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EVE Online: Inferno 1.2 to be deployed on Wednesday, August 8

First post
Author
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#81 - 2012-08-05 13:01:39 UTC  |  Edited by: Hakaru Ishiwara
Lordy, I hope that we can turn off the weapons meta data contextual pop-up windows. The last thing that I need are big obstructions to clicking and r-clicking in the heat of battle.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Gaufres
Just Keep Hanging On
#82 - 2012-08-05 14:55:32 UTC
I may have missed it, but in a Corp Mining OP, I carry a full complement of T2 crystals for the type of rock I will encounter. I carry spare sets for used ones. A cargohold of that size will prevent you from carrying much of anything.

Mining Laser Crystal size should be reduced from 50 m3 to 5m3 to allow a sufficent number to be carried in the now very small cargo bay.
Theia Andarin
Andarin Industries
#83 - 2012-08-05 17:31:29 UTC
So... a Skiff with its one 'supercharged' strip miner will roughly pull in as much ore as a Hulk with its three strip miners.

Question: will mining crystals used by the Skiff and Procurer wear down 3 times faster than mining crystals used by the Hulk and Covetor? Or 1.5 times faster than crystals used by the Retriever and Mackinaw? That would be fair.

Rainbow Prism Colorblind
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#84 - 2012-08-05 18:49:40 UTC
I like The New mining barges, would be quite interesting in see how this will unfold.

I do have a small question with the barges with ore bay.

would material cost increase in creating them or are they staying the same?

It would make them more expensive to make and would make them sell for more?

Just curious on how the industrial side of this would change.

Regards:
- Prism
Jagoff Haverford
Royal Amarr Institute
Amarr Empire
#85 - 2012-08-05 19:03:14 UTC
Theia Andarin wrote:
So... a Skiff with its one 'supercharged' strip miner will roughly pull in as much ore as a Hulk with its three strip miners.

Question: will mining crystals used by the Skiff and Procurer wear down 3 times faster than mining crystals used by the Hulk and Covetor? Or 1.5 times faster than crystals used by the Retriever and Mackinaw? That would be fair.
Actually, that's a damn fine idea.
Jagoff Haverford
Royal Amarr Institute
Amarr Empire
#86 - 2012-08-05 19:04:32 UTC  |  Edited by: Jagoff Haverford
Gaufres wrote:
I may have missed it, but in a Corp Mining OP, I carry a full complement of T2 crystals for the type of rock I will encounter. I carry spare sets for used ones. A cargohold of that size will prevent you from carrying much of anything.

Mining Laser Crystal size should be reduced from 50 m3 to 5m3 to allow a sufficent number to be carried in the now very small cargo bay.
Welcome to the party. But the answer is no. They honestly expect you to get a second account to haul crystals out in an industrial. Park your Hulk. You won't be needing it anymore.
Shereza
Center for Advanced Studies
Gallente Federation
#87 - 2012-08-05 23:07:24 UTC
Jagoff Haverford wrote:
Theia Andarin wrote:
So... a Skiff with its one 'supercharged' strip miner will roughly pull in as much ore as a Hulk with its three strip miners.

Question: will mining crystals used by the Skiff and Procurer wear down 3 times faster than mining crystals used by the Hulk and Covetor? Or 1.5 times faster than crystals used by the Retriever and Mackinaw? That would be fair.
Actually, that's a damn fine idea.


I imagine that they'll wear down at the standard rate instead of a rate increased by role/extra bonuses. Increased degradation hasn't been mentioned that I've noticed and it adds to the "the hulk/covetor is the best mining ship in the game, but at a price" line of thought.
Jacob Heart
Ministry of War
Amarr Empire
#88 - 2012-08-06 01:24:01 UTC
What type of file size are we looking at for this patch? Love the retriever changes btw.
Kethry Avenger
Ministry of War
Amarr Empire
#89 - 2012-08-06 02:00:06 UTC
Can we get an option for Veteran tool-tips.

Instead of the name of the weapon, and all the pretty pictures I would rather have.


Just:

10000/13000 0.03125

60% EM 40% TH

For example on a random laser. Tells me optimal. Optimal + Falloff x1. Tracking in rad/sec. Then percentage of damage done by ammo type.

The info I need to know on the fly to use in conjunction with the overview to determine who to shoot first. Without making the game just straight tell me.

Though I think somewhere I saw maybe adding a bit to the overview or selected target or brackets, where there would be different shapes and also a green, yellow, red thing letting me know which target is easiest to hit. I'm not sure I want EVE to be that easy though I agree our UI 30000 years in the future should probably be that good.
Onar Maldarian
Perkone
Caldari State
#90 - 2012-08-06 02:34:32 UTC
Technetium nerf?

