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Warfare & Tactics

 
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Angel Strategies

Author
Hopemechanics Inprogress
Pator Tech School
Minmatar Republic
#1 - 2012-08-06 08:05:05 UTC  |  Edited by: Hopemechanics Inprogress
Hi,

I am quite newbie to game. Been doing lvl 4's for a while now against blood raiders. I have been using galente ships from day 1 with armor repairing. My majority of SP's lies in drones and I am quite low on gunnery. (t2 all drones but heavy, t2 light/med hybrids, almost no missiles).

Last week I have moved to null space to join a corp. My main purpose in game is to pve and I have been dying to try null space anomalies and complexes. Now that I have moved to Angel space, my dominix for the first time having really hard time to tank (havens). I have been told its not a good idea to armor tank against Angels. So I have bought a Rattlesnake and started improving my shield skills. My following questions will be addressed to people who are experienced in Angel anomalies, complexes and shield tanking.

1) Normally with my former domi, I never moved since I always stayed aligned to a safe spot (my tank was risky). What should I do with a rattlesnake since it has a very strong tank? Should I orbit my sentries, or just stay still?

2) Should I use torpidos or heavy missiles? I was planning to warp right in the spot and do as much as damage from close range to big targets since I am thinking I will not have tanking issues. People are saying torpidos are a bad choice against anything but BS' but, honestly, its my drones where my dps comes from and its my drones who kill the smaller targets anyway?

3) Passive tanking... I have no idea about it, would anyone explain the tricks of passive shield tanking? What should I do, and what should I avoid?

4) Any information on Angel anomilies appreciated... What to target first, which triggers are important, what range I should take stand, any tricks?

5) I am planning to get a sniper glass cannon to anomalies but I have figured that unlike blood raiders angel cartel seems to shoot missiles even further than 150km... is there a maximum limit to that or they just keepi shooting no matter the range?

6) Would it be a good idea to keep a drake in the system with a WF link to shield resist?

7) How can I get all the aggro after a wave spawns? After killing trigger, I am worried about logistic ships or glass cannon I mentioned about, is there a way to get aggro when a wave spawns?

7) My fit... Feedbacks are really appreciated...

[Rattlesnake, New Setup 1]
Damage Control II
Shield Power Relay II
Shield Power Relay II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Shield Extender II
Shield Recharger II
Pith X-Type Explosive Deflection Field
Pith X-Type Explosive Deflection Field
Adaptive Invulnerability Field II
Shield Recharger II
Federation Navy Omnidirectional Tracking Link

Drone Link Augmentor II
Drone Link Augmentor II
Prototype 'Arbalest' Torpedo Launcher, Nova Torpedo
Prototype 'Arbalest' Torpedo Launcher, Nova Torpedo
Prototype 'Arbalest' Torpedo Launcher, Nova Torpedo
Prototype 'Arbalest' Torpedo Launcher, Nova Torpedo

Large Core Defense Field Purger I
Large Core Defense Field Purger I
Large Core Defense Field Purger I


Garde II x5

stats : 916 dps, 2475 volley. 1027 def. against angel (75% exp 20% kinetic 3% em 2% therm) cap stable, 211k ehp against angel, 96% exp resist.
Derath Ellecon
University of Caille
Gallente Federation
#2 - 2012-08-06 13:37:10 UTC
If you are going to crosspost, why put it in the largely PVP centric forum?