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Do WH Effects affect POS ECM Jammers?

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Author
Skittles Aldent
Dark Venture Corporation
Kitchen Sinkhole
#21 - 2011-10-12 02:13:50 UTC
Thank you for the confirmation, but how do I tell what the bonus is to my jammers then on the ECM. I just want to be sure it actually is working.
Cherry Nobyl
Sebiestor Tribe
Minmatar Republic
#22 - 2011-10-12 06:33:25 UTC
Skittles Aldent wrote:
Thank you for the confirmation, but how do I tell what the bonus is to my jammers then on the ECM. I just want to be sure it actually is working.


for the last time : ALL EWAR EFFECTS HAVE BEEN REMOVED.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1390529

Posted - 2010.09.27 14:35:00 - [1]

On Tuesday last week (21st September), we deployed a hotfix to Tranquility to remove all EW-related effects from Magnetar systems in wormhole space. This includes both the effects boosting EW modules (such as Sensor Dampeners and Tracking Disruptors), and also the effects boosting remote support modules (such as Tracking Links and Remote Sensor Boosters).
This change did not affect the other effects present in Magnetar systems.

After examining the issue, we determined that this general class of effects interact with our codebase in a way that is inherently unreliable, and that best practices in this scenario would be to avoid making use of such effects. We re-evaluated the design intent behind Magnetar-type systems, determined that the EW-related effects were not significantly enhancing the intended theme of these systems, and so elected to remove the effects completely in order to ensure that this problem did not reoccur at a later date.

CCP reminds players that using exploits is a violation of the EVE Online Terms of Service and using an exploit can result in a ban of your playing account(s). We encourage all players who discover a bug or exploit to submit a bug report or file a petition.
Two step
Aperture Harmonics
#23 - 2011-10-13 04:01:57 UTC
GM Rust wrote:
Hello folks,

All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment.

You can find the wormhole environments here



I'm sorry to contradict the GM here, but currently Sleepers are completely unaffected by wormhole effects. They don't do double damage in a C6 Magnetar, they don't have increased armor resists in Wolf-Rayets. Some of the effects, like the armor resist ones, used to effect Sleepers, but that was patched out in the Incursion release.

As for POS mods, Pulsars used to effect POS shields, but that was also removed. Currently, none of the effects apply to POS mods.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Skittles Aldent
Dark Venture Corporation
Kitchen Sinkhole
#24 - 2011-10-13 06:16:49 UTC
Two step wrote:
GM Rust wrote:
Hello folks,

All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment.

You can find the wormhole environments here



I'm sorry to contradict the GM here, but currently Sleepers are completely unaffected by wormhole effects. They don't do double damage in a C6 Magnetar, they don't have increased armor resists in Wolf-Rayets. Some of the effects, like the armor resist ones, used to effect Sleepers, but that was patched out in the Incursion release.

As for POS mods, Pulsars used to effect POS shields, but that was also removed. Currently, none of the effects apply to POS mods.


What is the point in having effects when they do no good?
Dracko Malus
Messerschmitt Vertrieb und Logistik
#25 - 2011-10-13 10:38:50 UTC
Skittles Aldent wrote:
Two step wrote:
GM Rust wrote:
Hello folks,

All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment.

You can find the wormhole environments here



I'm sorry to contradict the GM here, but currently Sleepers are completely unaffected by wormhole effects. They don't do double damage in a C6 Magnetar, they don't have increased armor resists in Wolf-Rayets. Some of the effects, like the armor resist ones, used to effect Sleepers, but that was patched out in the Incursion release.

As for POS mods, Pulsars used to effect POS shields, but that was also removed. Currently, none of the effects apply to POS mods.


What is the point in having effects when they do no good?


That for instance a Shield group can thrive in PvE and PvP in a certain system where armor is naturally lower and vice versa..
So, your ship is still affected by everything.. for instance a speed boost or lower sig radius can mean you can do certain sites with ships that would not be able in the same ship in a WH with other effects.

Tess La'Coil's loveslave.

Messoroz
AQUILA INC
Verge of Collapse
#26 - 2011-10-13 13:37:12 UTC
Two step wrote:
GM Rust wrote:
Hello folks,

All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment.

You can find the wormhole environments here



I'm sorry to contradict the GM here, but currently Sleepers are completely unaffected by wormhole effects. They don't do double damage in a C6 Magnetar, they don't have increased armor resists in Wolf-Rayets. Some of the effects, like the armor resist ones, used to effect Sleepers, but that was patched out in the Incursion release.

As for POS mods, Pulsars used to effect POS shields, but that was also removed. Currently, none of the effects apply to POS mods.


Well you dont wan't a Sleepless Guardian spawn in a magnetar to alpha the entire cap fleet on spawn.
GM Rust
Game Masters
C C P Alliance
#27 - 2011-10-13 14:17:34 UTC
Hello again,

I would like to apologize for my previous statement about wormhole affects on POS and NPCs, as it appears this mechanic has been modified since my last involvement with it at the player level.

After verifying this mechanic, I can now state with confidence that wormhole environments do not influence Player-owned Structures (POS) or any of their subsequent structures, nor do they affect the Sleeper NPC entities within the wormhole system. The only parties influenced by the wormhole environment are the player-controlled ships themselves. Again, I do sincerely apologize for any confusion that my previous statement may have caused.

Rust Game Master CCP NA, EVE Online Customer Support Contact Us at http://support.eveonline.com/pages/petitions/createpetition.aspx

Kasriel
#28 - 2011-10-13 19:29:38 UTC
Two step wrote:
GM Rust wrote:
Hello folks,

All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment.

You can find the wormhole environments here



I'm sorry to contradict the GM here, but currently Sleepers are completely unaffected by wormhole effects. They don't do double damage in a C6 Magnetar, they don't have increased armor resists in Wolf-Rayets. Some of the effects, like the armor resist ones, used to effect Sleepers, but that was patched out in the Incursion release.

As for POS mods, Pulsars used to effect POS shields, but that was also removed. Currently, none of the effects apply to POS mods.


Bad quote is bad. here i'll bold and underline the bit everybody seemed to miss.


GM Rust wrote:
Hello everyone,

Please refer to this link, as the information I stated in the below text is incorrect.

Quote:
Hello folks,

All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment.

You can find the wormhole environments here


Kasriel
#29 - 2011-10-13 19:29:46 UTC
double post ftl..
Two step
Aperture Harmonics
#30 - 2011-10-13 22:48:23 UTC
Kasriel wrote:

Bad quote is bad. here i'll bold and underline the bit everybody seemed to miss.


Uh, he edited his post after I quoted him. The new post is totally correct, as I said above.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Dr Mercy
Imperial Academy
Amarr Empire
#31 - 2011-10-13 22:50:47 UTC
GM Rust wrote:
Hello again,

I would like to apologize for my previous statement about wormhole affects on POS and NPCs, as it appears this mechanic has been modified since my last involvement with it at the player level.

After verifying this mechanic, I can now state with confidence that wormhole environments do not influence Player-owned Structures (POS) or any of their subsequent structures, nor do they affect the Sleeper NPC entities within the wormhole system. The only parties influenced by the wormhole environment are the player-controlled ships themselves. Again, I do sincerely apologize for any confusion that my previous statement may have caused.


I like it when egos do not get in the way of the facts. Respect for coming forth and correcting your statements so publicly.

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

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