the fact that the log-off trick won't work will be absolutely spectacular to the super cap/titan makers. overall only around 1/6~1/7th of supercaps and 1/5th of the titans ever destroyed EVER according to the 2010 QEN, but with the introduction of the new log off mechanic and the removal of log-off invulnerability, sub caps easily get a shot at popping all these supers and just removing all those chunks of minerals off the market.

i predict there will be less people demanding to keep themselves in supercap, but overall i suspect the fact that there will be more super cap wrecks'll balance out any sort of lack of interest in the supercaps. sure there might be less changes in terms of sheer amount of supercap owners, but surely there will be more people being forced to buy new ones once their old ones go POP.
Taedrin
Federal Navy Academy
Gallente Federation
#13 - 2011-10-11 14:18:56 UTC
It all depends.

It is entirely possible that 0.0 alliances will still need to field supercaps in order to stay relevant. The fact that it is easier to kill them now might INCREASE demand for minerals.

Even IF supercarriers are made irrelevant in 0.0 combat, we may see a return to the use of dreadnaughts and carriers which are more accessible to your average joe player. We may see an increase in demand for minerals if the number of players who are dreadnaught/carrier capable outweighs the number of super capable players.

And most importantly of all, this supercap nerf might trigger the next great war, which is the REAL driver for mineral prices. Peace sucks for the economy in EVE, war is awesome.

BUT if:
1) If a war does NOT happen and peace reins supreme
2) If the super nerf doesn't encourage enough players to switch to carriers/dreads
3) 0.0 alliances decide that supers are now irrelevant considering their cost

Then we will see saturation and the market will tank in order to maintain equilibrium.
Angsty Teenager
Broski North
#14 - 2011-10-11 16:45:05 UTC
I will buy all supercaps at firesale prices. Convo me ingame.
Sigras
Conglomo
#15 - 2011-10-11 22:05:03 UTC
i love how now that supercarriers arent invulnerable 90% of the time people think they wont ever be used . . .
egola
NSFW federation
#16 - 2011-10-11 22:09:55 UTC  |  Edited by: egola
supercaps'll NEVER be irrelevant, its a force multiplier, no matter what it can STILL take on multiple sub cap and that alone is enough to keep them in use, that is obviously ignoring stuff like jump bridge utility, and POS bombardments(which only addsd to it's utility and demand). however there might be alot less people SKILLING for it now that it's not quite as OP as it used to be, thats the relevant portion, there might be less INCREASE in demand(% wise) but there will always be an increase in demand thats the nature of end game content.
Tau Cabalander
Retirement Retreat
Working Stiffs
#17 - 2011-10-11 23:17:50 UTC  |  Edited by: Tau Cabalander
Brock Nelson wrote:
Where does it say that the rebalance of capitals will be in terms of how much minerals it takes to build it? I would assume it's more of its attribute rebalance, not production rebalance.
There probably exists an assumption based on the mothership-to-supercarrier change which resulted in the removal of support for clone vat bays. Capital Clone Vat Bay components were removed from the supercarrier BPO, so people are wondering if there will be a similar reduction for dreads losing their drone bays (Capital Drone Bay components).

I doubt if the reduction in drone bay size for supercarriers would require a BPO change though.
Vile rat
GoonWaffe
Goonswarm Federation
#18 - 2011-10-12 06:48:55 UTC
The changes weren't THAT bad and people will realize soon enough that their supercap is still a useful part of 0.0 combat. Definitely a buyers market for a few months until things settle down however.
Tasko Pal
Spallated Garniferous Schist
#19 - 2011-10-12 07:10:59 UTC  |  Edited by: Tasko Pal
Any possibility that this makes target painters and ships dedicated to target painting more sufficiently useful in fleet actions?
Sarrgon
Avalonians United
#20 - 2011-10-13 01:44:43 UTC
Now what would really help out the market with the super cap nerf is making super caps cheaper to buy, more people in super caps and more being lost means a much better market for them and a lot of minerals getting used to make them super caps. Plus make it more worthwhile for the current super cap owner to replace it when it gets destroyed.
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