This is getting more ret@rded patch after patch...
Vultre9
Tweety Birds of Terror
#91 - 2012-08-06 03:10:12 UTC
Noctis can now enter Sansha/Blood Raider/Angle/Serpentis Base complex. Previously they could only enter the Guristas Base.

Angle? is this a new faction? lol
Terrorfrodo
Interbus Universal
#92 - 2012-08-06 08:58:21 UTC
Best patchnotes ever, especially since some very good changes come as a complete surprise to me.

Quote:
Ships that self-destruct whilst under aggression will now generate a regular kill-report. In order for this to happen, the ship must have been recently aggressed, and there must be at least one of the aggressors in space in the system at the time of death. The final blow will be awarded to the eligible attacker who inflicted the most damage.

Fixed a delay experienced when attempting to deploy probes or bombs directly after coming out of warp.

Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons


Really great stuff.

But, you are making T1 frigates so good that I wonder where the point is in flying T2 frigates that cost ten times as much and are barely better anymore, if at all.

.

Shereza
Center for Advanced Studies
Gallente Federation
#93 - 2012-08-06 11:52:36 UTC
Onar Maldarian wrote:
Technetium nerf?

This is getting more ret@rded patch after patch...


An increase in availability is a nerf? That's news to me.Roll
Coolsmoke
State War Academy
Caldari State
#94 - 2012-08-06 14:19:33 UTC
Quote:
Fixed an issue where the wrong amount of dungeons were spawning in the drone regions in relation to pirate detection arrays.


Could someone please elaborate on this? Is it referring to anoms or complexes?

crymyname
Federal Navy Academy
Gallente Federation
#95 - 2012-08-06 14:35:32 UTC  |  Edited by: crymyname
anyone worked out if it's better to mine ice in a hulk or mack yet ??
other than hold/ore space at first glance a hulk wins ..
4%reduction per lvl +12%red x3 harvesters ..
1%reduction +12%red x2 harvesters (seeing as they lost there 100% bonus )

plus your t2 mods in lows ..

anyone want to buy 6 macks ..lol
Denidil
Cascades Mountain Operatives
#96 - 2012-08-06 15:02:43 UTC
Jagoff Haverford wrote:
Gaufres wrote:
I may have missed it, but in a Corp Mining OP, I carry a full complement of T2 crystals for the type of rock I will encounter. I carry spare sets for used ones. A cargohold of that size will prevent you from carrying much of anything.

Mining Laser Crystal size should be reduced from 50 m3 to 5m3 to allow a sufficent number to be carried in the now very small cargo bay.
Welcome to the party. But the answer is no. They honestly expect you to get a second account to haul crystals out in an industrial. Park your Hulk. You won't be needing it anymore.


no, they expect the hulk to be used in fleets. one of the support people in the fleet can warp in a covops transport and anchor a secure can full of crystals in the middle of your mining op.

HTFU you whiny colostomy bag

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Denidil
Cascades Mountain Operatives
#97 - 2012-08-06 15:03:18 UTC
crymyname wrote:
anyone worked out if it's better to mine ice in a hulk or mack yet ??
other than hold/ore space at first glance a hulk wins ..
4%reduction per lvl +12%red x3 harvesters ..
1%reduction +12%red x2 harvesters (seeing as they lost there 100% bonus )

plus your t2 mods in lows ..

anyone want to buy 6 macks ..lol


hulk is king of yield. no matter what type of yield we're talking about

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

SabotNoob
Doomheim
#98 - 2012-08-06 16:35:43 UTC
As a trader, is there any way to make it so that when you modify a buy or sell order, the amount of the order in the window is highlighted by default??? This way, you don't have to double click on the amount in that window to highlight it. If it's already highlighted, one can just enter the new amount without double clicking on it (or pressing Control + A). I'd like the same if you are buying or selling an item, the price in the buy/sell window is highlighted by default.

I mentioned this many times in the past but I never really get a reason as to why it may not be feasible. It would make it easier for us traders that have many many orders to update. It basically eliminates a step.
Inspiration
#99 - 2012-08-06 17:45:30 UTC
The Mackinaw and Hulk cargo bay sizes have been swapped by accident by the looks of it. The hulk has the much smaller bay, yet has three strip mining turrets, versus only two on the Mackinaw.

Surely this has been a mistake.

I am serious!

Utremi Fasolasi
La Dolce Vita
#100 - 2012-08-07 04:04:09 UTC
Inspiration wrote:
The Mackinaw and Hulk cargo bay sizes have been swapped by accident by the looks of it. The hulk has the much smaller bay, yet has three strip mining turrets, versus only two on the Mackinaw.

Surely this has been a mistake.



The Orca in your fleet is the ore bay for your Hulk. As intended - see the dev blogs.